Pages: 1 2 3 4 5 [6] 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
E6o5
Tyler Durden Demolitions
354
|
Posted - 2016.04.30 12:40:30 -
[151] - Quote
half san wrote:Question for CCP, now i have to refit completely all my capital ships(faxes, and dreads) if i want to use them in pvp, that means moving those capitals rigs, and destroy them. Who will pay for that?
I'am really disappointed with this patch, will sell all my capitals, i'am not flying poorly made ships. CCP screwed me once with capital changes, this is second time, enough for me. I was flying capitals for 6 years, sorry no more.
Cheers. can i have your stuff? |
Miss Peregrine
Miss Peregrine Corporation
29
|
Posted - 2016.04.30 13:37:06 -
[152] - Quote
Sure looks like CCP has left this conversation. The last CCP reply was 4-27 -- #61 LOL.
CCP - you guys there?
We are looking for some answers which requires you to respond to your forums.
Also -- fix the watch list - I am tired of war targets staying logged off due to the fact they don't know when we are on.
One corp has been logged off for 2+ weeks basically. They pop on just to check to see if the war is still active - I believe. They never undock .
that's got to suck.
fly safe |
DefaultGuy Redshirt
Dutch East Querious Company Phoebe Freeport Republic
0
|
Posted - 2016.04.30 13:55:25 -
[153] - Quote
CCP Phantom wrote:The EVE: Citadel expansion has been deployed on April 27th during an extended downtime. Please use this thread for general feedback and discussions. .
Hi CCP, Braavo on a very complex game. I work with complex systems, I know its really hard to get it right.
1. Please give me a button to disable station ads, or at least restrain them to captains quarters. 2. if we can't turn off the ads, at least let us shoot them.
3. Overview distances occasionally get stuck. I notice this most when warping between entosis nodes. The range for the node I'm going to will remain at whatever it was. Seems to happen more when the distances are in km to the next node.
Keep up the good work, and try to keep some CCP flying around in game.
New speed record: http://prnt.sc/ayguy3
|
Astecus
Astral Sanctuary - 9th Division
86
|
Posted - 2016.04.30 17:11:58 -
[154] - Quote
Access lists!!! <3<3<3
I've heard rumors that you might end up using access lists with other things besides just structures, and after playing around with the lists, I fell in love! I tried finding a dedicated thread about them to dump all this in, guess this place will have to do.
I'm the creator of public channels Anti-ganking and Gank-Intel, which both tend to peek around 400 these days. There are other public channels with more people, but I think no other public channel has a blocklist as big as ours - 1974 entities currently, mirrored between both channels. Due to the nature of the channels, we get a lot of disruption attempts from gankers. And as you can imagine, the sheer size of the blocklist gives us headaches in many different ways, most notably when one of our moderators spent 3 hours clicking to restore it when another moderator turned rogue and let the blocklist be wiped back in december 2014 (it only had about 1000 entities back then). Since then, we have been way too weary adding new moderators, just because of the damage they can do in a few clicks, requiring thousands of clicks to fix.
If access lists could somehow take over for our blocklist, that would make our life soooo much easier! I even found ways to take personal backup of the whole list in seconds. Even in this very early iteration, the only drawback I can think of right now, is no way to add a reason for someone being blocked, which might even be useful relating to structures.
I would love to be able to use these access lists with mailing lists as well, and with fleet adverts!
Back in 2013-2014 I ran a 'public' mining fleet in The Forge for about a year, and it might have been one of the biggest in the game, peeking at 139 right before I burned out. A big pain point for me back then, was struggling with a full contact list constantly bumping up against the limit of 1024. I ended up giving all NPC corps access, which led to a nice steady stream of new players showing up in fleet chat and loving what they stumbled over in their fleet finder. However, this also led to it becoming hard to remove thieves, as it wasn't possible to block a single char as long as their NPC corp had access.
After I burned out, many others have been stepping up to keep a similar fleet going in Otela. And they all must deal with the same big contact list, mostly containing the same entities. If access lists could be used instead, I can imagine us having sort of an official list that would be very easy to share with new upcoming fleet bosses. And maybe I'll even start boosting again, as I tend to freak out whenever I think about managing contacts the same way again.
Interestingly, I actually think the very same blocklist we use in the AG channels would work quite well for these fleets also. Although, you might have to add a way to filter out truly public fleets in the fleet finder, as there could become many of them, and I have had people contact me asking to be unblued just so they wouldn't see my fleet.
