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Author |
Thread Statistics | Show CCP posts - 62 post(s) |
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CCP Goliath
C C P C C P Alliance
2943
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Posted - 2016.04.29 12:30:46 -
[361] - Quote
Morbid'Myths wrote:Here's a fun wee bug. After pausing my skill queue to jump clone to a different area of space, I now can't restart the skill queue. Sometimes I can't even open it. Sometimes I can, but there are no skills shown in it. Well. There go 6 hours or so of potential skills training. Hopefully it's not bugging out when I wake up.
This seems to be fixable via relog - it's most likely a client side lock on the queue.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Last Ninja
Diversity 101 The Volition Cult
4
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Posted - 2016.04.29 12:39:55 -
[362] - Quote
Day 3 and i can now sell remotely In Null sec but Im getting , profits are down around 15 bill in last 3 days and broker fee's are currently killing my profits , soon it wont be worth building anything unless we pass the broker fee's on to the cunsumer or use contracts item echange to avoid the higher tax rate.
Thanks for fixing sell orders |
Feyrin
Star Frontiers Brotherhood of Spacers
60
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Posted - 2016.04.29 12:46:00 -
[363] - Quote
CCP Goliath wrote:Morbid'Myths wrote:Here's a fun wee bug. After pausing my skill queue to jump clone to a different area of space, I now can't restart the skill queue. Sometimes I can't even open it. Sometimes I can, but there are no skills shown in it. Well. There go 6 hours or so of potential skills training. Hopefully it's not bugging out when I wake up. This seems to be fixable via relog - it's most likely a client side lock on the queue.
Can confirm a relog doesnt fix it. We have multiple people reporting this and its linked to the capital weapon specilisation skills. My alts queue was paused and has now been inactive for 48h. |
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CCP Goliath
C C P C C P Alliance
2943
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Posted - 2016.04.29 12:47:39 -
[364] - Quote
Feyrin wrote:CCP Goliath wrote:Morbid'Myths wrote:Here's a fun wee bug. After pausing my skill queue to jump clone to a different area of space, I now can't restart the skill queue. Sometimes I can't even open it. Sometimes I can, but there are no skills shown in it. Well. There go 6 hours or so of potential skills training. Hopefully it's not bugging out when I wake up. This seems to be fixable via relog - it's most likely a client side lock on the queue. Can confirm a relog doesnt fix it. We have multiple people reporting this and its linked to the capital weapon specilisation skills. My alts queue was paused and has now been inactive for 48h.
Please submit a support ticket - the issue you are describing was supposed to be fixed with today's deployment
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Daemun Khanid
Kameiran Order Team Amarrica
533
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Posted - 2016.04.29 13:00:43 -
[365] - Quote
Thuggish BluntBlowin wrote:when using fleet warp I am having multiples of characters on grid not lockable but still on overveiw
https://forums.eveonline.com/default.aspx?g=posts&t=478968&find=unread
Ongoing. Any time you dock and undock again you need to change overview tabs or toggle the sorting of an information column. Seems the overview likes to take a nap whenever you dock and has to be slapped a little to wake him up.
Daemun of Khanid
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PAPULA
Black Aces I N F A M O U S
107
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Posted - 2016.04.29 13:41:24 -
[366] - Quote
Daemun Khanid wrote:Thuggish BluntBlowin wrote:when using fleet warp I am having multiples of characters on grid not lockable but still on overveiw https://forums.eveonline.com/default.aspx?g=posts&t=478968&find=unread Ongoing. Any time you dock and undock again you need to change overview tabs or toggle the sorting of an information column. Seems the overview likes to take a nap whenever you dock and has to be slapped a little to wake him up. I still have this same bug with overview freezing up, it only fixes it if i minimize/maximize overview every time.
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13965
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Posted - 2016.04.29 13:43:47 -
[367] - Quote
PAPULA wrote:Daemun Khanid wrote:Thuggish BluntBlowin wrote:when using fleet warp I am having multiples of characters on grid not lockable but still on overveiw https://forums.eveonline.com/default.aspx?g=posts&t=478968&find=unread Ongoing. Any time you dock and undock again you need to change overview tabs or toggle the sorting of an information column. Seems the overview likes to take a nap whenever you dock and has to be slapped a little to wake him up. I still have this same bug with overview freezing up, it only fixes it if i minimize/maximize overview every time.
Same here.
