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Flurk Hellbron
Science and Trade Institute Caldari State
74
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Posted - 2012.03.13 02:13:00 -
[121] - Quote
Noooooooooooooooooooooooo more skill books................ them suck
For the OP................ nice work but, NNNNNNNNNNNNNOOOOOOOOOOOOOOO more dull skillbooks |
koll Kalmasji
Ministry of War Amarr Empire
0
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Posted - 2012.03.16 05:58:00 -
[122] - Quote
+1 for OP
These ideas are very well thought out, and if it is put to CCP in just the right way i believe that they will have a hard time saying no. EVE needs a overhaul on a lot of issues and this "informational Warfare" is just the breath of fresh air needed |
Ioci
Bad Girl Posse
98
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Posted - 2012.03.16 06:23:00 -
[123] - Quote
It's why I get a chuckle out of people who say "don't talk in local" in a wormhole. Anyone who wants to know you are in a wormhole does, anyone who can track you down, can anyway and if they can't, yapping in local makes no difference. If nothing else, Wormholes simply proved the combat ability of EVE goes beyond a list in local. CCP could remove local tommorow, in a month we would be right back to where we are today.
Overview is overview and everthing else is 0.1 to 30 seconds away from Overview. http://www.youtube.com/watch?v=cg-_HeVNYOk
Save Derpy! |
St Mio
Imperial Academy Amarr Empire
527
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Posted - 2012.03.16 07:42:00 -
[124] - Quote
Plenty of people smarter than me already made appropriate comments so I'll just say +1 |
Valei Khurelem
439
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Posted - 2012.03.16 07:44:00 -
[125] - Quote
Flurk Hellbron wrote:Noooooooooooooooooooooooo more skill books................ them suck
For the OP................ nice work but, NNNNNNNNNNNNNOOOOOOOOOOOOOOO more dull skillbooks
I find it ridiculous that the very same people who complain about skillbooks insist that SP remain an integral part of the game.
Pick one dumbasses.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |
Frying Doom
198
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Posted - 2012.05.29 03:05:00 -
[126] - Quote
Having just read this I will say +1
My only concern is that CCP would have to do something right and in a timely manner, which is why I am for removal of local in Null (excluding people broadcasting)
The idea itself is excellent. Any Spelling, gramatical and literary errors made by me are included free of charge.
Local Channel in Null must Die. Jump Drives need Nerfing. Null is meant to be dangerous and hard. Not safe and boring. |
Amitious Turkey
The Scope Gallente Federation
24
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Posted - 2012.05.29 03:20:00 -
[127] - Quote
Dr Karsun wrote:I disagree.
This information of someones presence is for free, sure, but it's not precise information. The enemy can be, in some systems, more than a hundred AU away, I wouldn't really call that precise information.
I would gladly trade all kinds of local for removal of cloaks. I don't need to know that you'r in my system as long as I can scan your ass down with combat probes.
As long as cloaks are the only thing that doesn't have a counter - I see no reason to remove local.
It works in w-space. Actually it's one of the things that makes w-space so fun. I like to lick things.
Haunting the forums since 03. |
loki energon
Voodoo Children Workers Trade Federation
1
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Posted - 2012.05.29 04:29:00 -
[128] - Quote
with an idea this thought out, and this precise, the level of thought involved with this idea is remarkable. if it was me....id email it in tantalizing chunks to EVERY dev in game and EVERY member of the CSM . sure, its a lot to process, and even more to implement, this 'aint no foolin' around. but its a damn fine plan that could be slowly intertwined with our existing world. kill em all. |
Aggressive Nutmeg
246
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Posted - 2012.05.29 04:44:00 -
[129] - Quote
Mors Sanctitatis wrote:The only counter Eve provides to any of this is a purely binary solution (on or off, no in-between)... I prefer the term boolean instead of binary.
But apart from that, nice posts. Never make eye contact with someone while eating a banana. |
Ituhata Saken
Elysium Enterprises
118
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Posted - 2012.05.29 05:19:00 -
[130] - Quote
What a great thread. I support OP's ideas. I am admittedly among the short attention-span tldr crowd but it doesn't matter, I was already on-board halfway through his presentation.
+1 |
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Eso Es
Li3's Electric Cucumber SpaceMonkey's Alliance
17
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Posted - 2012.05.29 05:55:00 -
[131] - Quote
Love the ideas presented here. I imagine some of them (Shield mods that give varied sensor returns) are a bit too grandiose to ever hope to get implemented, but its still a great idea. I would dearly love for CCP to take a good hard look at these ideas, its something this game is dearly lacking (Information control and Information gathering is waaaay too simplified for a game that takes place in space). |
Kimmi Chan
Black Rebel Rifter Club
2
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Posted - 2012.05.29 06:06:00 -
[132] - Quote
I like the idea of a Recon ship engaging in... reconnaissance.
Each race has 2 Recon vessels a Combat Recon and a Force Recon. The only significant difference between the two is their weapon types or weapon bonuses. Both have ECM. Both have Cyno. So they are mini-Black Ops.
