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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Dom Arkaral
Axios
439
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Posted - 2016.05.23 13:27:26 -
[121] - Quote
Tyyler DURden wrote:Dom Arkaral wrote:*off-topic* Oh look Tyler is calling the kettle black *on-topic* Devils will never die, they'll only come back, stronger than before (and hopefuilly still hunting ) Cheers lads, Fly Dangerous, D. Didn't you get handled pretty severely already in this thread? Back for more eh? Best of luck to you. hi little crybaby
I made my point. Now kill yourself (ingame) and send me the body. kthxbai
Merc. Tear Gatherer. Quebecker. Has no Honer. Salt Harvester. #b4r
Gù+Montreal EVE Meet Organiser
Gù+Come talk in the ingame chan "EVE Montreal" for more info or just to chill!
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Nitshe Razvedka
827
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Posted - 2016.05.23 13:52:04 -
[122] - Quote
Dom Arkaral wrote:
hi little crybaby
I made my point. Now kill yourself (ingame) and send me the body. kthxbai
Didn't we agree you were relevant if you contributed something constructive.
How-bout you link that Zopiclone story?! Or tell us how Code's been travelling since the isk spigot has been turned off??
Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.
Up is down and down is up in the C&P Forum.
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Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
2872
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Posted - 2016.05.23 13:58:52 -
[123] - Quote
Oi. I have no axe to grind here, but I gotta say that you ladies need to take your **** measuring contest elsewhere. I'm still mourning the loss of my ability to effectively clownstomp victims 30 jumps from home here. All this posturing is disrupting my train of thought as I try to conceive new ways to chase after the space bunnies who have dropped off my radar. You are all pretty. All men would die to lay with you. Be happy, go murder people. It's a thing.
Sorry if I'm standin on your e-peen... but it's a Devils kinda thing.
PS: Mortlake, you actually BURIED it? I usually just would pick either a Wal-Mart to drop trow in and drag my arse across the floor in, or cover my leavings with leaves on a nice and busy hiking trail so that some hipster would likely come to understand how I really felt about them when they had to clean it out of their sandals.
Come hell or high water, this sick world will know I was here.
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Rawmeat Mary
Hunter Killers. Complaints Department
105
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Posted - 2016.05.23 14:20:15 -
[124] - Quote
I am going to share a method I started using lately. It is not great, but i helps the hunting, a wee bit.
Keeping Track of Targets and Hopefully Catch Them Eventually (or KTTHCTE).
Make a 24 hours Contact List period Tabs: 00:00 to 24:00
That's 24 Tabs, for the maths impered.
Check KB and/or roam scouts to find Worth-to-Hunt War Targets.
Per usual method, write Notes on said targets: Ships, possible fits, systems, stations, time zone, etc).
When you find Target (either active or docked up) add said WT to Watchlist Buddylist in the apropriate Hourly tab, so you have a rough idea when the player is online. Rince and repeat. You should end up with a fairly filled Timezone Tab Buddlylist (or TTB) over time, depending of intel/scouting ressourcres.
Use it as a reference tool to zip around with scouts to see if said WT are online in noted times and systems. Update TTB as needed. Use it in combination with Locators as needed.
My personal method to help deal with CCP's crapping all over EVE hunters.
It is still an inordinate amount of time spent doing nothing except flying around with alts, but at least, it is better than nothing.
P.S Works better with multiple week Wardecs
P.P.S Constructive posting.
Now destroy me for being an imbecil, if needed.
'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing.
And if we're very, very lucky, they'll do it in that order.'
Yeah, we're like that.
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Dom Arkaral
Axios
439
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Posted - 2016.05.23 14:48:54 -
[125] - Quote
Nitshe Razvedka wrote:Dom Arkaral wrote:
hi little crybaby
I made my point. Now kill yourself (ingame) and send me the body. kthxbai
Didn't we agree you were relevant if you contributed something constructive. How-bout you link that Zopiclone story?! Or tell us how Code's been travelling since the isk spigot has been turned off?? I think we're doing fine And this isn't the place to talk about Zopi. You want answers, go ask him yourself I'm no one's slave so gtfo kthxbai
I'm letting this thread go, as I already said everything that needed be o7
Merc. Tear Gatherer. Quebecker. Has no Honer. Salt Harvester. #b4r
Gù+Montreal EVE Meet Organiser
Gù+Come talk in the ingame chan "EVE Montreal" for more info or just to chill!