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Circumstantial Evidence
307
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Posted - 2016.04.29 13:49:56 -
[368] - Quote
CCP Goliath wrote:There are definitely some market issues, we are diagnosing them now, we understand they relate to broker fees and are going to attempt to fix it via client patch as soon as we can. Cool. At first I thought I was blocked from updating market orders, but only via mouse click when attempting to edit a number in the Modify Order data entry box. Keyboard shortcuts or just typing a new number (since the price is pre-selected when modifying) works. Broker fee not displayed while modifying an order right now, but it is applied, according to the wallet journal.
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Bellasarius Baxter
Zilog Enterprises
47
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Posted - 2016.04.29 15:02:37 -
[369] - Quote
Selling stuff from corporation hangars has been broken again. It was broken on the initial release of the Citadels expansion, then fixed, but now it is broken again.
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Zorn Cosby
Sebiestor Tribe Minmatar Republic
0
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Posted - 2016.04.29 15:48:24 -
[370] - Quote
Amber Solaire wrote:Tipa Riot wrote:LosInfidelos wrote:I was try to use my jc and I rcieved this mesage:"Do you authorize payment for installing a jump clone in this station? The payment required is 900-á000 ISK".Wtf???So we have to pay now for using jc??? Yes, this is intended. A "feature" of Citadel patch to encourage players to move to Citadels and use their jump clone service. No, it is not running as intended It will charge you 900k no matter where you use a jumpclone from (even non-NPC stations) I`m not sure how to bug report this....
I also have this bug and when I attempt to report it, it shows up as closed the moment that it is posted, with no comment. A totally unacceptable response IMHO.
I understand implementing a fee for the installation of NEW clones, that is CCP's prerogative.
HOWEVER, charging this fee to access existing jump clones that are ALREADY installed and ALREADY have implants is basically a money grab and is pretty clearly inconsistent with my understanding of the intent.
Is the intent to basically charge nearing 1M ISK per to access existing player owned and installed resources? Please clarify CCP. |
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Henry FitxHotspur
Blackwater Mining Division
0
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Posted - 2016.04.29 16:10:58 -
[371] - Quote
Sobaan Tali wrote:Mining Mistress wrote:CCP Goliath wrote:Kieron VonDeux wrote:Client prompting "accept payment" of 900k ISK for installing a jump clone in stations when clicking "jump" for jumping to a different clone.
I'm trying to clone jump and the client seems to be asking me 900,000 isk to do that.
Edi: I'm not trying to install a clone via the med bay. When installing or leaving a clone behind, there is a 900,000ISK charge. This seems to be working as intended, but we worded the patch note concerning it very badly. This is being amended now, sorry for the oversight. So what you are saying is that everytime we use a pre-installed jump clone we have to pay a 900k fee? will I lose my implants if I do pay the 900k? CCP indicated several times they had intentions on adding an ISK fee to clone jumping in the past (I'm not great for links though, please don't hate me). I agree it's a little steeper than I had envisioned as well, but it shouldn't be that surprising. Understandably, not everyone who plays Eve routinely views the forums, but I do recall at least two separate discussions where CCP stated they want to implement a jump fee of some sort. I believe one was during a discussion related to the removal of the cost to updating or replacing your medical clone. Regrettably, the patch notes earlier suggesting this to be merely an installation fee instead of properly advising that this would include jumps as well was a critical error on their part...it happens. Everything else is unchanged, and no, you should retain your implants (your clone, that is, will retain them to be exact) even after clone jumping as per normal. All that is different is that there is now an ISK fee tied to clone jumping, so cool-downs and imps still work the same as the did before.
It's not just the patch notes that are wrong. the in game message say: "Do you authorize payment for installing a jump clone on this station? The payment required is 900 000 ISK." Now if this was a new instalment of in an empty clone bay or you were jumping from a station where you had not previously installed a jump clone, then both the patchnotes and in game message would be right. If this is not the case then it is simply fraudulant behaviour from CCP. If they or any other company did anything of the sort (dissregareding that it's a clone), like asking you for payment of a service up front and then asking for the same payment when you want to use that service which you have allready paid for, then they would be sued or breaking laws. Personaly I'm disgusted by this. It is a scam from CCP as it is not something they have told players about when acquiring this service in game. I do not object to the higher fee for installing a new clone in a station, or a fee for jumping from a station where no clone is installed ( this is after all then an instalation of a new clone). But chargeing for each jump the same amount you paid for an instalation??? I'm sorry, that is a businiss practisce i don't agrre with and will not condone. I feel cheated. I had to pay more to use a service which i had allready paid for, 100 000 ISK at the time.
