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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kebabski
No.Mercy Triumvirate.
13
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Posted - 2016.05.27 08:46:11 -
[1] - Quote
Ccp, why on earth are you disabling the old camera in the upcoming patch. I for one hate the new probe scanner, map and camera. It's why i, and others, have still been using the old features. Mainly because they feel more natural and better to play with than the new ones. I can't play properly with the new camera as zooming in and out and the centering of it;s position gives me headaches and i can't oversee the battelfield as i can now. This imo is just re-tarded. Hope you keep the feautre to be able to use the old camera
Keb |
Thebriwan
LUX Uls Xystus
235
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Posted - 2016.05.27 09:01:38 -
[2] - Quote
The old ones are not better. You are just accustomed to them.
You could choose to adapt, or you could come to the forums and... ohh wait. |
March rabbit
Mosquito Squadron The-Culture
1788
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Posted - 2016.05.27 09:46:12 -
[3] - Quote
I'm using new camera for quite long. Disabled all the 'features' of it and tuned some slider. Now it looks like ok. So no loss here.
The Mittani: "the inappropriate drunked joke"
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Aaron Honk
Distributed Denial of Service
126
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Posted - 2016.05.27 11:02:21 -
[4] - Quote
The new one is good enough, there is nothing I miss from the old one |
Lugh Crow-Slave
2644
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Posted - 2016.05.27 11:28:12 -
[5] - Quote
i barley even noticed when it switched and the new tactical one is so helpful
Citadel worm hole tax
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Frostys Virpio
KarmaFleet Goonswarm Federation
2877
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Posted - 2016.05.27 12:43:55 -
[6] - Quote
The new camera was needed for some new feature. The old camera will be canned because they don't want to support 2. It's as simple as that. |
Daemun Khanid
Kameiran Order Team Amarrica
565
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Posted - 2016.05.27 14:24:15 -
[7] - Quote
Just gonna put this right here...
Daemun of Khanid
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CaesarGREG
CBC Interstellar Polonium INC.
15
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Posted - 2016.05.27 14:33:49 -
[8] - Quote
New one is not good enough , on tactical camera when trying to zoom in and zoom out by scroling mouse wheel its hard to locate ship sensivity of this camera is big mistake. |
Mr Duffo
22nd Black Rise Defensive Unit The Bloc
176
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Posted - 2016.05.27 15:08:23 -
[9] - Quote
March rabbit wrote:I'm using new camera for quite long. Disabled all the 'features' of it and tuned some slider. Now it looks like ok. So no loss here.
This. When I returned I had huge problem with new camera and it made me sick and puking stuff but after removing all the features my stomach settled and its fine again.
Skegg¦½ld, Skálm¦½ld, Skildir ro Klofnir!
Never forget! #OICXmassacre2014
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Bumblefck
Kerensky Initiatives
12152
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Posted - 2016.05.27 20:02:56 -
[10] - Quote
/me whips out his 1970's Nikon
You like?
/me then smashes it against the wall
There, old camera disabled
Perfection is a dish best served like wasabi .
Bumble's Space Log
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PAPULA
Black Aces I N F A M O U S
123
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Posted - 2016.05.27 20:37:52 -
[11] - Quote
Old camera is 100% better, it is more respossive and it is very simple to use. New one is just slow, laggy and shows stuff that we don't need.
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TigerXtrm
KarmaFleet Goonswarm Federation
1557
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Posted - 2016.05.27 22:33:13 -
[12] - Quote
You can fine tune the camera to be an almost exact replica of the old one. Stop your entitled whining.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Crosi Wesdo
War and Order
1887
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Posted - 2016.05.28 06:05:26 -
[13] - Quote
TigerXtrm wrote:You can fine tune the camera to be an almost exact replica of the old one. Stop your entitled whining.
No you cant, for some of us who small gang that relies on fast input the new camera is inconsistent and counter intuitive.
Thebriwan wrote:The old ones are not better. You are just accustomed to them.
You could choose to adapt, or you could come to the forums and... ohh wait.
No, not true. This post will present an objective objection to your misconception here. You might say that its not a big deal. I would agree. I imagine it would be trivial to implement my suggestions which would indeed make it so the new camera could be almost the same as the old. For some of us though, that small difference will have a big effect.
------------------
CCP thinks its a good idea to make it so that looking up and down should be 2x more difficult than looking left and right.
This is obviously because the guy making it has never played EVE to any standard and doesnt realise that some of us want to be able to fly as easily in all directions.
Instead, they are focussing on 'polish' to make EVE look more slick on twitch and youtube with no regard that EVE becomes harder to play for some of us on May 31st.
I really detest how the new camera feels with its super rapid zoom and slightish vertical axis, and tbh im wondering if i can really be bothered undocking to do anything other than f1 monkey in large fleets since manually piloting is taking a significant nerf with the new camera.
The new camera is so close to being 'ok'. But until;
- Its vertical speed matches its horizontal speed - Zoom speed and 'stiffness' can be customized.