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Robert Caldera
Caldera Trading and Investment
1152
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Posted - 2016.05.23 14:59:27 -
[126] - Quote
I understand your sadness because you cant hunt targets effectively anymore, as used to in the past. Yet I am still happy about the watchlist change, as I strongly believe that you (and anyone else) should not be able to survey my online status easily as it was back in the days as it always struck me how such a terrible feature found its way into the game.
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Nitshe Razvedka
827
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Posted - 2016.05.23 15:04:15 -
[127] - Quote
[quote=Omar Alharazaad] All this posturing is disrupting my train of thought as I try to conceive new ways to chase after the space bunnies who have dropped off my radar. quote]
Sorry to disrupt you scat story, something relevant to say? You sound like a shuttle stewardess I met.
Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.
Up is down and down is up in the C&P Forum.
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Lord Razpataz
Devils Rejects 666 The Devil's Warrior Alliance
277
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Posted - 2016.05.23 15:27:34 -
[128] - Quote
Robert Caldera wrote:I understand your sadness because you cant hunt targets effectively anymore, as used to in the past. Yet I am still happy about the watchlist change, as I strongly believe that you (and anyone else) should not be able to survey my online status easily as it was back in the days as it always struck me how such a terrible feature found its way into the game.
You do know this "feature" was used by both agressors and defenders? Keep track of old friends.. who comes back to game without knowing about this sneaky change. And so on..
To my knowlegde watchlist has been a feature in eve since the beginning, I can watch vids from 03 with watchlist notifications popping up.
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Tyyler DURden
Mordechai and Sons Distribution Co.
301
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Posted - 2016.05.23 15:45:01 -
[129] - Quote
Kaely Tanniss wrote:Tyyler DURden wrote:Dom Arkaral wrote:*off-topic* Oh look Tyler is calling the kettle black *on-topic* Devils will never die, they'll only come back, stronger than before (and hopefuilly still hunting ) Cheers lads, Fly Dangerous, D. Didn't you get handled pretty severely already in this thread? Back for more eh? Best of luck to you. Oh Tyler..we don't need a "reason" to dec someone beyond that we just plain feel like it. After all, in case you've forgotten what game you're playing, that is the intent of Eve. Deal with it GÖÑGÖÑ Oh, I thought you did need a reason to dec someone Kaely. I guess I thought that because you said something along those lines in a previous post in this very thread. Something about it being buisness and the difference between professional mercing and greifer dec corps.
So am I getting this right..... "we deced you because someone took out a contract" = professional merc corp "we deced you because we felt like it" = griefer dec corp In my humble opinion the state of affairs in eve today resembles this.... "we deced you because,10% contracts, 20% felt like it, 70% for targets and green KB's" = the state of mercing in todays Eve Online.
Tyyler DURden says "use soap"
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Moac Tor
Cyber Core Stain Confederation
539
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Posted - 2016.05.23 23:44:04 -
[130] - Quote
I thought the chat function allowed you to see if someone is online or not (at least it did immediately after the change).
So send player private convo request, if they are offline it has a specific response.
Modulated ECM Effects
An Alternative to Skill Trading
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15954
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Posted - 2016.05.23 23:45:37 -
[131] - Quote
try this with a 60 man alliance
Better the Devil you know.
=]|[=
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Lord Razpataz
Devils Rejects 666 The Devil's Warrior Alliance
278
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Posted - 2016.05.25 14:37:11 -
[132] - Quote
In my Original Rant, I did mention CCP was promoting mercenary emergent gameplay.