CCP FIX IT. Don't complain about people doing stuff that you have an issiu with, like ISK selling, when you have no problem with fraudulant behaviour yourself.
And btw I'm a paying customer. You really should learn to think about where you get your revenues from.
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Zorn Cosby
Sebiestor Tribe Minmatar Republic
0
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Posted - 2016.04.29 16:18:42 -
[372] - Quote
OMG! Is this really a 900K fee for each JUMP?
Is this is the manner in which CCP wishes to implement this? I need to get refunded for multiple sets of jump clones with installed implants. This fee makes it impossible to access JCs as they have been implemented for years. I bet many players jump to their +5 implant clones for a long weekend/vacation away, if every weekend I had to pay 900K to access my 700M clone, I would NEVER have purchased the implants.
This would remove JCs from being accessible to all, as was my understanding of the JC standing and cost containment changes. An implementation like this would make JCs only realistically available to those with lots of spare ISK, ie not noobs, not players that don't make ISK to Plex their accounts, etc. It would fundamentally change JC use and would make in a single swoop many billions of spent ISK useless to thousands of players. |
Julien Brellier
Federal Navy Academy Gallente Federation
124
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Posted - 2016.04.29 16:49:44 -
[373] - Quote
Ship and Item hangars are not persisting in stations and have to be re-opened each time I dock.
I believe this issue happened before with a previous patch.
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Brokk Witgenstein
Extreme Agony The Wraithguard.
265
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Posted - 2016.04.29 16:55:03 -
[374] - Quote
Not jumping all over the map does help making EvE a bigger place. Not to mention ISK sinks are good. So while I'm not at all opposed to the 900k jumpclone fee, it'd have been nice if this was brought up beforehand.
Can't figure out why people with 1 bil implants complain about 1 mil fees though. |
Henry FitxHotspur
Blackwater Mining Division
1
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Posted - 2016.04.29 17:14:16 -
[375] - Quote
Brokk Witgenstein wrote:Not jumping all over the map does help making EvE a bigger place. Not to mention ISK sinks are good. So while I'm not at all opposed to the 900k jumpclone fee, it'd have been nice if this was brought up beforehand.
Can't figure out why people with 1 bil implants complain about 1 mil fees though.
It might be their first 1Bill implants in one clone. I don't really think it's the amount that people don't like nessecarly, but it's the not being told it is an reaccuring fee when you first install a clone. |
Zorn Cosby
Sebiestor Tribe Minmatar Republic
0
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Posted - 2016.04.29 17:14:44 -
[376] - Quote
Brokk Witgenstein wrote:Not jumping all over the map does help making EvE a bigger place. Not to mention ISK sinks are good. So while I'm not at all opposed to the 900k jumpclone fee, it'd have been nice if this was brought up beforehand.
Can't figure out why people with 1 bil implants complain about 1 mil fees though.
It is now ~1M each time to access my existing resources. I cannot sell or otherwise utilize those existing resources. There is no means to sell installed implants, so my investment is utterly and completely worthless unless I pay ~1M each and every time that I want to access them. For those that have invested in multiple JCs with implants, this adds a substantial operating cost for someone that scrimped to invest in expensive implant sets that would never leave a station, knowing that utilizing them would not be incurring additional expense. I would have never purchased these implant sets if I knew that I would be losing 5M per week to access them, this would have been added to the overall cost of operation and would impact the cost of the implant. A 700M investment is a long term purchase for players that do not ISK-to-Plex their accounts, adding a 250M annual cost changes the entire scenario.
If you chose to mainly focus on a single character in an account vs having multiple alts for each account, this really screws those players as that single character now has to pay ISK every time that they wish to fulfill differing roles. Those long term players with big wallets wonder what the problem is, those with less resources are wondering why there is a poll tax and then a recurring fee (brand new and unexpected and uncommunicated) to access existing resources that have now been devalued. This makes my current characters far less flexible, for what purpose? How is this making the full range of game resources available to all players? |
Jason Kusion
The Conference Elite CODE.
14
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Posted - 2016.04.29 17:18:18 -
[377] - Quote
Quote:The overview may fail to refresh correctly while in space.
This is still not fixed.
Every time I undock on every single client the overview does not refresh at all. None of the distances refresh, none of the items that leave grid are removed, and broadcasts are not brought to the top. The only thing that seems to fix this issue is activating a gate. |
Abraxcis Caine
Crack Rock Inc.
