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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Cassandra Colizza
Herrscher der Zeit Test Alliance Please Ignore
1
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Posted - 2017.04.04 16:45:06 -
[571] - Quote
Ashima Huren wrote:Cassandra Colizza wrote:It looks like the tar did not download. Try to download it again, it doesnt matter in which way, wget is just comfortable to use from a shell. :) I reproduced steps 1,2,3 again and I still get the same message at step 3: tar: evelauncher-1104891.tar: Cannot open: No such file or directory tar: Error is not recoverable: exiting now (note that I have no clue what I'm doing when I type these terminal commands, I just notice the error message in terminal)
So lets go through them
wget https://binaries.eveonline.com/evelauncher-1104891.tar.gz will call the programm wget to download the file. If this runs fine, there should be a progress bar drawn and in the text there should be written, its "Saving to: GÇÿevelauncher-1104891.tar.gz". You can verify it, by listing your folders contents with
ls You can also simply click the link, download the file with your browser. Then click show in folder in your browser to see it on your disc. Simple download. ;)
Next step is unpacking it. WIth graphical interface, most simply doubleclick and extract it, in the shell, its tar. You can verify the tar programm is installed, on Debian based systems, like Ubuntu is, by running
dpkg -l | grep tar This should show something like
ii tar 1.29b-1.1 amd64 GNU version of the tar archiving utility
The ii in the beginning of the line says, "installed", second is the programm name and third version. If the version differs, it doesn't matter, as long you got it installed. If this is not the case, install tar, again Debian based install:
sudo apt-get install tar Accept the install and then unpack the package.
Then enter the contained evelauncher folder with
cd evelauncher and start the script by
./evelauncher.sh You don't have to type everything, but also click the **** out of your system...
But ppl explaining others how to do stuff is hard with clicking the **** out of things, so they use the shell commands for easier reproduction. ;)
Hope this helps understanding, what you're doing there.
EDIT: nvm, just checked into the uniwiki... the have two packages there. It's only one to unpack nowadays. No wonder Step 3 fails. |
Ashima Huren
Pator Tech School Minmatar Republic
0
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Posted - 2017.04.04 17:08:42 -
[572] - Quote
Thanks for the explanations Cassandra. So I shouldnt worry about step 3 then :) I continued the instructions and the launcher seems to be working. Currently updating, soon ready :) |
Ravow
Booster del Norte
47
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Posted - 2017.04.04 17:19:32 -
[573] - Quote
Meio Rayliegh wrote:OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 256 bits) OpenGL version string: 2.1 Mesa 10.1.3 OpenGL shading language version string: 1.30 OpenGL extensions:
and i have to change the name of the folder program files (x86) to Program otherwise (x86)/CCP/EVE: bad variable name OR Filesx86/CCP/EVE: bad variable name
No protocol specified QXcbConnection: Could not connect to display :0.0 Aborted
Your still running with MESA.. and not only Mesa, but the Gallium SOFTWARE RENDERER!
Peux tu executer "lsmod" en root et me dire le result, voire si au moins le module Nvidia est loaded? Parce que en Software Rendering tu doit aller a 2fps... Enfait tu irais a 2FPS si LLVM +¬tait a jour.
