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Jessie McPewpew
U2EZ
13
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Posted - 2016.06.01 00:20:07 -
[31] - Quote
Iain Cariaba wrote:Jessie McPewpew wrote:Cyrus Tybalt wrote: What gave you the impression that marauders were intended to be enough for C5 and C6?
If you are asking me that question then you have absolutely no idea of what I'm talking about. I know what you're talking about, and Cyrus is right. C5 and C6 sites were not intended to be run solo, regardless of whether or not a couple instances of a ship introduced after wormholes make them so. The fact that these sites stress the tank of most of the class of high end PvE ships demonstrates this to be true. Marauders don't need a capacitor buff to enable them to solo sites that CCP didn't intend to be soloed. If it's not intended then CCP will take even more harsh measures to prevent the sites from being done solo by either a marauder or single dread, which is more than capable of killing the drifter by itself. |
Iain Cariaba
3058
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Posted - 2016.06.01 00:24:34 -
[32] - Quote
Jessie McPewpew wrote:Iain Cariaba wrote:Jessie McPewpew wrote:Cyrus Tybalt wrote: What gave you the impression that marauders were intended to be enough for C5 and C6?
If you are asking me that question then you have absolutely no idea of what I'm talking about. I know what you're talking about, and Cyrus is right. C5 and C6 sites were not intended to be run solo, regardless of whether or not a couple instances of a ship introduced after wormholes make them so. The fact that these sites stress the tank of most of the class of high end PvE ships demonstrates this to be true. Marauders don't need a capacitor buff to enable them to solo sites that CCP didn't intend to be soloed. If it's not intended then CCP will take even more harsh measures to prevent the sites from being done solo by either a marauder or single dread, which is more than capable of killing the drifter by itself. No, it's emergent gameplay. CCP won't nerf it unless it becomes a problem. On the other hand, they won't buff it to make it easier either.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Jessie McPewpew
U2EZ
14
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Posted - 2016.06.01 02:55:47 -
[33] - Quote
Nvm, can confirm that moar cap batteries go a long way in making this situation much more manageable. Thanks for the comments guys. |
Iain Cariaba
3060
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Posted - 2016.06.01 03:01:03 -
[34] - Quote
Jessie McPewpew wrote:Nvm, can confirm that moar cap batteries go a long way in making this situation much more manageable. Thanks for the comments guys. So, you basically used the tools already provided, and discovered that they worked just fine?
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Lugh Crow-Slave
2726
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Posted - 2016.06.01 05:59:12 -
[35] - Quote
Iain remember where you are ppl come here to whine and complain B4 they look into things not after
Citadel worm hole tax
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Rek Seven
Art Of Explosions 404 Hole Not Found
2235
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Posted - 2016.06.01 06:43:08 -
[36] - Quote
The bastion module should give 25% neut resistance or cap recharge.
The wishlist is pretty much complete...
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Lugh Crow-Slave
2728
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Posted - 2016.06.01 06:47:50 -
[37] - Quote
no it should not neuts are generally the only counter to these things in pvp
Citadel worm hole tax
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Rek Seven
Art Of Explosions 404 Hole Not Found
2235
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Posted - 2016.06.01 08:04:09 -
[38] - Quote
True. I just think the armour based marauders need something to balance their dependants on cap. Their guns are heavily reliant on cap and unlike ancillary shield boosters, ancillary armour repairers still require cap, for so reason.
It all results in there only being a couple viable fits for each ship, which is boring IMO.
The wishlist is pretty much complete...
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Lugh Crow-Slave
2740
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Posted - 2016.06.02 06:37:21 -
[39] - Quote
Armor tanks in general require less cap and not only do the armor Marauders have an easier time fitting better capacitor modules but they have a better base cap
Citadel worm hole tax
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Mike Voidstar
Voidstar Free Flight Foundation
1150
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Posted - 2016.06.02 07:00:42 -
[40] - Quote
Rek Seven wrote:True. I just think the armour based marauders need something to balance their dependants on cap. Their guns are heavily reliant on cap and unlike ancillary shield boosters, ancillary armour repairers still require cap, for so reason.
It all results in there only being a couple viable fits for each ship, which is boring IMO. The reason stated for not making AAR work without Cap is that they didn't like the fact that the ASB was immune to hostile player disruption. So they didn't let you have more than one AAR, and they made sure it always used Cap so it could be Neuted.
Now, the better question is why didn't they go back and change the ASB to meet those same standards, having already come out and said that the way it behaved was not something they wanted to happen?
