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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Ravow
Booster del Norte
27
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Posted - 2016.05.26 14:13:50 -
[1] - Quote
Hey Snorlax, you can remove these from the launcher packages because there not used. That will make it way smaller
Also, Maybe checking .so versions during update so you don't re-download all the file you already have :)
rm libQt5Svg.* rm libQt5Sql.* rm libQt5Test.* rm libQt5WebKit* rm libQt5OpenGL.* rm libQt5Se* rm libQt5PrintSupport.* rm libQt5Nfc.* rm libQt5Multimedia* rm libQt5Location.* rm libQt5Help.* rm libQt5De*.* rm libQt5CLucene.* rm libQt5Bluetooth.* rm libQt53D* rm libEnginio.*
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Ravow
Booster del Norte
27
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Posted - 2016.05.27 19:31:48 -
[2] - Quote
Cerian Alderoth wrote:Jessie Wallace wrote:Congraluations you know nothing about anything. Having a rough day? Heh!? I would like to see some (performance) progress for Linux users: EVE Online is the only reason I still have a Windows installation. Thanks for working on this!
Two way to increase performance:
- Overclock (The OpenGL->D3D converstion in Wine take 100% of one core so overclocking allow faster conversion.
- Use the nine state tracker (Using D3D directly without converting it get rid of the CPU utilisation surge, almost double the FPS, add the shields & other effects back and take less electricity)
@Snorlax Could you build Mesa with D3D9 support on your system and add D3D9 patch again Wine and link it with that Mesa and enable nine in the "registery"? That way, people using proper opensource drivers will get the performance gain & effect while people using proprietary drivers will still get the slower codepath. When nine is enabled in Wine, it detect D3D support and use the appropriate codepath.
Mesa already have nine support, juste need to be enabled during compilation (and you have to compile like, latest one, git if possible) Wine patchs are these : https://github.com/sarnex/wine-d3d9-patches
If your not sure if you can trust that auto detection for D3D9 in Wine, you can build Two wine, one with and one without D3D9. And detect yourself:
To detect D3D9 support: first that command : glxinfo | grep -i gallium | wc -l result of first command : 0 = use wine without nine, >0 = check presence of d3dadapter9.so in /usr/lib32 or /usr/lib32/d3d. if d3dadapter9.so is present, assume that native D3D9 support exist on that system and use nine wine, else, use normal wine.
note : some system don't have the glxinfo commande, better bundle it with the launcher. |
Ravow
Booster del Norte
27
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Posted - 2016.05.28 02:48:13 -
[3] - Quote
Karbowiak wrote:Ravow wrote:Cerian Alderoth wrote:Jessie Wallace wrote:Congraluations you know nothing about anything. Having a rough day? Heh!? I would like to see some (performance) progress for Linux users: EVE Online is the only reason I still have a Windows installation. Thanks for working on this! Two way to increase performance: - Overclock (The OpenGL->D3D converstion in Wine take 100% of one core so overclocking allow faster conversion. - Use the nine state tracker (Using D3D directly without converting it get rid of the CPU utilisation surge, almost double the FPS, add the shields & other effects back and take less electricity) @ SnorlaxCould you build Mesa with D3D9 support on your system and add D3D9 patch again Wine and link it with that Mesa and enable nine in the "registery"? That way, people using proper opensource drivers will get the performance gain & effect while people using proprietary drivers will still get the slower codepath. When nine is enabled in Wine, it detect D3D support and use the appropriate codepath. Mesa already have nine support, juste need to be enabled during compilation (and you have to compile like, latest one, git if possible) Wine patchs are these : https://github.com/sarnex/wine-d3d9-patches If your not sure if you can trust that auto detection for D3D9 in Wine, you can build Two wine, one with and one without D3D9. And detect yourself: To detect D3D9 support: first that command : glxinfo | grep -i gallium | wc -l result of first command : 0 = use wine without nine, >0 = check presence of d3dadapter9.so in /usr/lib32 or /usr/lib32/d3d. if d3dadapter9.so is present, assume that native D3D9 support exist on that system and use nine wine, else, use normal wine. note : some system don't have the glxinfo commande, better bundle it with the launcher. While at it, turn on Command Stream - and also answer my question about the Solus devs. kthxbye :P