Today I was bored and was looking at old dev blogs and I found this perfect example about the "mercenary marketplace" from 2012 And that little future bit at the end made me chuckle... its now been 4 years and nothing. Oh wait.. they removed a tool. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4360
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Posted - 2016.05.25 14:42:55 -
[133] - Quote
I like how the ally system was meant to be the basis of something that was to be expanded upon, then just wasn't and now just serves as a massive deterrent to aggression and a way for mercenaries to get free wars. |
Herzog Wolfhammer
Sigma Special Tactics Group
7718
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Posted - 2016.05.25 18:48:53 -
[134] - Quote
Lord Razpataz wrote:In my Original Rant, I did mention CCP was promoting mercenary emergent gameplay. Today I was bored and was looking at old dev blogs and I found this perfect example about the " mercenary marketplace" from 2012 And that little future bit at the end made me chuckle... its now been 4 years and nothing. Oh wait.. they removed a tool.
Eve suffers a lot from the "Muh ISK/Stats" brigade. Anything not 100 for furthering min-maxing of ISK or stats is "brigaded" against in the forums as to make it look unpopular. We see the running joke about "content" when referring to blanket decs, ganks, and at times, World War Bee. But in reality, it's the players who kill content by freaking out whenever the developers think aloud regarding anything other than vacuuming ISK and/or "getting kills".
There used to be novels and chronicles about the game...even things like "live events". But someone might get disturbed from their min-maxxing and we can't have that.
Bring back DEEEEP Space!
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Elliniel Anat'al'Ardon
Hallowed Antiquity
0
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Posted - 2016.05.26 09:44:35 -
[135] - Quote
So, basically, you point out how mass war-declarations aren't the true way of the merc, but in the same sentence you whine on how you have to actually do the work to get paid?
Puhleeeze, stop.
That's what being a mercenary is all about. You get paid to do something. How you accomplish that is well.. shortly put, your problem once you get assurances of payment or payment up front.
Maybe, just maybe, since you're not a common street thug, hugging a gate and shooting anything coming through, to raise your prices for your highly skilled assasination services. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15992
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Posted - 2016.05.26 10:12:11 -
[136] - Quote
Elliniel Anat'al'Ardon wrote:So, basically, you point out how mass war-declarations aren't the true way of the merc, but in the same sentence you whine on how you have to actually do the work to get paid?
Puhleeeze, stop.
That's what being a mercenary is all about. You get paid to do something. How you accomplish that is well.. shortly put, your problem once you get assurances of payment or payment up front.
Maybe, just maybe, since you're not a common street thug, hugging a gate and shooting anything coming through, to raise your prices for your highly skilled assasination services. i told the last numbnuts who said that to go try and do a focused war in empire , he did , then he came back and posted this.
Better the Devil you know.
=]|[=
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Mortlake
Devils Rejects 666
2131
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Posted - 2016.05.26 10:22:28 -
[137] - Quote
Elliniel Anat'al'Ardon wrote:So, basically, you point out how mass war-declarations aren't the true way of the merc, but in the same sentence you whine on how you have to actually do the work to get paid?
Puhleeeze, stop.
That's what being a mercenary is all about. You get paid to do something. How you accomplish that is well.. shortly put, your problem once you get assurances of payment or payment up front.
Maybe, just maybe, since you're not a common street thug, hugging a gate and shooting anything coming through, to raise your prices for your highly skilled assasination services.
Oh puhleeeze.
Did you name your character in a vain attempt to deter people from running locates? Just curious.
Father to a murdered son. Husband to a murdered wife. Truth be told, I've been pretty unlucky.
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March rabbit
Mosquito Squadron The-Culture
1783
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Posted - 2016.05.26 13:03:21 -
[138] - Quote
I'm just curious: how does it happen that mercs have contract and have no ideas where their targets are? Isn't it part of contract to give you some information about targets?
The way i see it: - i want someone to be hurt by mercs. Why i care? Maybe they run missions here? Maybe they mined out all the ice? In any case they ARE HERE and i want them to not BE HERE. - i contract mercs and pay them for getting this someone out of HERE - mercs instantly know: their target is HERE. They sent scouts and from now it's their job to track their targets
What do i miss? People paying for killing random corp they found in corp finder so they actually have no ideas who and where are these people? I believe in any case if you pay your money for someone's head this someone should be somehow present in vicinity.
