Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 .. 13 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aaron Honk
Distributed Denial of Service
120
|
Posted - 2016.05.19 16:32:14 -
[1] - Quote
https://community.eveonline.com/news/news-channels/eve-online-news/first-recurring-opportunity-to-be-deployed-on-2016-05-24/
|
Pix Severus
Empty You
4427
|
Posted - 2016.05.19 16:35:14 -
[2] - Quote
Inb4 rabble.
-ì-ä-à -£-à+¦-äGêâ-Ç
|
Yarosara Ruil
322
|
Posted - 2016.05.19 16:37:49 -
[3] - Quote
Rabble rabble.
I kinda like this feature. |
Davian Thule Pirkibo
Absolute Massive Destruction Test Alliance Please Ignore
40
|
Posted - 2016.05.19 16:43:17 -
[4] - Quote
Free sp for being active? I like it too, I think someone calculated it to be an extra 3 mil sp if you do it the entire year, personally will use it on small utility skills I've yet to train |
Lucas Kell
Evolution. SpaceMonkey's Alliance
7717
|
Posted - 2016.05.19 16:49:40 -
[5] - Quote
160000 Bonus SP to sell every day? Yes please!
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
|
Cara Forelli
Meticulously Indifferent
1807
|
Posted - 2016.05.19 17:08:15 -
[6] - Quote
Idiocy
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
|
Terranid Meester
Tactical Assault and Recon Unit
392
|
Posted - 2016.05.19 17:48:45 -
[7] - Quote
CCP have obviously not listened to the reasons why this is a bad idea, and are going full fled idiocy with no brakes. No real response from CCP regarding the issues with it. They obviously do not give a rats arse. This is what they said in their skill injector blog 'while we make sure there is one single mechanism that brings new skillpoints in to the system GÇô training.' Shows you what the word of CCP is worth really when less than a year later they change their minds.
Not much reason for a CSM if this is the response from CCP. Thanks for not listening CCP. Bring back Unifex. |
Nana Skalski
Poseidaon
10810
|
Posted - 2016.05.19 17:52:50 -
[8] - Quote
Basic, rough and unrefined. I would even say primitive.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
Planetary Interaction 2.1
|
Lucas Kell
Evolution. SpaceMonkey's Alliance
7728
|
Posted - 2016.05.19 17:58:54 -
[9] - Quote
Terranid Meester wrote:CCP have obviously not listened to the reasons why this is a bad idea, and are going full fled idiocy with no brakes. No real response from CCP regarding the issues with it. They obviously do not give a rats arse. This is what they said in their skill injector blog 'while we make sure there is one single mechanism that brings new skillpoints in to the system GÇô training.' Shows you what the word of CCP is worth really when less than a year later they change their minds.
Not much reason for a CSM if this is the response from CCP. Thanks for not listening CCP. Bring back Unifex. Not everyone hates it though, so you're suggesting the opinion of the people against it is somehow more important than the opinion of the people for it.
I give it two thumbs up!
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
|
Vollhov Jr
Imperial Academy Amarr Empire
17
|
Posted - 2016.05.19 18:07:09 -
[10] - Quote
Coming soon
Red Allince.
Red Phoenix The Symbol of Revival.
The elder brother: Vollhov
|
|
Lan Wang
Knights of the Posing Meat FETID
2895
|
Posted - 2016.05.19 18:11:43 -
[11] - Quote
Lucas Kell wrote:Terranid Meester wrote:CCP have obviously not listened to the reasons why this is a bad idea, and are going full fled idiocy with no brakes. No real response from CCP regarding the issues with it. They obviously do not give a rats arse. This is what they said in their skill injector blog 'while we make sure there is one single mechanism that brings new skillpoints in to the system GÇô training.' Shows you what the word of CCP is worth really when less than a year later they change their minds.
Not much reason for a CSM if this is the response from CCP. Thanks for not listening CCP. Bring back Unifex. Not everyone hates it though, so you're suggesting the opinion of the people against it is somehow more important than the opinion of the people for it. I give it two thumbs up!
its the fact that it incetivises 1 playstyle while giving a middle finger to every other playstyle
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
|
Terranid Meester
Tactical Assault and Recon Unit
394
|
Posted - 2016.05.19 18:14:24 -
[12] - Quote
Lucas Kell wrote:]Not everyone hates it though, so you're suggesting the opinion of the people against it is somehow more important than the opinion of the people for it.