What if one, let's call it the Combat Recon, had the more advanced weapon systems. the ECM. and the Cyno.
The other, call it Force Recon for now. dumped the ECM and the cyno for passive and/or active scanning mods. Maybe limit it's weapon system - it can suitably defend itself in a short skirmish engagement but without help it's toast.
Maybe make its T1 Cruiser hull have some of the same ability but with greatly reduced bonuses.
I like all of the ideas that you have voiced here. I support the expansion of game play 100%. And I am glad that your idea does not take sides in the whole PvP vs Carebear ****fest. I am adding a link to this post in my signature so that others can evaluate and respond.
Intelligence shouldn't be free. by Mors Sanctitatis |
pussnheels
Vintage heavy industries
348
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Posted - 2012.05.29 07:37:00 -
[133] - Quote
why not a combination of a sensor network and specialized probes to detect cloakers
the OP mentioned submarines and detection of submarines with sonar buyos why not put that into eve here is a idea these probes will never uncloak the target but with skil and patience they will give the the aprox loaction of the cloak ship a skillfull user and with plenty of time will be able to scandown the location within 10 to 20 k radius , while a quick search by a average skilled user will give youa loacation of about 100 k radius
Of course if the pilot of the cloaked ship is at the control he will notice the probes and move position forcing the searcher to start again IF the pilot of the cloaked ship is off to work or school well then he will find himself in a new clone when he comes home
We all know that one of the main reasons mining in nullsec is almost non exsitant is the use of dotlanmaps and afkcloakers anybody trying to raise the industrial index of a system will soon find afk cloakers a semi permanent feature in their system, killing off all mining attempts and little or no chanhe of ever catching them
while cloaking is and always will be a viable tactic to disrupt your enemies the idea that you can wake up log in with your afk cloaker and then go to work or school all day is silly and in a way a sort of griefing and there is at the moment little you can do about it I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |
Elena Melkan
Paladin Order Fidelas Constans
17
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Posted - 2012.05.29 08:14:00 -
[134] - Quote
Frying Doom wrote:Having just read this I will say +1
My only concern is that CCP would have to do something right and in a timely manner, which is why I am for removal of local in Null (excluding people broadcasting)
The idea itself is excellent. If local was removed from null and replaced with the system the OP talks about, same system should be implemented to low and highsec as well. I don't see a reason why it should be only null. |
LadyJaye
Red Dawn. The Cool Kids Club
1
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Posted - 2012.05.29 09:19:00 -
[135] - Quote
I cloak to fap. |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
250
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Posted - 2012.05.29 11:13:00 -
[136] - Quote
I first thought i was gonna be reading one of those 'remove local' thread.
I was wrong, OP's ideas are totally awesome. +1. "Eve isnGÇÖt some welcoming online utopia: itGÇÖs cut-throat, cruel, atavistic despite the futuristic setting. Give people a sandbox, and theyGÇÖll throw the sand in a rivalGÇÖs eyes before kicking them in the shins and destroying their sandcastle." -Keza MacDonald, IGN. |
Ashriban Kador
Amarrian Retribution Amarr 7th Fleet
0
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Posted - 2012.05.29 11:17:00 -
[137] - Quote
Supported. (oh wait, not F&I...oh well.)
If this was implimented, you can still keep the none Cov-Ops cloaks.
Prototype/Improved Cloaking Device: High Slot, Active Modual. Reduces Signiture Radius of the ship while active, while penalizing the ships velocity and locking time. (Does not actually cloak the ship, it remains on overview, still probable/can be D-scanned. It just makes it harder for enemy ship sensors to detect it unlike a Covert-Ops cloak which renders those ships -actually- invisible to scans.)
I don't think that would take a dev too long to change. (Assuming the rest of the scanning changes are implimented.) |
Minimal Charisma
Padded Sell
4
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Posted - 2012.05.29 11:20:00 -
[138] - Quote
+1 from each of my alts. And I'm not even one of the shills hired by the OP! |
sthymj
Eternity INC. Goonswarm Federation
0
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Posted - 2012.05.29 11:28:00 -
[139] - Quote
Some excellent and well thought out ideas, +1 |
Mortis Umbra
The Arrow Project CORE.
0
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Posted - 2012.05.29 11:30:00 -
[140] - Quote
+1 I really like your ideas. As far as cloaking goes it should still be in the game, just only on certain ships. A cloak fitted on a normal ship makes it invisible to all but the best d-scans. And much harder to probe, or maybe a certain type of probe. Watchlist needs nerf along the lines of OP aswell. (If watchlist is mutal instant etc, else based on standings between parties) Really like the idea of having the intel on galactic map when a large fleet is moving around in your space. |
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Darion Amador
Nice Peace
14
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Posted - 2012.05.29 11:42:00 -
[141] - Quote
+1 for potential. |
Jajas Helper
131
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Posted - 2012.05.29 11:44:00 -
[142] - Quote
Amitious Turkey wrote:Dr Karsun wrote:I disagree.
