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Dante Graydon
Reasonable People Of Sound Mind
4
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Posted - 2016.05.13 08:23:51 -
[1] - Quote
I thought it would be a good idea to continue posting here with my (rather bad) PVP exploits, you never know what you can learn from the responses. IGÇÖve posted here before about the Bellicose and Thorax and now a Tormentor.
This particular fight is a bit of a non-event though but I would be interested in peopleGÇÖs opinion about the fit.
I had a video of this but screwed up and my Corps comms was audible so for op-sec reasons I didnGÇÖt use the video.
There was a WH entrance into FW space and so I took my little Tormentor out looking for a fight.
I saw an Atron at a novice plex and went for it, getting into the plex he was 30km off so 1 cycle of the MWD I was within range, scrammed him, webbed him, drones on him then lasers, he was dispatched without him even moving. His ship completely empty :(
Not a gf, it was a lousy fight, even a non fight, but technically another ship destroyed I suppose.
The Good: I quickly determined the correct plex he was in. I was decisive in my movements in terms of just going for it and not overthinking.
The Bad: He was AFK Ship was completely unfit:
Notes: https://zkillboard.com/kill/53692682/
Score 2-5
[Tormentor, Tormentor] Small Armor Repairer II Heat Sink II Small Ancillary Armor Repairer Pseudoelectron Containment Field I
5MN Y-T8 Compact Microwarpdrive J5b Enduring Warp Scrambler X5 Enduring Stasis Webifier
Small Focused Pulse Laser II Small Focused Pulse Laser II Small Focused Pulse Laser II
Small Processor Overclocking Unit I Small Semiconductor Memory Cell I Small Semiconductor Memory Cell I
Hobgoblin II x2
Scorch S x3 Conflagration S x3 Imperial Navy Multifrequency S x3 Nanite Repair Paste x8
Carebear to Combat
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Ashlar Vellum
PIE Inc. Praetoria Imperialis Excubitoris
266
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Posted - 2016.05.13 10:53:04 -
[2] - Quote
dual rep without a cap booster won't give you much rep power 'cause you will be out of cap really fast and then you can't shoot, web, scram etc at all.
[Tormentor, MentorDementor]
Small Ancillary Armor Repairer, Nanite Repair Paste IFFA Compact Damage Control Adaptive Nano Plating II Heat Sink II
5MN Y-T8 Compact Microwarpdrive Fleeting Compact Stasis Webifier Faint Epsilon Scoped Warp Scrambler
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S
Small Energy Collision Accelerator I Small Auxiliary Nano Pump I Small Nanobot Accelerator I
Hobgoblin II x2 Warrior II x2
You will have same-ish HP/s as your fit but with better cap life, also scram range > scram cap use most of the time. |
Dante Graydon
Reasonable People Of Sound Mind
4
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Posted - 2016.05.13 10:58:23 -
[3] - Quote
Hi Ashlar
Thanks for the fit suggestion, I'll alter mine . The previous non fit didn't really test the cap levels at all given the non-fight but what you say makes good sense. Thanks.
Carebear to Combat
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erg cz
Eleutherian Guard Villore Accords
440
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Posted - 2016.05.13 12:34:42 -
[4] - Quote
Ashlar Vellum wrote: better cap life, also scram range > scram cap use most of the time.
cap life 42 seconds without MWD, everything cold. 27 seconds with MWD and hot rep and guns... Now concider, that opponent has neut.
[Tormentor, Scram kiting Tormentor] Adaptive Nano Plating II IFFA Compact Damage Control Heat Sink II Small Ancillary Armor Repairer, Nanite Repair Paste
1MN Afterburner II J5b Enduring Warp Scrambler Fleeting Compact Stasis Webifier
Small Focused Beam Laser II, Imperial Navy Multifrequency S Small Focused Beam Laser II, Imperial Navy Multifrequency S Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Energy Burst Aerator I Small Energy Collision Accelerator I [empty rig slot]
Warrior II x2 Hobgoblin II x2 Nanite Repair Paste x1
over 1 minute cap life with cold rep, 250 DPS hot guns...
