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Greven Hakiro
COMBAT PATROL
0
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Posted - 2016.05.19 10:20:47 -
[1] - Quote
Hi,
It seems that heavy neuts have changed recently. They now don't work as effectively against smaller targets. There's a new attribute on them, signature resolution, and its value is set to 100m. Funnily enough this attribute doesn't always show for people. I was able to see it yesterday while in my hyperion, but then I reshipped to a bhaal and hasn't been able to see it anymore.
What's less funny is that a BS with a heavy neut isn't able to cap out a non-MWD'ing ceptor now, as it's neut will only work at about 35% effectiveness. Also, a bhall is not a great choice vs guardians due to their small sig.
Has this change been announced somewhere? I couldn't find it :(
All the best, Greven |
Wander Prian
Perkone Caldari State
229
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Posted - 2016.05.19 11:08:07 -
[2] - Quote
From what I remember, only the capital neuts were supposed to have the signature resolution-restriction on them. Due to TQ being down, I cannot go check it atm, but at least EFT only lists signature on capital neuts and not on larges. |
Greven Hakiro
COMBAT PATROL
0
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Posted - 2016.05.19 12:11:45 -
[3] - Quote
Just tested this again. Hyperion with a heavy neut vs an astero. Took away 200 of his cap only. |
Robert Caldera
Caldera Trading and Investment
1141
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Posted - 2016.05.19 12:28:13 -
[4] - Quote
if this is true, this change sucks huge balls |
Switch Savage
The Tuskers The Tuskers Co.
243
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Posted - 2016.05.19 12:34:51 -
[5] - Quote
Are you testing it in heavy neut falloff or heavy neut optimal? |
Greven Hakiro
COMBAT PATROL
0
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Posted - 2016.05.19 12:38:14 -
[6] - Quote
Within optimal of course. |
Switch Savage
The Tuskers The Tuskers Co.
243
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Posted - 2016.05.19 12:40:38 -
[7] - Quote
To my knowledge it was only capital neuts that received the signature radius treatment. Need to go digging for patch notes again but i do not think this is intended? |
howling wind
Spiritus Draconis Spaceship Bebop
32
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Posted - 2016.05.19 12:56:03 -
[8] - Quote
Huh, I actually wasn't convinced but tested it anyway.
T2 Heavy nuet removed 600GJ from target, I was testing on a shuttle with 25 sig. Cycled the nuet and the shuttle lost 150 cap from its 312GJ pool. thats 1/4 of the stated capacitor to be removed which would make sense if the signature resolution of the nuet was set at 100m.
So either I'm dumb or **** at maths, or this is actually a real thing. The more you know...
Edit: tested with a medium T2 Nuet (180/cycle) on the same target with 25m sig and the nuet still only applied 25% of its stated effect. I gotta be missing something here. |
Switch Savage
The Tuskers The Tuskers Co.
243
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Posted - 2016.05.19 13:20:06 -
[9] - Quote
Greven Hakiro wrote:Hi,
It seems that heavy neuts have changed recently. They now don't work as effectively against smaller targets. There's a new attribute on them, signature resolution, and its value is set to 100m. Funnily enough this attribute doesn't always show for people. I was able to see it yesterday while in my hyperion, but then I reshipped to a bhaal and hasn't been able to see it anymore.
What's less funny is that a BS with a heavy neut isn't able to cap out a non-MWD'ing ceptor now, as its neut will only work at about 35% effectiveness. Also, a bhall is not a great choice vs guardians due to their small sig.
Has this change been announced somewhere? I couldn't find it :(
All the best, Greven
Are you reading the value from in game? Can't see anything listed. |
Greven Hakiro
COMBAT PATROL
0
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Posted - 2016.05.19 13:22:18 -
[10] - Quote
Neither can I now. I could only see it for a very limited amount of time yesterday evening. Also, none of the lads I was talking to at the time could see it.
In my opinion something was coded wrong and all neuts have the capital neut penalty applied to them right now. |
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Switch Savage
The Tuskers The Tuskers Co.
243
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Posted - 2016.05.19 13:24:24 -
[11] - Quote
Just to confirm you have tested it since the removal of it in the list and it is still functioning incorrectly? |
Greven Hakiro
COMBAT PATROL
0
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Posted - 2016.05.19 13:26:01 -
[12] - Quote
Switch Savage wrote:Just to confirm you have tested it since the removal of it in the list and it is still functioning incorrectly?
Yep, tested this about 1 hour ago. Heavy neut vs astero within neuting optimal range = astero loses roughly 200 cap.
Edit: fixed typos |
Switch Savage
The Tuskers The Tuskers Co.
243
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Posted - 2016.05.19 13:27:35 -
[13] - Quote
Good spot then i cannot imagine this is intended prob best to get a ticket up. |
Jessie McPewpew
U2EZ
10
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Posted - 2016.05.19 13:36:54 -
[14] - Quote
Even capital neuts need to be changed to function like the regular ones. I can understand why damage mitigation due to sig resolution is important but it shouldn't affect ewar capabilities especially neuts. |
Zathra Narazi
Caldari Colonial Defense Ministry Templis CALSF
22
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Posted - 2016.05.19 18:17:20 -
[15] - Quote
Jessie McPewpew wrote:Even capital neuts need to be changed to function like the regular ones. I can understand why damage mitigation due to sig resolution is important but it shouldn't affect ewar capabilities especially neuts. Why shouldn't E-war work like everything else, other than "I fly battleships and I like to win"? |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15842
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Posted - 2016.05.19 18:38:52 -
[16] - Quote
Zathra Narazi wrote:Jessie McPewpew wrote:Even capital neuts need to be changed to function like the regular ones. I can understand why damage mitigation due to sig resolution is important but it shouldn't affect ewar capabilities especially neuts. Why shouldn't E-war work like everything else, other than "I fly battleships and I like to win"? Grab a battleship, go pick a fight with a sigtanked ishkur and the ask that again.