Some thoughts:
- How are conflicts resolved when you add two lists to the same profile? I see no way to prioritize one list over the other.
- Make doubleclicking an entity show info? Makes it easier to go through and remove biomassed chars/closed corps.
- Maybe even some automated way or button to remove these things?
- Some simple numbers showing how many chars/corps/alliances in the list would be nice, maybe also visible in the public info when clicking the link.
- Add filtering options to the search box, to only show corps for instance? Or hide admins/managers.
- Any reason why ctrl+a and ctrl+c works in the logs tab but not in members tab? Pasting stuff in a text file can often be practical.
- Rightclick option to add/edit reason? Would probably add database stress, but would be quite useful so new moderators have a clue why someone got blocked 2 years ago.
Heh, with all the possibilities I see with these access lists, I even started to wonder if I could use them with my corp as well, but nothing has jumped out yet :P
Creator of the Anti-ganking channel, Anti-ganking.net and AstralServices.net
|
Galmas
13. Enigma Project
217
|
Posted - 2016.04.30 17:28:04 -
[155] - Quote
The new "bendy lines" and white dots on the tactical overlay are an absolute nightmare. On a busy grid you cannot see anything anymore with all that clutter on it now.
Please consider giving us the option to turn the bendy lines and the white dots off. TY. |
Dominous Nolen
We're Happy In Wormhole Space
184
|
Posted - 2016.05.01 06:06:25 -
[156] - Quote
Open EBRs for various issues since patch Noting odd sound behaviour - Sounds intermittently sound very Muted or Tinny
EBR-79085 - Cannot Active Skill injector remotely (Now attached) EBR-79340 - Camera position changing randomly (Opened On Alt for additional logging) EBR-79088 - Ship Zoom Randomly adjusting after jumping gate/wormhole EBR-79329 - In space bookmarks disappearing from session change EBR-79079 - Tactical overlay ring will not turn off in Orbit Camera
@dominousnolen
|
Razor Z
Calamitous-Intent Feign Disorder
4
|
Posted - 2016.05.01 07:17:09 -
[157] - Quote
EDIT: disregard, wrong thread |
Steijn
Quay Industries
1067
|
Posted - 2016.05.01 09:15:29 -
[158] - Quote
Im wondering if CCP have released something with so many issues in order to stop people thinking/moaning about the upcoming dailies. I know past updates have had problems but the list of known issues posted immediately after release is ridiculous. |
Terrorfrodo
Renegade Hobbits for Mordor
738
|
Posted - 2016.05.01 11:32:41 -
[159] - Quote
Speaking as someone who just helped kill one of the first Citadels in the game, I have to say that Citadels are far too vulnerable during deployment. 24 hours anchoring time means that any random visitors will have a full day to plan their attack and prepare a fleet, and can then kill the vulnerable Citadel easily in less than 30 minutes. Because it has only structure then and is not fitted, it is no threat.
For a big corp that is not so bad because you are expected to defend your citadel with your fleet. But for small corps anchoring a citadel is just an invititation for an easy kill.
You should change it so that the initial anchoring takes only 15 minutes. That way a visitor at least has no time to bring his full corp from half a galaxy away.
.
|
Kasarch
Surreal corp The Afterlife.
8
|
Posted - 2016.05.01 11:49:47 -
[160] - Quote
CCP please move menu entry 'approach location' that appearing on top of context menu when I'm in warp point grid to some other place, on this place should be 'warp within 0'. And we already have 'align to' option in this menu. New menu entry breaking game expirience achived for years that i'm played in this game. :( |
|
General Neophyte
NEOPHYTE.
9
|
Posted - 2016.05.01 12:12:12 -
[161] - Quote
copy and pasted from my original thread.
"Why the hell do I have to buy and retrain a fighters skill which I have already bought and trained before????
I mean I have trained fighters and fighter bombers to 5 on 3 of my accounts and now since this patch I cannot use fighters, What a pisss poor patch!! the only thing I should have to train is the new support fighters right?? Why were these skills not sorted out like the previous update to the battlecruisers, Battle cruisers 5 = all racial Battle cruisers 5! was that so f'in hard to do??"
it's a major pisstake that I have to train these again!!!!!!!!!!
|
Antistia Mancinus
Destructive Technologies
0
|
Posted - 2016.05.01 19:38:37 -
[162] - Quote
General Neophyte wrote:copy and pasted from my original thread.