Thanks
The Mittani: "the inappropriate drunked joke"
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Dom Arkaral
Kiss. Kill. Destroy.
455
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Posted - 2016.05.26 13:07:20 -
[139] - Quote
March rabbit wrote:I'm just curious: how does it happen that mercs have contract and have no ideas where their targets are? Isn't it part of contract to give you some information about targets?
The way i see it: - i want someone to be hurt by mercs. Why i care? Maybe they run missions here? Maybe they mined out all the ice? In any case they ARE HERE and i want them to not BE HERE. - i contract mercs and pay them for getting this someone out of HERE - mercs instantly know: their target is HERE. They sent scouts and from now it's their job to track their targets
What do i miss? People paying for killing random corp they found in corp finder so they actually have no ideas who and where are these people? I believe in any case if you pay your money for someone's head this someone should be somehow present in vicinity.
Thanks Most contracts are hub/pipe denial nowadays So they're doing their work properly..
Merc. Tear Gatherer. Quebecker. Has no Honer. Salt Harvester. #b4r
Gù+Montreal EVE Meet Organiser
Gù+Come talk in the ingame chan "EVE Montreal" for more info or just to chill!
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March rabbit
Mosquito Squadron The-Culture
1783
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Posted - 2016.05.26 13:10:38 -
[140] - Quote
Dom Arkaral wrote: Most contracts are hub/pipe denial nowadays So they're doing their work properly..
in this case you don't need to find your targets - you just DENY they hub/route (kill them when they try to use it)
However the thread started from: 'sending scouts 100+ systems to find him and not knowing whether he is even online or not'.
The Mittani: "the inappropriate drunked joke"
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Lord Razpataz
Devils Rejects 666 The Devil's Warrior Alliance
280
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Posted - 2016.05.26 13:26:56 -
[141] - Quote
March rabbit wrote:I'm just curious: how does it happen that mercs have contract and have no ideas where their targets are? Isn't it part of contract to give you some information about targets?
The way i see it: - i want someone to be hurt by mercs. Why i care? Maybe they run missions here? Maybe they mined out all the ice? In any case they ARE HERE and i want them to not BE HERE. - i contract mercs and pay them for getting this someone out of HERE - mercs instantly know: their target is HERE. They sent scouts and from now it's their job to track their targets
What do i miss? People paying for killing random corp they found in corp finder so they actually have no ideas who and where are these people? I believe in any case if you pay your money for someone's head this someone should be somehow present in vicinity.
Thanks
In highsec most corporations and alliances are not based out of one specific area. They are all over the place. Hiding in every corner of space.
I've had employers coming to me because they need their targets to hurt, not moved out of an area.. or denied a hub. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15996
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Posted - 2016.05.26 13:39:55 -
[142] - Quote
March rabbit wrote:I'm just curious: how does it happen that mercs have contract and have no ideas where their targets are? Isn't it part of contract to give you some information about targets?
The way i see it: - i want someone to be hurt by mercs. Why i care? Maybe they run missions here? Maybe they mined out all the ice? In any case they ARE HERE and i want them to not BE HERE. - i contract mercs and pay them for getting this someone out of HERE - mercs instantly know: their target is HERE. They sent scouts and from now it's their job to track their targets
What do i miss? People paying for killing random corp they found in corp finder so they actually have no ideas who and where are these people? I believe in any case if you pay your money for someone's head this someone should be somehow present in vicinity.
Thanks yeah you are sortof right, we usually have a broad idea where to look to begin with this is all well and good for the first maybe day or so, basically up untill they twig we arent the typical hubhumping degenerates , sometimes they do their research but not often. anyway after we abruptly take advantage of the initial complacency they usually
a) move b) drop corp or c) go inactive
mostly we see a corp do all three so we have a mix of inactives, nomads and dec dogers and because there is no particular reason for anyone to stay in one particular place in empire we quickly and invariably are left with anything from entire regions to literally the whole of empire look through, for a handful of lads that -might- be playing the game.
Better the Devil you know.