I will agree that Cap dependency is a harsh mistress when you consider being locked in place by Bastion mode. I think it should end immediately upon your capacitor hitting zero, maybe. At least then you can run if not tackled. |
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Lan Wang
Knights of the Posing Meat FETID
3058
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Posted - 2016.06.02 08:10:03 -
[41] - Quote
Rek Seven wrote:The bastion module should give 25% neut resistance or cap recharge.
that would be crazy!
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Joe Risalo
State War Academy Caldari State
1258
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Posted - 2016.06.02 08:17:18 -
[42] - Quote
Of all the ship classes in the game, I think the Marauders are probably the most well balanced class amongst themselves.
I for one feel that Marauders are what they should have been years ago. Basically, the kings of solo PVE, yet a good pilot can make good use in PVP but is at extreme risk of loss due to the nature of the ship being solo oriented. |
Lugh Crow-Slave
2743
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Posted - 2016.06.03 11:03:41 -
[43] - Quote
nah blops are the most well balanced there is not a single one i can point to and say "i would never fly that" with marauders there is definitely an imbalance in their main role (pve) where the Kronos is kinda meh. When it comes to pvp the Kronos is still kinda meh.
I however do not fly them nearly as much as i do blops so there may be something about the Kronos i don't know but over all yes they have a very good both within their class and in the rest of eve
Citadel worm hole tax
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Mike Voidstar
Voidstar Free Flight Foundation
1152
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Posted - 2016.06.03 15:40:31 -
[44] - Quote
Lugh Crow-Slave wrote:nah blops are the most well balanced there is not a single one i can point to and say "i would never fly that" with marauders there is definitely an imbalance in their main role (pve) where the Kronos is kinda meh. When it comes to pvp the Kronos is still kinda meh.
I however do not fly them nearly as much as i do blops so there may be something about the Kronos i don't know but over all yes they have a very good both within their class and in the rest of eve
That's hybrids for you. If they were a bit more agile they might really shine with the micro-jump and blaster combo, but Bastion makes blasters half pointless except in pve, where the immobility leaves them as just...meh. Alternatively Rails and the microjump would be great too, but they really just don't pack enough punch to be really effective, though they do have good range.
Sin is weird too, as drones don't interact well with cloaks. Seems like they should switch weapon focus, except I don't know that Mauraders would fare any better with drones unless Bastion did something to them as well, and I am pretty sure someone would faint if the Kronos started putting out some flavor of rattlesnakeish super drone. |
Joe Risalo
State War Academy Caldari State
1258
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Posted - 2016.06.03 20:04:00 -
[45] - Quote
Mike Voidstar wrote:Lugh Crow-Slave wrote:nah blops are the most well balanced there is not a single one i can point to and say "i would never fly that" with marauders there is definitely an imbalance in their main role (pve) where the Kronos is kinda meh. When it comes to pvp the Kronos is still kinda meh.
I however do not fly them nearly as much as i do blops so there may be something about the Kronos i don't know but over all yes they have a very good both within their class and in the rest of eve That's hybrids for you. If they were a bit more agile they might really shine with the micro-jump and blaster combo, but Bastion makes blasters half pointless except in pve, where the immobility leaves them as just...meh. Alternatively Rails and the microjump would be great too, but they really just don't pack enough punch to be really effective, though they do have good range. Sin is weird too, as drones don't interact well with cloaks. Seems like they should switch weapon focus, except I don't know that Mauraders would fare any better with drones unless Bastion did something to them as well, and I am pretty sure someone would faint if the Kronos started putting out some flavor of rattlesnakeish super drone.
Yeah, that's more an issue with hybrids combined with immobility over the kronos just being bad.
However, while the Kronos may seem to underperform, what you must consider is that within its range, it eats EVERYTHING.
That said, hybrids aren't designed with immobility in mind. It does perform a bit better with rails, but not so much in pvp.
However, a Golem is virtually crap with torps in any situation due to aplication, fails at PVE with rapid heavies due to reload and range, and fails with cruise in pvp due to all kinds of reasons. So, torps are useless for everything except structure bashing, cruise are only good for PVE, and repaid heavies are only good for pvp.
All in all, I'd say they all have some flaws, though the minmatar (brain fart) is the most versatile, which is to be expected with mini ships. |
Lugh Crow-Slave
2776
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Posted - 2016.06.07 19:29:19 -
[46] - Quote
Mike Voidstar wrote: Sin is weird too, as drones don't interact well with cloaks. Seems like they should switch weapon focus, except I don't know that Mauraders would fare any better with drones unless Bastion did something to them as well, and I am pretty sure someone would faint if the Kronos started putting out some flavor of rattlesnakeish super drone.
Drones give the sin it's niche making it the only blops that can apply damage instantly after jumping and able to apply full damage to all classes. I also dobby know how good drones would work for a marauder I could see people popping its drones then just sitting on it while it's in bastion.
Citadel worm hole tax
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