1
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Posted - 2016.04.29 17:48:51 -
[378] - Quote
Epic release. Please update the ship tree carrier mastery levels to reflect the changed roles of the different carriers. Its helpful and needed. |
Battle Sister
Brave Newbies Inc. Brave Collective
0
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Posted - 2016.04.29 17:51:21 -
[379] - Quote
Julien Brellier wrote:Ship and Item hangars are not persisting in stations and have to be re-opened each time I dock.
I believe this issue happened before with a previous patch.
Same issue here, quite annoying having to reopen ship & item hangar every time you dock. |
Ben Booley
Stimulus Rote Kapelle
23
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Posted - 2016.04.29 18:15:04 -
[380] - Quote
T2 templar production requires R.A.M.- Shield tech. Not only does this make no sense for an amarr drone, every other t2 fighter requires R.A.M.- Starship Tech.
http://puu.sh/oAgCp/cd9ed4e365.jpg |
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PAPULA
Black Aces I N F A M O U S
107
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Posted - 2016.04.29 18:35:26 -
[381] - Quote
Ben Booley wrote:T2 templar production requires R.A.M.- Shield tech. Not only does this make no sense for an amarr drone, every other t2 fighter requires R.A.M.- Starship Tech. http://puu.sh/oAgCp/cd9ed4e365.jpg Fighters only have shields now. |
FT Diomedes
The Graduates
2533
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Posted - 2016.04.29 18:48:42 -
[382] - Quote
Brokk Witgenstein wrote:Not jumping all over the map does help making EvE a bigger place. Not to mention ISK sinks are good. So while I'm not at all opposed to the 900k jumpclone fee, it'd have been nice if this was brought up beforehand.
Can't figure out why people with 1 bil implants complain about 1 mil fees though.
Quoted for truth.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Zorn Cosby
Sebiestor Tribe Minmatar Republic
0
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Posted - 2016.04.29 19:13:12 -
[383] - Quote
FT Diomedes wrote:Brokk Witgenstein wrote:Not jumping all over the map does help making EvE a bigger place. Not to mention ISK sinks are good. So while I'm not at all opposed to the 900k jumpclone fee, it'd have been nice if this was brought up beforehand.
Can't figure out why people with 1 bil implants complain about 1 mil fees though. Quoted for truth.
Cause 1B of implants did not mean a regular annual operating cost of 250M as well. The choice to spend that 1B on implants has been made and cannot be undone in game. It was a 1-time capital cost with no other costs except jump clone time delay. Now regular use of JCs has incurred a per use fee (not communicated, not implied, not documented), this means ~250M ISK in annual operating costs if you jump regularly. This is a major change!
Who does it not hurt substantially? Those heavily invested in the game, cause 250M annually is peanuts to them Those with multiple characters per account for role specific alts (no need to JC if u have multiple single role alts for each account)
Who does it really hurt? Those who have invested in a +5 implant JC to max SP gain that do not have lots of cash, that nearing 1B is lost (see noobs or casual players) Those without deep pockets (see noobs/casual players) Those with accounts with a single character (now there is a regular operating fee associated with being a jack-of-all-trades) New players with both low income stream and low SP (now it is no longer a 1 time investment for a SP bonus JC, but a pretty large operating cost as well)
This makes JCs less of a regular use item to a specific use item for those without a ton of excess cash. It highly discourages the jack-of-all-trades character and encourages the specialization of characters. This is not a great way to attract new players to the game as their ability to swap in and out of roles just increased in cost and noobs/casuals aren't wading in cash.
I'm sure there are more downsides, but these are the biggies. |
Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
296
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Posted - 2016.04.29 19:14:07 -
[384] - Quote
Brokk Witgenstein wrote:Not jumping all over the map does help making EvE a bigger place. Not to mention ISK sinks are good. So while I'm not at all opposed to the 900k jumpclone fee, it'd have been nice if this was brought up beforehand.
Can't figure out why people with 1 bil implants complain about 1 mil fees though.
That were Discussing it in a few areas like /r/ and Slack, It was originally going to be 5M and it was dropped to what it is now. It's more part of the plan on keeping players in their own space to build empires Vs be all over null every x hours. |
B33R
Shadow State Goonswarm Federation
1
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Posted - 2016.04.29 19:18:02 -
[385] - Quote
CCP Phantom wrote:FIXED 4/29
Buttons to the left hand side of the HUD will not show at login if the old camera is selected and no active modules are fitted to your ship D-Scan: manually changing range value then pressing scan button does not change range. The overview may fail to refresh correctly while in space. When using the old camera, module buttons fail to allow deactivating modules after a jump.