"Why the hell do I have to buy and retrain a fighters skill which I have already bought and trained before????
I mean I have trained fighters and fighter bombers to 5 on 3 of my accounts and now since this patch I cannot use fighters, What a pisss poor patch!! the only thing I should have to train is the new support fighters right?? Why were these skills not sorted out like the previous update to the battlecruisers, Battle cruisers 5 = all racial Battle cruisers 5! was that so f'in hard to do??"
it's a major pisstake that I have to train these again!!!!!!!!!!
I second that. Having to spend another 100m and more time just to fly the same figthers we already have trained for, is pisssing us in the face |
General Neophyte
NEOPHYTE.
9
|
Posted - 2016.05.01 19:43:20 -
[163] - Quote
Antistia Mancinus wrote:General Neophyte wrote:copy and pasted from my original thread.
"Why the hell do I have to buy and retrain a fighters skill which I have already bought and trained before????
I mean I have trained fighters and fighter bombers to 5 on 3 of my accounts and now since this patch I cannot use fighters, What a pisss poor patch!! the only thing I should have to train is the new support fighters right?? Why were these skills not sorted out like the previous update to the battlecruisers, Battle cruisers 5 = all racial Battle cruisers 5! was that so f'in hard to do??"
it's a major pisstake that I have to train these again!!!!!!!!!!
I second that. Having to spend another 100m and more time just to fly the same figthers we already have trained for, is pisssing us in the face
It's the 45+ days of training I done to get the fighters skill to lvl 5 when I now cannot even use them that's pissing me off! |
Sgt Ocker
Kenshin. DARKNESS.
930
|
Posted - 2016.05.01 22:30:10 -
[164] - Quote
General Neophyte wrote:Antistia Mancinus wrote:General Neophyte wrote:copy and pasted from my original thread.
"Why the hell do I have to buy and retrain a fighters skill which I have already bought and trained before????
I mean I have trained fighters and fighter bombers to 5 on 3 of my accounts and now since this patch I cannot use fighters, What a pisss poor patch!! the only thing I should have to train is the new support fighters right?? Why were these skills not sorted out like the previous update to the battlecruisers, Battle cruisers 5 = all racial Battle cruisers 5! was that so f'in hard to do??"
it's a major pisstake that I have to train these again!!!!!!!!!!
I second that. Having to spend another 100m and more time just to fly the same figthers we already have trained for, is pisssing us in the face It's the 45+ days of training I done to get the fighters skill to lvl 5 when I now cannot even use them that's pissing me off! CCP didn't have skill injectors which generate income to support their niche side projects when "if you could use it before" meant something. This is a "suck it up and spend" or be left behind the curve change. (I have light fighters to 4 but sold all my carriers as I can't find any reason to use them. I play eve to relax and have fun - Micromanage this to use disposable that - Is not fun)
Times change, CCP needs money (not income to develop Eve, just more money) to pay for their little experiments and like it has always been - Eve is their bank. Eve gets second rate, half baked updates and all the real money goes into little side projects to try and satisfy a niche group of unknown, yet to be found users.
CCP do enjoy developing for minority gaming sectors; VR may one day be a household thing but like 3D before it - It is highly unlikely.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Sgt Ocker
Kenshin. DARKNESS.
930
|
Posted - 2016.05.01 22:45:57 -
[165] - Quote
Terrorfrodo wrote:Speaking as someone who just helped kill one of the first Citadels in the game, I have to say that Citadels are far too vulnerable during deployment. 24 hours anchoring time means that any random visitors will have a full day to plan their attack and prepare a fleet, and can then kill the vulnerable Citadel easily in less than 30 minutes. Because it has only structure then and is not fitted, it is no threat.
For a big corp that is not so bad because you are expected to defend your citadel with your fleet. But for small corps anchoring a citadel is just an invititation for an easy kill.
You should change it so that the initial anchoring takes only 15 minutes. That way a visitor at least has no time to bring his full corp from half a galaxy away. Actually it will be the same for big corp and even alliances - There is always someone bigger or with more friends who will just whore on defenseless structures. Damage mitigation does little to help when they bring enough to wipe out defenders as well as the Citadel - This is by design, CCP wants these things to die and the more that die easily like this, the easier it is for Devs to say "look what a good job we did".
Citadels - Designed for only the largest, richest groups to use (including mediums it seems). It is a shame Devs at CCP have so little understanding of how Eve is played and by who.