Check le lsmod, ensuite je sais pas, faudrait voir le support a savoir comment selectionner le driver sur ta distribution. |
Meio Rayliegh
Wise Humans Sword
16
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Posted - 2017.04.04 20:09:30 -
[574] - Quote
thanks to continue to help me i begin to loose hope and don't really wan't to flood the forum ok so that's the result
nls_utf8 12557 1 udf 93821 1 crc_itu_t 12707 1 udf hid_generic 12559 0 keucr 71421 0 usbhid 52616 0 uas 23159 0 hid 110426 2 hid_generic,usbhid usb_storage 66545 1 uas snd_hda_codec_hdmi 47548 1 dm_crypt 23216 0 bnep 19624 2 rfcomm 69509 0 bluetooth 446409 10 bnep,rfcomm 6lowpan_iphc 18702 1 bluetooth binfmt_misc 17468 1 eeepc_wmi 13151 0 asus_wmi 24094 1 eeepc_wmi sparse_keymap 13948 1 asus_wmi intel_rapl 18783 0 x86_pkg_temp_thermal 14205 0 intel_powerclamp 18823 0 coretemp 13441 0 kvm 452088 0 snd_hda_codec_realtek 77467 1 snd_hda_codec_generic 69011 1 snd_hda_codec_realtek crct10dif_pclmul 14307 0 crc32_pclmul 13133 0 dm_multipath 22843 0 ghash_clmulni_intel 13230 0 scsi_dh 14882 1 dm_multipath snd_hda_intel 30469 7 snd_hda_controller 30228 1 snd_hda_intel snd_hda_codec 139682 5 snd_hda_codec_realtek,snd_hda_codec_hdmi,snd_hda_codec_generic,snd_hda_intel,snd_hda_controller snd_hwdep 17698 1 snd_hda_codec snd_pcm 104112 5 snd_hda_codec_hdmi,snd_hda_codec,snd_hda_intel,snd_hda_controller snd_seq_midi 13564 0 snd_seq_midi_event 14899 1 snd_seq_midi snd_rawmidi 30876 1 snd_seq_midi aesni_intel 152552 19903 snd_seq 63074 2 snd_seq_midi_event,snd_seq_midi aes_x86_64 17131 1 aesni_intel lrw 13286 1 aesni_intel gf128mul 14951 1 lrw glue_helper 13990 1 aesni_intel ablk_helper 13597 1 aesni_intel cryptd 20359 9954 ghash_clmulni_intel,aesni_intel,ablk_helper snd_seq_device 14497 3 snd_seq,snd_rawmidi,snd_seq_midi snd_timer 29562 2 snd_pcm,snd_seq serio_raw 13483 0 snd 79468 24 snd_hda_codec_realtek,snd_hwdep,snd_timer,snd_hda_codec_hdmi,snd_pcm,snd_seq,snd_rawmidi,snd_hda_codec_generic,snd_hda_codec,snd_hda_intel,snd_seq_device soundcore 15047 2 snd,snd_hda_codec mei_me 19696 0 lpc_ich 21093 0 mei 87875 1 mei_me shpchp 37047 0 parport_pc 32741 0 ppdev 17671 0 mac_hid 13227 0 lp 17759 0 parport 42348 3 lp,ppdev,parport_pc soc_button_array 12720 0 dm_mirror 22135 0 dm_region_hash 20862 1 dm_mirror dm_log 18411 2 dm_region_hash,dm_mirror r8169 71694 0 psmouse 106610 0 ahci 34062 2 libahci 32424 1 ahci mii 13934 1 r8169 wmi 19193 1 asus_wmi video 20128 1 asus_wmi |
Ravow
Booster del Norte
47
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Posted - 2017.04.04 20:12:41 -
[575] - Quote
I don't see any nvidia module.. How did you install the nvidia driver? |
Meio Rayliegh
Wise Humans Sword
16
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Posted - 2017.04.04 20:19:02 -
[576] - Quote
en faisant apt-get install nvidia-317 apr+¿s j'ai aussi suivi un tuto mais je ne sais plus o+¦ pareil il y a des dll a mettre dans wine mais j'en ai peu je ne sais pas lesquelles j'ai besoin |
Ravow
Booster del Norte
47
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Posted - 2017.04.04 20:51:01 -
[577] - Quote
Le probleme actuel n'est pas li+¬ +á Wine mais au fait que il ne sont pas load+¬ par tin installation. Tu fonctionne complement en software rendering (ton CPU emule l'opengl) et c;Est une vieille version du LLVMPIPE donc pas suffisant pour rouler EVE meme a 2 fps. |
Orlyonok
Valkyrie Forge
1
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Posted - 2017.04.05 03:36:11 -
[578] - Quote
Thanks for the effort. I had a machine with 6 CPUs and a GTX 750. I tied various linices on it and various configurations.
