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Brescal
Stronghelm Corporation Solyaris Chtonium
2
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Posted - 2016.06.05 11:04:54 -
[31] - Quote
I love some of the ideas being proposed to make rorquals very durable and high damage ships. unfortunately ccp has nerfed the rorqual in the past over a small drone damage bonus because they felt it was too powerful. 100% dmg to 5 measly drones was apparently too much for a 3 billion isk ship :)
They risk making it overpowered if they increase its performance in any way. The only balanced solution is removing it's need to enter "siege" mode completely and leave it as is. I think all can agree this makes the most sense.
CCP however has some misguided belief that making the rorqual vulnerable will create fights.
It wont.
It will make the ship unusable even with their invulnerability module. which makes it useless for indy's. no one care about mining drones, the rorqual isn't made for yield. It's made as a force multiplier.
Dear CCP devs I hope you are reading this and you see logic in the failed idea of immobilizing a relatively helpless indy ship in the belt. You're screwing indy's over on top of the fact that we pay to play your game while staring at asteroids for 2 -10 hours a day and we get crapped on and disrespected by pvpers. |
Syrias Bizniz
Zebra Corp Goonswarm Federation
500
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Posted - 2016.06.06 23:09:35 -
[32] - Quote
Brescal wrote:I love some of the ideas being proposed to make rorquals very durable and high damage ships. unfortunately ccp has nerfed the rorqual in the past over a small drone damage bonus because they felt it was too powerful. 100% dmg to 5 measly drones was apparently too much for a 3 billion isk ship :)
They risk making it overpowered if they increase its performance in any way. The only balanced solution is removing it's need to enter "siege" mode completely and leave it as is. I think all can agree this makes the most sense.
CCP however has some misguided belief that making the rorqual vulnerable will create fights.
It wont.
It will make the ship unusable even with their invulnerability module. which makes it useless for indy's. no one care about mining drones, the rorqual isn't made for yield. It's made as a force multiplier.
Dear CCP devs I hope you are reading this and you see logic in the failed idea of immobilizing a relatively helpless indy ship in the belt. You're screwing indy's over on top of the fact that we pay to play your game while staring at asteroids for 2 -10 hours a day and we get crapped on and disrespected by pvpers.
tl;dr: Don't make the rorq a mining ship, cause as it is now, it is no mining ship. It will also never be a mining ship, cause it currently is no mining ship. Also, as it is, it is useless in a belt, so don't put it in a belt when you rework it, because it is useless in a belt. |
Pah Triac
Deaf Eaters I N G L O R I O U S
2
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Posted - 2016.06.14 11:40:40 -
[33] - Quote
Quote: tl;dr: Don't make the rorq a mining ship, cause as it is now, it is no mining ship. It will also never be a mining ship, cause it currently is no mining ship. Also, as it is, it is useless in a belt, so don't put it in a belt when you rework it, because it is useless in a belt.
not completely i tended to use the rorq in the field tho not in deploy mode just remote shield repper, Cache for the hauler wile the hulks dump it in the fleet hangar & the decent drone bonus makes minchmeat out of the biggest (subcap) NPC. so with decent scouting its decently save |
Syrias Bizniz
Zebra Corp Goonswarm Federation
504
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Posted - 2016.06.14 17:23:52 -
[34] - Quote
The whole point of this thread is a crybaby that is speaking out how the Rorqual will be ****, because CCP anounced it will become a different role that involves being on grid, and said crybaby now thinks the Rorq itself will absolutely not be reworked to actually function in that new role but stay as it is.
Then there's some people trying to actually debunk this thinking, and all that follows is more crying.
God why am i even still posting here. |
Brown Pathfinder
Its a good day to die
11
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Posted - 2016.06.15 13:39:45 -
[35] - Quote
Maybe some of the new industrial citadel structure that are on the horizon this year can be on grid closer to belts , ore anoms? You could also fit capital prop mod and stuff on it to make it more agile to fly, warp around? |
Skinnie Jeans
School of Applied Knowledge Caldari State
0
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Posted - 2016.06.15 14:09:47 -
[36] - Quote
Syrias Bizniz wrote:The whole point of this thread is a crybaby that is speaking out how the Rorqual will be ****, because CCP anounced it will become a different role that involves being on grid, and said crybaby now thinks the Rorq itself will absolutely not be reworked to actually function in that new role but stay as it is.
Then there's some people trying to actually debunk this thinking, and all that follows is more crying.
God why am i even still posting here.
Cause you're a goon and can't do anything else?
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Syrias Bizniz
Zebra Corp Goonswarm Federation
505
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Posted - 2016.06.15 22:00:13 -
[37] - Quote
Skinnie Jeans wrote:Syrias Bizniz wrote:The whole point of this thread is a crybaby that is speaking out how the Rorqual will be ****, because CCP anounced it will become a different role that involves being on grid, and said crybaby now thinks the Rorq itself will absolutely not be reworked to actually function in that new role but stay as it is.
Then there's some people trying to actually debunk this thinking, and all that follows is more crying.
God why am i even still posting here. Cause you're a goon and can't do anything else?
Touch+¬, unused forum alt. Glad it was me, who made you deflorate yourself on the forums. |
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