I give it two thumbs up!
People that don't hate it should and/or have been led to believe that this kind of gameplay is anything but detrimental to the fundamental aspect of eve as was intended. The sandbox and the premise of not having goals thrust upon the person.
CCP's holier than thou attitude of game design because they have had a monopoly on sandbox entertainment for some time is leading them down the path of conformity.
A list of why Recurring Opportunities are bad
1. This breaks the sandbox. Instead of setting your own goals this is about a time based CCP set goal. It wowifies eve using EA level mechanics which have already been proved to be detrimental to other games.
2. It proves that CCP are dishonest when in the skill injector blog they say 'while we make sure there is one single mechanism that brings new skillpoints in to the system GÇô training.' It proves that CCP are no longer the same developers that sang HTFU.
3. Eve is supposed to be hard. The original idea of eve being hard is undercut when you add easy dailies.
4. Driving new players into mind-numbing pve options in a pvp game will not convince them to stay.
5. SP are in my opinion supposed to be a unique commodity like gold, you can make money but new gold is impossible. Skill extractors take from an already existing pool, they evaporate some SP and the rest is in the injector. This is good. The new way is SP faucets in the form of dailies, yay!
6. It damages other peoples playstyles if they for example choose to be pacifist. Instead of playing their way, they are being driven towards the rocky shore of daily tasks.
7. It actively discriminates against time limited players. If you only have 2 hours a week people who have more can not only always have more SP than you but also a part of your precious 2 hours are spent doing something mind numbing instead of something exciting, something YOU would like to do instead of playing catch up.
8. It hurts mission running in certain areas regarding standings, if for example you are doing Serpentis missions, if you kill a Serpentis npc to get your SP you lower your faction standing with Serpentis which can hurt what missions you can do. If you are stuck in a region with only Serpentis npcs, what can you do in order not to hurt your standings?
|
Lan Wang
Knights of the Posing Meat FETID
2895
|
Posted - 2016.05.19 18:23:23 -
[13] - Quote
Terranid Meester wrote:It wowifies eve using EA level mechanics
its not even good enough to be an EA mechanic, this was thought up at 4:55pm on friday when everyone was on the way to the pub, atleast ea think about how to drone you out with tedious tasks
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
|
Tau Cabalander
Retirement Retreat Working Stiffs
6089
|
Posted - 2016.05.19 18:28:35 -
[14] - Quote
"... millions of voices suddenly cried out in terror, and were suddenly silenced. I fear something terrible has happened." |
Lucas Kell
Evolution. SpaceMonkey's Alliance
7730
|
Posted - 2016.05.19 18:37:04 -
[15] - Quote
Lan Wang wrote:its the fact that it incetivises 1 playstyle while giving a middle finger to every other playstyle Not really, it's shooting a rat which most playstyles either will do naturally or can do with ease. I mean if you're a PvPer all you have to do is swoop into a belt, volley one rat and you're done. And remember this is just the first one which puts the system in place. Going forward there will be more with different rewards for different tasks. I imagine PvP tasks will be in there in the future too, as will mining and industrial tasks. I believe the reason a rat being killed was chosen is that it's readily available to the widest audience and allows them to build the basic system so it can be extended and balanced at a later date.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
|
Shayla Etherodyne
Delta Laroth Industries
60
|
Posted - 2016.05.19 18:41:55 -
[16] - Quote
Terranid Meester wrote:Lucas Kell wrote:]Not everyone hates it though, so you're suggesting the opinion of the people against it is somehow more important than the opinion of the people for it.