=]|[=
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March rabbit
Mosquito Squadron The-Culture
1783
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Posted - 2016.05.26 13:55:21 -
[143] - Quote
Ralph King-Griffin wrote:March rabbit wrote:I'm just curious: how does it happen that mercs have contract and have no ideas where their targets are? Isn't it part of contract to give you some information about targets?
The way i see it: - i want someone to be hurt by mercs. Why i care? Maybe they run missions here? Maybe they mined out all the ice? In any case they ARE HERE and i want them to not BE HERE. - i contract mercs and pay them for getting this someone out of HERE - mercs instantly know: their target is HERE. They sent scouts and from now it's their job to track their targets
What do i miss? People paying for killing random corp they found in corp finder so they actually have no ideas who and where are these people? I believe in any case if you pay your money for someone's head this someone should be somehow present in vicinity.
Thanks yeah you are sortof right, we usually have a broad idea where to look to begin with this is all well and good for the first maybe day or so, basically up untill they twig we arent the typical hubhumping degenerates , sometimes they do their research but not often. anyway after we abruptly take advantage of the initial complacency they usually a) move b) drop corp or c) go inactive mostly we see a corp do all three so we have a mix of inactives, nomads and dec dogers and because there is no particular reason for anyone to stay in one particular place in empire we quickly and invariably are left with anything from entire regions to literally the whole of empire look through, for a handful of lads that -might- be playing the game. Ok. Thanks.
But what you describe shows that you already disrupted their activities in particular area. Isn't it enough for contract? Do you really HAVE TO follow your targets after that?
Or in general terms: what people usually pay for?
The Mittani: "the inappropriate drunked joke"
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Rawmeat Mary
Hunter Killers. Complaints Department
110
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Posted - 2016.05.26 14:40:38 -
[144] - Quote
March rabbit wrote:Ok. Thanks.
But what you describe shows that you already disrupted their activities in particular area. Isn't it enough for contract? Do you really HAVE TO follow your targets after that?
Or in general terms: what people usually pay for?
They usually pay to rake kills and harass their targets unto submission. If the mercs don't get kills because the targets stopped loggin in, then clients are usually fine with it. It IS a ISK loss that the mercs inflict, though indirectly.
Having the wardecced corp/alliance continuing their activities undisturbed by getting nomadic in out of the way corners of space is what pisses the client off.
Except that we now don't know if they are being nomadic or just offline. You could hunt them when you knew they were at least online. Nobody got the ressources or time or inclination to log in dozens of alts and camp logged off targets 24/7 in hope they gonna log in.
'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing.
And if we're very, very lucky, they'll do it in that order.'
Yeah, we're like that.
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Exaido
Fire Over Light
19
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Posted - 2016.05.27 12:12:13 -
[145] - Quote
The 'difficulty' in a surveillance is dramatically effected by the amount of data the client can provide to develop a target-package. Price accordingly, if the client can't give time-zone, region of space, initial incident report or other data to help locate the player, than charge them for that. - building the 'target package'. The client learns, that more data provides a better result and a lower cost.
There is a tonne of data in Eve that you don't get in the real world: from kill-boards, corporation member lists, Dotlan and the like - and the fact that you can 'ping' someone in conversation to determine if they are online or offline. It's a paradigm shift from the 'buddy list' but far from impossible to do.
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Lord Razpataz
Devils Rejects 666 The Devil's Warrior Alliance
283
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Posted - 2016.05.27 13:47:19 -
[146] - Quote
Exaido wrote:The 'difficulty' in a surveillance is dramatically effected by the amount of data the client can provide to develop a target-package. Price accordingly, if the client can't give time-zone, region of space, initial incident report or other data to help locate the player, than charge them for that. - building the 'target package'. The client learns, that more data provides a better result and a lower cost.
There is a tonne of data in Eve that you don't get in the real world: from kill-boards, corporation member lists, Dotlan and the like - and the fact that you can 'ping' someone in conversation to determine if they are online or offline. It's a paradigm shift from the 'buddy list' but far from impossible to do.
