Pages: 1 2 3 4 [5] 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Amonios Zula
Aeon Ascendant
59
|
Posted - 2016.04.28 20:17:47 -
[121] - Quote
Amber Solaire wrote:Please direct me in the direction of whoever in CCP decided to sneak in the 900k fee everytime-you-use-a-jumpclone-fee in the Patch Notes
NOWHERE was this fee explained in any Dev Blog, or the reasons for it
Some idiot decided to enable this too early, before we had any Citadels
...and now I hear a proposal by CCP Ytterbium to increase jumpclone fee to 5mill isk... (are you out of your tiny skulls? sure go ahead, and kill off the player base) I know what you mean there. they expect people to put their clones in citadels instead.
instead, though this is just me personally, i simply stopped using them. I am not paying to use something that was free of charge before. |
Althalus Stenory
Flying Blacksmiths
52
|
Posted - 2016.04.28 20:47:39 -
[122] - Quote
Despite being interesting, there are really some annoying stuff that came from this
1- Video in dock Why is there corp/alliance advert in hangars, and more important, why can't i disable it ? As we cannot "unload station environment", let us disable that annoying moving thing when we are in stations !
2- WAS (weapon accuracy stupidity). On one hand, I fully understand the reason behind the WAS... it allows us to compare turret accuracy more "easily" but on the other hand, why the hell were there the need of removing the tracking speed information and old signature resolution, as it's still used behind ?!
I see are 2 solutions here : - Show us again signature resolution (the old one) and tracking speed, and hide that stupid 40km resolution (since it's the same everywhere, we don't need it to be displayed...) - Show us an "evasion score" so at least, we can compare easily the WAS with the ship, without fancy calculation each time we want to hit something....
It's a bit sad, because the more the patches come, the less it looks "real", because we had some real physics (with angular speed, size, etc), and now, we just a score, that gives the impression we just roll some dice each time we press F1 to shot.
3- All the thing nerfed, the increases of taxes, etc to provide artificial boost from citadels
4- Nothing related directly to citadel, but you [ccp] have a bunch of great idea here that we, players, are still waiting for.
Thanks. |
Rumbless
Not The Droids You Are Looking For
7
|
Posted - 2016.04.28 20:49:44 -
[123] - Quote
Screw the new sales tax, holy **** man. Why so expensive? |
Josef Djugashvilis
3389
|
Posted - 2016.04.28 21:14:17 -
[124] - Quote
Perhaps in relation to Citadels, CCP should have said - We have ways of making you use Citadels.
Expect to see posts from CCP telling us how much the players love them soon.
CCP have form in this respect.
This is not a signature.
|
Tedric
Imploding Turtles Rising in Outerspace Gravity Get Off My Lawn
15
|
Posted - 2016.04.28 21:43:42 -
[125] - Quote
Station adverts: Oh God, what epileptic fun we have.
Some of us play in dark/dim environments so any FLASHY stuff on screen really is super annoying.
Seriously, either give us an option to disable adverts, or play them once and stop them until we dock again.
I dock up and immediately I have to point my camera down to avoid them.
Wife who often reads on the OPPOSITE side of the room complains!
T. |
Gurista Nerfed
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.04.28 22:03:01 -
[126] - Quote
Were gurista sites stealth nerfed? I've been running combat sites since patch day and not a single escalation has happened nor has a single dread spawned. I also talked to another player who is experiencing the same thing.
I know bad luck can happen, but this is getting ridiculous.
|
Lucas Quaan
Sniggerdly Pandemic Legion
134
|
Posted - 2016.04.28 23:31:43 -
[127] - Quote
Did you really intend for Capital Ancillary Remote Armor Repairers to hold 128 cycles worth of paste? I think everyone assumed the consumption rate of one unit per cycle on SiSi was a bug, but it appears to have made it to TQ. |
Leatien Cesaille
Dreddit Test Alliance Please Ignore
0
|
Posted - 2016.04.29 00:09:34 -
[128] - Quote
Not going to rant at the Weapon Accuracy Score too much but there are three points that kinda bug me:
Weapon Accuracy Score is only used in the Attributes tab of the weapon info window. Tracking Speed, which shouldn't be a thing anymore as it's nowhere defined, however is still mentioned everywhere else (skills, modules related to tracking, ammo). Please rename them appropriately to be consistent. I think the functionality is exactly the same anyway and the values also stay the same (the joys of multiplication!).
