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Thread Statistics | Show CCP posts - 62 post(s) |
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CCP Phantom
C C P C C P Alliance
6671
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Posted - 2016.04.27 10:23:17 -
[1] - Quote
The EVE: Citadel expansion has been deployed on April 27th during an extended downtime. To report issues with the expansion on PC, please post in this thread.
Check out the Citadel expansion trailer, and the Citadel feature tour video!
EVE: Citadel brings the new Citadels, gargantuan player-created cities in space, which deliver the means to a deeper and more meaningful control over space. We also have a massive set of changes to capital and supercapital warfare, including deadly new superweapons. Additionally we see completely new Force Auxiliary capital ships as the new capital logistic backbone. Carriers and Supercarriers receive brand new fighter gameplay together with a full overhaul of their roles and bonuses. Capital NPCs, valuable Drifter NPCs in wormholes, an improved tactical camera mode, and a ton more is introduced.
The full details of all changes and improvements are available in the patch notes.
For general discussion and feedback regarding the Citadel expansion EVE: Citadel expansion - General feedback thread. For Mac users, there is, as always, a thread on the Mac forums for discussion of this expansion.
CCP Phantom - Senior Community Developer - Volunteer Manager
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CCP Phantom
C C P C C P Alliance
6671
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Posted - 2016.04.27 10:33:03 -
[2] - Quote
=== Known issues ===
Market
0.75% transaction tax is applied to transactions instead of 1% with max skills Networked Sensor Array BPO is not seeded Support Fighter BPOs are in the Heavy Fighter blueprint market category Force Auxiliary skin market groups are missing names.
Structures
Citadels service modules are missing a Used With tab Labels are missing for new notification settings relating to structures The Show Info Window for Standup M-Set LNS Material Reclamation Rigs contains no Industry tab Show Info on an Access List is wrong if the creator leaves the Access List Attributes tab of the Show Info window for the Standup Arcing Vorton Projector does not display the number of targets the module hits Access Lists are not working properly. It is possible to create Access Lists, but adding members will not work and will eventually throw a message. There are other known issues with Structures but we are pushing out a series of fixes before the first structure will be accessible to players, so we will update this list following those fixes going out
Capitals/Fighters
Jamming (successfully applying ECM to) fighters or their controlling ship does not halt their aggression Show info windows for fighters don't take modules or skills into account Force Auxiliary carriers are using the Freighter overview icon Saved fittings do not include fighters Dragging a stack of fighters that is too large to the fighter hangar does not give option to split the stack Cannot deactivate ship module with function key when fighter squadron is selected and the corresponding fighter ability is in cooldown Electronic Warfare and Remote Repair Drones do not indicate that their effects fail on resistant ships/fighters DPS numbers for fighter squads are missing from the fitting window Double click move commands do not work for fighter squadrons No "Approaching" message shown when navigating a ship to a point No direct way of stopping Fighters that are in orbit EWAR symbols from NPCs remain in Fighter buff bar after NPC is destroyed Returning fighters often land some way away from your ship on grid Fighter continues in same direction after activating MJD ability The position of the Fighter Hud does not correctly adjust on window resizing Horizontal range number is obscured by cursor when using two point targeting Fighter HUD briefly appears during login Dragging multiple stacks of fighters to a launch tube only loads one of the stacks Force Auxiliaries blueprints are listed in an incorrectly named market group ("Force Auxiliarys") Name of CONCORD Capital Shield Booster blueprint is incorrect (Capital Neutron Saturation Injector I Blueprint) Fighter UI red line persists onto wreck after target is destroyed XL Cruise launcher models do not show on ship, missiles still functional Abandoned fighter squads appear not abandoned in in-space UI In rare cases fighter abilities can get stuck while cycling (workaround: recall fighter squad) Rapidly clicking Fighter abilities can cause abnormal UI behaviour Some fighter attacks show 0 damage (rather than 'Miss') when out of range Selecting multiple fighter squads then selecting Launch with context menu only launches 1 squad Missing market group name for the Society of Conscious Thought Doomsday weapons Microwarpdrive ability continues to affect a fighter squadron for remainder of cycle after it has been Warp Scrambled Fighters are not affected by Micro Jump Field Generator Tech II ammunition can be loaded (but not used) without having the required skills No shortcuts are currently in place for Launch All Fighters or Open Fighter Bay Doomsdays and Projectors can be activated mid warp
Tactical Overlay
Fighter navigation lines and tactical overlay are not hidden with Ctrl + F9
General
Buttons to the left hand side of the HUD will not show at login if the old camera is selected and no active modules are fitted to your ship (workaround: enter and exit planet view, or use new camera) It is possible to zoom closer than should be possible with Look at command using the new Camera in Tactical View Orbital Camera resets unwillingly if you 'Look at' a target which is destroyed then 'Look at' something else immediately POS structures will not complete anchoring during time dilation until the next downtime
Graphics
Third party ships may have no visible model if warping from an on-grid position thousands of kilometers away (Their bracket will still show)
CCP Phantom - Senior Community Developer - Volunteer Manager
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Last Ninja
Diversity 101 The Volition Cult
1
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Posted - 2016.04.27 14:14:02 -
[3] - Quote
Cannot sell anything remotely - with max trade skills says item is no longer in your reach . , correction cannot sell fighters remotely says item is no longer in your reach for any fighters i have in stock. in several stations. |
Mister Ripley
Pandemic Horde Inc. Pandemic Horde
228
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Posted - 2016.04.27 14:14:31 -
[4] - Quote
That's a long list of issues to start with...
