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Thread Statistics | Show CCP posts - 3 post(s) |
d0cTeR9
Serenity Cartel Rebel Squad
347
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Posted - 2016.05.12 22:20:50 -
[31] - Quote
People fail to understand that a dozen or even a hundred people having an issue isn't something to be much of a concern with when there's thousands of people that are fine.
Personally, i always advocate 'more options', my entire RL business revolves around 'more options' for my customers.
But that's just me.
Been around since the beginning.
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Circumstantial Evidence
309
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Posted - 2016.05.13 03:06:48 -
[32] - Quote
I would be perfectly happy with a blank screen option during jump transitions. I understand CCP's desire to create a seamless appearance to travelling through space, but I know a little bit about what's going on behind the scenes ;)
The worst part of it for me is the forced camera takeover, if the animation would occur 3rd person similar to an in-system warp (with a different color scheme) I think folks would have much less problem with it.
When I'm travelling in highsec, 90% of the time it's with the map view up so I don't have to look at it. CCP please don't take away my F10 jump animation toggle :) |
Sky Marshal
Core Industry. Circle-Of-Two
124
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Posted - 2016.05.13 12:26:11 -
[33] - Quote
CCP Darwin wrote:Mr Mieyli wrote:Only in EvE would a request for more customisation of the UI / appearance be taken as a bad thing. Honestly what is to be lost by letting people turn on or off things that bother them? Who does it effect apart from the guy who turns off "stargate animations"? Offering toggles for various graphic effects raises a bunch of issues, from ensuring that the controls are named in a way that communicates what they're doing, to requiring regression testing at every release to make sure that the controls work in increasing numbers of combinations with each other, to managing the complexity of a UI window overloaded with obscure settings. These types of controls make a lot of work for us and don't usually add much value to the game. Contrary to what you imply, Eve has historically had a lot more of these types of settings than most other games, and it's much more likely that we'll be streamlining and removing individual toggles like this in the future rather than adding them. In many instances, it will make sense to group functionality together under a single, simplified control. In other cases, you may see certain toggles going away entirely. Generally, unless there's a really rock-solid gameplay justification, we're unlikely to add switches to control individual graphic effects. The problem is how define what is a rock-solid gameplay justification as it is difficult to make a fully-able person understand the troubles of a "deficient" one. It is impossible too to ask for every suffering players to post here and many players are convinced that you don't care of their feedback anyway.
Do CCP have a way to retrieve data about annoyances, visual or other types, of the game ? Surveys or anything ?
I can understand that you doubt players on the forums, as it is a vocal minority and sometimes there can be wrong statements from them. For my case, I did participate to the "remove the new jump animation" call but later I have created a post where I was wondering if it would be more the bubble of light at the middle of any stargate combined to my 27" monitor who was the real problem. If the monitor is a big one, some effects can become more annoying that previously evaluated.
But still, few months after you added the jump gate animation, logged users graph on eve-offline began to decline and it lasted until recently. Of course, this animation is not the main reason, you added some gameplay changes who helped too for this decline (medical clone cost, etc.), but it is probably one of them. Frequent change of point of view, this damned bubble of light... They probably have an inpact.
About group functionality, if it can help you to maintain the code, why not but I hope that you won't remove some of the remaining features in the process. "Sun is occluded by ships" was a way to avoid the light blinking annoyance, Load Station Environment was a way to reduce overheating GPU risk and consumption, etc. Yes, it is difficult to maintain a game this size, but do you really have the tools to evaluate the consequences of an addition or deletion of a feature on the players ?
As the time passes, EVE is harder to play, but not because of his gameplay. To be honest, I miss EVE as it was in 2011/12. Just for the UI, it was better than today... |
Phoenix Jones
Small-Arms Fire
1633
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Posted - 2016.05.13 18:54:56 -
[34] - Quote
CCP Darwin wrote:Vincent Athena wrote:CCP Darwin: Read and understood. Now, could you please explain to us why players getting motion sickness to the point that they cannot play the game is NOT a rock-solid gameplay justification? If we received a substantial amount of feedback about motion sickness in relation to the jump animation, that would certainly affect our priority for taking another look at it. (And yes, I have taken note that a couple of people in this thread have commented on motion sickness difficulties with the animation.) That said, there are a lot of factors involved in moving images inducing motion sickness or not, many of them involving viewing conditions. Sitting farther from the monitor or changing room lighting may help, and I recommend giving those a try to see if they improve things for you.
Oh good grief. Wormholes have a jump animation that doesn't have the motion sickness thing people complain about with jump gates. Add a animation for jump gates and add a toggle in the menu (use simplified jump animation "motion sickness").
It's a 1 hour fix.
Yaay!!!!
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Varathius
Enlightened Industries Goonswarm Federation
230
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Posted - 2016.05.13 21:23:55 -
[35] - Quote
just close your eyes for a few seconds after you hit jump. Problem solved. |
ChaseTheLasers
Ekchuah's Shrine Comporium
95
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Posted - 2016.05.13 22:29:03 -
[36] - Quote
CCP Darwin wrote:Vincent Athena wrote:CCP Darwin: Read and understood. Now, could you please explain to us why players getting motion sickness to the point that they cannot play the game is NOT a rock-solid gameplay justification? If we received a substantial amount of feedback about motion sickness in relation to the jump animation, that would certainly affect our priority for taking another look at it. (And yes, I have taken note that a couple of people in this thread have commented on motion sickness difficulties with the animation.) That said, there are a lot of factors involved in moving images inducing motion sickness or not, many of them involving viewing conditions. Sitting farther from the monitor or changing room lighting may help, and I recommend giving those a try to see if they improve things for you.