Absolutely free trial extension. Just click the link and get your extra week of Eve for free!
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Dante Graydon
Reasonable People Of Sound Mind
4
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Posted - 2016.05.13 12:41:18 -
[5] - Quote
Thanks Erg, Ill give this one a go too, I am at work so cannot see what cap life or anything like that is until I get home.
Carebear to Combat
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Dreaded Vengance
CTRL-Q Spaceship Bebop
107
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Posted - 2016.05.13 12:49:24 -
[6] - Quote
+1 for beamz on that ship
CTRL-Q are recruiting - Gallente Faction Warfare, Small Gang, Low Sec PvP, New Player friendly. Want to know the truth about low sec?
Diary of a Low Sec Capsuleer
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Ashlar Vellum
PIE Inc. Praetoria Imperialis Excubitoris
266
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Posted - 2016.05.13 23:33:59 -
[7] - Quote
erg cz wrote:Ashlar Vellum wrote: better cap life, also scram range > scram cap use most of the time. cap life 42 seconds without MWD, everything cold. 27 seconds with MWD and hot rep and guns... Now concider, that opponent has neut. [Tormentor, Scram kiting Tormentor] Adaptive Nano Plating II IFFA Compact Damage Control Heat Sink II Small Ancillary Armor Repairer, Nanite Repair Paste 1MN Afterburner II J5b Enduring Warp Scrambler Fleeting Compact Stasis Webifier Small Focused Beam Laser II, Imperial Navy Multifrequency S Small Focused Beam Laser II, Imperial Navy Multifrequency S Small Focused Beam Laser II, Imperial Navy Multifrequency S Small Energy Burst Aerator I Small Energy Collision Accelerator I [empty rig slot] Warrior II x2 Hobgoblin II x2 Nanite Repair Paste x1 over 1 minute cap life with cold rep, 250 DPS hot guns...
If your opponent has a neut and you let him get on top, holding a scram will be the least of your worries in a laser ship. I do have to ask, what neut pressure are you trying to endure at 7.5-8km (preferred range for your engagements on a SFBL torm)? Also frig fights last from 30-40 sec so cap over 1 min is good but not necessary imo.
Now if we are talking about FW environment only (what works in FW will get you blaped in other parts of space low or 0.0), scram range is more preferable over scram cap use too - reason is you need those 10 km when the kiter is entering your plex to get your first tackle or when you let fast dual prop ships sling in to you to make them use AB sooner. So yeap, scram range > over scram cap use most of the time. (exceptions when enduring scram is more preferable over other variants is when you are a secondary/tertiary tackle under neuts that need to hold scram before your dps get on grid or when you are in some sort of atocannon/vamp/asb cruiser fighting a curse ;P)
Beam torm is indeed a beast in FW environment tho.
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Sean Parisi
Blackrise Vanguard
729
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Posted - 2016.05.14 01:08:01 -
[8] - Quote
Dreaded Vengance wrote:+1 for beamz on that ship
This. Amar frigates can actually do very well have brawling ships close on them and picking them off at a distance before loading short range ammo. |
Dante Graydon
Reasonable People Of Sound Mind
4
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Posted - 2016.05.14 19:02:17 -
[9] - Quote
Ashlar Vellum wrote:dual rep without a cap booster won't give you much rep power 'cause you will be out of cap really fast and then you can't shoot, web, scram etc at all.
[Tormentor, MentorDementor]
Small Ancillary Armor Repairer, Nanite Repair Paste IFFA Compact Damage Control Adaptive Nano Plating II Heat Sink II
5MN Y-T8 Compact Microwarpdrive Fleeting Compact Stasis Webifier Faint Epsilon Scoped Warp Scrambler
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S
Small Energy Collision Accelerator I Small Auxiliary Nano Pump I Small Nanobot Accelerator I
Hobgoblin II x2 Warrior II x2
You will have same-ish HP/s as your fit but with better cap life, also scram range > scram cap use most of the time.
I fit this, but I only get 26s cap so I have gone for the other suggested fit which is over 1m
Carebear to Combat
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