And Dark Opaque Theme is missing! |
Alhira Katserna
Pandemic Horde Inc. Pandemic Horde
2226
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Posted - 2016.04.27 14:15:30 -
[5] - Quote
Home station is set to Jita for many people. |
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CCP Goliath
C C P C C P Alliance
2921
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Posted - 2016.04.27 14:15:38 -
[6] - Quote
Mister Ripley wrote:That's a long list of issues to start with...
It's a lot of content to go with it.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Minami Ikuta
Mecha Enterprises Fleet Spaceship Bebop
7
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Posted - 2016.04.27 14:16:26 -
[7] - Quote
Cannot activate Plex for game time
EDIT ITs OK now. |
Sobaan Tali
Caldari Quick Reaction Force
906
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Posted - 2016.04.27 14:17:13 -
[8] - Quote
"Buttons to the left hand side of the HUD will not show at login if the old camera is selected and no active modules are fitted to your ship (workaround: enter and exit planet view, or use new camera)"
Are you sure this isn't a different issue? This tends to happen when logging in while the tracking camera is on and once you undock.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Rivr Luzade
Kenshin. DARKNESS.
2467
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Posted - 2016.04.27 14:19:51 -
[9] - Quote
"The Item is no longer within your reach" after every gate jump when I try to sell something from my asset window.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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CCP Goliath
C C P C C P Alliance
2921
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Posted - 2016.04.27 14:20:57 -
[10] - Quote
Minami Ikuta wrote:Cannot activate Plex for game time
This should be resolved now
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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iLight YourFire
Soldiers of Orange
0
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Posted - 2016.04.27 14:21:19 -
[11] - Quote
All character home station were reset to their place of birth, a.k.a. their bloodline starter system station. |
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CCP Goliath
C C P C C P Alliance
2921
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Posted - 2016.04.27 14:23:17 -
[12] - Quote
iLight YourFire wrote:All character home station were reset to their place of birth, a.k.a. their bloodline starter system station.
Looking into this and remote sales right now
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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minumin
Corellian Trading Corporation
9
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Posted - 2016.04.27 14:23:32 -
[13] - Quote
some new bpos available on market for named modules which i think should not exist like capital azeotropic or f-s9 regolith bpos 25000mm rolled tungsten/crystalline bpos named 10000mn ab or 50000mn mwd or is it intentional ?
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Calypso K'Tana
SniggWaffe WAFFLES.
0
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Posted - 2016.04.27 14:23:43 -
[14] - Quote
Base Broker fee on Order Tab of Wallet screen indicates 195.00% Broker fee of order value. (Visual only, Broker fee appears to work as intended) |
GOB the Magician
Enlightened Industries Goonswarm Federation
95
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Posted - 2016.04.27 14:26:18 -
[15] - Quote
Home station reset to something random. I'll bill you for the 100,000isk to set it back.
Also thank god I pulled all my drones out of my carriers. |
PAPULA
Black Aces I N F A M O U S
104
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Posted - 2016.04.27 14:26:31 -
[16] - Quote
It's not an issue, but signature resolution of drones is not increased to 40k, so we can't compare them with turrets.
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Kieron VonDeux
176
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Posted - 2016.04.27 14:26:31 -
[17] - Quote
Client prompting "accept payment" of 900k ISK for installing a jump clone in stations when clicking "jump" for jumping to a different clone.
I'm trying to clone jump and the client seems to be asking me 900,000 isk to do that.
Edi: I'm not trying to install a clone via the med bay. |
Solar Rift
Scumbag Logistics INC PTY LTD Tactical Supremacy
4
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Posted - 2016.04.27 14:27:35 -
[18] - Quote
[BUG / FEEDBACK / REPORT]
Upwell Clothing / Apparel is not in the Redeem system
For reference of the clothing: https://community.eveonline.com/news/dev-blogs/the-first-citadels-help-upwell-consortium-build-the-world-of-tomorrow/
it was noted by a Dev in this thread that it would be launched with this patch: https://forums.eveonline.com/default.aspx?g=posts&m=6397688
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Abraxcis Caine
Crack Rock Inc.
