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Degnar Oskold
Justified Chaos Spaceship Bebop
178
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Posted - 2016.04.26 11:30:17 -
[31] - Quote
Lugh Crow-Slave wrote:That mwd has a 60s cool down I can warp my jammer of grid and back well within that time.
Not to mention that if I want to get out of range of a Griffen I need to go over 60km then I need to fly 60km back with no mwd of its a black bird is over 160km Do you honestly think this kind of arbitrary game play is good and balanced?
After dealing with ECM vs my ships, this impact looks significantly less. |
Lugh Crow-Slave
2297
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Posted - 2016.04.26 11:31:03 -
[32] - Quote
What do you mean?
Citadel worm hole tax
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Degnar Oskold
Justified Chaos Spaceship Bebop
178
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Posted - 2016.04.26 15:29:07 -
[33] - Quote
In most if you get perm-jammed you can't do anything at all. If your fighter gets permajammed you have options like bring it back to lose the jam , or move it out of range, and still be able to kill the jammer. |
KC Kamikaze
Black Dragon Elite Great Blue Balls of Fire
132
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Posted - 2016.04.26 18:42:59 -
[34] - Quote
Degnar Oskold wrote:In most if you get perm-jammed you can't do anything at all. If your fighter gets permajammed you have options like bring it back to lose the jam , or move it out of range, and still be able to kill the jammer.
Thats not exactly the point. fighters can be anywhere on grid ... 14km away. Burning back to relaunch them is not right. Their sensor strength should either be boosted or the sqad should still be allowed to engage new targets even if x number of fighters in the sqad are jammed. |
Tzar Sinak
Mythic Heights
208
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Posted - 2016.04.26 19:17:09 -
[35] - Quote
After reading this thread it seems to me that Degnar Oskold has offered up some interesting possibilities to shake any jam and KC Kamikaze does not want to use them; preferring to not have fighteres jammed at all.
Good work Degnar for figuring out tactics to use for existing mechanics.
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KC Kamikaze
Black Dragon Elite Great Blue Balls of Fire
132
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Posted - 2016.04.26 19:53:30 -
[36] - Quote
Tzar Sinak wrote:After reading this thread it seems to me that Degnar Oskold has offered up some interesting possibilities to shake any jam and KC Kamikaze does not want to use them; preferring to not have fighteres jammed at all.
Good work Degnar for figuring out tactics to use for existing mechanics.
Burning fighters 10km back to you to reload and burn back 10k again is not a valid mechanic. If you actually read my post: Don't care that fighters get jammed, but one fighter getting jammed should not prevent the entire squad from attacking a target.
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Pandora Carrollon
Kingsman Tailors
183
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Posted - 2016.04.26 21:05:54 -
[37] - Quote
Well, let's use some rational thought here on the logic of existing communications...
If you always have the ability to summon them home, jammed or not, it means you have some kind of communication method with them that is invulnerable to jamming... maybe blinking lights or a laser comm... whatever.
This means the carrier could also be sending them target data over the same line.
Thus, if the fighters themselves are jammed, they should be able to switch targets and still fire on a target but their jammed local computers would likely yield less dps.
If you jam the carrier, it can't update the fighters targeting so the fighters then go off their local, weaker, sensors but get full targeting dps on a ship they can target and lock. The weaker sensors are easier to jam.
If you jam both, they get nothing.
The short of it is, jam the fighters, still get carrier data but reduced dps. Jam the carrier, full dps but cannot assist fighters with targeting so they are vulnerable to weaker jamming sources letting you jam both. At all times, the carrier can summon the fighter group back with backup optical comms and unless both carrier and fighter group are jammed, can switch and create new targets.
So, it would take two ships (or one ship with two jammers) to take out a squadrons dps ability entirely, but a single jammer can take down a squadrons dps ability some % amount relatively easily but not eliminate it or prevent targeting.
That would seem to be a better mechanic than all or nothing from a single jamming ship.
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Lugh Crow-Slave
2311
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Posted - 2016.04.26 21:33:16 -
[38] - Quote
Tzar Sinak wrote:After reading this thread it seems to me that Degnar Oskold has offered up some interesting possibilities to shake any jam and KC Kamikaze does not want to use them; preferring to not have fighteres jammed at all.
Good work Degnar for figuring out tactics to use for existing mechanics.
it's not we dont want them to be jamable its we don't want perma jamming or some strange arbitrary mechanic
Citadel worm hole tax
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Lugh Crow-Slave
2311
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Posted - 2016.04.26 21:34:06 -
[39] - Quote
Degnar Oskold wrote:In most if you get perm-jammed you can't do anything at all. If your fighter gets permajammed you have options like bring it back to lose the jam , or move it out of range, and still be able to kill the jammer.
except there is not a singe ship in the game that is perma jammable so long as you fit one module to the ship
Citadel worm hole tax
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