After experimentation, I settled on the latest version of KDE Manjaro. It installs some steam by default but no WINE. A default installed WINE can cause severe problems, and so can the Nouveau driver for the GTX 750. One must seek out the non-free driver from Nvidia for that card or else the result will be 7 seconds for click to be acknowledged slow in the EVE UI.
With that driver installed and with steam-manjaro and steam-native packages installed, the install routine delineated in the wiki.eveuniversity post went smoothly. Then it was a matter of reducing graphics performance to make it playable while the data caught up with the game. There remains a canvas problem where clicks are required to be far less sloppy than EVE in windows.
All in all, great. It is nice to play a game from an actually secure system.
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Amarraanth
Viziam Amarr Empire
0
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Posted - 2017.04.08 04:13:29 -
[579] - Quote
Hmm,
So loglite found out those 2. The first somehow is not colored red (error).
info: Error launching the client for #### TypeError: Cannot read property 'location' of null 1 https://launcher.eveonline.com/1051/bundles/scriptsfcba.js?v=-tKxFJ-SVNHGJ6vYi4yEr7AhJWBhmCZAOtWvMyFyCV01
error: Error when detecting URL change on SSO iframe: SecurityError: Blocked a frame with origin "https://launcher.eveonline.com" from accessing a cross-origin frame. 1 https://launcher.eveonline.com/1051/bundles/scriptsfcba.js?v=-tKxFJ-SVNHGJ6vYi4yEr7AhJWBhmCZAOtWvMyFyCV01
Any help with that? |
Za'afiel
Imperceptible Bedevilment
121
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Posted - 2017.04.09 12:02:07 -
[580] - Quote
This works AWESOME!
I run Ubuntu MATE 16.04 on my LENOVO Y580 laptop and it works like a charm, absolutely no errors or other issues, I'm surprised by the performace. There is a little screen tearing (Compton probably, i'll try Compiz later) but it is nothing. GREAT JOB!
Thanks a million guys, you made me very happy! You should do a tip jar or something!
Shoot them all! Be polite.
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Ravow
Booster del Norte
47
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Posted - 2017.04.12 19:39:19 -
[581] - Quote
Terrifiedkiller wrote:Now if you guys would switch from DX 9 and DX 11 to Vulcon you could develop a Linux and Mac client with minimal changes perhaps windows too keeping everyone happy (and with a more optimized client to boot perhaps) CCP Snorlax wrote:The EVE Launcher is now available for Linux. Note that this does in no way suggest that CCP is officially supporting Linux - this is just something I've been working on as a side project, and basically comes out of the work I've done for adding Wine support to the launcher for Mac. This launcher is a native Linux application that downloads a version of Wine built by me, from the same source as the Wine version running on the Mac. As we don't officially support Linux the test coverage is rather poor. I have an Ubuntu machine on my desk, and CCP Maxwell one on his. We've had some brave volunteers try this out and the results have been promising - we've had positive reports from players on Arch and Debian as well as Ubuntu. If this doesn't work on your setup, please tell us here on the forums, I'll see what I can do but don't expect support from Customer Service - we don't have the bandwidth to add another supported platform. If I haven't scared you off and you want to give this a try, get the launcher binaries from here: https://binaries.eveonline.com/evelauncher-1043593.tar.gz Unpack this to your home directory (or wherever you prefer). Run the evelauncher.sh shell script GÇô this sets the LD_LIBRARY_PATH so that the evelauncher executable finds Qt in the installation folder. IGÇÖd recommend running it from a terminal to begin with so you get the error output in case there are missing dependencies. Please let us know how this goes, and if you install any packages to get it to run, please keep track of them and let us know.