...Its not close enough.
As a player who pushed the old camera to its limits, having fundamental nerfs to how the new camera 'moves' in comparison to the old camera, its just gonna feel like dog shite to me and is doubly annoying since there is no good reason for them to not integrate the 2 (common sense) suggestions above. |
Neadayan Drakhon
Heuristic Industrial And Development AddictClan
232
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Posted - 2016.05.28 08:37:49 -
[14] - Quote
March rabbit wrote:I'm using new camera for quite long. Disabled all the 'features' of it and tuned some slider. Now it looks like ok. So no loss here. This, you can set up the 'new' camera to behave almost exactly like the old one did. |
Aves Asio
9
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Posted - 2016.05.28 09:59:05 -
[15] - Quote
Tippia wrote:The following issues remain unresolved:
GÇó There is no way (at least none that is obvious) to adjust the tracking point of the tracking camera. This leads to most targets being hidden behind the ship. This solves the old design fault of not having your ship centred at all times, but does so in such a way as to ensure you don't see the target instead. Bring back the old tracking point setting, and remember to still keep your own ship centred. Effectively, this means that the tracking camera still isn't a tracking camera, but now it isn't one in a completely new (but equally useless) way than the previous attempt.
GÇó Turning auto-tracking on does not track your current target. You have to enable the tracking camera, then select an object for it to start tracking, rather than the old behaviour where just turning tracking wouldGǪ wellGǪ turn the tracking on. While there is a separate GÇ£track targetGÇ¥ command, there is no rhyme or reason to the auto-tracking not auto-tracking when it is turned on.
GÇó Tracking camera does not toggle. If you are tracking a target, turning the tracking camera off does not turn the tracking camera off GÇö all it does is ensure that the next time you pick an object, that object is not being tracked. You still have to break the tracking manually. This holds true for both the auto-track, and single-track commands.
GÇó Look camera does not toggle. Same thing here: if you are looking at a target, repeating the action does not turn the look camera off; quite the opposite. Turning look off is a separate action. This is particularly silly since, unlike the tracking camera, the GÇ£selected objectsGÇ¥ panel actually does offer a functional toggle GÇö it just doesn't carry over to the camera shortcut.
GÇó FoV adjustments are insanely limited. While the shortcut for adjusting FoV is more convenient than the old Ctrl-Alt-RL-Mouse Drag, the actual range of the adjustment is crippled to hell. You used to be able to look right down the throat of a station undock from 500km away (a pretty important feature for properly lining up insta-undocks); now even the most narrow zoom still leaves the station a speck in the distance. The old keyboard combination is still there, but offers the exact same adjustment and is therefore pointless.
GÇó Still not independent RClick-slewing of the camera that lets you quick-look away and then snap back to your previous direction.
GÇó Still no equal and linear acceleration on zoom, pan, and tilt.
GÇó Camera resets and changes still aren't instant, and instead involve some insipid and drunken camera move to shift the camera over to the new object. Even with all fancy effects and inertia turned off, you spend time looking at nothing rather than the thing you're asking the game to show you.
But two things have been fixed at least:
GÇó Settings like the tactical overview seem to persist between mode switches. GÇó Minimum inertia offers a useful camera stability.
Conclusion, same as before: just fully reimplement every last bit of functionality of the old camera, because it is still in every way vastly superior to all new camera modes combined. If you absolutely must have a tactical view to make the new carrier drone UI make sense, and you feel very strongly about having a dynamic view for movie making, then that's fine. They're secondary to the point of utter and complete irrelevance compared to having a basic camera that works, though, so get working on that part some time much later when you've refactored the old camera fully into the new system.
New camera is not ready for prime-time and remains turned off.
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Crosi Wesdo
War and Order
1888
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Posted - 2016.05.28 10:21:36 -
[16] - Quote
Neadayan Drakhon wrote:March rabbit wrote:I'm using new camera for quite long. Disabled all the 'features' of it and tuned some slider. Now it looks like ok. So no loss here. This, you can set up the 'new' camera to behave almost exactly like the old one did.
If you ignore all the things that are not exactly the same. Some of which are objectively worse, like the speed of looking up and down is half that of looking left and right. |
Sepheir Sepheron
The Congregation No Handlebars.
57
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Posted - 2016.05.28 10:52:20 -
[17] - Quote
The old camera's custom tracking position is already being sorely missed. Please implement this into the new one! |
March rabbit
Mosquito Squadron The-Culture
1795
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Posted - 2016.05.28 11:13:06 -
[18] - Quote
Neadayan Drakhon wrote:March rabbit wrote:I'm using new camera for quite long. Disabled all the 'features' of it and tuned some slider. Now it looks like ok. So no loss here. This, you can set up the 'new' camera to behave almost exactly like the old one did. Well... i'm not tanking 'like old did'. Actually i don't remember 'old one'. But for my needs 'new camera' feels ok now.