They should just re-brand Eve to, "It's destructible - N+1 Wins"
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Eric de'Locke
Rapid Withdrawal
28
|
Posted - 2016.05.02 07:59:50 -
[166] - Quote
Eric de'Locke wrote:Hey CCP
...
Now to the camera: Again I love the idea the you are trying to improve game play with the new camera, but if it doesn't have the same simplicity of the old camera (auto tracking without holding down a key) then it's a step backwards not forwards as you want to limit keystrokes to what is absolutely needed to achieve a given goal. I don't want to hold an extra key down while warping around a system to scan for ships. Especially if I need to activate Push-To-Talk, or heaven forbid, actually type something, while scouting. I love the new Tactical Overlay and the Q keystroke to align/approach. But the Approach menu options being at the top just doesn't make sense when there are other ways to do the same thing. Combine Align To to look something like Align/Approach as they are generally the same thing
...
Regarding the old camera, I take that back . I was informed by a corp mate that the new Orbit Camera has the same functionally as the old camera if you use Shift+C for auto tracking. Thank you, this is SOOOOO much better. |
General Neophyte
NEOPHYTE.
9
|
Posted - 2016.05.02 09:24:34 -
[167] - Quote
Sgt Ocker wrote:General Neophyte wrote:Antistia Mancinus wrote:General Neophyte wrote:copy and pasted from my original thread.
"Why the hell do I have to buy and retrain a fighters skill which I have already bought and trained before????
I mean I have trained fighters and fighter bombers to 5 on 3 of my accounts and now since this patch I cannot use fighters, What a pisss poor patch!! the only thing I should have to train is the new support fighters right?? Why were these skills not sorted out like the previous update to the battlecruisers, Battle cruisers 5 = all racial Battle cruisers 5! was that so f'in hard to do??"
it's a major pisstake that I have to train these again!!!!!!!!!!
I second that. Having to spend another 100m and more time just to fly the same figthers we already have trained for, is pisssing us in the face It's the 45+ days of training I done to get the fighters skill to lvl 5 when I now cannot even use them that's pissing me off! CCP didn't have skill injectors which generate income to support their niche side projects when "if you could use it before" meant something. This is a "suck it up and spend" or be left behind the curve change. (I have light fighters to 4 but sold all my carriers as I can't find any reason to use them. I play eve to relax and have fun - Micromanage this to use disposable that - Is not fun) Times change, CCP needs money (not income to develop Eve, just more money) to pay for their little experiments and like it has always been - Eve is their bank. Eve gets second rate, half baked updates and all the real money goes into little side projects to try and satisfy a niche group of unknown, yet to be found users. CCP do enjoy developing for minority gaming sectors; VR may one day be a household thing but like 3D before it - It is highly unlikely.
That's all fine but thing is they wont get more cash from me, infact I shall be decreasing the amount of subscriptions I have. Also skill injectors at my sp are not worth shiit, so theres no point. |
Indahmawar Fazmarai
5156
|
Posted - 2016.05.02 13:57:53 -
[168] - Quote
Sgt Ocker wrote:Terrorfrodo wrote:Speaking as someone who just helped kill one of the first Citadels in the game, I have to say that Citadels are far too vulnerable during deployment. 24 hours anchoring time means that any random visitors will have a full day to plan their attack and prepare a fleet, and can then kill the vulnerable Citadel easily in less than 30 minutes. Because it has only structure then and is not fitted, it is no threat.
For a big corp that is not so bad because you are expected to defend your citadel with your fleet. But for small corps anchoring a citadel is just an invititation for an easy kill.
You should change it so that the initial anchoring takes only 15 minutes. That way a visitor at least has no time to bring his full corp from half a galaxy away. Actually it will be the same for big corp and even alliances - There is always someone bigger or with more friends who will just whore on defenseless structures. Damage mitigation does little to help when they bring enough to wipe out defenders as well as the Citadel - This is by design, CCP wants these things to die and the more that die easily like this, the easier it is for Devs to say "look what a good job we did". Citadels - Designed for only the largest, richest groups to use (including mediums it seems). It is a shame Devs at CCP have so little understanding of how Eve is played and by who. They should just re-brand Eve to, "It's destructible - N+1 Wins"
Nice one! |
|
CCP Masterplan
C C P C C P Alliance
1833
|
Posted - 2016.05.02 16:58:12 -
[169] - Quote
Rumbless wrote:Please revert the change to right click menu .. My muscle memory is going apeshit currently. Specifically warp to and approach ..