Actually if they are willing to continue to support DX9 long term it's fine for me as it's native supported by Linux using Gallium. AMD have a perfect support (faster than DX9 on Windows) and Nvidia card are catching up (Older model support it just fine and better than using the Nvidia blob). Switching to vulkan will require a LOT of work, as a DX12 port will too. .. DX11 and OpenGL port are simple compared to DX12 and vulkan because these two new API are totally different and way more complicated.
By saying minimum change, it's because you never tried to learn 3D API. I learned OpenGL and began Vulkan and it's way more complicated. I'm sure that there GFX Devs will all became bald if they try to switch... If they want to do that they probably have to get new devs and lay off the current GFX team once the port is complete. That's not required with a DX11 port. |
Scryptic Menzies
Kosher Holdings Inc.
0
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Posted - 2017.04.15 04:09:16 -
[582] - Quote
Thank You Snorlax!
This worked flawlessly on my Thinkpad running Ubuntu 16.04.
BTW, if you encounter errors concerning missing XCB plugins, Make sure that you have executed ./evelauncher.sh and NOT just evelauncher. As a long-time user of Linux who is used to tab completion, I launched the wrong file the first couple of times. :) |
Meio Rayliegh
Wise Humans Sword
16
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Posted - 2017.04.18 11:19:08 -
[583] - Quote
ok it is impossible to play to the game on a 64 bits linux version only way the dual boot ... |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6631
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Posted - 2017.04.18 12:41:14 -
[584] - Quote
Meio Rayliegh wrote:ok it is impossible to play to the game on a 64 bits linux version only way the dual boot ...
Try installing the 32 bit libraries. They should be available.
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Scryptic Menzies
Kosher Holdings Inc.
0
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Posted - 2017.04.18 19:07:01 -
[585] - Quote
Meio Rayliegh wrote:ok it is impossible to play to the game on a 64 bits linux version only way the dual boot ...
Hi Meio!
If you're using Ubuntu, the Wine page for Ubuntu at: https://wiki.winehq.org/Ubuntu
Suggests enabling 32bit architecture with: sudo dpkg --add-architecture i386
Bonne Chance! |
Meio Rayliegh
Wise Humans Sword
16
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Posted - 2017.04.19 17:19:47 -
[586] - Quote
je l'ai d+¬j+á fait +ºa fonctionne pas j'ai essay+¬ wine playonlinux et meme winetricks aucun de ces programme ne me permet de jouer enfin merci quand meme au passage j'ai justement suivi ce tuto parmis tant d'autre enfin bon |
Dragus Aroth
The Konglomerate
0
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Posted - 2017.04.22 23:49:35 -
[587] - Quote
Another report of a working installation here.
I've been using the Linux EVE client on Debian 8 for months without any issues. I already had multi-arch enabled and various 32-bit libraries installed since I also run the native Steam client which demands them. Performance is good. No crashes that I can recall.
I'm using the open source AMDGPU kernel module along with Mesa for 3D. My 3D hardware is a Radeon 390. I mostly run on 4.8.x kernels since the newer ones glitch out with MATE. I keep up to date with the latest hardware firmware binaries using git. Mesa is currently 13.0.6 (from backports), but I've used 12.x in the past also. I can't remember if I ever tried the much older 10.x from the stable repos.
Soon I will know if the launcher continues to work smoothly on Debian 9 with its newer components (Mesa, kernel, etc). I might try Debian 9 RC3 if RC4 or final doesn't come out soon. |
COMM4NDER
Legendary Umbrellas
157
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Posted - 2017.04.23 09:44:39 -
[588] - Quote
Dragus Aroth wrote:Another report of a working installation here.
I've been using the Linux EVE client on Debian 8 for months without any issues. I already had multi-arch enabled and various 32-bit libraries installed since I also run the native Steam client which demands them. Performance is good. No crashes that I can recall.
