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TackyTachy1
Royal Amarr Institute Amarr Empire
66
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Posted - 2016.06.07 03:58:56 -
[1] - Quote
Wouldn't it be cool if either you could cloak a Citadel, turn off all the lights then go AFK until your next session, or just shut the thing down, turn off all the lights and set a cloaky sort of timer? That way those of us with an embedded anti-social chip could get to play with Citadels, too. Build it way off on the edge somewhere, never mind what to do with the thing, it's just another really cool toy in the toy box. I'm an idea guy, 99.9% should never see the light of day, but every once in a while, hey, you never know.
Hangar Videos: CCP/USAWallStreet Love Child
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Maekchu
Gunpoint Diplomacy
282
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Posted - 2016.06.07 04:16:06 -
[2] - Quote
Yeah, this one is one of those 99,9%
Basically you are giving citadels the ability for 100% security. That is bad. |
Scarlett LaBlanc
Midnight Savran Industries
127
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Posted - 2016.06.07 04:18:05 -
[3] - Quote
As someone who tends to be anti-social sometimes also, I understand where you are coming from.
However, the concept of "if you put it in space, I can shoot it" is exactly what makes Eve special. Like player owned stations started out to be, citadels are corporation assests, made for group play.
It's hard at first, but make some friends. Even for an anti-social like me, it's the most fun you'll have in game. |
Nana Skalski
Poseidaon
12091
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Posted - 2016.06.07 06:56:49 -
[4] - Quote
Some players just wanted their single player space hut. Somewhere where they could only dock up and keep their stuff, like in NPC stations, but their own. NPC stations have 100% security and most people are ok with it.
But such invulnerability would be bad for the clutter this could cause in space. So, this small "citadel" could be vulnerable, but it would be just an expanded depot, could only allow docking few ships and hangar space would not be great. So people could evacuate fast.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Raging Bull Unchained
Einheit X-6
884
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Posted - 2016.06.07 07:01:44 -
[5] - Quote
For your purpose you can bring a cloaky cruiser with mobile depot(s). Should probably do the trick pretty well. |
March rabbit
Mosquito squadron The-Culture
1799
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Posted - 2016.06.07 07:53:43 -
[6] - Quote
Raging Bull Unchained wrote:For your purpose you can bring a cloaky cruiser with mobile depot(s). Should probably do the trick pretty well. Not if you need more than 1 ship to use.
The Mittani: "the inappropriate drunked joke"
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Raging Bull Unchained
Einheit X-6
886
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Posted - 2016.06.07 07:58:27 -
[7] - Quote
March rabbit wrote:Raging Bull Unchained wrote:For your purpose you can bring a cloaky cruiser with mobile depot(s). Should probably do the trick pretty well. Not if you need more than 1 ship to use. That-¦s true. Well, i guess you can-¦t have everything. Focus or team up (while a stratios can handle quite a lot). |
Felix Judge
Regnum Ludorum
45
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Posted - 2016.06.07 08:48:43 -
[8] - Quote
Raging Bull Unchained wrote:March rabbit wrote:Raging Bull Unchained wrote:For your purpose you can bring a cloaky cruiser with mobile depot(s). Should probably do the trick pretty well. Not if you need more than 1 ship to use. That-¦s true. Well, i guess you can-¦t have everything. Focus or team up (while a stratios can handle quite a lot). You could put a cloak on a ship with a ship maintenance bay.
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Nana Skalski
Poseidaon
12092
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Posted - 2016.06.07 09:13:01 -
[9] - Quote
Cloak on orca.
But there is a huge gap between the mobile depot and the smallest citadel. Too bad there are no other habitational structures in plan.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Revis Owen
The Conference Elite CODE.
341
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Posted - 2016.06.07 11:28:16 -
[10] - Quote
TackyTachy1 wrote:those of us with an embedded anti-social chip
Why are you in an MMO asking for design changes to make it more like a single player game?