Kasarch wrote:CCP please move menu entry 'approach location' that appearing on top of context menu when I'm in warp point grid to some other place, on this place should be 'warp within 0'. And we already have 'align to' option in this menu. New menu entry breaking game expirience achived for years that i'm played in this game. :(
The latest Singularity build (as of about 10 minutes before this post) has an update to the right-click menus, where the "Warp to..." entries should now always be at the top, above any Approach entries. Please give it a test and see if it does what you need. Once it is successfully tested, we'll include this change in the next TQ patch.
FYI we didn't change any ordering of the menu entries. Previously there where no times where Warp To and Approach would appear together. WarpTo would only appear at ranges >150km and Approach would only appear at ranges <150km. To support the new larger grids and new fighter mechanics, the maximum range at which Approach can be used has been increased to 10,000km. So now there is a range (between 150km and 10,000km) where both WarpTo and Approach can appear together. In this case, Approach would get inserted first, and so would appear at the top.
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
|
|
Circumstantial Evidence
309
|
Posted - 2016.05.02 20:13:07 -
[170] - Quote
Re: new light fighters skill requirement
CCP Larrikin on 2016-03-31 wrote:Cl4ire Grube wrote:so we have to train "light fighters" and "support fighters" to keep using the **** we already were able to use before?? gg ccp Well support fighters don't exist now...so yes. As for the light fighters, yes you do. Sorry about that. We seeded it as soon as we could to try and give you guys lots of time to train it. It has to do with restrictions on how we can apply skill bonuses for fighters (and drones).
|
|
Josef Djugashvilis
3391
|
Posted - 2016.05.02 20:43:27 -
[171] - Quote
If only Eve Online had a forum dedicated to Eve Online, then there would be no need for CCP staff to use Reddit, Twitter et al.
You know, then folk lime me who help keep them in gainful employment would have some idea what is going on. :)
This is not a signature.
|
Sakura Nihil
Stimulus Rote Kapelle
384
|
Posted - 2016.05.03 01:52:12 -
[172] - Quote
Not super thrilled about the new costs associated with jump cloning. I get that the game needs more ISK sinks, but paying almost a million ISK to put a body in storage? Ehhhh, that's a bit of a stretch.
Otherwise? I think Citadel's been good so far, we'll see how it goes in a few weeks from now.
Glory
|
zipperstopperking
Avery Film and Sound Studios
0
|
Posted - 2016.05.03 04:27:05 -
[173] - Quote
CCP Phantom wrote:The EVE: Citadel expansion has been deployed on April 27th during an extended downtime. Please use this thread for general feedback and discussions. [img]http://content.eveonline.com/www/newssystem/media/70186/2/CitadelExpansion_600.jpg[/img] Check out the Citadel expansion trailer, and the Citadel feature tour video! EVE: Citadel brings the new Citadels, gargantuan player-created cities in space, which deliver the means to a deeper and more meaningful control over space. We also have a massive set of changes to capital and supercapital warfare, including deadly new superweapons. Additionally we see completely new Force Auxiliary capital ships as the new capital logistic backbone. Carriers and Supercarriers receive brand new fighter gameplay together with a full overhaul of their roles and bonuses. Capital NPCs, valuable Drifter NPCs in wormholes, an improved tactical camera mode, and a ton more is introduced. The full details of all changes and improvements are available in the patch notes. Please report issues with the release on the PC in the EVE: Citadel expansion - Issues thread. For Mac users, there is, as always, a thread on the Mac forums for discussion of this expansion. A thread with links to information is available here.
|
zipperstopperking
Avery Film and Sound Studios
0
|
Posted - 2016.05.03 04:45:32 -
[174] - Quote
CCP could you please tell me why that you charge us an exorbitant price for BPOs in this new release. And you say that these citadels are to be player made. Yet even with one of my Toons that has maxed out building skills .I cannot manufacture under 3.5 days. Yet the citadels appeared at 1.8 days after release.
You charge us exorbitant fees to purchase these BPOs and tell us they will not be on the market until we make them yet citadels appeared after only two days yet I have screenshots of my maxed out skills and the manufacturing window telling me it's going to take 3.5 days to manufacture.
So please tell me CCP why citadels are appearing only after 1.8 days at a far less reduced price them erotic cost to manufacture them.