I give it two thumbs up! People that don't hate it should and/or have been led to believe that this kind of gameplay is anything but detrimental to the fundamental aspect of eve as was intended. The sandbox and the premise of not having goals thrust upon the person. CCP's holier than thou attitude of game design because they have had a monopoly on sandbox entertainment for some time is leading them down the path of conformity. A list of why Recurring Opportunities are bad 1. This breaks the sandbox. Instead of setting your own goals this is about a time based CCP set goal. It wowifies eve using EA level mechanics which have already been proved to be detrimental to other games. 2. It proves that CCP are dishonest when in the skill injector blog they say 'while we make sure there is one single mechanism that brings new skillpoints in to the system GÇô training.' It proves that CCP are no longer the same developers that sang HTFU. 3. Eve is supposed to be hard. The original idea of eve being hard is undercut when you add easy dailies. 4. Driving new players into mind-numbing pve options in a pvp game will not convince them to stay. 5. SP are in my opinion supposed to be a unique commodity like gold, you can make money but new gold is impossible. Skill extractors take from an already existing pool, they evaporate some SP and the rest is in the injector. This is good. The new way is SP faucets in the form of dailies, yay! 6. It damages other peoples playstyles if they for example choose to be pacifist. Instead of playing their way, they are being driven towards the rocky shore of daily tasks. 7. It actively discriminates against time limited players. If you only have 2 hours a week people who have more can not only always have more SP than you but also a part of your precious 2 hours are spent doing something mind numbing instead of something exciting, something YOU would like to do instead of playing catch up. 8. It hurts mission running in certain areas regarding standings, if for example you are doing Serpentis missions, if you kill a Serpentis npc to get your SP you lower your faction standing with Serpentis which can hurt what missions you can do. If you are stuck in a region with only Serpentis npcs, what can you do in order not to hurt your standings?
It is "KIll 1 NPC ", what is the time needed? 5 minutes. That make your point 1, 4 ,6,7 and 8 irrelevant or false.
Point 2 . At the time it was true. Now CCP ahs decided to change that. "How sad."
Point 3. LOL. So you think that hard is the same as "LP are accrued at specific rates". What is hard is knowing what you should do with your LP.
Point 5. We make more SP every day we are subbed, so your analogy don't work.
|
Lan Wang
Knights of the Posing Meat FETID
2897
|
Posted - 2016.05.19 18:51:54 -
[17] - Quote
Lucas Kell wrote:Lan Wang wrote:its the fact that it incetivises 1 playstyle while giving a middle finger to every other playstyle Not really, it's shooting a rat which most playstyles either will do naturally or can do with ease. I mean if you're a PvPer all you have to do is swoop into a belt, volley one rat and you're done. And remember this is just the first one which puts the system in place. Going forward there will be more with different rewards for different tasks. I imagine PvP tasks will be in there in the future too, as will mining and industrial tasks. I believe the reason a rat being killed was chosen is that it's readily available to the widest audience and allows them to build the basic system so it can be extended and balanced at a later date.
lots of rp'ers who live in systems where the faction they support are the main rats wont shoot that rat because you know if fcks the immersion and story that the players created, which this sandbox game once promoted.
lets not forget traders and haulers who will also miss out on this, even though these people are active in the game.
the reason this daily was made was because they couldnt be bothered to think of something more structured and just wanted numbers raised asap, nothing more, please dont paint it like a well thought idea as its a totally terrible execution
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
|
Lucas Kell
Evolution. SpaceMonkey's Alliance
7731
|
Posted - 2016.05.19 18:52:08 -
[18] - Quote
Terranid Meester wrote:People that don't hate it should and/or have been led to believe that this kind of gameplay is anything but detrimental to the fundamental aspect of eve as was intended. The sandbox and the premise of not having goals thrust upon the person. Sandbox doesn't mean there's no goals, it simply mean there's no forced goals. You don't have to use the opportunities system, just like you don't have to do missions, but they both have reason and benefits to doing them.
Terranid Meester wrote:A list of why Recurring Opportunities are bad 1. You still can set your own goals, you just have different benefits now when choosing what to do each day.
2. Sure, but I think since then they'e realised that the ability to buy and sell SP has converted them into an asset which can be awarded, and they've chosen to use that. By picking a fixed amount of SP too, they ensure that newer players benefit considerably more from the SP which is excellent.