GTFO!
Agent of the New Order
http://www.minerbumping.com/p/the-code.html
If you do not have a current Mining Permit, please contact me for issuance.
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Solonius Rex
F0RCED ENTRY
323
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Posted - 2016.06.07 17:06:59 -
[11] - Quote
TackyTachy1 wrote:Wouldn't it be cool if either you could cloak a Citadel, turn off all the lights then go AFK until your next session, or just shut the thing down, turn off all the lights and set a cloaky sort of timer? That way those of us with an embedded anti-social chip could get to play with Citadels, too. Build it way off on the edge somewhere, never mind what to do with the thing, it's just another really cool toy in the toy box. I'm an idea guy, 99.9% should never see the light of day, but every once in a while, hey, you never know.
So what if i were to save the location, warp to it, and decloak it? |
Isaac Armer
Tactical Stability Union Apocalypse Now.
264
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Posted - 2016.06.07 17:18:03 -
[12] - Quote
Revis Owen wrote:Why are you in an MMO asking for design changes to make it more like a single player game?
GTFO!
While we definitely shouldn't be able to cloak a citadel, what's unreasonable about playing solo in an MMO, and especially a sandbox? More often than not I love the idea of playing solo in an environment where I could be hunted by gangs of real people instead of ******, predictable AI. That's part of the fun of a sandbox MMO. Don't tell me how to play EVE and I'll show you the same courtesy.
Something akin to a small/medium pos today would be great with citadels, even if it's significantly easier to take out than any current structure (as it should be). |
Herzog Wolfhammer
Sigma Special Tactics Group
7768
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Posted - 2016.06.07 20:49:12 -
[13] - Quote
TackyTachy1 wrote:Wouldn't it be cool if either you could cloak a Citadel, turn off all the lights then go AFK until your next session, or just shut the thing down, turn off all the lights and set a cloaky sort of timer? That way those of us with an embedded anti-social chip could get to play with Citadels, too. Build it way off on the edge somewhere, never mind what to do with the thing, it's just another really cool toy in the toy box. I'm an idea guy, 99.9% should never see the light of day, but every once in a while, hey, you never know.
Were it up to meGäó I would add in smaller sized "pirate" citadels that form their own deadspace pocket around them meaning everybody in it can be shot as well as the citadel (and at any time) but the entire thing does not appear on D-scan nor is it probe-able. You would need "connections" (spy, or some serious level of triangulation with probes and searching) to find it.
THAT would be cool.
Bring back DEEEEP Space!
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Sustrai Aditua
Intandofisa
264
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Posted - 2016.06.07 22:31:17 -
[14] - Quote
The secret jumpgate with the secret password...the key....to another realm....
If we get chased by zombies, I'm tripping you.
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Revis Owen
The Conference Elite CODE.
342
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Posted - 2016.06.08 00:06:15 -
[15] - Quote
Isaac Armer wrote:Revis Owen wrote:Why are you in an MMO asking for design changes to make it more like a single player game?
GTFO! While we definitely shouldn't be able to cloak a citadel, what's unreasonable about playing solo in an MMO
Inject Reading Comprehension and train to at least level 1. I said nothing about operating solo within the MMO, where you still can be touched by others.
Agent of the New Order
http://www.minerbumping.com/p/the-code.html
If you do not have a current Mining Permit, please contact me for issuance.
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Hal Morsh
Hmmzor. Muffins of Mayhem
530
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Posted - 2016.06.08 00:17:43 -
[16] - Quote
Revis Owen wrote:TackyTachy1 wrote:those of us with an embedded anti-social chip Why are you in an MMO asking for design changes to make it more like a single player game? GTFO!
space engineers. No seriously.
Omar Alharazaad > Pretty much any time you blow something up in space it's bound to annoy someone or something.
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Isaac Armer
Tactical Stability Union Apocalypse Now.