Command Stream, since they put it back in staging (they did remove it from staging at 1.9.5 and put it back at 1.9.9 because of too many change), Are less performant than normal wine, unfortunately... Maybe it's fixed by now, but yeah, that would benefit OSX and Linux users wwith blobs. And wine can be patched with both staging and nine in the same time (enabling and disabling stuff are done in the "register")
Also, for Solus, I did ask there legal dept in 2009 or so about making a EVE Linux LiveDVD and they told me, no problem. |
Ravow
Booster del Norte
27
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Posted - 2016.05.28 03:43:53 -
[4] - Quote
Ruddger wrote:The launcher opens for me then immediately closes. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources.pak Some features may not be available. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0527/200739:WARNING:resource_bundle.cc(304)] locale_file_path.empty() Installed Qt WebEngine locales directory not found at location /home/ghost/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/ghost/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources.pak Some features may not be available. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_100p.pak Some features may not be available. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources_200p.pak Some features may not be available. [0527/200739:WARNING:resource_bundle.cc(304)] locale_file_path.empty() [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. Segmentation fault
Does it require steam to function?
Nop. It just try to bind to steam, for some steam functions I guess but it's not required.
You end up getting a Segmentation fault. You can try to find where that come from by using a debugger.
To debug, be sure that "gdb" is installed. After modify laaunch script to use gdb (last line)
#!/bin/sh appname=`basename $0 | sed s,\.sh$,,`
dirname=`dirname $0` tmp="${dirname#?}"
if [ "${dirname%$tmp}" != "/" ]; then dirname=$PWD/$dirname fi LD_LIBRARY_PATH=$dirname export LD_LIBRARY_PATH gdb $dirname/$appname
you launch it...
You will get some text with (gdb) invite at the end, type run and press enter. If it crash, you will see something about it in the console and you can type : bt (for backtrace, it should tell you at least in what file it exploded, if it's from your system or internally to the launcher). to exit gdb, type Quit.
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Ravow
Booster del Norte
27
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Posted - 2016.05.28 04:48:15 -
[5] - Quote
What about an unified script + binary? For now, we have evelauncher and evelauncher.sh. Some people might run launcher instead of the .sh and get issue.
Usually, commercial app ship with the application Base64ed in the script, like that.
#!/bin/bash
dirname=`dirname $0` tmp="${dirname#?}"
if [ "${dirname%$tmp}" != "/" ]; then dirname=$PWD/$dirname fi LD_LIBRARY_PATH=$dirname export LD_LIBRARY_PATH
tail -n +$[ `grep -n '^BINARY' $0|cut -d ':' -f 1` + 1 ] $0 | base64 -d > $dirname/launcher.bin chmod +x $dirname/launcher.bin
$dirname/launcher.bin echo $? rm $dirname/launcher.bin exit
BINARY f0VMRgIBAQMAAAAAAAAAAAIAPgABAAAA13BBAAAAAABAAAAAAAAAANgpDAAAAAAAAAAAAEAAOAAJ AEAAIAAdAAYAAAAFAAAAQAAAAAAAAABAAEAAAAAAAEAAQAAAAAAA+AEAAAAAAAD4AQAAAAAAAAgA AAAAAAAAAwAAAAQAAAA4AgAAAAAAADgCQAAAAAAAOAJAAAAAAAAcAAAAAAAAABwAAAAAAAAAAQAA AAAAAAABAAAABQAAAAAAAAAAAAAAAABAAAAAAAAAAEAAAAAAAEWtCwAAAAAARa0LAAAAAAAAACAA AAAAAAEAAAAGAAAAWK0LAAAAAABYrWsAAAAAAFitawAAAAAACHsAAAAAAACwfgAAAAAAAAAAIAAA AAAAAgAAAAYAAADQCgwAAAAAANAKbAAAAAAA0ApsAAAAAABwAgAAAAAAAHACAAAAAAAACAAAAAAA AAAEAAAABAAAAFQCAAAAAAAAVAJAAAAAAABUAkAAAAAAAEQAAAAAAAAARAAAAAAAAAAEAAAAAAAA blablablablabla
That way you can get people just run "evelauncher" and ppl can still edit the script, if needed.
