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SERGEANT SERENITY
State War Academy Caldari State
0
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Posted - 2016.05.03 17:44:06 -
[1] - Quote
Requesting CCP to rethink mobile scan inhibitor. having it be comply visible on D is unreal for it. I understanding having it be super easy to combat scan, however it should have a reduced Dscan range to like 2 au. This way the other side actually has to play the game and warp around from time to time to so see if someone is hiding rather than just 14au dscan ooo look something is there HIDING.
I am not suggesting game breaking mechanics here just a reasonable reconsideration of an item.
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Lugh Crow-Slave
2397
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Posted - 2016.05.03 17:49:42 -
[2] - Quote
the point is just to hide what type and number of ships not their location
item working as intended
Citadel worm hole tax
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ShahFluffers
Ice Fire Warriors
9840
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Posted - 2016.05.03 19:44:57 -
[3] - Quote
Seconding Lugh's opinion. The point behind the Scan Inhibitor is to add uncertainty for BOTH the aggressor and defender... essentially making any potential fight more about "who is more confident" than anything else.
It was not designed to "hide" people.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15381
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Posted - 2016.05.03 20:07:54 -
[4] - Quote
the sad thing is though, the initial idea behind them was outstanding. remember dinsdale's thread
Better the Devil you know.
=]|[=
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Frostys Virpio
KarmaFleet Goonswarm Federation
2806
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Posted - 2016.05.03 20:12:00 -
[5] - Quote
Ralph King-Griffin wrote:the sad thing is though, the initial idea behind them was outstanding. remember dinsdale's thread
The only dinsdale thread really worth remembering... |
Petrified
Old and Petrified Syndication
388
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Posted - 2016.05.04 04:30:47 -
[6] - Quote
Ralph King-Griffin wrote:the sad thing is though, the initial idea behind them was outstanding. remember dinsdale's thread
I don't recall the thread, have a link.
Back to main topic: Something to consider: nothing prevents you from dropping more than one scan inhibitor in a system. You can at least create false signals, in essence.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Iain Cariaba
2945
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Posted - 2016.05.04 05:15:07 -
[7] - Quote
Frostys Virpio wrote:Ralph King-Griffin wrote:the sad thing is though, the initial idea behind them was outstanding. remember dinsdale's thread The only dinsdale thread really worth remembering... Waitaminute!!! Dinsdale had a thread worth remembering? Why do I not remember this?
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15398
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Posted - 2016.05.04 11:01:50 -
[8] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=4082527#post4082527
**** you guys for making me look for that.
Better the Devil you know.
=]|[=
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Lugh Crow-Slave
2405
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Posted - 2016.05.04 11:23:42 -
[9] - Quote
Aww you say that but you wouldn't of done it if you didn't love us
Citadel worm hole tax
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Arya Regnar
Darwins Right Hand
993
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Posted - 2016.05.04 11:57:40 -
[10] - Quote
Ralph King-Griffin wrote:the sad thing is though, the initial idea behind them was outstanding. remember dinsdale's thread Oh man I remember that thread. It was one of the most amazing ideas I've ever read.
I clicked that link and saw I already upvoted it.
I wish CCP made an area like that, it could be a lot of fun.
On topic of the thread, rather than hiding the module on dscan I'd prefer if it was made a bit cheaper, MTUs for example are way cheaper than they should be, making cyno inhibitor cheaper would be nice as well since it doesn't block all cynos (which should remain the case).
EvE-Mail me if you need anything.
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