267
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Posted - 2016.06.08 14:19:00 -
[17] - Quote
Revis Owen wrote:Inject Reading Comprehension and train to at least level 1. I said nothing about operating solo within the MMO, where you still can be touched by others.
Do the same bud. You took the term 'anti-social' and jumped to single player game. Not wanting to fleet/be on comms with people is anti-social. No one (other than yourself) said anything about a single player game.
as you so eloquently put it, GTFO! |
Revis Owen
The Conference Elite CODE.
344
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Posted - 2016.06.08 16:12:14 -
[18] - Quote
Isaac Armer wrote:No one (other than yourself) said anything about a single player game.
You clearly didn't read or comprehend the OP. Suggest you do so.
Agent of the New Order
http://www.minerbumping.com/p/the-code.html
If you do not have a current Mining Permit, please contact me for issuance.
|
Isaac Armer
Tactical Stability Union Apocalypse Now.
267
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Posted - 2016.06.08 16:38:56 -
[19] - Quote
Revis Owen wrote:You clearly didn't read or comprehend the OP. Suggest you do so.
And you read a lot into the OP that simply wasn't there |
Revis Owen
The Conference Elite CODE.
344
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Posted - 2016.06.09 02:47:21 -
[20] - Quote
Isaac Armer wrote:Revis Owen wrote:You clearly didn't read or comprehend the OP. Suggest you do so. And you read a lot into the OP that simply wasn't there
No, your reading or understanding of the OP simply isn't there. He clearly is asking for a way to minimize, and a way that could be used to practically eliminate, the ability of players other than himself to interact with his Citadel. Practical elimination of players other than yourself from any part of an MMO game world makes that part of the game world practically single-player. As minimization of players other than yourself in part of an MMO game world approaches 0% of the population of other players, that part of the game world's resemblance to a single-player game (for you) converges to 100%.
And, again I say to the OP and his horrid idea, GTFO!
Agent of the New Order
http://www.minerbumping.com/p/the-code.html
If you do not have a current Mining Permit, please contact me for issuance.
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Malcanis
Vanishing Point. The Initiative.
17762
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Posted - 2016.06.09 06:25:56 -
[21] - Quote
Nana Skalski wrote:Some players just wanted their single player space hut. Somewhere where they could only dock up and keep their stuff, like in NPC stations, but their own. NPC stations have 100% security and most people are ok with it.
But such invulnerability would be bad because of the clutter this could cause in space. So, this small "citadel" could be vulnerable, but it would be just an expanded depot, could only allow docking few ships and hangar space would not be great. So people could evacuate fast.
CCP should have had some idea about structure that would appeal even to single player. Just by making space feel like his own for a moment.
Yes cloak camping does need a significant boost.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Nana Skalski
Poseidaon
12182
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Posted - 2016.06.09 08:05:29 -
[22] - Quote
Hey, I never said anything about cloaking those.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Isaac Armer
Tactical Stability Union Apocalypse Now.
273
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Posted - 2016.06.09 13:19:32 -
[23] - Quote
Revis Owen wrote:No, your reading or understanding of the OP simply isn't there. He clearly is asking for a way to minimize, and a way that could be used to practically eliminate, the ability of players other than himself to interact with his Citadel. Practical elimination of players other than yourself from any part of an MMO game world makes that part of the game world practically single-player. As minimization of players other than yourself in part of an MMO game world approaches 0% of the population of other players, that part of the game world's resemblance to a single-player game (for you) converges to 100%.
And, again I say to the OP and his horrid idea, GTFO!
You can do semi-solo/solo play with a POS for a few hundred million. The barrier to entry with citadels is several times that amount. The issue is purely that there is no equivalent cost-wise. Eating the cost of a lost small pos isn't a big deal. Eating the cost of a medium citadel is a lot harder for some people to swallow. That's the issue here. There wouldn't be a need to ask for a way to minimize risk if CCP didn't completely throw out the structures that supported small/solo players from a cost perspective.