I'm using the open source AMDGPU kernel module along with Mesa for 3D. My 3D hardware is a Radeon 390. I mostly run on 4.8.x kernels since the newer ones glitch out with MATE. I keep up to date with the latest hardware firmware binaries using git. Mesa is currently 13.0.6 (from backports), but I've used 12.x in the past also. I can't remember if I ever tried the much older 10.x from the stable repos.
Soon I will know if the launcher continues to work smoothly on Debian 9 with its newer components (Mesa, kernel, etc). I might try Debian 9 RC3 if RC4 or final doesn't come out soon.
Running OpenSource drivers have a look at wine-nine that has a replacement for the OGL in wine to dx9 instead. Boosts performance quite well if your hardware and drivers can run it.
[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url]
Installs, launches character prefixes (both SISI & Tranquility).
Simplescreenrecorder shm inject
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St Lamarque
Dusk Mirror
505
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Posted - 2017.04.24 18:02:31 -
[589] - Quote
after today's update ArchLinux:
$ ./evelauncher This application failed to start because it could not find or load the Qt platform plugin "xcb" in "".
Available platform plugins are: eglfs, linuxfb, minimal, minimalegl, offscreen, xcb.
P.S To advise to start evelauncher.sh not necessary - i know about it The script simply hangs |
Gone Geten
Native Freshfood Minmatar Republic
0
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Posted - 2017.04.24 19:11:23 -
[590] - Quote
I have the same issue on Arch Linux. % evelauncher This application failed to start because it could not find or load the Qt platform plugin "xcb" in "".
Available platform plugins are: eglfs, linuxfb, minimal, minimalegl, offscreen, xcb.
Reinstalling the application may fix this problem. [1] 31340 abort (core dumped) evelauncher -h
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WizardOctopus Egdald
Pator Tech School Minmatar Republic
0
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Posted - 2017.04.24 19:23:49 -
[591] - Quote
Same issue here on Manjaro linux. Was working fine yesterday, I get as far as login but if I try to launch the game or even start the log I get nowhere. Going to poke around to see if I can get it going. |
St Lamarque
Dusk Mirror
505
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Posted - 2017.04.24 19:50:42 -
[592] - Quote
I think - is problem of last version of qt5 (qt5 5.8.0-10) The plug-in on which the launcher swears - on the spot:
pacman -Qo /usr/lib/qt/plugins/platforms/libqxcb.so /usr/lib/qt/plugins/platforms/libqxcb.so owned qt5-base 5.8.0-10 |
Sharad Heft
Dreddit Test Alliance Please Ignore
0
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Posted - 2017.04.24 21:45:34 -
[593] - Quote
My launcher is also unfortunately broken today. The launcher script simply hangs and does nothing. |
Norok
Pator Tech School Minmatar Republic
0
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Posted - 2017.04.25 11:38:26 -
[594] - Quote
Same here. Last Archlinux update broke the script. Now it just hangs indefinitely. |
Tarkina Koslix
Deep Space Supplies Curatores Veritatis Alliance
4
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Posted - 2017.04.25 19:17:08 -
[595] - Quote
######## ######## SOLVED ########
REVERT OPENSSL UPDATE to v 1.0.2k
######## ######## SOLVED ########
But be warned, don't FORCE it, revert ALL Dependencies of OpenSSL, even PACMAN |
Anties Rollard
Deep Space Supplies Curatores Veritatis Alliance
0
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Posted - 2017.04.25 21:09:21 -
[596] - Quote
Tarkina Koslix wrote:REVERT OPENSSL UPDATE to v 1.0.2k
To be a bit more precise, it's the update to openssl-1.1 that breaks it. So, if you might want to wait until there is a fix before you update if you haven't already.
Tarkina Koslix wrote:But be warned, don't FORCE it, revert ALL Dependencies of OpenSSL, even PACMAN
For Arch, type pacman -Qi openssl to find out what depends on it. If you want to downgrade make sure you get all of the dependencies and downgrade them as well. Check /var/log/pacman if you want to know which packages you updated at the same time. WARNING: downgrading ssl without getting all dependencies has a good chance to make your desktop environment unusable.