The Mittani: "the inappropriate drunked joke"
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Demolishar
United Aggression
1109
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Posted - 2016.05.28 12:33:33 -
[19] - Quote
With the new camera you can 'look at' distances over 100km, this alone makes it superior to the old camera. |
Crosi Wesdo
War and Order
1888
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Posted - 2016.05.28 21:23:47 -
[20] - Quote
Demolishar wrote:With the new camera you can 'look at' distances over 100km, this alone makes it superior to the old camera.
I would need that once in a blue moon.
I have to look up and down all the time, but unbelievably its twice as hard to just look up and down with the new camera. |
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Henry Plantgenet
Center for Advanced Studies Gallente Federation
75
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Posted - 2016.05.30 10:14:46 -
[21] - Quote
the new camera has too much camera shake and makes me want to vomit. And with the old camera the scrolling was proportional. with the new camera i'm not so sure...at least it doesn''t feel proportional to the force used in the scroll. |
Charley Varrick
State War Academy Caldari State
4
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Posted - 2016.05.30 14:19:43 -
[22] - Quote
Until there is the ability to customize the tracking point the new cam will be inferior to the old cam. When clicking on an object with the old cam, the screen pans around nice and smooth, placing the object in view to our customized position. When clicking on an object with the new cam, the screen jerks around very sharply, placing the object in a place that is blocked by our ship. or places our ship way off to the side of the screen if our ship is moving. One would think a new or upgraded feature would add to, not take away. Situational awareness is impossible with the new cam. |
DaReaper
Net 7 Cannon.Fodder
2848
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Posted - 2016.05.30 16:10:57 -
[23] - Quote
Henry Plantgenet wrote:the new camera has too much camera shake and makes me want to vomit. And with the old camera the scrolling was proportional. with the new camera i'm not so sure...at least it doesn''t feel proportional to the force used in the scroll.
you can turn this off you know, as in the shake, and adjust other features. its not that bloody hard
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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ube smoked
State War Academy Caldari State
2
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Posted - 2016.05.30 17:26:00 -
[24] - Quote
I worry about upcoming fov changes. I bet its going to be an extremely lov fov yet again, and since they are removing the ability to actually change it .. Yikes. |
Crosi Wesdo
War and Order
1892
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Posted - 2016.05.31 10:13:17 -
[25] - Quote
Well, old camera is gone today :(
The new camera is here and in its current form we will still have to provide twice as much input to look up and down than you do to look left and right. In a space game.
Camera zoom is still spongy and springy (with a ratchet-less scroll mouse) all at the same time making it a chore to use. Sure, i can turn the ratchet on and its easier to control, but then i have to roll the scroll wheel multiple times to do what i used to do with one quick flick.
Absurd...
Not quite as absurd as CCPs advice to 'turn off all the features' to make the camera usable. Why not ship this steamer with the options off by default?
It boggles my mind how CCP can even tie their own shoe laces, they struggle with the fundamentals on too many of these 'reworks'. |
Torquemada Rex
Royal Amarr Institute Amarr Empire
0
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Posted - 2016.05.31 11:25:09 -
[26] - Quote
Thanks to CCP to forcing player using the useless new camera mod.
Thats the support your Users need.
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NCR Devillist
Akademia Milicyjna The North is Coming
0
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Posted - 2016.05.31 11:52:16 -
[27] - Quote
Yay, i love being forced to use things i don't like. |
Azahar Ortenegro
Astromechanica Maxima Astromechanica Federatis
89
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Posted - 2016.05.31 12:23:32 -
[28] - Quote
So the new cam is still as unusable as before. Next CCP improvement would be to blur the UI text and force a 800*600 resolution I guess. |
Troubled Basterd
Island Life Capitalist Bastards Chained Reactions
6
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Posted - 2016.05.31 14:38:22 -
[29] - Quote
Pleas give the old cam back. A straight and functional cam suits the game, this new cam would fit a "my little pony game" better.
Like a wise person once said: DON'T FIX WAT ISSENT BROKEN! |
Daemun Khanid
Kameiran Order Team Amarrica
568
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Posted - 2016.05.31 15:14:35 -
[30] - Quote
A. Camera went onto test server months ago. Did you test? B. There are dozens if not hundreds of pages of feedback from other ppl in that time frame. Did you read them? C. We've known for months that the old camera was going to be removed permanently and CCP gave full explained and valid reasons why. Were you listening? D. The new camera (aside from a couple of small features) has been tweaked and adjusted (in response to player concerns) so that with the appropriate settings it is almost identical to if not an improvement on the old camera. Have you set it accordingly? (Ref. line B.) E. The new camera was changed to be activated by default over a month ago. Did you leave it turned on so you could get accustomed to it and/or voice your concerns at that time in a productive manner via appropriate outlets?
If you answered "no" to any of the preceding questions then stop complaining.
The horse is dead. The majority of the player base have adapted and moved on and in it's current state it's not nearly that big of an issue.
Daemun of Khanid
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