You can just take that script (without the binary and base64ed stuff) and do:
(if the script is named launcher) echo "BINARY" >> launcher base64 evelauncher >> launcher chmod a+x launcher |
Ravow
Booster del Norte
27
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Posted - 2016.05.31 07:11:39 -
[6] - Quote
g0nz028 wrote: I have a question regarding gallium nine. Is it possible to get it run with an nvidia card and proprietary drivers? I have linux mint 17.3. (geforce gtx 960) and can't get the nouvea driver running. Or would I have to switch to an ati card?
Nine is a Gallium3D state tracker. It can only be used with Opensource drivers that are using the Gallium part of Mesa (radeonsi, amdgpu, nouveau... NO Intel)
I think your card is too new for nouveau, you probably have to wait or get a "not the last last" AMD model.
WAIT!!!! I just read that Nvidia 900 serie support landed in Linux 4.6. Do you have that kernel? It's that new that you probably need git libdrm, llvm, mesa, ddx..... llvm might not be needed for nvidia card.
Edit : Unfortunaly, no reclocking support for these card in that last kernel, meaning ? It will stay stuck a low power mode. You can look at the stat at phoronix here : http://www.phoronix.com/scan.php?page=article&item=gtx-900-nouveau&num=1 |
Ravow
Booster del Norte
27
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Posted - 2016.05.31 07:18:41 -
[7] - Quote
Barick Lafisques wrote:Quote:[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
It will work with Steam?
I get that errer when Steam is running :)
Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder. |
Ravow
Booster del Norte
27
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Posted - 2016.06.02 03:58:23 -
[8] - Quote
Miao Sajuuk wrote:I think we need: Using system wine Custom command for bumblebee / mixed GPU And maybe using system qt library?
I don't think he can reasonably do "system qt libs" as might require compiling and packaging the launcher for all distributions out there. You can't know in advance what version of what libs are available. Code could be made to detect what's available but but ill require a separate binaries, You can't simply made code that will detect your qt stuff in the same executable as the launcher as the Linux dynamic linker with crash the binary with missing libQtWidgets-whatever.so and not execute any of the "qt detection runtime".
The way the launcher is currently made, Snorlax can just recompile it for OSX, Windows and Linux without changing a line of code, except for some ifdef there and there. and you have to ship QT on these (OSX/Windows) because it's not available, guaranteed! |
Ravow
Booster del Norte
27
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Posted - 2016.06.02 15:44:19 -
[9] - Quote
Papa Yoru wrote:With the announcement that dx9 will be leaving us, what future for this if Wine doesn't get dx11 ready in time? Vulkan (with hopeful expression for cross compiled EVE client for all 3 platforms)
It's no problem. CCP will not dump D3D9 until Wine support it becose they support officially OSX (I really doubt that Cider will get it first as the devels are on the Wine side and Cider just take wine code without giving back (aka: parasite)). Plus CCP is phasing out Cider to use just Wine, I think. |
Ravow
Booster del Norte
27
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Posted - 2016.06.02 20:45:59 -
[10] - Quote
Elassus Herron wrote:Thanks, Snorlax, for getting this out there. Here's my setup:
gentoo Linux using the FVWM DE, nVidia GTX580 that *was* running whatever the latest wine was, and also the latest Qt. Gentoo is a rolling-release distro, and everything installed is pretty much the latest dev release.
Launcher loaded fine, launched EVE fine. Re-loading all the assets slowed everything down (the opening movie kept freezing, until eventually I just gave up and skipped it. Is there a way to pre-load that before the client launches? Like, a "preload movie and watch before client launch" button?)
Aside from that, it seems to work fine (minus the annoyance of having to re-load all my client settings, load a tab profile, etc.)