3. It's never been hard. Figuring out what to do when you first start is pretty much the only hard part of the game, after which everything becomes about ISK. You can never lose anything that doesn't come down to ISK, so balancing your losses vs your earnings is the only real challenge. What's great is that they've even got a policy where cheaper ships can still be effective, so you can choose to make it even easier on yourself. Since ISK has been ludicrously easy to gain as far back as I can remember though, it's really not difficult to be pretty much unaffected by anything that occurs in the game.
4. No, but giving them SP for something they are doing anyway and encouraging them to log in more will. In the future there will be PvP opportunities too.
5. We make SP all the time. Hell, I now make 3 times as much SP as I used to because I can sell it on. Getting it for shooting rats really isn't that big a change.
6. They aren't driven anywhere, they are given the choice. Just like you can choose to never undock, station trade in Jita and buy injectors to get more SP too.
7. It always has. If you can only play 2 hours a week you are unlikely to achieve the same level of income as someone playing 40 hours a week. That's just the nature of games with any form of fixed progress, players who play more can gain it faster.
8. That's based on your choice to live in an area with Serpentis rats on a character that favours Serpentis standings. You could however take a single level 1 security mission for Serpentis, or with any other agent that sends you to kill drones or another faction and you'll get rat kills doing that. I feel you're really scraping the bottom of the barrel looking for reasons to hate this change at this point.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
|
Terranid Meester
Tactical Assault and Recon Unit
396
|
Posted - 2016.05.19 18:53:10 -
[19] - Quote
Shayla Etherodyne wrote:
It is "KIll 1 NPC ", what is the time needed? 5 minutes. That make your point 1, 4 ,6,7 and 8 irrelevant or false.
Point 2 . At the time it was true. Now CCP ahs decided to change that. "How sad."
Point 3. LOL. So you think that hard is the same as "LP are accrued at specific rates". What is hard is knowing what you should do with your LP.
Point 5. We make more SP every day we are subbed, so your analogy don't work.
How does time killing something have anything to do with 1,4,6 and 7? I bet you thought the Incarna expansion was the best thing since sliced bread too.
I mean for a CCP fanboy you can spell but it looks like reading is beyond you. Perhaps you should learn, go back to school.
|
Lucas Kell
Evolution. SpaceMonkey's Alliance
7731
|
Posted - 2016.05.19 18:55:13 -
[20] - Quote
Lan Wang wrote:lots of rp'ers who live in systems where the faction they support are the main rats wont shoot that rat because you know if fcks the immersion and story that the players created, which this sandbox game once promoted.
the reason this daily was made was because they couldnt be bothered to think of something more structured and just wanted numbers raised asap, nothing more, please dont paint it like a well thought idea as its a totally terrible execution Then do a level 1 security mission for that faction or go shoot a rat a region over when hunting players.
You can believe what you want, but they've already stated there are other opportunities on the way once this one beds the system in a bit. I really can't think of a single type of player that won't be able to achieve this one with relative ease. You've pretty much have had to extract your rookie ship skills to be incapable of this.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
|
|
Lan Wang
Knights of the Posing Meat FETID
2897
|
Posted - 2016.05.19 18:57:19 -
[21] - Quote
Lucas Kell wrote:Lan Wang wrote:lots of rp'ers who live in systems where the faction they support are the main rats wont shoot that rat because you know if fcks the immersion and story that the players created, which this sandbox game once promoted.
the reason this daily was made was because they couldnt be bothered to think of something more structured and just wanted numbers raised asap, nothing more, please dont paint it like a well thought idea as its a totally terrible execution Then do a level 1 security mission for that faction or go shoot a rat a region over when hunting players. You can believe what you want, but they've already stated there are other opportunities on the way once this one beds the system in a bit. I really can't think of a single type of player that won't be able to achieve this one with relative ease. You've pretty much have had to extract your rookie ship skills to be incapable of this.
yes its the start of a game where you have to follow what ccp want you to do or you are being penalised, not very sandbox is it?
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
|
Lucas Kell
Evolution. SpaceMonkey's Alliance
7731
|
Posted - 2016.05.19 19:02:30 -
[22] - Quote
Lan Wang wrote:yes its the start of a game where you have to follow what ccp want you to do or you are being penalised, not very sandbox is it? You aren't being penalised, you're simply choosing to do something that doesn't gain you that particular reward. How many other reward generating tasks do you avoid doing? Why are those not equally as bad as this?
