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Therishia Amarthon
The Tuskers The Tuskers Co.
8
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Posted - 2016.05.09 16:59:56 -
[1] - Quote
Warp core stablizers is becomming my new most annoying thing in the game. its almost certain that every time i engage a cruiser in pvp it has a few stabs on them.
Now i can see why stabs are important game play wise.. as transport ships can use the extrea invulnability. but it doesnt belong on ships that fits weapons. I heard that the new triage module for the force aux will make them unable to use weapons and or combat drones.. so i figured the same mechanics could be applied to warp core stabs.
in any case.. at their current state their down sides does not add up for their upsides. |
Lugh Crow-Slave
2488
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Posted - 2016.05.09 17:04:14 -
[2] - Quote
lol the range penalty along with the tan/dps penalty is plenty. idk where you are hunting but i dont think i have ever come across a cruiser with the intent of pvp fitting one of these
Citadel worm hole tax
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2950
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Posted - 2016.05.09 17:16:38 -
[3] - Quote
Unfortunately you can still pop drones out and have them auto-target the first person to shoot at you regardless of how terrible your scan resolution and/or targeting range is. I really wish drones responded to your targeting in some way.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Danika Princip
GoonWaffe Goonswarm Federation
4401
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Posted - 2016.05.09 17:16:45 -
[4] - Quote
Try Harder. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2816
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Posted - 2016.05.09 17:49:48 -
[5] - Quote
Therishia Amarthon wrote:Warp core stablizers is becomming my new most annoying thing in the game. its almost certain that every time i engage a cruiser in pvp it has a few stabs on them.
Now i can see why stabs are important game play wise.. as transport ships can use the extrea invulnability. but it doesnt belong on ships that fits weapons. I heard that the new triage module for the force aux will make them unable to use weapons and or combat drones.. so i figured the same mechanics could be applied to warp core stabs.
in any case.. at their current state their down sides does not add up for their upsides.
If you want to counter a ship fitted to have better warp core stability, fit to create more disruption with more disruptor/scrams. You can also used bonused ships (navy maulus for example) or a HIC infini point. |
Arya Regnar
Darwins Right Hand
1002
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Posted - 2016.05.09 18:55:28 -
[6] - Quote
All I'd change is to make them disabled with nestor/carrier refitting even when you have no weapons timer.
EvE-Mail me if you need anything.
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Lugh Crow-Slave
2489
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Posted - 2016.05.09 19:46:52 -
[7] - Quote
Arya Regnar wrote:All I'd change is to make them disabled with nestor/carrier refitting even when you have no weapons timer.
why all forms of e-war have a counter points are no differant
Citadel worm hole tax
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Tabyll Altol
Breaking.Bad Circle-Of-Two
162
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Posted - 2016.05.10 06:14:35 -
[8] - Quote
Therishia Amarthon wrote:Warp core stablizers is becomming my new most annoying thing in the game. its almost certain that every time i engage a cruiser in pvp it has a few stabs on them.
Now i can see why stabs are important game play wise.. as transport ships can use the extrea invulnability. but it doesnt belong on ships that fits weapons. I heard that the new triage module for the force aux will make them unable to use weapons and or combat drones.. so i figured the same mechanics could be applied to warp core stabs.
in any case.. at their current state their down sides does not add up for their upsides.
They don-Št wanna fight you so they fitted them you have strong drawbacks already on warp core stabs.
Don-Št need stronger ones in my opinion.
- 1 |
Arden Elenduil
Unlimited Ripoff Works
420
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Posted - 2016.05.10 10:14:27 -
[9] - Quote
You know, I'm halfway thinking OP forgot to put a scram on the target and they're just warping off. Either that or he's "fighting" highsec bears with a fetish for stabbing. |
Lugh Crow-Slave
2490
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Posted - 2016.05.10 12:06:04 -
[10] - Quote
Arden Elenduil wrote:You know, I'm halfway thinking OP forgot to put a scram on the target and they're just warping off. Either that or he's "fighting" highsec bears with a fetish for stabbing.
Could be like when a one of our newbros decided to cyno for us. Could not figure out how everyone warped away from his faction scram. Turns out safety was green
Citadel worm hole tax
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Donnachadh
United Allegiance of Undesirables
827
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Posted - 2016.05.10 12:12:45 -
[11] - Quote
They give up something to get the stabs, so you have to give up something to counter them, working as intended and they call it game balance.