Awesome works. Many thanks.
EH
You have an option somewhere in the launcher to just download ALL assets. Do that before bed if you have a slow adsl like me and it will be fixed tomorrow :) |
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Ravow
Booster del Norte
28
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Posted - 2016.06.06 21:32:06 -
[11] - Quote
Papu Motsu wrote:Just use Vulkan. DX not cross-platform.
First, porting to a totally different APi take a ton of time and add a ton of new bug to fix...
Then, D3D9 is more cross platform than vulkan right now.
Vulkan support on linux is limited to radeon 290x+ and recent nvidia Native d3d9 via nine is available from radeon 4 serie and older nvidia and of course, when not available, wine can convert it to opengl.. Vulkan does not have a opengl converter available yet.
Vulkan is not available on osx yet from my last news but guess what, d3d9 can be translated to opengl with wine :)
So d3d9 is more cross platform. Work the best on Linux with nine and then Windows support of d3d9 is just behind.. Followed far behind by the translator (wine) but still, work on all platforms including the BSDs who will maybe get vulkan in 2032.
If CCP where to make a new game with an engine from scratch, Vulkan would be the best choice as by the time they get it ready, osx and more Linux drivers would get proper Vulkan support. |
Ravow
Booster del Norte
30
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Posted - 2016.06.07 20:06:34 -
[12] - Quote
AnTiZ Sunji wrote:Coming from a working (including IGB) EVE installation under wine 1.9.11 (libldap already installed) this launcher and the client started-up fine. However, I ran into the same issues with the IGB crashing as some other people in this thread: Sander Okaski wrote:CCP Snorlax wrote: The ingame browser works fine on my machine, Ubuntu 15.10. Not sure what is causing it to crash for some players.
Installing corefonts + tahoma through winetricks fix IGB crashes for me. But https doesn't work. At this night I'll try to check advice about 32-bit version of gnutls. +1 This fixed my crashes, as well!Do keep in mind to set the correct wine prefix when you run winetricks. For example: WINEPREFIX='/home/USERNAME/.eve/wineenv' winetricks corefonts tahoma As for the "libgnutls" library:If you've symlinked it and it's still not working, double check that you've really linked the 32bit version! For example on an arch-based distro: sudo ln -s /usr/lib/libgnutls.so /usr/lib/libgnutls.so.26 does not work. However,sudo ln -s /usr/lib32/libgnutls.so /usr/lib32/libgnutls.so.26 does work (for me)!
One should check the location of the libs before typing commandes from the Internet :)
32 bits libs can be in /lib or /lib32 64 bits libs can be in /lib or /lib64
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Ravow
Booster del Norte
31
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Posted - 2016.06.12 04:10:42 -
[13] - Quote
Carson Moore wrote:Kniht wrote: I multibox with this launcher nicely, pretty much the same as with the Windows launcher under Wine or on Windows. What problem are you having?
The problem is not launching them, that works fine. The problem is getting them to display in "Fixed Window" mode on two different screens at the same time. Only the client for the main screen will display correctly in fixed window mode. Whenever I try to get the second client to use fixed window mode on the second screen it will automatically move to the primary screen. The only way I can get the second client to stay on the secondary screen is to keep it in windowed mode, which means, that I have a title bar and a task bar stealing screen space. Another, actually more problematic issue is that the control-key seems to get stuck a lot. This leads me to disabling my hardeners instead of activating my weapons. I don't know if this is also related to the control key getting stuck, but I can also often not get the settings menu when pressing the "Esc" button. I then have to alt+tab into a non-eve window and come back to eve to get it to work. Also I can't paste anything in the IGB via ctrl+v, I have to use the right mouse click menu. I am using XFCE on a fresh Manjaro install. With AMD ATI Radeon R9.