Better the Devil you know.
=]|[=
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Khan Wrenth
Ore Oppression Prevention and Salvation
591
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Posted - 2016.05.20 00:33:07 -
[17] - Quote
Zathra Narazi wrote:Why shouldn't E-war work like everything else, other than "I fly battleships and I like to win"?
Besides what Ralph already said...
EWAR is one of the very few "equalizers" in the EvE realm. If sig tanking worked against EWAR, then there's no longer any viable way to punch downward. Think about this...target painting is EWAR. If you sig tank, you're already harder to lock, harder to track with weapons, and harder to apply damage with missiles. On top of all that, you want to reduce the ability for the direct counter of that, to work properly?
It's already fairly easy to use frigate swarms to overwhelm larger opponents, and that's a good thing. But smart pilots of larger ships have a few, not many but a few, options to help punch down, and EWAR chief among them. Size relations in EvE are rather healthy right now and if you mess with something as major as EWAR interactions in regards to size, you risk absolutely crippling the game balance and throwing many years of rebalancing into chaos.
Let's discuss overhauling the way we get intel in EvE.
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Greven Hakiro
COMBAT PATROL
1
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Posted - 2016.05.23 12:58:17 -
[18] - Quote
So I just tested this again. It looks like all three sub-capital neuts are affected.
Tried a medium and small neut vs a mate of mine in an Ares. They both worked at 100% when he had his MWD on and his sig was > 100m. With the MWD switched off they all worked at reduced efficiency.
I wonder how many people died so far due to being unable to shake off a tackler with their neuts... |
Wander Prian
Perkone Caldari State
231
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Posted - 2016.05.23 16:07:22 -
[19] - Quote
Has anyone done a bug-report about it yet? |
Arthur Aihaken
CODE.d
5122
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Posted - 2016.05.23 17:23:38 -
[20] - Quote
So is this in fact a bug - or a stealth change?
I am currently away, traveling through time and will be returning last week.
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Wander Prian
Perkone Caldari State
231
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Posted - 2016.05.23 18:43:19 -
[21] - Quote
Either it's a bug and CCP needs to fix it, or it's a badly informed change and they need to come clean about it. Either way, someone who has had it happen to them or has done the math needs to make a bug report about it. It's the only way we will know for sure |
Daemun Khanid
Kameiran Order Team Amarrica
563
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Posted - 2016.05.24 06:25:52 -
[22] - Quote
Just want to add my experience w this as well. Just tried engaging an assault frig with my curse using a single T2 Med neut and it took ages to drain his cap. So after the fight I undocked a punisher on my alt and tested. The Curse bonused neut should be draining 360 gj of cap, instead it was draining roughly 100 gj. That's jacked up. Neut ships are in a real hurt because of this. Submitting bug report.
Daemun of Khanid
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Zhilia Mann
Tide Way Out Productions
2599
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Posted - 2016.05.24 07:04:37 -
[23] - Quote
Daemun Khanid wrote:Submitting bug report.
I'm hoping you're not the first, but thanks for doing it.
Reminder: forums are for discussing things. Bug reports are for broken things. This was not in patch notes; ergo, it is broken. |
Mr Mac
Dark Goliath
139
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Posted - 2016.05.24 07:24:33 -
[24] - Quote
Capacitor battery was on frigate? |
Greven Hakiro
COMBAT PATROL
2
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Posted - 2016.05.24 11:05:12 -
[25] - Quote
I've opened a bug report for this as well, a few days ago already.
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Draciste
Everyone vs Everything THE R0NIN
36
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Posted - 2016.05.24 15:25:19 -
[26] - Quote
dont know what is "entityCapacitorModifier" module stats from EveMon
http://i.imgur.com/oLt7Es0.png
https://twitter.com/Draciste
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Greven Hakiro
COMBAT PATROL
3
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Posted - 2016.05.24 15:46:31 -
[27] - Quote
It would really be awesome if we could get some kind of an answer from a dev here. Is this a feature that wasn't widely announced (considering how none of us heard about it) or a bug? |
Draciste
Everyone vs Everything THE R0NIN
36
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Posted - 2016.05.24 16:09:44 -
[28] - Quote
reddit thread can help too
https://www.reddit.com/r/Eve/comments/4kufw4/neuts_are_broken_or_its_a_new_stealth_feature/
https://twitter.com/Draciste
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Draciste
Everyone vs Everything THE R0NIN
36
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Posted - 2016.05.24 16:37:01 -
[29] - Quote
update:
CCP_Fozzie @ CCP Games Signature radius reduction for subcapital neuts is a bug and the fix is coming in the next patch.
The entityCapacitorModifier stats listed in evemon control how effective the module is at reducing the active tank of certain NPCs. It has no impact on pvp.
https://www.reddit.com/r/Eve/comments/4kufw4/neuts_are_broken_or_its_a_new_stealth_feature/d3hvdz3
https://twitter.com/Draciste
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Rawmeat Mary
Hunter Killers. Complaints Department
108
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Posted - 2016.05.24 21:32:04 -
[30] - Quote
Thank you.
It is awesome how CCP answer questions on Reddit and don't on their own webiste...
'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing.
And if we're very, very lucky, they'll do it in that order.'
Yeah, we're like that.
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