Give the value some presence in game. Put it somewhere we can actually access it during combat with all the dynamic multipliers like (Remote) Tracking Computers and Tracking Disruptors factored in. Maybe in the module tool tip where we can already see range, dps, and damage. As it is now it's only really useful for fitting comparisons and the change - at some level - utterly pointless.
It would also be great if the score had a more intuitive meaning. Right now you have to compare accuracy score*radial speed*estimated enemy sig radius to 40000. If it's bigger than 40000 that's good (chance to hit >50%) if not it's bad (<50%). Why 40000 and not 10000 though? Or 1000? Please make it something that seems less arbitrary (even if it's still arbitrary people like neat numbers; they are easier to handle). Maybe instead of angular velocity a derivative value can be shown in the overview (like 40000/radial speed - call it what you like). That would reduce the number of mathematical operations to one and still rewards players with more knowledge who can better estimate the enemy's sig radius.
Don't know if this has already been mentioned somewhere. I think my third point has been made by some already. |
Redhouse
Thunderhorse. CAStabouts
0
|
Posted - 2016.04.29 00:35:12 -
[129] - Quote
Turn off the useless videos in station or give the option to do so.
|
Alexiel Fireborn
Super Super Good F-I-N-K and Co.
11
|
Posted - 2016.04.29 08:40:47 -
[130] - Quote
keira sama wrote:6 billion isk for the astrahus bpo ? Really? if this seems to be too high for u pls check keepstar bpo :) |
|
Steijn
Quay Industries
1061
|
Posted - 2016.04.29 08:47:36 -
[131] - Quote
Eric de'Locke wrote:Hey CCP
One of the biggest reasons why I play this game is because I get to choose how to play it. You have always given the power to the player, letting them move along as the see fit within the rules of the game. Now this just doesn't seem the case. To me it looks like you are forcing players to do what YOU want them to do, instead of allowing them to choose for themselves. I can understand that you want to make improvements to the game, but those "improvements" have become a hindrance making the game almost unplayable. I love the idea of Citadels and if they work as planned, will be an awesome asset and content generator for years to come. But don't force players to chose over a Citadel or Station by increasing broker and jump clone activation fees. Placing a 1M INSTALLING fee on jump clones is fine, I can live with that; but not EVERY time I need to jump. I was going to set up a network of jump clones on multiple ALTs, but now it's just not feasible as the cost is too high especially if you are making a jump everyday. And increasing the brokers fees that much, alone with jump clone costs, this seems like a **** YOU to the players that have invested time and money to set up an industry network. Much like limiting high SP players from using Skill Injectors. Can you see the pattern here???
Now to the camera: Again I love the idea the you are trying to improve game play with the new camera, but if it doesn't have the same simplicity of the old camera (auto tracking without holding down a key) then it's a step backwards not forwards as you want to limit keystrokes to what is absolutely needed to achieve a given goal. I don't want to hold an extra key down while warping around a system to scan for ships. Especially if I need to activate Push-To-Talk, or heaven forbid, actually type something, while scouting. I love the new Tactical Overlay and the Q keystroke to align/approach. But the Approach menu options being at the top just doesn't make sense when there are other ways to do the same thing. Combine Align To to look something like Align/Approach as they are generally the same thing.
The Overview seems to be lagging with update taking a while to change, especially when ships warp off grid. I haven't delved too deeply into what else may be wrong buy I hear you changed some of the terminology, not a good move.
The Grid Size is still far too big, at some instances being well over 15K in km. I just don't see the point in this. At times my ship gets jammed from NPC rats from 9000 km away, making it a potential loss for if and when I'm in a fight. Please fix.
Other that that, Eve is still a great game, but the current direction in not fixing problems is making me doubt the statement. I hope that changes soon.