If you have two screen with the same resolution, can you move a full screen EVE on the other screen by ALT-CLICK + Move? I use to do just that to have three full screen EVE on three screen. (You just have to ALT-Click anywhere in the EVE screen and you can move the borderless EVE in the second screen). |
Ravow
Booster del Norte
31
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Posted - 2016.06.14 06:05:40 -
[14] - Quote
Clock wrote:CCP Snorlax wrote:The EVE Launcher is now available for Linux. Note that this does in no way suggest that CCP is officially supporting Linux - this is just something I've been working on as a side project, and basically comes out of the work I've done for adding Wine support to the launcher for Mac.
This launcher is a native Linux application that downloads a version of Wine built by me...................................... WOW, Thank you CCP Snorlax, you have no idea how long i have been waiting for this.. again thank you ..... The launcher and game runs great, totally stoked about that .... although one issue that i am getting errors on is that there is no audio, this i can mark down to not having a correct lib installed .. I'm running Ubuntu 16.04 (4 day clean install) i don't think that the errors are launcher related, they seem more wine related? ERROR OUTPUT: "err:module:load_builtin_dll failed to load .so lib for builtin L\"winepulse.drv\": libpulse.so.0: cannot open shared object file: No such file or directory" "err:module:load_builtin_dll failed to load .so lib for builtin L\"winealsa.drv\": libasound.so.2: cannot open shared object file: No such file or directory" now, i have done some poking around thinking that maybe im missing the libpulse.so.0 and libasound.so.2 libs, but im not they are actually installed and up to date, but the system im running is 64b, im going to go out on a limb here and guess that they are looking for the 32b if anyone could point me towards a solution that would be awesome i appreciate all your hard work with this launcher CCP Snorlax, please keep up the good work, im sure there are a lot of us in the linux community that will help you if you need anything Clock
libasound is ALSA. If you don't have pulseaudio (libpulse...), Wine will failback to ALSA (the actual driver) but it look like your missing the alsa 32bits library. EVE will work without pulse audio but you will need alsa in that case (and alsa will always be required anyway) |
Ravow
Booster del Norte
31
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Posted - 2016.06.23 03:37:34 -
[15] - Quote
Syrix Death wrote:Actually if i 1.) unpack latest eve launcher 2.) cd into dir 3.) run evelauncher.sh from terminal nothing at all happens. Am I doing something wrong? EDIT: for some weired reasons the launcher needs administrative rights. Thats not good, but however running sudo ./evelauncher.sh No protocol specified QXcbConnection: Could not connect to display :0.0 Aborted (core dumped) doesnt work. You need to enter gksudo ./evelauncher.sh @CCP Snorlax pleeeeeease add a README to your package, ty :)
DON'T use sudo, *sudo or su root before launching EVE.
It's supposed to work in user mode, you don't need root. Also, on some system/distribution, you will get a could not connect to display error if you try using root. |
Ravow
Booster del Norte
35
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Posted - 2017.02.20 13:29:17 -
[16] - Quote
It really really really need a way to have the normal "pre-launcher" era LOG..
The normal logs that show on the terminal when you launch anything manually with wine and that obey to envvar to add more debug.
Logging is required with specific envvar (not winedebug) to fix a problem in the Nine state tracker that exist since about two month.
no log, no fix. And as soon as I can't revert the commit that cause the bug because of some dependency, I drop my subs, that it.. I will not play at 40 fps. It was possible to debug back in 2006 up to when CCP forced us to use that launcher... |
Ravow
Booster del Norte
36
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Posted - 2017.02.24 18:11:04 -
[17] - Quote
Neuntausend wrote:You can in principle still run the exefile.exe in the bin folder directly. You can just not log in through it. Maybe that will suffice?
Out of personal interest, what is this problem in the Nine state tracker you have mentioned?
The problem is that it crash EVE when you try to see a wormhole (it show on the overview but not on the screen as it crash I think while loading the volumes textures. To debug that, I have to go see a wormhole while having all the debug switch set to debug Gallium-9 and of course, I have to be able to get that raw log. So I have to be logged in and using the launcher that mask everything, unfortunately. |
Ravow
Booster del Norte
36
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Posted - 2017.03.01 03:31:23 -
[18] - Quote
Yuki Renard wrote:It would be good to add to the launcher option "Start in a separate X server"
Yep, Adding a way to use envvar would fix that too. You could set it to DISPLAY=:1.0 (for the second Xorg, first "screen") |
Ravow
Booster del Norte
36
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Posted - 2017.03.03 18:28:05 -
[19] - Quote
Look like you ran out of Video drivers!