You're doing two things. 1. reading things into the OP that simply aren't there, and 2. showing painfully well that you've never had a solo/extremely small group operation going. |
Chewytowel Haklar
KarmaFleet Goonswarm Federation
176
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Posted - 2016.06.09 21:06:59 -
[24] - Quote
They could add a low, mid, or even high slot that provides a way to remove your citadel from the overview at a cost to something beneficial. This isn't a cloak of course but a new module for citadels that could provide some stealthy type of configuration in the least. It would still however be able to be probed or Dscanned.
Could also take on a slot and cost fuel to operate. |
Khergit Deserters
Crom's Angels
4514
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Posted - 2016.06.10 01:04:28 -
[25] - Quote
Revis Owen wrote:Isaac Armer wrote:Revis Owen wrote:You clearly didn't read or comprehend the OP. Suggest you do so. And you read a lot into the OP that simply wasn't there No, your reading or understanding of the OP simply isn't there. He clearly is asking for a way to minimize, and a way that could be used to practically eliminate, the ability of players other than himself to interact with his Citadel. Practical elimination of players other than yourself from any part of an MMO game world makes that part of the game world practically single-player. As minimization of players other than yourself in part of an MMO game world approaches 0% of the population of other players, that part of the game world's resemblance to a single-player game (for you) converges to 100%. And, again I say to the OP and his horrid idea, GTFO! Sir, chain of non-linear logic, circling back and changing, putting words into mouths, shouting all the while, and I know you are but what about me-- It greatly increased the pain of the headache I brought home from work.
But, on the other hand, it is the novice usually who gets the famous ace by doing at some moment the unexpected thing.
-Eddie Rickenbacker
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TackyTachy1
Royal Amarr Institute Amarr Empire
67
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Posted - 2016.06.10 04:21:24 -
[26] - Quote
My goofy little post collected more attention than I thought it would and generated some truly thoughtful replies. But then there is the guy who said GTFO, but even that is understandable, he's a Code freak. I like killing Code freaks, and no, don't bother running this character through Zkill, he is but one of seven.
Hangar Videos: CCP/USAWallStreet Love Child
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Gimme Sake
State War Academy Caldari State
370
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Posted - 2016.06.10 05:39:31 -
[27] - Quote
Pretty sure that will fill up the space with cloaked citadels owned by 1-2 player corporations, more or less close to gates or mining belts. In the current settings, meaning cost for building and maintaing one, Perimeter has 8 citadels already and it is starting to clutter up the overview/dscan.
"Never not blob!" ~ Plato
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Nevyn Auscent
Broke Sauce
3286
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Posted - 2016.06.10 05:48:27 -
[28] - Quote
Isaac Armer wrote:
You can do semi-solo/solo play with a POS for a few hundred million. The barrier to entry with citadels is several times that amount. The issue is purely that there is no equivalent cost-wise. Eating the cost of a lost small pos isn't a big deal. Eating the cost of a medium citadel is a lot harder for some people to swallow. That's the issue here. There wouldn't be a need to ask for a way to minimize risk if CCP didn't completely throw out the structures that supported small/solo players from a cost perspective.
You're doing two things. 1. reading things into the OP that simply aren't there, and 2. showing that you've never had a solo/extremely small group operation going.
A better mobile depot is the answer that actually has sufficient room for real use. Roaming mining gang drops a mobile depot down instead of having to use an orca. Etc Make mobile depots cost more than 2 Mil, and then you both stop the silly spam of them that happens and you can give them a few hundred thousand cargo space. They still need active defending since they can be shot anywhere without wardec, and you could allow overnight cloaking on a long cooldown timer once you turn it off, and you can't access it while cloaked to make it a method to overnight it.
No need to allow cloaked citadels. Just make mobile depots actually a real depot, not just a tiny fitting service, or make something in-between. |
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