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Maruku Asanari
Rascals Brigade
18
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Posted - 2016.05.27 19:56:26 -
[1] - Quote
When this feature was first announced I was firmly in the 'heck no' camp. However after looking into how EVE had a 24 hour queue cap in the past forcing people to log in etc. I can better understand the reasons for this change (assuming no 'grr CCP ruining the game trying to push up PCU' reasons). I'd like to discuss the best way to go about implementing further opportunities in future iterations of the system that satisfy both CCPs aims and the concerns of some players.
CCP's stated aims for recurring opportunities: - To get more people in space - To reward activity a little more directly
Common player concerns: - Pressure to do things in game they wouldn't otherwise do - 'Selling out' the skill training system/it's against the nature of the game etc.
The current 10k SP isn't large enough that skill training is undermined too badly, however at around 5/6 hours each of training time multiple of these rewards would start to do so. I would suggest that the reward is given for completing one of the opportunities per day, the various different ones being different ways in which you can attain the 10k SP. The different dailies should be diverse with trivial requirements (such as killing the one rat per day currently) so that players can earn it by simply going about their normal business in space.
A few ideas for opportunities to earn the SP: Jumping into a lowsec/nulsec/wh system (from any other system) - This covers the general PvP crowd, and haulers who operate in those areas. Arguably even easier to do than to shoot a rat. Could jump the hisec/losec boarder, but that would make those gates more lucrative for gatecamping which in turn would increase the risk of doing so.
Warping with at least one other player - Hisec mercenaries, gankers etc. Again very easy to do, but generally requires social activity even just to form a quick 'daily warp for SP' fleet. Sure you could warp with your own alts, but doing so would require them to be in the same place, at the same time, and more often than not killing a rat would be quicker and more convenient than moving them around.
Then their are the obvious ones such as mining an asteroid and scanning down a site. If the previous two were implemented I'm not sure how necessary these would be considering belt rats and explorers tending to go through non high security space if they do it as a profession to the point they don't also PvE at some point
I think these leave out 2 groups of people: hisec-hisec freighters and station traders. The latter of which don't fall into CCPs aim to get people 'in space' and both often have other characters outside of those professions.
This rewards people for getting out into space and doing their normal activity in EVE, and allows for the system to be expanded on while keeping the rewards at their current (imo balanced) level. Giving a reward for each daily would take away from this focus on rewarding players for logging in and actively engaging in their chosen 'career', and instead create an incentive to shallowly complete a daily list of objectives those who are most passionate about their place in the universe would not enjoy.
Might be some faults to this I can't think of atm, but I definitely think this kind of system that works with the variety of play styles people have is better than one which forces the player to take what they would consider an 'abnormal action' in the game. |
darkneko
Black Cat mining Inc.
9
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Posted - 2016.05.27 20:15:48 -
[2] - Quote
So are you saying that they should keep the 10k cap and just add more ways to get it instead of raising the cap? If so I am all for your idea. |
Maruku Asanari
Rascals Brigade
18
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Posted - 2016.05.27 20:30:57 -
[3] - Quote
darkneko wrote:So are you saying that they should keep the 10k cap and just add more ways to get it instead of raising the cap? If so I am all for your idea.
Yep, exactly that. Right now you can only get the 10k by killing a rat, and that doesn't suit how some people play. |
darkneko
Black Cat mining Inc.
9
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Posted - 2016.05.27 20:43:50 -
[4] - Quote
I'm all for it then. anymore then 10k would completely break capital and other large skill training since the sp ignores the training time multiplier. |
elitatwo
Eve Minions O.U.Z.O. Alliance
1224
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Posted - 2016.05.27 21:32:14 -
[5] - Quote
...record time, only 3 days.
Can I get 300 million skillpoints if I promise to stream a roam with an Eidolon? I'll promise no survivors, big explosions and no towers or stations left when I am done.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Lugh Crow-Slave
2654
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Posted - 2016.05.28 03:12:25 -
[6] - Quote
Quote: CCP's stated aims for recurring opportunities: - To get more people in space - To reward activity a little more directly
CCPs real intention
get up the PCU regaurdles of how it affects the game/players
just you wait if you think 22hrs is bad just wait till they add some faster ones
12hrs
6hrs
1hr
Citadel worm hole tax
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Maruku Asanari
Rascals Brigade
19
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Posted - 2016.05.28 18:43:27 -
[7] - Quote
Lugh Crow-Slave wrote: CCPs real intention
get up the PCU regaurdles of how it affects the game/players
just you wait if you think 22hrs is bad just wait till they add some faster ones
12hrs
6hrs
1hr
Regardless of if that's true or not, we should come up with an idea of how the system should work. If we have a good idea which meet their stated aims and it's still ignored for one which is perceived as 'worse' without being given any reason as to why then we have more apparent proof that there's an unstated objective they're attempting to hide from the community.
If it goes the way you're saying or a similar way to an unbearable point, then I'll unsub. Simple as that. I'm hardly a 'positive mental attitude' guy but if you don't put forward an idea or at least back one then you don't have the right to get upset when you don't like what's chosen. By all means be pessimistic, but don't be apathetic.
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Ima Wreckyou
The Conference Elite CODE.
2529
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Posted - 2016.05.28 20:18:05 -
[8] - Quote
darkneko wrote:since the sp ignores the training time multiplier. What? No they dont! If a skill has a 5x multiplier you need 5x the SP to train it.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Lugh Crow-Slave
2674
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Posted - 2016.05.29 01:18:31 -
[9] - Quote
Maruku Asanari wrote:Lugh Crow-Slave wrote: CCPs real intention
get up the PCU regaurdles of how it affects the game/players
just you wait if you think 22hrs is bad just wait till they add some faster ones
12hrs
6hrs
1hr
Regardless of if that's true or not, we should come up with an idea of how the system should work. If we have a good idea which meet their stated aims and it's still ignored for one which is perceived as 'worse' without being given any reason as to why then we have more apparent proof that there's an unstated objective they're attempting to hide from the community. If it goes the way you're saying or a similar way to an unbearable point, then I'll unsub. Simple as that. I'm hardly a 'positive mental attitude' guy but if you don't put forward an idea or at least back one then you don't have the right to get upset when you don't like what's chosen. By all means be pessimistic, but don't be apathetic.
You want a bunch of better ideas that were given no response from ccp? Go read the first 40 pages of the thread back before we realized ccp didn't care there were loads of ideas brought up that met the stated goals and didn't infringe as harshly on the average player.
Citadel worm hole tax
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