Install a proper driver for your Video card (Open Source with gallium-9 for AMD, Proprietary from Nvidia for Nvidia) and retry! |
Ravow
Booster del Norte
45
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Posted - 2017.03.19 23:48:19 -
[20] - Quote
Adara Starkiss wrote:Not sure if it has been mentioned anywhere on this thread but 16.04 and Amd is a tad sketchy. Some AMD chipsets are in trouble, the propietary driver can not be installed (far as I've rad, if you manage to install them.. it will be auto removed) and the open source drivers are not up to par.
I read in the ubuntu-mate community forums that some AMD official announced that this will be fixed by the end of the year, so if you keep dabbling with 16.04 and you dont get results, I humbly suggest that you try either 14.04, 15.04 or 15.10 to see if it works better for you.
My Trinity HD 7650 is not supported in 16.04, the additional drivers section wont install the gallium as it does in 15.04, and the whole section regarding opensource or fglrx doesnt show.
I thought this should be announced somewhere.....
The problem seam to be on the Ubuntu side. AMD stopped supporting most of there chip except GCN3+ as Opensource drivers with gallium are simply better (on every aspect) and there proprietary drivers are utter crap. My guest is that you have to install the open gallium stack from PPA's if Ubuntu is not willing to ship with up to date libdrm/llvm/mesa (even 6 month old mesa should work fine for eve.). |
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Ravow
Booster del Norte
45
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Posted - 2017.04.03 06:53:00 -
[21] - Quote
Meio Rayliegh wrote:it is a 750 ti i was not sure about that but i choose my graphic card as the rest it is an assembly computer now i give some new information at the case but i don't know about the driver
*-display NON-R+ëCLAM+ë description: VGA compatible controller produit: GM107 [GeForce GTX 750 Ti] fabriquant: NVIDIA Corporation identifiant mat+¬riel: 0 information bus: pci@0000:01:00.0 version: a2 bits: 64 bits horloge: 33MHz fonctionnalit+¬s: vga_controller cap_list configuration: latency=0 ressources: m+¬moire:f6000000-f6ffffff m+¬moire:e0000000-efffffff m+¬moire:f0000000-f1ffffff portE/S:e000(taille=128) m+¬moire:f7000000-f707ffff for the driver i can't launch the game with another driver off
xserver-xorg-video-nouveau 1:1.0.10-1ubuntu2 server x.xorg new driver screen
for my graphic card i must install the nvidia-346 it is recommanded to install the 375 but when i use it it couldn't initialise GLX
if i install the 346 then i have that
[0402/184418:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /home/***/evelauncher/translations/qtwebengine_locales. Trying application directory... Qt WebEngine locales directory not found at location /home/***/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct. [0402/184418:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. Segmentation fault
So for the moment i didn't know exactly which driver i have and what driver i have to install for a good quality without the big lag
ps: i can't make this link
ln -s /opt/google/chrome/locales /opt/EVEOnline/evelauncher/translations/qtwebengine_locales
because my file system is completely different i don't have a navigator file in the rep /opt i just have win-devel
Avec une carte Nvidia tu doit utiliser les drivers propri+¬taire et non Mesa, les deux que tu as mentionner devrait fonctionner, EVE peut se contenter d'OpenGL 3.3.
Les erreurs que tu pogne au lancement du launcher sont "normal", tu peut les ignorer. Par contre le segfault il serait bon savoir il est du a quoi. Essaye de lancer et tout de suite apres, executer "dmesg" au cas ou il indique ou se situe le plantage. |
Ravow
Booster del Norte
45
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Posted - 2017.04.03 12:30:25 -
[22] - Quote
Meio Rayliegh wrote:les drivers propri+¬taire genre lesquels? nvidia-346? et pour open gl je peux l'installer en dehors avec le gestionnaire?