What would you consider substantial feedback? There is a 97 page thread, with the number one reason to turn off the animation being motion sickness, by far. That's not including many of the likes from people who have not posted.
As a player, it's quite frustrating to see that we are the ones that are expected to kick up a fuss, in numbers, for it to be considered an implementable feature when this is a well known area.
When you consider the percentage of the player base that visit these forums, then how many get motion sickness, then how many would actually make a post and follow up with replies.....you're just not going to get any substantial numbers using this methodology. Knowing there is an issue that many people in your player base are having, you should be investigating this and have the statistics to know if it's an issue that needs to be considered more.
There are so many things that the camera does wrong: Takes control from the player, removes the ship from vision so you effectively get a swap from 3rd person to 1st person, alters the rotation point, and then throws the player into a fast moving tunnel directly from a stationary position, it's a heck of a lot more than environmental factors being a culprit. Certainly when you previously had almost no one on the forum complaining about the issue prior.
I get motion sickness very badly and it's very annoying. When the new crazy jump animation was added, my play time plummeted. Since then it has just got less and less, to the point where I only log in to change skills now and have mostly moved to other games. It has had that much of an impact on me.
But I guess we've already been through this already in the other thread. It's just quite annoying to see the onus being put on us to provide a "substantial amount of feedback"....not defining what this is or how we are to do it, and not telling us what is wrong with the feedback in the thread that is now locked.
Having the ability to turn off camera shake made a massive difference to many of us. This is the same. It's difficult to explain how much motion sickness ruins a game when it strikes, if you don't get it.
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Wapu Kashuken
Serenity Rising LLC
58
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Posted - 2016.05.19 03:55:29 -
[37] - Quote
CCP Darwin wrote:That said, there are a lot of factors involved in moving images inducing motion sickness or not, many of them involving viewing conditions. Sitting farther from the monitor or changing room lighting may help, and I recommend giving those a try to see if they improve things for you.
I have experienced this too. Never happened prior to the change. Sitting back and/or adjusting lighting doesn't help.
If this is CCP's official recommendation, I recommend not playing Eve.
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Adarian Makaan
Mensus Eram Coelos Warped Intentions
1
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Posted - 2016.05.19 08:44:35 -
[38] - Quote
Am I the only one who didn't notice it had changed?
-»\_(pâä)_/-» |
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CCP Darwin
C C P C C P Alliance
2083
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Posted - 2016.05.19 11:51:32 -
[39] - Quote
Wapu Kashuken wrote:I have experienced this too. Never happened prior to the change. To what change are you referring? You mean the addition of the "new" jump animation as of the Odyssey 1.0 release on June 4th, 2013? Or some other change?
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Nana Skalski
Poseidaon
10789
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Posted - 2016.05.19 13:02:08 -
[40] - Quote
Some people feel motion sickness playing games. Not only EVE forum is affected by those people. Mainly FPS and driving games are affected.
But if your effect and is imitating a feel of speed, violent turns and such, it will make this person sick.
I recomment playing chess. Or reading this.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
Planetary Interaction 2.1
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Vincent Athena
V.I.C.E.
3843
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Posted - 2016.05.19 13:16:39 -
[41] - Quote
There is some rule of thumb in the business world: For every person who complains, there are 26 who have the same issue and do not complain. So, CCP Darwin, take the number of individuals both here, and in that 97 page thread who complained, multiply by 26, and that is the number who are having issues.
My guess is that new players have a much lower complaint rate. I wonder how many people do their first jump, get motion sick, hit command-Q and never return.
Edited for the correct multiplier.
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Frozen fanfiction
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Nana Skalski
Poseidaon
10791
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Posted - 2016.05.19 13:29:01 -
[42] - Quote
This number is 26 not 30. But the game must be really good afterall if they still keep playing.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
Planetary Interaction 2.1
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Wapu Kashuken
Serenity Rising LLC
59
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Posted - 2016.05.22 23:29:06 -
[43] - Quote
CCP Darwin wrote:Wapu Kashuken wrote:I have experienced this too. Never happened prior to the change. To what change are you referring? You mean the addition of the "new" jump animation as of the Odyssey 1.0 release on June 4th, 2013? Or some other change? I believe that is what we are talking about. Visuals when jumping between systems. Odyssey brought the new visual which changes to first person point of view, aligns you to the back of the gate, then adds a 'hyper-warp' type visualization until you land at next gate. The warp effect is nauseating (literally). |
Wapu Kashuken
Serenity Rising LLC
59
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Posted - 2016.05.22 23:32:37 -
[44] - Quote
Nana Skalski wrote:This number is 26 not 30. But the game must be really good afterall if they still keep playing. I believe the thread was about functionality request (which has no impact to overall game mechanics), and not an invite for opinionated trolls. |
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