Structures
Citadels service modules are missing a Used With tab Attributes tab of the Show Info window for the Standup Arcing Vorton Projector does not display the number of targets the module hits Access Lists are not working properly. It is possible to create Access Lists, but adding members will not work and will eventually throw a message. There are other known issues with Structures but we are pushing out a series of fixes before the first structure will be accessible to players, so we will update this list following those fixes going out
Capitals/Fighters
Force Auxiliary carriers are using the Freighter overview icon Saved fittings do not include fighters Dragging a stack of fighters that is too large to the fighter hangar does not give option to split the stack Electronic Warfare and Remote Repair Drones do not indicate that their effects fail on resistant ships/fighters DPS numbers for fighter squads are missing from the fitting window Double click move commands do not work for fighter squadrons No "Approaching" message shown when navigating a ship to a point No direct way of stopping Fighters that are in orbit EWAR symbols from NPCs remain in Fighter buff bar after NPC is destroyed Returning fighters often land some way away from your ship on grid Fighter continues in same direction after activating MJD ability The position of the Fighter Hud does not correctly adjust on window resizing Horizontal range number is obscured by cursor when using two point targeting Fighter HUD briefly appears during login Dragging multiple stacks of fighters to a launch tube only loads one of the stacks Fighter UI red line persists onto wreck after target is destroyed In rare cases fighter abilities can get stuck while cycling (workaround: recall fighter squad) Rapidly clicking Fighter abilities can cause abnormal UI behaviour Missing market group name for the Society of Conscious Thought Doomsday weapons Microwarpdrive ability continues to affect a fighter squadron for remainder of cycle after it has been Warp Scrambled Fighters are not affected by Micro Jump Field Generator Tech II ammunition can be loaded (but not used) without having the required skills No shortcuts are currently in place for Launch All Fighters or Open Fighter Bay
Tactical Overlay
Fighter navigation lines and tactical overlay are not hidden with Ctrl + F9
General
It is possible to zoom closer than should be possible with Look at command using the new Camera in Tactical View Orbital Camera resets unwillingly if you 'Look at' a target which is destroyed then 'Look at' something else immediately Injectors: Cannot activate Skill Injectors remotely anymore New Map: 'Jumps in the last hour-¦ filter shows lots of broken labels If using the old camera, occasionally the camera can detach from ship after a jump. Workaround - Right click in space and select Look at own Ship Standup missile guidance enhancer BPO is missing from market Capital Shield Booster II build requirements includes a Capital Shield Booster II Movement UI (hold Q): mouse cursor obscures distance number in UI Movement UI (hold Q): 'Aligning' text does not disappear from screen if you align before using movement UI Old camera: ship sometimes moves away from center if you are tracking
>>i still have my force aux skill books in my head. wasn't that going to be removed or something?
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Zorn Cosby
Sebiestor Tribe Minmatar Republic
0
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Posted - 2016.04.29 19:24:37 -
[386] - Quote
Captain StringfellowHawk wrote:Brokk Witgenstein wrote:Not jumping all over the map does help making EvE a bigger place. Not to mention ISK sinks are good. So while I'm not at all opposed to the 900k jumpclone fee, it'd have been nice if this was brought up beforehand.
Can't figure out why people with 1 bil implants complain about 1 mil fees though. That were Discussing it in a few areas like /r/ and Slack, It was originally going to be 5M and it was dropped to what it is now. It's more part of the plan on keeping players in their own space to build empires Vs be all over null every x hours.
If the goal is to keep players from jumping all over the place, then utilize some other mechanic to address this vs a per use fee to utilize existing and unsaleable resources. I've got nearing 1B invested in +5 implant sets that I jump to regularly for SP gain. Now using that single JC in the same way would cost me 250M per year, across multiple accounts that is in the billions of additional operating costs to access resources that I ALREADY own but CANNOT SELL.
CCP has just screwed the regular use of JCs for newer players to gain SP. And those with low income and proportionally high resources invested in JCs have been royally screwed.
As a relatively new casual player, this change has really darkened my view of EVE and CCP. The implications of a poll tax (never a good idea) were not well considered IMHO and need to be reconsidered. |
Brokk Witgenstein
Extreme Agony The Wraithguard.