1
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Posted - 2016.04.27 14:28:00 -
[19] - Quote
Mastery level for attack carriers not updated to show loss of remote rep function. |
Mister Ripley
Pandemic Horde Inc. Pandemic Horde
228
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Posted - 2016.04.27 14:31:53 -
[20] - Quote
I get the error message that my client couln't get a response from server. First it said for 5 minutes, then ten, now 15. Here's a pic of the debug tingy |
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CCP Lebowski
C C P C C P Alliance
724
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Posted - 2016.04.27 14:33:14 -
[21] - Quote
minumin wrote:some new bpos available on market for named modules which i think should not exist like capital azeotropic or f-s9 regolith bpos 25000mm rolled tungsten/crystalline bpos named 10000mn ab or 50000mn mwd or is it intentional ?
This is intentional, the materials to build them are now dropped from NPCs
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Punkturis
C C P C C P Alliance
5752
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Posted - 2016.04.27 14:33:18 -
[22] - Quote
Abraxcis Caine wrote:Mastery level for attack carriers not updated to show loss of remote rep function.
we're aware of the issue, thank you for reporting!
GÖÑ EVE Brogrammer
GÖÑ Team Five 0 GÖÑ
@CCP_Punkturis GÖÑ
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CCP Goliath
C C P C C P Alliance
2926
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Posted - 2016.04.27 14:38:08 -
[23] - Quote
Last Ninja wrote:Cannot sell anything remotely - with max trade skills says item is no longer in your reach . , correction cannot sell fighters remotely says item is no longer in your reach for any fighters i have in stock. in several stations.
You trying to sell in The Forge by any chance?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Claymore
C C P C C P Alliance
346
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Posted - 2016.04.27 14:38:12 -
[24] - Quote
Mister Ripley wrote:I get the error message that my client couln't get a response from server. First it said for 5 minutes, then ten, now 15. Quote:Your client has waited 21 minutes for a remote call to complete. This could mean that the server is very loaded.
Please be patient, chances are that the call will complete eventually but depending on the load it might be considerable time.
Click here to see the remote call debug viewer Here's a pic of the debug tingyEDIT: Can confirm Home Station reset. My new Home Station is Emrayur.
We are looking at the error message you are receiving and the home station thing
Quality Assurance Analyst
Team Game of Drones
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Bellasarius Baxter
Zilog Enterprises
47
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Posted - 2016.04.27 14:41:41 -
[25] - Quote
Whenever I dock, I have to open the windows for Items, Ships, Deliveries, and whatever every time. Before the patch those opened automatically upon docking/logging in. |
Last Ninja
Diversity 101 The Volition Cult
1
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Posted - 2016.04.27 14:45:48 -
[26] - Quote
CCP Goliath wrote:Last Ninja wrote:Cannot sell anything remotely - with max trade skills says item is no longer in your reach . , correction cannot sell fighters remotely says item is no longer in your reach for any fighters i have in stock. in several stations. You trying to sell in The Forge by any chance?
No i tried in immesia i can sell some items , but not others which are 9 jumps from my location , my location is 08-n7q and i cannot sell in zja-6u remotly - i can sell in other parts of region and i get the same issue from several sytems in that region also. |
Gilbaron
Free-Space-Ranger Northern Coalition.
1902
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Posted - 2016.04.27 14:46:28 -
[27] - Quote
you can make your fax machine appear skinned with the last skin that was applied to the carrier if you log out while in space and log back in.
not sure if it's an issue, pretty sure it's unintended, but it's also really sexy
https://i.imgur.com/vhmExcA.jpg
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Scotsman Howard
S0utherN Comfort Circle-Of-Two
109
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Posted - 2016.04.27 14:47:20 -
[28] - Quote
Is it normal that you have to wait for a fighters guns to stop cycling before you can give them another order?
What I mean is that when I give three squads orders to attack an NPC, if one of them gets the final blow, the gun cycles no longer are in sync with one another. I can then order the two other fighters to go attack the next target, but have to wait for the other fighters guns to start cycling before it will accept a new order and go to attack.
This is not a huge deal, but it means I have to basically spam the F1 key 3 seperate times to get my fighters to attack one target. Can fighters not act like drones in the way that you push a button and they move to attack. The guns still have the cycle time, but it makes it less click or button pushing intensive to make them all go somewhere. |
Ravcharas
Infinite Point Violence of Action.
501
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Posted - 2016.04.27 14:47:25 -
[29] - Quote
Quake XL invention requires an "Altered Datacore - Mechanical Engineering" and not "Datacore - Mechanical Engineering." Intended? |
Grognard Commissar
Splinter Cell Operations inPanic
9
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Posted - 2016.04.27 14:49:52 -
[30] - Quote
cannot login thru client. reoor message something sonething auth token http://i.imgur.com/t1842gb.jpg
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