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Nana Skalski
Poseidaon
11397
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Posted - 2016.06.02 17:39:39 -
[31] - Quote
Ran Dimaloun wrote:Gives me an idea. What about an explosive you can jettison from your cargohold and trigger only by shooting it? Has a small AOE that can take care of nearby drones or frigates. But only your shot will activate it.
I like your idea of a destructible cargohold on freighters, but don't make it automatic. It would basically force players not to autopilot or afk in any way while going through high-risk systems if they wanted to detonate their cargo in time. Actually, its a very good idea. I will update my post.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Dolorous Tremmens
Lightspeed Enterprises Goonswarm Federation
157
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Posted - 2016.06.02 20:24:05 -
[32] - Quote
Ran Dimaloun wrote:Gives me an idea. What about an explosive you can jettison from your cargohold and trigger only by shooting it? Has a small AOE that can take care of nearby drones or frigates. But only your shot will activate it.
I like your idea of a destructible cargohold on freighters, but don't make it automatic. It would basically force players not to autopilot or afk in any way while going through high-risk systems if they wantethis detonate their cargo in time. Now this idea is far too abusable to be taken seriously. There are already smart bombs in the game, and speaking as one who would abuse this idea to its fullest, they are enough. Really people, when you think of an idea, remember there are people that will use your idea to ruin other people's stuff regardless of cost in isk, standings and reputation.
The idea of destroying your stuff to deny other people looting your stuff is hardly a new idea but remember ccp balances things to favor the negative side. Should a module exist it would probably be balanced with a huge cargo penalty, highsec illegal customs status, and tricky wording. "Module destroys cargo bay contents" so fleet hangars and sma's would be untouched. Pi, ore, and anything carried in dst's would be dropped.
To fix this other mods will be proposed I'm sure, I have a feeling this is mod is imagined specifically for freighters. Remember the huge favor freighters got last time hauler begged for modules, and got their wish.
Get some Eve. Make it yours.
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Nana Skalski
Poseidaon
11398
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Posted - 2016.06.02 20:30:39 -
[33] - Quote
Yeah I removed AOE. Else CONCORD would be really upset even seeing it equipped. Yes this is for freighter exclusively at that point.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Mike Voidstar
Voidstar Free Flight Foundation
1151
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Posted - 2016.06.03 04:32:51 -
[34] - Quote
Ran Dimaloun wrote:Gives me an idea. What about an explosive you can jettison from your cargohold and trigger only by shooting it? Has a small AOE that can take care of nearby drones or frigates. But only your shot will activate it.
I like your idea of a destructible cargohold on freighters, but don't make it automatic. It would basically force players not to autopilot or afk in any way while going through high-risk systems if they wanted to detonate their cargo in time.
You should look into Bombs, from bombers.
Nobody should be forced to do anything. Decisions and Consequences.
Just make it so that when the freighter explodes, it does massive AoE damage, and the Pod itself becomes criminal for a set time due to acts of terrorism. |
Donnachadh
United Allegiance of Undesirables
863
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Posted - 2016.06.03 14:56:15 -
[35] - Quote
Black Pedro wrote:Eve Online is about conflict and player-driven content and piracy and non-consensual interactions are a central part of that. You are welcome to continue to regularly grovel on these forums begging CCP to change that, but I am afraid you are always going to remain a prey item for the other players as has been the case since the servers went live so long ago. You are the one that stated that ganking was a conflict driver not me. Ganking is, was and always will be player driven content and I have never argued that point, what I did argue was your statement that ganking is a conflict driver. If you want to restate your position that ganking is player driven content then we have no argument or debate, on the other hand if you want to continue to state that ganking is a conflict driver then we will continue this debate.
CCP has a tough decision to make, a decision that will force them to A. go against a long held principal of EvE or B, fail miserably at providing conflict drivers. And that returns us to my thoughts from the last post. If CCP wants to drive conflict in this game then they will have to remove or make it even harder to get kills by ganking or by shooting the lazy, careless or uniformed war dec targets and players like you are a shinning example of why. If you really wanted conflict then you would be in low, nul or worm holes where there is always conflict to be found or created and like the rest that enjoy that aspect of the game I doubt you would be here complaining about the need for more conflict drivers. Instead you roam high sec and shoot those who cannot or will not shoot back and then come here complaining about the need for more conflict drivers.
Last thought here. I find it very interesting that those who actively seek out conflict rarely if ever post here about the need for more conflict drivers. And yet those who roam high sec looking for gank or war dec targets are always posting here about the need for more conflict drivers. Is this coincidence or something more. |
Arya Regnar
Darwins Right Hand
1016
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Posted - 2016.06.03 15:14:29 -
[36] - Quote
Okay but only if the ships ehp sinks to 1/3 of base and stays locked at that state.
Ganking has been nerfed enough.
EvE-Mail me if you need anything.
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Sephiroth Clone VII
Imperial Dreams Curatores Veritatis Alliance
167
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Posted - 2016.06.03 17:54:40 -
[37] - Quote
This would make ganking less profitable mabey dissencorage it but do nothing for the ganked, say if I lose 5 billion and ship, the same loss would exist.
If the mod made the ship have less hp and not boast cago space that would be a sufficent penalty (explosives take up space and if hit do nothing to help the strucuture) |
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