Tell me has something underhanded gone on with certain players and CCP employees. The only way that the manufacturing time could be shortened would mean quite some days to research the BPO, which means they had the BPOs well before release. Either players have been given these BPOs early or CCP is seeding the market with these cheap citadels that manufacturers cannot match in price.
CCP what is going on do you think we're stupid that we could not work out that something underhanded has gone on? I have screenshots of the purchase of my BPO which proves I bought it one hour after release as I had to wait for Plex to be delivered. And my manufacturing time, whilst I was showing my manufacturing time in one corner of the snapshot. You can see me with my market window open. Showing the citadels for sale at one point they yet there is no way that could have been possible CCP. as even has a maxed out toon my manufacturer time was 3.5 days. yet I have another snapshot of the purchase of one of these cheap citadels that yes I did resell at a higher price. At 1.8 days after release you remember CCP we you give us records and we watch those records. And it was those same records that have uncovered this underhanded deception. I have been in the help window complaining with no joy except for other manufacturing players privately contacting me on my video out of game stating they had the same problem and could not work it out hence I have decided to come into the forum and have a say.CCP we see these underhanded tricks happen all the time but this one is a joke you set exorbitant prices for these BPOs then you undercut is in price so we can't make a profit if you are going to set exorbitant prices CCP you have to let us make the profit not undercut us with your own citadels. Or have you really given players BPO's early so they can have them researched to manufacture at a shorter rate as that is the only other explanation CCP there is underhanded work once again by CCP or its employees at hand here fix it
A thread with links to information is available here.[/quote]
|
Masao Kurata
Perkone Caldari State
485
|
Posted - 2016.05.03 05:51:30 -
[175] - Quote
EDIT: Never mind, forget I said anything, I don't care anyway because I'm quitting. |
zipperstopperking
Avery Film and Sound Studios
0
|
Posted - 2016.05.03 08:45:25 -
[176] - Quote
Masao Kurata wrote:zipperstopperking wrote:So please tell me CCP why citadels are appearing only after 1.8 days There was an event giving out fully researched BPCs which could then be manufactured in poses or outposts or whatever it is gives the max time efficiency bonus. For someone who apparently cares a lot, you sure didn't pay much attention to the citadels release. Of course CCP has rigged lotteries in the past so I'm not saying it's above board.
what event
|
zipperstopperking
Avery Film and Sound Studios
0
|
Posted - 2016.05.03 08:48:52 -
[177] - Quote
Masao Kurata wrote:zipperstopperking wrote:So please tell me CCP why citadels are appearing only after 1.8 days There was an event giving out fully researched BPCs which could then be manufactured in poses or outposts or whatever it is gives the max time efficiency bonus. For someone who apparently cares a lot, you sure didn't pay much attention to the citadels release. Of course CCP has rigged lotteries in the past so I'm not saying it's above board. well I never received notification and I watch the launcher every day |
sero Hita
Science and Trade Institute Caldari State
164
|
Posted - 2016.05.03 09:52:03 -
[178] - Quote
zipperstopperking wrote:Masao Kurata wrote:zipperstopperking wrote:So please tell me CCP why citadels are appearing only after 1.8 days There was an event giving out fully researched BPCs which could then be manufactured in poses or outposts or whatever it is gives the max time efficiency bonus. For someone who apparently cares a lot, you sure didn't pay much attention to the citadels release. Of course CCP has rigged lotteries in the past so I'm not saying it's above board. what event
click the yellow link, saying event ......
"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker
|
sero Hita
Science and Trade Institute Caldari State
164
|
Posted - 2016.05.03 09:53:34 -
[179] - Quote
zipperstopperking wrote:Masao Kurata wrote:zipperstopperking wrote:So please tell me CCP why citadels are appearing only after 1.8 days There was an event giving out fully researched BPCs which could then be manufactured in poses or outposts or whatever it is gives the max time efficiency bonus. For someone who apparently cares a lot, you sure didn't pay much attention to the citadels release. Of course CCP has rigged lotteries in the past so I'm not saying it's above board. well I never received notification and I watch the launcher every day Well, it was in a devblog so not exactly hard to find...
"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker
|
Rumbless
Not The Droids You Are Looking For
27
|
Posted - 2016.05.03 11:13:02 -
[180] - Quote
What did today's patch fix? |
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 :: one page |
First page | Previous page | Next page | Last page |