I totally agree with the first part, i should be able to play this game how i want to play it, not how you want me to play it. Try forcing me to use a Citadel by bumping up taxes in NPC stations and i wont move, I'll just sell my trading characters. Try forcing me to pay everytime I clone jump, and i simply wont jump. If i cant do anything on the current active character, I'll log off........and this is before you introduce dailies which will see my subs lapse until you quit with the stupid idea.
CCP, its time to start listening to the people who pay your wages before they stop.
EDIT: forgot to add, give me a button to turn off the ridiculous in station ads, they are yet another apalling idea which should never have got past the discussion stage. |
DUBLYUR
Real Enemy Academy SOLAR WING.
45
|
Posted - 2016.04.29 09:05:31 -
[132] - Quote
Citadel - fail ccp
Dred in anomal - fail ccp
ONLINE 2008 in 2016 - FAIL CCP |
Masao Kurata
Perkone Caldari State
485
|
Posted - 2016.04.29 10:50:00 -
[133] - Quote
So how about watch list? You made some vague promise to pretend to care about the hunting playstyle back in the march feedback thread and all you've delivered since is a commitment to killing another playstyle with a bumping time limit. Citadels are as boring as POSes for everyone who's not a self-styled "empire builder" (= thinks that spending a lot will compensate for having no charisma and being uninteresting), the only meaningful interaction with them is shooting them, and most people already hate POS bashing.
I'm losing interest, because ultimately there is no hunting like the hunting of man. There seems to be a clear pattern in the current and planned development: appease whales, remove all playstyles that upset them. I'm sorry that I don't want to dump a small fortune of real life money into EVE in order to be a "big player", but this is a self destructive path for the game. Whales will stop coming too as EVE gets duller, and you won't be enlightened as to why by asking them because they never understood the appeal, they just saw the news coverage of people who do.
Everyone should think about their own playstyle and whether it ever upsets whales. If it does, you should be re-evaluating your options. |
Sgt Ocker
Kenshin. DARKNESS.
930
|
Posted - 2016.04.29 11:16:31 -
[134] - Quote
Udonor wrote:erica jones wrote:i was reading the bps of the citidals it says you cant dock caps in it but does that include the orca? i know its considered a cap to a point but i just was wondering Good question. But instead ask "what is the difference between docking and mooring at a citadel? other than everyone being able to see you there and knowing when you begin to cast off" PS that part of mooring is way cool. for years there has been a flaw in eve where ships could undock without PVPers having adequate warning to prepare to shoot them. Realistically there should always have been signs or spies. By the end fo the first day we should have player observations of how long unmooring takes for each ship type. Why not just publish that.? I hope unmoor and navigating clear of structure takes at least 20 seconds so its feasible for cloaked spotters to call a goods sized gank fleet for specific ships. Hey remember that applies to pirates too if you are brave enough to PVP.
Pretty sure most "gankers" in all parts of space will be very disappointed with how tethering works. It is quite the thing.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Masao Kurata
Perkone Caldari State
485
|
Posted - 2016.04.29 11:29:12 -
[135] - Quote
Niko Lorenzio wrote:AFAIK, aggressing citadel's will disable your warp drivers automatically for the duration of the weapons timer
Not quite right, they infinipoint you for 20 seconds. |
Sgt Ocker
Kenshin. DARKNESS.