And again, other opportunities for other tasks will be coming.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
|
Lan Wang
Knights of the Posing Meat FETID
2897
|
Posted - 2016.05.19 19:08:27 -
[23] - Quote
there is no other tasks which give sp bonuses so i dont feel like im being penalised if i dont login to gain this 5mil sp a year bonus, thats what i like about eve, im not forced to login everyday because i lose nothing for having a life out of game.
yes its the start of a system which will probably require you to login everyday or you will lose something, ive played plenty of mmo's where stuff dies or you get to a stage where you have to login (or run a bot) to fulfill these tasks, even promotes account sharing, its totally bad news. thats what dailies are designed to do
inb4 ask 10 friends on facebook to boost your dps so you kill the pirate dreadnaught.
it is penalisin you because if i dont follow this task that ccp wants me to do then i dont get a reward, even though im active everyday
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
|
Lucas Kell
Evolution. SpaceMonkey's Alliance
7731
|
Posted - 2016.05.19 19:17:46 -
[24] - Quote
Lan Wang wrote:there is no other tasks which give sp bonuses so i dont feel like im being penalised if i dont login to gain this 5mil sp a year bonus, thats what i like about eve, im not forced to login everyday because i lose nothing for having a life out of game. You do though. Say you and I play the exact same time and the same activities. If you don't log in for a day you lose 1 days worth of income.
Lan Wang wrote:yes its the start of a system which will probably require you to login everyday or you will lose something, ive played plenty of mmo's where stuff dies or you get to a stage where you have to login (or run a bot) to fulfill these tasks, even promotes account sharing, its totally bad news. thats what dailies are designed to do You won't lose anything, you'll simply not gain anything.
Lan Wang wrote:it is penalisin you because if i dont follow this task that ccp wants me to do then i dont get a reward, even though im active everyday Literally the same as any other activity that currently gives you a reward.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
|
Frostys Virpio
KarmaFleet Goonswarm Federation
2830
|
Posted - 2016.05.19 19:25:40 -
[25] - Quote
Lucas Kell wrote:Lan Wang wrote:there is no other tasks which give sp bonuses so i dont feel like im being penalised if i dont login to gain this 5mil sp a year bonus, thats what i like about eve, im not forced to login everyday because i lose nothing for having a life out of game. You do though. Say you and I play the exact same time and the same activities. If you don't log in for a day you lose 1 days worth of income. Lan Wang wrote:yes its the start of a system which will probably require you to login everyday or you will lose something, ive played plenty of mmo's where stuff dies or you get to a stage where you have to login (or run a bot) to fulfill these tasks, even promotes account sharing, its totally bad news. thats what dailies are designed to do You won't lose anything, you'll simply not gain anything. Lan Wang wrote:it is penalisin you because if i dont follow this task that ccp wants me to do then i dont get a reward, even though im active everyday Literally the same as any other activity that currently gives you a reward.
People are mostly mad about it because it's SP. If the reward was ISK, nobody would of cried as much. CCP is offering their ultimate drugs on which a large part of the player base is already addicted. Of course people will feel forced to do it just like smokers MUST smoke and drug addict are suffering when they skip over their regular consumption. |
Lan Wang
Knights of the Posing Meat FETID
2899
|
Posted - 2016.05.19 19:33:40 -
[26] - Quote
Lucas Kell wrote:Lan Wang wrote:there is no other tasks which give sp bonuses so i dont feel like im being penalised if i dont login to gain this 5mil sp a year bonus, thats what i like about eve, im not forced to login everyday because i lose nothing for having a life out of game. You do though. Say you and I play the exact same time and the same activities. If you don't log in for a day you lose 1 days worth of income. Lan Wang wrote:yes its the start of a system which will probably require you to login everyday or you will lose something, ive played plenty of mmo's where stuff dies or you get to a stage where you have to login (or run a bot) to fulfill these tasks, even promotes account sharing, its totally bad news. thats what dailies are designed to do You won't lose anything, you'll simply not gain anything. Lan Wang wrote:it is penalisin you because if i dont follow this task that ccp wants me to do then i dont get a reward, even though im active everyday Literally the same as any other activity that currently gives you a reward.