Les deux vont fonctionner mais y'a un bug avec post processing qui semble +¬tre regl+¬ avec les 375 (bug des petit carr+¬ noir partout ou tu doit d+¬sactiver le post processing).
OpenGL viens avec les drivers proprietaire, install *PAS* Mesa (libGL, nouveau, libdrm...) en meme temps. Pour ce qui es du gestionnaire, je peux pas trop t'aider la dessu puisque je n'utilise que Gentoo. Mais messemble que Ubuntu a un truc pour les drivers (Restricted?) qui permettent d'install+¬ les dernier, sinon messemble que tu peux runner l'installer que tu peux downloader chez Nvidia en root, donc en dehors du gestionnaire, si tu as linux-header et build-essential d'installer, il va pouvoir installer le libGL Nvidia et compiler le module pour le kernel.
Si tu install nouveau, tu risque que Linux load le driver nouveau et donc empeche le driver proprietaire de fonctionner et les drivers opensource ne fonctionne pas bien sur les carte Nvidia recente, c'est par contre excellent pour AMD. |
Ravow
Booster del Norte
47
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Posted - 2017.04.03 18:15:30 -
[23] - Quote
execute : glxinfo | grep OpenGL |
Ravow
Booster del Norte
47
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Posted - 2017.04.04 17:19:32 -
[24] - Quote
Meio Rayliegh wrote:OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 256 bits) OpenGL version string: 2.1 Mesa 10.1.3 OpenGL shading language version string: 1.30 OpenGL extensions:
and i have to change the name of the folder program files (x86) to Program otherwise (x86)/CCP/EVE: bad variable name OR Filesx86/CCP/EVE: bad variable name
No protocol specified QXcbConnection: Could not connect to display :0.0 Aborted
Your still running with MESA.. and not only Mesa, but the Gallium SOFTWARE RENDERER!
Peux tu executer "lsmod" en root et me dire le result, voire si au moins le module Nvidia est loaded? Parce que en Software Rendering tu doit aller a 2fps... Enfait tu irais a 2FPS si LLVM +¬tait a jour.
Check le lsmod, ensuite je sais pas, faudrait voir le support a savoir comment selectionner le driver sur ta distribution. |
Ravow
Booster del Norte
47
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Posted - 2017.04.04 20:12:41 -
[25] - Quote
I don't see any nvidia module.. How did you install the nvidia driver? |
Ravow
Booster del Norte
47
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Posted - 2017.04.04 20:51:01 -
[26] - Quote
Le probleme actuel n'est pas li+¬ +á Wine mais au fait que il ne sont pas load+¬ par tin installation. Tu fonctionne complement en software rendering (ton CPU emule l'opengl) et c;Est une vieille version du LLVMPIPE donc pas suffisant pour rouler EVE meme a 2 fps. |
Ravow
Booster del Norte
47
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Posted - 2017.04.12 19:39:19 -
[27] - Quote
Terrifiedkiller wrote:Now if you guys would switch from DX 9 and DX 11 to Vulcon you could develop a Linux and Mac client with minimal changes perhaps windows too keeping everyone happy (and with a more optimized client to boot perhaps) CCP Snorlax wrote:The EVE Launcher is now available for Linux. Note that this does in no way suggest that CCP is officially supporting Linux - this is just something I've been working on as a side project, and basically comes out of the work I've done for adding Wine support to the launcher for Mac. This launcher is a native Linux application that downloads a version of Wine built by me, from the same source as the Wine version running on the Mac. As we don't officially support Linux the test coverage is rather poor. I have an Ubuntu machine on my desk, and CCP Maxwell one on his. We've had some brave volunteers try this out and the results have been promising - we've had positive reports from players on Arch and Debian as well as Ubuntu. If this doesn't work on your setup, please tell us here on the forums, I'll see what I can do but don't expect support from Customer Service - we don't have the bandwidth to add another supported platform. If I haven't scared you off and you want to give this a try, get the launcher binaries from here: https://binaries.eveonline.com/evelauncher-1043593.tar.gz Unpack this to your home directory (or wherever you prefer). Run the evelauncher.sh shell script GÇô this sets the LD_LIBRARY_PATH so that the evelauncher executable finds Qt in the installation folder. IGÇÖd recommend running it from a terminal to begin with so you get the error output in case there are missing dependencies. Please let us know how this goes, and if you install any packages to get it to run, please keep track of them and let us know.