930
|
Posted - 2016.04.29 11:31:38 -
[136] - Quote
Alexiel Fireborn wrote:keira sama wrote:6 billion isk for the astrahus bpo ? Really? if this seems to be too high for u pls check keepstar bpo :) And here is my feedback ... This expansion is awesome , ofc i have some complains about it but lets start with good news: Im glad of all those bugs that made game almost unplayable bcos now i have time to do some forum posting (improve my social skills , ty ccp) Carriers are just fine , no need to fix those dps bug - we all know they r op now - they`ll do any job it needs to be done. Well , fighters are a bit faster - u can cut this enourmous speed at least half but that is upon u. An this new drone AI that dont give u the right to focus their fire - perfect! I realy like what you done with Siege modules still seems to be kinda simple to me . can you make it more complicated please , especially that part with missile weapon systems , I want to thank you for that you didnt listen most of eve community about new rapid launcher (ofc they didnt know a sh`t about how this game is ment to be played - u know best) and made it torpedo launcher (i hope it will not benefit of Siege module RoF bonus bcos this will be just ridiculously op ) but those torpedoes are sooo fast siege module torpedo velocity bonus is much more than caldari deserve, why u made Phoenix so op? Is Caldari only godchosen race out there , i thought that was Amarr but nvm . Did other Dreadnoughts dont deserve some love from u? I am caldari but i internaly cry about other races - empathy , u know . And the new camera , it`s just amazing! Dont listen those blind fools who told you to bring back the old one. The have no sense of aesthetics at all. U made desition and you must stand for it! I am not tried citadels atm (w8 for some partially researched bpcs) but im sure there will have a lot of impressive things to experiense . Time will tell. Anyway GJ with deploying so smooth and without a single bug this expansion. As ussual masterpiece job , but i dont expect even a little less from you :) Im pretty sure that now subscriptions will skyrocket immediately! p.s.: sorry for bad english p.s.s.: Always supporting ccp (or at least till my account expire) Interesting, could you possibly have been any more sarcastic - Personally, I luv it +1
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13965
|
Posted - 2016.04.29 13:23:06 -
[137] - Quote
DUBLYUR wrote:Citadel - fail ccp
Dred in anomal - fail ccp
ONLINE 2008 in 2016 - FAIL CCP
The only fail is this post.
|
Gustav Mannfred
Summer of Mumuit
141
|
Posted - 2016.04.29 13:47:21 -
[138] - Quote
the game just got ruined for most of the nullsec ratters due to the new NPC caps. I also don't remember having seen them on sisi. Means CCP just brought the new NPC caps into anomalys withut letting us testing them out. (Also wondering why no one wrote something about it in the testserver forums)
I also want to know, WHY CCP MAKES THE DRIFTER BOSS IN C5(!!!) WORMHLES optional even thught these sites have never been made to be soloable, but in Nullsec anomalys, which are practically as hard as level 4 missions, the capital spawns regardless if the ratter wants it or not. Its too late to nerf PVE, you should have done that many years before. If you let something in game for years without changing it, peolpes get as mentioned used to that and if it gets nerfed, a lot of tears are flowing in the forums and many people will quit the game. This change most likely explains the Plex price crash going on at the moment.
These NPC's have been a huge misstake, especially without bringing out any detailed informations about it. You did it with the new capital escalations and drifter boss, two years ago with the burner mission rats, but why not with the new capital rats?
i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183
|
Dominous Nolen
We're Happy In Wormhole Space
184
|
Posted - 2016.04.29 15:58:06 -
[139] - Quote
Ship zoom levels are randomly resetting during gate/wormhole transitions
Please remove the Approach item from the top of the right click context menu when items are with in the same grid. Please restore warp to as the primary item.
@dominousnolen
|
Henry FitxHotspur
Blackwater Mining Division
0
|
Posted - 2016.04.29 16:26:36 -
[140] - Quote
Many good things in the new expansion....
BUT fix your fraudulant behaviour. I mean it. You ar commiting fraud in the case of Clone Jumping. There was not a practise of paying for using clone jump services before. You have added a fee for an allready exciting service which has been pre paid for. That you have reviewed your prices and found that you would like to charge more for installing a jump clone is fine.
BUT..... No where have you told exciting or new customers of this service that you want to first charge a fee for installing then ask for the same fee for using that service.
If you want more ISK from the player for keeping the use of the clone bay then please say so in patch notes and in game. And please do as all others are expected to do list that charge when a player creats a new clone.
This kind of behaviour isn't an oversight or something you just forgot. It's either a big lapse of judgement or straight out fraud. The ISK players make is hard earned for many and something they pay with in terms of real world money and time.
You actually got me more pissed off than any other game or game developer company has ever got me in my over 20 years of playing vidoe and computer games.
