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Pwett
Minmatar QUANT Corp.
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Posted - 2007.02.27 19:23:00 -
[1]
Edited by: Pwett on 27/02/2007 19:22:34 Maybe I'm the only one seeing it, but I see two arguments in this thread:
a) Isotopes are getting too expensive for non-aligned T2 producers / POS managers / etc. b) Ice is not worth mining.
Maybe I believe in the free market and that's bad, but shouldn't a) solve b). We're still in a transitionary phase right now after the latest market shift, but if you have the refining skills, then the per/can value of standard ice is:
Glacial Mass $3,534,992.64 hydrogen isotopes 8,250 heavy water 1,375 liquid ozone 688 strontium clathrates 28
and of your best 0.7+ ore:
Scordite $3,242,444.79 tritanium 458,609 pyerite 229,029
Now, the three questions that you need to ask yourself is a) how fast can I mine - for example, my hulk can fill a can in 11 minutes whereas my mack takes 25 b) how many cans of ore can you expect to find in a belt. - for example, the biggest of big scordite asteroids that I ever found in highsec were a bit less than a full-can of ore (and I had a system to myself). And there were never really all that many asteroids to begin with. It was easy enough to deplete an entire 8 belt system of scordite in a day. c) Completely ignoring the time it takes to find full belts worth of scordite, or whatever the flavor of the month is, how much longer does it take you to get a full mining setup for X ore (skill training time (refining / reff eff x, ore IV, drone interfacing IV, mining drone V, and isk generation time (+/-600 mil to afford the hulk + 4 MDCM 2's) compared to a mackinaw (Ice harvesting V, Ice processing 1, and +/-100 mil for ship + strips)?
As more empire miners (b) realize that it might actually be more profitable to mine ice than their normal high-sec belts then prices for (a) will stop rising. Supply will increase to meet demand, it just takes time.
P.S. Numbers are from my index. 30-day, I do believe. _______________ Pwett CEO and Founder [QTC]QUANT & [QTC] Industries |

Pwett
Minmatar QUANT Corp.
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Posted - 2007.02.28 19:29:00 -
[2]
Originally by: Ramblin Man
3,600s / 317.28s * 4 blocks = 45.386 blocks/hr
... have I missed something?
Mining Foremans
However, in terms of profit over time, you need to consider that the only downtime with mining ice is in your own logistics trains. If you have someone hauling for you, then, theoretically, you can turn on your lasers when the servers power up, and that rock would still be there by the time they go down. There is no moving, or roid scanning, or empty cycles, or any of the hassles we associate with public belts.
Now, on another note, what market controls are we to be decoupling from? If I'm not mistaken, you're asking to have our markets controlled. Isotopes are, in EVE terms, an inexhaustable resource that can be accessed in high-sec.
One other note for people who have never mined ice for profit. It's a Hell of a lot easier to find consistent long-term contract isotope buyers because they know exactly how much fuel their POS is going to consume over time. I used to be in the bulk trit supply and, sure, there were those days where I could move 1-2 billion units of tritanium, but then you could go a week without a sale because the producers sales were low.
Isotopes, on the other hand, are a consistant sale. _______________ Pwett CEO and Founder [QTC]QUANT & [QTC] Industries |

Pwett
Minmatar QUANT Corp.
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Posted - 2007.03.01 17:32:00 -
[3]
I know it's only a matter of percentages, but I do mine more that 58 cubes of ice an hour and I don't have exhumers V yet. REGARDLESS There's theoretical math, which you are showing us, optimal m3 / hour and there's practical math. In high-sec space, unless you are in some protected high-sec bubble in the midst of low-sec, you will be very hard pressed to find pristine belts. You will also never, ever, ever find a scordite asteroid that will last for your entire mining 'op' unless you bribe Chribba for his bookmarks. Lots of people tend to ignore the bonuses to ice mining - a) long-term consistant contracts b)inexhaustable asteroids.
I am well aware of NPC reprocessing as a profit-making enterprise, those who are in the know are well aware of the tritanium market, however if you go and do the research for the other goods, you would be surprised that even the best sources of other items are so expensive that the current mineral prices would practically need to triple before you could even break even on them. Even with the Trit spigot, tell me why moving averages of Trit are above, and have been aboce, the "reprocess" point of the NPC supply? Theoretically, if you account for the other, albeit minor, minerals in that item then actual "reprocess" value of trit is at the 2.36-ish mark.
And for people that want to know what it is, don't ask here, just do the research yourself.  _______________ Pwett CEO and Founder [QTC]QUANT & [QTC] Industries |

Pwett
Minmatar QUANT Corp.
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Posted - 2007.03.05 17:15:00 -
[4]
It was a generally bad week for math for most of us, but to clarify the max possible ice mining per hour, with full gang and implants bonuses, it would be:
500 sec * 1.25 * 0.75 * 0.75 * 0.95^2 * 0.775 * 0.95 ~= 233 sec base cycle * Mackinaw * Exhumer V * Harvesting V * IHU x 2 * Full gang * Yeti II
Which comes out to ~ 15.41 cycles per hour or 61 cubes rounded down. That's it. My numbers were off in my initial statement, so my apologies on that. _______________ Pwett CEO and Founder [QTC]QUANT & [QTC] Industries |

Pwett
Minmatar QUANT Corp.
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Posted - 2007.03.16 22:45:00 -
[5]
Originally by: Kruugore
If you think your formula is correct, you might want to post to make your formula heard!
I did post it, that's how you saw it :) Halada did not take the Yeti implant into effect for his numbers. It's only a marginal difference anyway. _______________ Pwett CEO and Founder [QTC]QUANT Corp.
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