-1 |
Mike Voidstar
Voidstar Free Flight Foundation
1117
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Posted - 2016.05.10 13:01:00 -
[12] - Quote
What you really want is some kind of active Warp Core Stabilizer that trades the current drawbacks for substantial cap use. That way PvP ships looking for a gtfo button have the option, and you can Neut it out.
I know it's hard to accept, but not everyone wants to PvP the way you do, and there are a few options to support them. |
Lugh Crow-Slave
2490
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Posted - 2016.05.10 13:12:14 -
[13] - Quote
Mike Voidstar wrote:What you really want is some kind of active Warp Core Stabilizer that trades the current drawbacks for substantial cap use. That way PvP ships looking for a gtfo button have the option, and you can Neut it out.
I know it's hard to accept, but not everyone wants to PvP the way you do, and there are a few options to support them.
Why do you need to and another counter there are assist already plant of soft and hard counters to stabs. Points, scrams, bubbles hics and dics. They even have a variety of flavors t1, meta, t2, faction, officer and now even heavy variants
Citadel worm hole tax
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Mike Voidstar
Voidstar Free Flight Foundation
1117
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Posted - 2016.05.10 15:18:49 -
[14] - Quote
Less of needing a counter to existing warp stabs and more to providing an option to the few that would use them yet still be willing to risk pvp.
Currently, if you are attacking a ship with WCS equipped yet crying that they keep getting away, the problem isn't really the WCS, it's your target selection. Go find some folks interested in PvP and you will get a bit more fight out of them.
I know, it's a weird concept... attack someone actually looking for a fight... but it is possible. I mean sure, they shoot back, and often avoid engaging unless they feel they have a chance at winning as well, but it's possible.
I would even go so far as to make an active WCS that has a 10s cycle time, and a stacking, minute long buff that overrides the infinite point. Every 10s you get another point of stabilization, making it likely that you will break free eventually unless it's neuted off. It means you either need to kill the target quickly, or bring plenty of dedicated tackle---meaning getting tackled isn't a guaranteed death sentence and providing a margin of manageable risk to those disinclined to take them.
Special cases may apply. |
Lugh Crow-Slave
2492
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Posted - 2016.05.10 15:24:21 -
[15] - Quote
It's fine as is
Citadel worm hole tax
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Mike Voidstar
Voidstar Free Flight Foundation
1117
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Posted - 2016.05.10 15:28:36 -
[16] - Quote
In an age where people cry constantly that they can't find pvp targets, cry that the ones they do find are too slippery, and their targets bug out the second they see anyone new on their overview or in system... it might be fine as is, but it can also be a lot better.
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Brokk Witgenstein
Extreme Agony The Wraithguard.
290
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Posted - 2016.05.10 15:34:08 -
[17] - Quote
If anything, two warpstabs ought to protect against shutting down MWD / MJD as well, but that's just my line of thinking ...
You weren't trying to PvP defensive plexers in FW, were you? Worst kind of AFK ISK printing -- hiding behind a friendly rat and warpstabs, and getting paid for "military achievements"
The only ships still somewhat viable with stabs are droneboats, and since those are generally armour tanked they sacrifice tank in addition to targeting range and lock speed. That's balanced in my book - move along, nothing to see here. |
Nevyn Auscent
Broke Sauce
3249
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Posted - 2016.05.10 19:20:52 -
[18] - Quote
Frankly, Warp Stabs need a total rethink. Points should be a use it or lose it situation, like CCP has changed bumping to. And stabs should be built into the ship. The idea being to encourage taking a close fight because you now have an opportunity to disengage if it's not going well but you can survive for a bit longer, since a significant portion of risk adverseness is caused by the need to commit 100% if you start the fight.(unless you have falcon alts)
If you don't have a weapons timer yourself you can start cycling your warp core to build up strength (Which shuts down weapons & drones to stop PvE ships pre cycling it). Cycle time is dependant on size class. If you can't get/keep enough points on them, they can escape if they can get their tank to hold out long enough.
This also has the effect of stopping the Stabbed plexxers since now they have to be able to survive for a while in order to get enough warp strength to escape, meaning you can tackle them when you first enter site, and have a while to kill them. |
Trespasser
S0utherN Comfort Circle-Of-Two
56
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Posted - 2016.05.11 13:05:19 -
[19] - Quote
No, before they had the scan res and targeting range penalty they were a problem.
They are not a problem anymore because of the penalty's they have on them
if any ship has more then 1 of them on its gimp as hell. you have to be sitting right on top of someone and hope they just sit there for 20 minutes while you lock them.
if your getting your ass kicked by people with stabs on you need to get a better ship and maybe think about putting a damp on your ship as well because that will totally screw over a ship with stabs. |
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