268
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Posted - 2016.04.29 19:43:10 -
[387] - Quote
Captain StringfellowHawk wrote: That were Discussing it in a few areas like /r/ and Slack, It was originally going to be 5M and it was dropped to what it is now. It's more part of the plan on keeping players in their own space to build empires Vs be all over null every x hours.
I figured as much - thanks for elaborating. When you find CCP on Slack, please direct them to forums.eveonline.com |
Brokk Witgenstein
Extreme Agony The Wraithguard.
268
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Posted - 2016.04.29 20:04:09 -
[388] - Quote
Zorn Cosby wrote: This does absolutely nothing to stop players from moving all around, it just monetizes it. So now only the poor/noobs cannot move.
I've got nearing 1B invested in +5 implant sets that I jump to regularly for SP gain. Now using that single JC in the same way would cost me 250M per year, across multiple accounts that is in the billions of additional operating costs to access resources that I ALREADY own but CANNOT SELL.
Not saying that you're double posting but ..... (aliens).
250 mil per year. That's 278 jumps a year, or 30 hours in between jumps. Basically, you play two-three times a week and jump in your training pod whenever you're not playing, right? Or, let me rephrase that: you like a dank pod but you don't want to risk playing in it - that about sums it up?
Sounds like you have some decision making to do, bud. You're wearing that pod like a thorny crown. If it doesn't bring you joy, please allow us to relieve you of the burden and don't buy new implants. Are you playing the game, or is the game playing you?
As a Sabre pilot, I kind of like the idea of people cruising around in their $$$ pods. |
Zorn Cosby
Sebiestor Tribe Minmatar Republic
0
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Posted - 2016.04.29 20:59:58 -
[389] - Quote
Brokk Witgenstein wrote:[ Not saying that you're double posting but ..... (aliens). 250 mil per year. That's 278 jumps a year, or 30 hours in between jumps. Basically, you play two-three times a week and jump in your training pod whenever you're not playing, right? Or, let me rephrase that: you like a dank pod but you don't want to risk playing in it - that about sums it up? Sounds like you have some decision making to do, bud. You're wearing that pod like a thorny crown. If it doesn't bring you joy, please allow us to relieve you of the burden and don't buy new implants. Are you playing the game, or is the game playing you? As a Sabre pilot, I kind of like the idea of people cruising around in their $$$ pods.
I have a full +5 JC setup to purely gain SP for all my accounts, those JCs never see the light of day, so they will never get blown up. They get jumped into whenever it makes sense to do so, choosing not to do so intentionally reduces possible SP gain. So do you intentionally choose to have lessor SP gain? It is OK, you can admit that SP is not interesting to you...
This reduces the utility of JCs to all pilots that are revenue limited. JC's were not, nor were ever planned to player's knowledge, to have any per use fees. Implants in JCs are not saleable. The current uncommunicated fees associated with JC use were never considered in the cost of obtaining or installing them. Now that CCP has implemented a poll tax on the use of JCs, it has made such JC use untenable to those with low income. But I have already spent 1B+ per account to gain a now totally unsaleable resource that CCP has changed the rules to make nearly useless for its previously communicated (over multiple years) use. I built accounts of jack-of-all-trades characters with various JCs and implants to make them useful in varying roles. Now all that has changed, 1 time capital costs are no longer really 1 time capital costs, now that CCP has implemented a fee every single time I want to use my unsaleable resources.
Even if my now less useful JC implants were saleable, I would still be pissed as CCP has additionally reduced the value of the resource as well. They are no longer just a 1 time 1B set of Improved implants, but now they are also millions in annual operating costs too. Therefore the market for the items should shrink as the costs of using them have risen.
The issue is the CCP NEVER COMMUNICATED in ANY WAY, that there would ever be a PER JUMP fee assessed. NEVER EVER. This is an ISK grab pure and simple but its impact is primarily upon those with lessor resources and particularly newer and more casual players. If having ISK sinks is a goal, this will not do it for those with real income.
Yes this is broken record, but gosh this is a player breaking issue. I'm not one for CCP ripping billions in investment from me and screwing my multiyear work on several accounts. Particularly since there is no previously communicated reason for doing so (actually I have yet to hear any good reason for a per use fee) and no potential for comment upon its impact. |
Mandor M Sawall
Whiskey Tango Zulu
4
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Posted - 2016.04.29 21:11:45 -
[390] - Quote
Strange issues with large remote capacitor transfers!! The have limitless range, wont turn off, stops sending cap but continues to drain mine...etc... |
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