Its after the war has started the issue begins, they all scatter and not follow usual habits. Sending them a convo before your start hunt them is like.. "hey, I'm gonna come for you now" and the target docks or log. And yeah.. I would love to sit and constantly convo 100+ people over and over, in case someone logs on. *sarcasm*
Yes there are ways to check if online or not. The thing is that even with the watchlist the work involved with hunting burned out players. Now we are left with a huge amount of extra work, mindnumbing one at that. |
Negasonic Teenage Warhead
State War Academy Caldari State
28
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Posted - 2016.05.27 13:57:21 -
[147] - Quote
Exaido wrote:The 'difficulty' in a surveillance is dramatically effected by the amount of data the client can provide to develop a target-package. Price accordingly, if the client can't give time-zone, region of space, initial incident report or other data to help locate the player, than charge them for that. - building the 'target package'. The client learns, that more data provides a better result and a lower cost.
There is a tonne of data in Eve that you don't get in the real world: from kill-boards, corporation member lists, Dotlan and the like - and the fact that you can 'ping' someone in conversation to determine if they are online or offline. It's a paradigm shift from the 'buddy list' but far from impossible to do.
Thanks for your input, Liam. We appreciate your service. |
Rawmeat Mary
Hunter Killers. Complaints Department
114
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Posted - 2016.05.27 14:17:53 -
[148] - Quote
Lord Razpataz wrote:Exaido wrote:The 'difficulty' in a surveillance is dramatically effected by the amount of data the client can provide to develop a target-package. Price accordingly, if the client can't give time-zone, region of space, initial incident report or other data to help locate the player, than charge them for that. - building the 'target package'. The client learns, that more data provides a better result and a lower cost.
There is a tonne of data in Eve that you don't get in the real world: from kill-boards, corporation member lists, Dotlan and the like - and the fact that you can 'ping' someone in conversation to determine if they are online or offline. It's a paradigm shift from the 'buddy list' but far from impossible to do.
Its after the war has started the issue begins, they all scatter and not follow usual habits. Sending them a convo before your start hunt them is like.. "hey, I'm gonna come for you now" and the target docks or log. And yeah.. I would love to sit and constantly convo 100+ people over and over, in case someone logs on. *sarcasm*Yes there are ways to check if online or not. The thing is that even with the watchlist the work involved with hunting burned out players. Now we are left with a huge amount of extra work, mindnumbing one at that. I've know long time, excellent players become campers over time because it was so much less work and generate more easy kills than actually zipping all over the place to run Locators and actually scout an known online target.
It was already time consuming with the Watchlist. I was looking at my merc comrades raking nice and sometimes juicy kills on Jita gate or trade pipes while I was working my ass off to hunt, and hopefully, get a nice kill or two.
Now it is inordinately more difficult and time consuming. Almost nobody does it anymore.
CCP removed Watchlist to cater to supercap pilots, and shat on everyone else.
Edit: And no, it was not on this character, KB stats won't tell you anything.
'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing.
And if we're very, very lucky, they'll do it in that order.'
Yeah, we're like that.
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Exaido
Fire Over Light
20
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Posted - 2016.05.27 15:50:04 -
[149] - Quote
There's a number of ways to do this. DracVlad made some good suggestions. It makes me think of the U/C lists I get daily of vehicles suspected of carrying VBIEDs or insurgents. If MERC groups are serious about it, I'm interested.
First I'd ask:
1) What is your Merc Group Corporation Name?
2) What areas of Space do you operate in?
3) Can you work with other Corporations? |
Exaido
Fire Over Light
20
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Posted - 2016.05.27 15:54:41 -
[150] - Quote
Negasonic Teenage Warhead wrote:Exaido wrote:The 'difficulty' in a surveillance is dramatically effected by the amount of data the client can provide to develop a target-package. Price accordingly, if the client can't give time-zone, region of space, initial incident report or other data to help locate the player, than charge them for that. - building the 'target package'. The client learns, that more data provides a better result and a lower cost.
There is a tonne of data in Eve that you don't get in the real world: from kill-boards, corporation member lists, Dotlan and the like - and the fact that you can 'ping' someone in conversation to determine if they are online or offline. It's a paradigm shift from the 'buddy list' but far from impossible to do.
Thanks for your input, Liam. We appreciate your service.
You're welcome! |
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