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Aldrad
UK Corp Goonswarm Federation
12
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Posted - 2017.04.25 22:03:23 -
[597] - Quote
I solved this by doing the following.
gpg --recv-keys --keyserver hkp://pgp.mit.edu D9C4D26D0E604491 pacaur -S libopenssl-1.0-compat cd launcher-dir cp /usr/lib/libcrypto-compat.so.1.0.0 . cp /usr/lib/libssl-compat.so.1.0.0 . ln -s libssl-compat.so.1.0.0 libssl.so.1.0.0 ln -s libssl-compat.so.1.0.0 libssl.so ln -s libcrypto-compat.so.1.0.0 libcrypto.so.1.0.0 ln -s libcrypto-compat.so.1.0.0 libcrypto.so export LD_PRELOAD="libcrypto-compat.so.1.0.0 libssl-compat.so.1.0.0" sh evelauncher.sh
Only thing is the libs will get removed every launcher updae - probably is a better way to do this. |
Norok
Pator Tech School Minmatar Republic
0
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Posted - 2017.04.25 22:40:24 -
[598] - Quote
Aldrad wrote:I solved this by doing the following. gpg --recv-keys --keyserver hkp://pgp.mit.edu D9C4D26D0E604491 pacaur -S libopenssl-1.0-compat cd launcher-dir cp /usr/lib/libcrypto-compat.so.1.0.0 . cp /usr/lib/libssl-compat.so.1.0.0 . ln -s libssl-compat.so.1.0.0 libssl.so.1.0.0 ln -s libssl-compat.so.1.0.0 libssl.so ln -s libcrypto-compat.so.1.0.0 libcrypto.so.1.0.0 ln -s libcrypto-compat.so.1.0.0 libcrypto.so sh evelauncher.sh
Only thing is the libs will get removed every launcher updae - probably is a better way to do this.
Seconding this solution, works like a charm. I guess that for now we'll just have to recreate the symbolic links at each launcher update (not that cumbersome if you wrap it in a script) |
Kuran Sincomil
Caldari Provisions Caldari State
1
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Posted - 2017.04.26 07:51:44 -
[599] - Quote
So i'm finally in. On Debian Stretch 9 64-bit mith multiarch And I'm tested native evelauncher - it actually does not work, seems to because of openssl 1.1 in Debian 9 But it works with windows native binary launcher quite well I've tested on different wine versions 1.8 / 1.9 / 2.0 / 2.1 / 2,5
1. There is no matter what WINEARCH version to set - works ok in win32 and win64 I did not see any differences 2. Main thing you need to set is emulated windows version to Windows XP, in my tests only setting to Windows XP makes launcher to function normally, but if you run directly exefile.exe it will run ok in any version of emulation you set, but you can not login to game without a launcher. So only solution at this time is setting this option to "Windows XP" 3. Once you run launcher you need to set checkbox in launcher options to run game in DX9 - if you do not set this - game silently will no run 4. If you using multi-monitor setup or want to run more than one client in a single monitor better to use Virtual Desktop feature of Wine so you can run multiple clients setting them as Fullscreen in game options but actually they will run as tiny windows on Linux desktop - it very convenient because each virtual desktop may have any screen resolution you want to set! 5. For better UX you can disable Global Hotkeys on wine windows and disable window decorations so all instances will run borderless and pretty nice |
Ziphonius
NoSkill0rs
0
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Posted - 2017.04.26 20:10:49 -
[600] - Quote
Another Debian Stretch user having the infinite launcher issue with a new installation. SSL issues confirmed (logfile is clear about that.)
Is there anything you guys can do here? I am not a big fan of importing random certificates or doing other stunts with an otherwise quite virgin system...
Thanks!
Regards!
Remark: Still great work with the launcher. Was/is running on Ubuntu like a breeze (except for some black squares on screen). |
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