Actually if they are willing to continue to support DX9 long term it's fine for me as it's native supported by Linux using Gallium. AMD have a perfect support (faster than DX9 on Windows) and Nvidia card are catching up (Older model support it just fine and better than using the Nvidia blob). Switching to vulkan will require a LOT of work, as a DX12 port will too. .. DX11 and OpenGL port are simple compared to DX12 and vulkan because these two new API are totally different and way more complicated.
By saying minimum change, it's because you never tried to learn 3D API. I learned OpenGL and began Vulkan and it's way more complicated. I'm sure that there GFX Devs will all became bald if they try to switch... If they want to do that they probably have to get new devs and lay off the current GFX team once the port is complete. That's not required with a DX11 port. |
Ravow
Respawn Disabled Brute Force Solutions
47
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Posted - 2017.06.20 15:36:24 -
[28] - Quote
Furor Crendraven wrote:Does anyone knows how to limit FPS? as Present Interval doesn't seem to work. Thanks
Well, it's broken on my side to. I'm using it full screen at 4k res, Interval 1 set it to exactly 30 fps, with is not enough and with immediate, I get anything between 75 to 330 and it warm up the room... And something I see tearing as my screen is 60hz.
I say do like me until it's fixed, leave it at interval 1 for station spinning and stuff like hauling and mining but as so as you decide to hot drop on peoples or do some other pvp activities, put it to immediate. Anyway, if your in a fight with lot of stuff and your FPS go to like 58, with a working vsync it would drop to 30 so better to leave immediate for pvp. |
Ravow
Respawn Disabled Brute Force Solutions
47
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Posted - 2017.06.21 00:43:48 -
[29] - Quote
Furor Crendraven wrote:Ravow wrote:Furor Crendraven wrote:Does anyone knows how to limit FPS? as Present Interval doesn't seem to work. Thanks Well, it's broken on my side to. I'm using it full screen at 4k res, Interval 1 set it to exactly 30 fps, with is not enough and with immediate, I get anything between 75 to 330 and it warm up the room... And something I see tearing as my screen is 60hz. I say do like me until it's fixed, leave it at interval 1 for station spinning and stuff like hauling and mining but as so as you decide to hot drop on peoples or do some other pvp activities, put it to immediate. Anyway, if your in a fight with lot of stuff and your FPS go to like 58, with a working vsync it would drop to 30 so better to leave immediate for pvp. No matter what Interval I select I always get the same FPS, I thought that this happened to all Linux users.. so there is no other way to limit FPS?
If your using the normal Wine or Wine with CSMT (Like you have an Nvidia card for example), The bottleneck is the CPU and yes, I think the fps might be more stable (and lower). If your using an decent AMD card and the open source (Mesa) drivers with by the bay, perform now better even with native application again AMD BLOB, and have GALLIUM Nine enabled, the bottleneck become the GPU.
As for the limite, it might be possible to enable the vsync on the driver level. I have the problem with Wine 2.3. I might have a different problem as my vsync work but just set the wrong limit (30fps instead of 60) |
Ravow
Respawn Disabled Brute Force Solutions
49
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Posted - 2017.07.25 18:53:20 -
[30] - Quote
Deleted Graviton wrote:Hello,
i have two questions.
1) How can I specify the Install. Folder?
2) After start the .sh i dont see the Launcher. The copy from libssl . so. 1. 0. 2 and libcrypto . so. 1. 0. 2 only one week has helped.
I wish a nice day.
1> You can't, but you can specify where to put the resources files I think. 2> I pass on that one, I never ever got that kind of issue on Gentoo Linux. |
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