I do wonder if you paid for a service with a company that I owned/ran and you got this kind of practice from me if you wouldn't allready have me in court.
I will ofc accept that you have the right to chenge your fees for installing a jump clone, and that you have a right to charge a fee for jumping. This however has to be explicitely stated to your customer upon first making use of a jump clone instalment. |
|
Rumbless
Not The Droids You Are Looking For
13
|
Posted - 2016.04.29 17:19:07 -
[141] - Quote
Please revert the change to right click menu .. My muscle memory is going apeshit currently. Specifically warp to and approach .. |
ThePiachu Avar
KarmaFleet Goonswarm Federation
5
|
Posted - 2016.04.29 18:39:21 -
[142] - Quote
I was hoping to be able to tax compression in citadels, but that doesn't seem to be an option. While I was planning on putting up a few citadels for that purpose, now I'm disappointed and probably won't put up anything at all... |
Don Pera Saissore
89
|
Posted - 2016.04.29 19:39:53 -
[143] - Quote
homeworld style navigation is cool of you like something like that. its not really practical in eve but i dont care. what i do care about is that its bound to the approach key bind. this is silly and it can get confusing.
can you plz give it its own key bind? |
Jack Reaper Jones
Near Death Industrial I N G L O R I O U S
0
|
Posted - 2016.04.29 23:17:26 -
[144] - Quote
RuthAD wrote:carriers no longer show DPS.
bumped again. CCPlz.
|
cBOLTSON
Star Frontiers Brotherhood of Spacers
158
|
Posted - 2016.04.29 23:55:36 -
[145] - Quote
CCP I actually quite like the new in station screens and new station interiors however why on earth do I keep seeing that god damn Legion of Death advert over and over again? Is there not any other videos except those few?
The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......
|
Traxanas Suruklemes
X-M.MagnetS The Otherworld
0
|
Posted - 2016.04.30 07:23:24 -
[146] - Quote
hmm hmm were to start were to start.
ok i start with this. CITADEL upgrade ROCKS.
now that i have your attention. this expantion is a large pile of bugs that i dont know where to start complaining from
in 2 days time i droped like 120 mil for them dying fighters. 120 mil not with the old price but the new revamped haray 1/6th price. i do multybox if u ask. if thats not allowed then afk miners get it first. ratting is expensive risky and most of all borring to hell. well now its more on all the above. this expantion is a hit below the belt. citadels do rock but carriers dont need to exist anymore. suddenly they are a slit tougher than a well defended marauder. hit points are reduced past the point of dispare. its laughable all the effort ccp is puting in to make us note that they want things to brake. (there is were you lost me on the keepstar. im not gonna make one and w8 for the next expantion in wich you guys are gonna make sure it craks open if someone sneezes)
i will roumble in this paragraph . if you get borred remember that CITADEL upgrade ROCKS
one lunch tube. one fighter squad. 9 fighters per squad and one fighter taking all the dps? i have to recall the hole squad to rep one louzy fighter.. and thats times 3 cause thanatos have 3 lauce tubes. and thats if you warp @ 0. cause @ 100 its like hell. fighters get scrammed and webed and recalling plus microwarpig them does nothing. they just sit there till the last one drops. cause they all are like bloody seals. NEVER LEAVE A MAN BEHIND. WE ALL DYE TOGATHER... and youll ask. dude dont you kill them rats? and id reply yea i do. but i have to focus 9 fighters @ one target. thats the travel time for the squad plus me telling them to do plus the time to decide what to shoot plus the lock speed. cause if i dont they just sit htere. :) by the way sentrys rulle seriusly if one squad takes agro its tada for the fighters in that squad. and i cant remote rep it. i have to get a freaking auxiliary with me. its like deliberately you have created reasons for fighters to dye more effectively.
t1 costs rownd 3.5 mil and t2 costs arrownd 10 - 12 mil per piece to make. in a carier you multyplie this times nine times three. you get 27 fighters out fighting and multydying. 270 mil in lounche tubes with t2 reeeealy easyly dying fighters.
i have a question. do you know what is better than a sentry dominix? i know that one. a sentry carrier. yea. i was there man. i lived the good life. and youre in the carrier that you spent more than a year training paitiently and managed to fit all them drone controll range t2 expensive rigs and you warp to 100 and youre done. and now we conclude that sentry dominix is beter than fighter thanatos @ ratting. gg ccp @ least let thanatos equip fighter bombers. 3 launche tubes is less than 5. i know right?