income, i earn my income out of game, the joys of eve i can offer my rl skills and be paid for it ingame, its a bit hypocritical for you to say that, if we login at the same time and both shoot rats and i dont login 1 day i lose that 10k sp, thats being penalised for not logging in.
income has no real merit if you dont log in, nobody really cares, the daily is designed to get people to login or they feel like they lose something
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
|
Frostys Virpio
KarmaFleet Goonswarm Federation
2830
|
Posted - 2016.05.19 19:36:15 -
[27] - Quote
Lan Wang wrote:Lucas Kell wrote:Lan Wang wrote:there is no other tasks which give sp bonuses so i dont feel like im being penalised if i dont login to gain this 5mil sp a year bonus, thats what i like about eve, im not forced to login everyday because i lose nothing for having a life out of game. You do though. Say you and I play the exact same time and the same activities. If you don't log in for a day you lose 1 days worth of income. Lan Wang wrote:yes its the start of a system which will probably require you to login everyday or you will lose something, ive played plenty of mmo's where stuff dies or you get to a stage where you have to login (or run a bot) to fulfill these tasks, even promotes account sharing, its totally bad news. thats what dailies are designed to do You won't lose anything, you'll simply not gain anything. Lan Wang wrote:it is penalisin you because if i dont follow this task that ccp wants me to do then i dont get a reward, even though im active everyday Literally the same as any other activity that currently gives you a reward. income, i earn my income out of game, the joys of eve i can offer my rl skills and be paid for it ingame, its a bit hypocritical for you to say that, if we login at the same time and both shoot rats and i dont login 1 day i lose that 10k sp, thats being penalised for not logging in. income has no real merit if you dont log in, nobody really cares, the daily is designed to get people to login or they feel like they lose something
With all those comment about how people feel, is this a good thread to drop a HTFU?
|
Lan Wang
Knights of the Posing Meat FETID
2899
|
Posted - 2016.05.19 19:40:42 -
[28] - Quote
yeah it will sound soo much better coming from a goon
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
|
Neadayan Drakhon
Heuristic Industrial And Development AddictClan
208
|
Posted - 2016.05.19 19:42:00 -
[29] - Quote
currently there are 2277 posts in the thread on the feedback center thread about this, most of them against dailies to varying degrees of "grrr"
Very little support for the idea as is; some support for a modified version of the idea, and a lot of vehement opposition to it.
I fall into the "vehemently opposed" group. Dailies in EVE is a horrible idea that should never see the light of day. What is CCP thinking, why are they incappable of listening to their players?
As a whole, we do not want this. Yes there are some who do, and many more who probably don't care one way or the other, but the VAST majority of those who chose to voice an oppinion stated in no uncertain terms that this is a bad idea and they did not want it implemented.
Will it be effective in increasing logins? Most likely. But it will be for the wrong reasons, which have been explained and re-explained ad nauseum in the main thread. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2830
|
Posted - 2016.05.19 19:48:11 -
[30] - Quote
Neadayan Drakhon wrote:currently there are 2277 posts in the thread on the feedback center thread about this, most of them against dailies to varying degrees of "grrr"
Very little support for the idea as is; some support for a modified version of the idea, and a lot of vehement opposition to it.
I fall into the "vehemently opposed" group. Dailies in EVE is a horrible idea that should never see the light of day. What is CCP thinking, why are they incappable of listening to their players?
As a whole, we do not want this. Yes there are some who do, and many more who probably don't care one way or the other, but the VAST majority of those who chose to voice an oppinion stated in no uncertain terms that this is a bad idea and they did not want it implemented.
Will it be effective in increasing logins? Most likely. But it will be for the wrong reasons, which have been explained and re-explained ad nauseum in the main thread.
The most vocal about jump fatigue were against it, the most vocal about skynet carrier/supers were agaisnt it. The most vocal about any subject are always the ones who don;t want it because the others just won't bother posting about it. |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 .. 13 :: one page |
First page | Previous page | Next page | Last page |