This information of someones presence is for free, sure, but it's not precise information. The enemy can be, in some systems, more than a hundred AU away, I wouldn't really call that precise information.
I would gladly trade all kinds of local for removal of cloaks. I don't need to know that you'r in my system as long as I can scan your ass down with combat probes.
As long as cloaks are the only thing that doesn't have a counter - I see no reason to remove local. It works in w-space. Actually it's one of the things that makes w-space so fun.
It works in w-space because if you have no gates on overview - need to do extra effort to get in/out (giving away you beeing there every time you want to move further, you can control the incoming whs (reducing the mass) AND more important you can't freely roam 40 systems in an hour because you need to scan, each new system is randomly linked to another so that means you can't easily "visit" the same system every night for a good raid. Added that it costs no money for the sov, upgrades, no cyno faggotry either...
should i go on why null isn't wh space and why the no local is only doable in a wh because of the restrictions it has on "acces"... Inferno do stuff with stuff to imitate the stuff you could do faster with the old stuff
-stuff- |
Riyal
Chode Extravaganza
35
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Posted - 2012.05.29 13:14:00 -
[143] - Quote
This is a brilliant thread and its growing faster that I can read all the replies.
Its made me realise how primitive information gathering is in eve, sensors are is usually an essential part of scifi. In games I'm reminded of sensor bubbles in homeworld, and more recently the sensor network and team Intel of the tribes games. My only concern is how this would work in cluttered hub systems from a lag perspective. I'll add more when I get home and have access to a keyboard. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
16
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Posted - 2012.05.29 13:26:00 -
[144] - Quote
I didn't read all of it, did read most though. I liked it.
I'd also like a module that would send a false jump signal to hostile ships. A cloak that has to be used within 3500 km of a jump gate. It only cloaks me, but has a chance to give other ships the impression that I actually jumped.
The further from the 2000 km mark the less likely the signal works, the closer to 2000 km I get from the jump gate, the more likely that the signal works.
If I'm outside of 3500 km range of the jump gate, then I only cloak and no jump signal can be faked.
Of course, this means removing me from local if I'm cloaked. |
Sosan Metron
Sunshine Carebear Crew
0
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Posted - 2012.05.29 14:51:00 -
[145] - Quote
Should be moved to features & Ideas forum tho, its gonna dissappear fast here under a pile of crap posts about how difficult the new inventory is or other such rubbish. |
Spy 21
Lonetrek Exploration and Salvage
72
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Posted - 2012.05.29 15:06:00 -
[146] - Quote
Approval of OP +1
Gimme all that and make space bigger while you're at it... Bigger gates Bigger systems (or slower ships, less range on jump drives/bridges)
Thanks for a good post. Eve needs to evolve... Space is too small in all respects in game and it does not need be that way.
S "The next time airport security tells you to put your hands over your head and hold that vulnerable position for seven seconds, ask yourself: Is this the posture of a free man?" |
Easthir Ravin
Easy Co. Fatal Ascension
23
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Posted - 2012.05.29 15:34:00 -
[147] - Quote
+1
As long as this is not some ploy to get rid of Cloaking devices.
vr East IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |
Jenn aSide
Smokin Aces.
83
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Posted - 2012.05.29 15:46:00 -
[148] - Quote
Liike all really cool ideas, this one fails to take some things into consideration:
-The current system works ie people play eve online and live in places that has local/instant intel.
-The current system is a serious compromise, a compromise that needs to happen because a game has to be fun for the majority
-The current (compromise heavy) system evolved from "natural" forces ie CCP made it this way because doing it other ways resulted or could have resulted in less fun and less interaction.
It is "natural" for people to form big groups to control things, which is why null-sec looks like it does today. you would have to manipulate things to an incredible degree to change this.
It's basically a zero sum game, if you make the game (in null specifically) more friendly to small groups, those same mechanics will either make large groups more powerful in some way, or kill the need for large groups entirely. Lots of people don't like the big alliances, but I think many of us accept them as part of the game (some of us, like me, even enjoy being in a big group).
Living (fighting and ratting) in null, I deal with the compromises ccp had to make every day (High Sec is another such compromise, lots of us hate it, but the smarter folks will grudgingly admit that the game needs it), and no one dislikes squatters and cloaky campers more than I do (I turn lemon into lemonade though, and find ways to screw them back, even put a cyno on an armor tank navy raven as bait once...was fun :) ).
And theroy crafting is fine, but the persons putting out the theroies HAVE to take into account that things exist the way they do now for a reason. Keeping this in mind is the only way to make good changes instead of bad. |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
114
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Posted - 2012.05.29 16:37:00 -
[149] - Quote
I like these types of ideas. +1 for solutions that are not, lets remove the cloaking device, or just raging about removing local.
As long as with work I can still secure myself as I can now, unless I make mistakes. I think that's what we want, eh? To be able to hide if we are better at it then they are at finding, and vice versa. |
Josef Djugashvilis
The Scope Gallente Federation
248
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Posted - 2012.05.29 16:55:00 -
[150] - Quote
Hiding in Eve - why we cloak.
Because we can. You want fries with that? |
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