OR... you could come up with an other fighter variation like sentry fighter squads. with like 3 sentry fighters per squad... OR... you could increase the price of a fighter say x9 the current after pach price and make a balls to the wall fighter thats collectively tougher nut to brake thus giving me time to react when it is being focused. OR INCAPASITATE woonded fighters so they dont dye by pveing. a player could kill em but pve cares less for that manner. OR... SOMETHING THATS GONNA MAKE A RATTER HAPPY FOR CRYING OUT LOUD OR just leave it as it is in which case let me know and ill kroll out from eve universe and back to wherever it is i came from.
ps. skill extractors and injectors are an excuse for ccp to drain more milk from an already milked cow. new players need old players to teach em. if old players get borred you get this game bound to dye.
pssst. dont tell anybody. it started down hill from the one with all the jump fatique implements
im not gonna fly safe nore dangerous nore smart. best ship is friend ship but i think im gonna fly out. |
Sergey Hawk
The Sith Syndicate REFORD
32
|
Posted - 2016.04.30 08:10:55 -
[147] - Quote
March Release and Citadel Expansion should be combined by name Annoying Expansion. My top list awesome but annoying improvements:
- Don DoDon DoDon - the best decision for 4 years that I play EVE. Thank the gods of Patapons it was removed.
- Slow Red-White target flashing after destruction - "improved" to fast Red flashing but still annoying
- Hangar Ad's - each time flying into the hangar I need to lower the camera down
- 900K fee for each clone jump
- Scope video in Captain headquaters
- Enabling "Try new camera" after each update
- Reordering RMB menu
I have not forgotten anything?
Another thing that I really do not like is Weapon Accuracy Score. As an engineer, I like real values. For me rad/s + signature radius is much better than casual WAS In overview we have angular velocity and controlling the ship manually, we can always adjust at least the angular velocity to tracking speed and reduce the influence of at least one variable in the equation. And it does not require any conversion of values. WAS is a shi...
We do not discuss game design, we discuss why you do not want to take our money.
May the Force be with You
|
Lakara Cornificius
Imperial Holding
0
|
Posted - 2016.04.30 09:18:12 -
[148] - Quote
whats this BS that you need to buy a new skill to use your old fighters?? If one had the ability to use them before the patch, one should be able to use them after.
It's like buying a TV and a year later, the company upgrades it and says i can continue using my upgraded TV for $300, in my world thats fraud. |
Sgt Ocker
Kenshin. DARKNESS.
930
|
Posted - 2016.04.30 09:37:41 -
[149] - Quote
Traxanas Suruklemes wrote:hmm hmm were to start were to start.
ok i start with this. CITADEL upgrade ROCKS.
now that i have your attention. this expantion is a large pile of bugs that i dont know where to start complaining from
in 2 days time i droped like 120 mil for them dying fighters. 120 mil not with the old price but the new revamped haray 1/6th price. i do multybox if u ask. if thats not allowed then afk miners get it first. ratting is expensive risky and most of all borring to hell. well now its more on all the above. this expantion is a hit below the belt. citadels do rock but carriers dont need to exist anymore. suddenly they are a slit tougher than a well defended marauder. hit points are reduced past the point of dispare. its laughable all the effort ccp is puting in to make us note that they want things to brake. (there is were you lost me on the keepstar. im not gonna make one and w8 for the next expantion in wich you guys are gonna make sure it craks open if someone sneezes)
i will roumble in this paragraph . if you get borred remember that CITADEL upgrade ROCKS
one lunch tube. one fighter squad. 9 fighters per squad and one fighter taking all the dps? i have to recall the hole squad to rep one louzy fighter.. and thats times 3 cause thanatos have 3 lauce tubes. and thats if you warp @ 0. cause @ 100 its like hell. fighters get scrammed and webed and recalling plus microwarpig them does nothing. they just sit there till the last one drops. cause they all are like bloody seals. NEVER LEAVE A MAN BEHIND. WE ALL DYE TOGATHER... and youll ask. dude dont you kill them rats? and id reply yea i do. but i have to focus 9 fighters @ one target. thats the travel time for the squad plus me telling them to do plus the time to decide what to shoot plus the lock speed. cause if i dont they just sit htere. :) by the way sentrys rulle seriusly if one squad takes agro its tada for the fighters in that squad. and i cant remote rep it. i have to get a freaking auxiliary with me. its like deliberately you have created reasons for fighters to dye more effectively.
t1 costs rownd 3.5 mil and t2 costs arrownd 10 - 12 mil per piece to make. in a carier you multyplie this times nine times three. you get 27 fighters out fighting and multydying. 270 mil in lounche tubes with t2 reeeealy easyly dying fighters.
i have a question. do you know what is better than a sentry dominix? i know that one. a sentry carrier. yea. i was there man. i lived the good life. and youre in the carrier that you spent more than a year training paitiently and managed to fit all them drone controll range t2 expensive rigs and you warp to 100 and youre done. and now we conclude that sentry dominix is beter than fighter thanatos @ ratting. gg ccp @ least let thanatos equip fighter bombers. 3 launche tubes is less than 5. i know right?
OR... you could come up with an other fighter variation like sentry fighter squads. with like 3 sentry fighters per squad... OR... you could increase the price of a fighter say x9 the current after pach price and make a balls to the wall fighter thats collectively tougher nut to brake thus giving me time to react when it is being focused. OR INCAPASITATE woonded fighters so they dont dye by pveing. a player could kill em but pve cares less for that manner. OR... SOMETHING THATS GONNA MAKE A RATTER HAPPY FOR CRYING OUT LOUD OR just leave it as it is in which case let me know and ill kroll out from eve universe and back to wherever it is i came from.
ps. skill extractors and injectors are an excuse for ccp to drain more milk from an already milked cow. new players need old players to teach em. if old players get borred you get this game bound to dye.
pssst. dont tell anybody. it started down hill from the one with all the jump fatique implements
im not gonna fly safe nore dangerous nore smart. best ship is friend ship but i think im gonna fly out. Carriers aren't designed for running anoms, there whole role is to shoot subcaps on a battlefield and die. Don't let anyone try to tell you otherwise, this is CCP's design strategy - Make everything disposable and more expensive in the process.
Dreads cost less - Carriers cost the same as Dreads (more than before) There is no valid reason to field a Carrier, unless you have too much isk and want a way to give it back to CCP via losses. Fax's, well they are just under powered Giant (over sized) loss mails, at the same cost as a Dread and Carrier - You will need to be in a pretty big fleet before they are at all useful and to be honest, from testing on SISI, a well disciplined Squad of Guards will provide more effective reps compared to a couple of Fax's. Fax's aren't designed for repair efficiency, they are meant to die first in any encounter and that is exactly what they will be good at.
Without the drawback of creating static battlefields due to compulsory Triage for reps, (Armor) Carrier <> Guardian combination could provide some interesting tactics, at least until there are Dreads on field, then you just say goodbye to all your Carriers.
Beware too, if you do decide to risk carrier ratting - The new Dread NPC will chew you up pretty quick, web and scram from 70K = Dead Carrier as your light fighters can't hurt it.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
General Sinnius
State Protectorate Caldari State
0
|
Posted - 2016.04.30 09:40:04 -
[150] - Quote
Sobel Kenchi wrote:I cannot use the fighters in my carrier's fighter bay anymore.
It says "you need light fighters skill". The same ship I had before the patch is now useless.
What happened to "if you could use it before, you will be able to use it after" ?
That would have pissed me off if i had fighters/ carrier. But also just the idea that in next patches i could find myself unable to use modules and ships I have already trained for. This is just really por handling from CCP, but i assume they could care less... |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |