Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 22 post(s) |
|
CCP karkur
C C P C C P Alliance
3949
|
Posted - 2016.06.08 11:32:37 -
[1] - Quote
Hi all, -á Today we will be updating Sisi with our newest branch, slated for release at the end of this month. While we in Five 0 have been busy working on Citadel improvements, we along with Team Size Matters, have also been working on adding the ability to allow you to fit multiple ships at a time. This is a feature we have wanted to offer for a long time, and we know many of you feel the same way, so we are happy to invite you to help us with testing, starting later today. We are especially interested in hearing from those of you who fit up hundreds of ships a week, whether it's helping support newer players, seeding contracts or for any other reason fitting up a lot of ships. -á We have not yet come up with an official name for the feature, but we commonly call it either 'Bulkfitting' or 'Multifit', but that might change.
Please note that this feature is still not locked in for the next release, as we want to see how testing goes and how it performs before we commit to a release date for it. We are still experimenting with how many ships we allow to be fitted at a times, so that number might change, but it's currently set to 30. We also might add some more throttling later. -á How it works:- bulkfitting only works in Stations and Citadels
- as with normal fitting through saved fittings, ships can only be fit using items in your Ship & Item Hangars
- bulkfitting is only allowed for packaged ships. If you have a bunch of assembled ships in your hangar, good for you, but please repackage them before trying to bulkfit them. The modules for the ship do not have to be packaged
- Tech III cruisers are not eligable for bulkfitting
- once a single ship fails to assemble or fitting fails in any way, the bulkfitting process will be aborted. If the ship had been assembled already, it will be renamed so it's easy to find the ship that might have questionable fitting (it's named "! BAD FIT !").
- when fitting many ship, your client will recover quicker if you close all inventory windows while fitting
-á How to bulkfit: 1. Save a fitting 2. Open Fitting Management window 3. Right click on the fit in list on the left hand side of the window OR 1. Right click on a stack of ships in Ship Hangar 2. Select GÇ£MultifitGÇ¥ 3. Select the fit you want to use -á 4. Select how many ships you wish to fit (window should tell you how many are available) 5. wait a bit, and get bunch of fitted ships -á -á Things weGÇÖd like your help testing- after fitting the ships, are all the modules that should be online online and those that should be offline offline? (due to skills or CPU/power requirements)
- are all the ships correctly named?
- if the fitting failed, was the ship it failed on renamed as expected?
- do all the ship look to be correctly fit?
- while bulkfitting, can items being used for fitting be removed from the hangar?
- does the bulkfitting window give you the correct info?
- and any weird things you can think of :)
Please let use know what you think and report any issues you might have with the feature Happy fitting!!
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
|
|
Querns
GoonWaffe Goonswarm Federation
2404
|
Posted - 2016.06.08 11:37:32 -
[2] - Quote
Oh my.
This has been an ask of mine for a very, VERY long time. Amazing!
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
Kenneth Feld
Habitual Euthanasia Pandemic Legion
339
|
Posted - 2016.06.08 11:43:59 -
[3] - Quote
Umm, I am not sure I can afford the present you would deserve at Vegas this year if this becomes a thing.... |
Krebskasper
Project Valhalla. The Initiative.
9
|
Posted - 2016.06.08 11:55:14 -
[4] - Quote
! AWESOME ! |
HarlyQ
Hole Violence Goonswarm Federation
123
|
Posted - 2016.06.08 12:10:41 -
[5] - Quote
So I've really enjoyed all the new toys you guys and gals made but this will be the best feature out this year so far any update on contracts being released for citadels? |
KhanidLady
White Knight Social Club Play Hard Pray Harder
7
|
Posted - 2016.06.08 12:14:45 -
[6] - Quote
Kenneth Feld wrote:Umm, I am not sure I can afford the present you would deserve at Vegas this year if this becomes a thing....
maybe we need to make it a community effort.
In any case <3 Karkur |
Grarr Dexx
Snuff Box Snuffed Out
455
|
Posted - 2016.06.08 12:29:43 -
[7] - Quote
thank jeebus |
Professor Push
Brave Newbies Inc. Brave Collective
11
|
Posted - 2016.06.08 12:35:23 -
[8] - Quote
This is relevant to my interests. |
Greygal
Redemption Road Affirmative.
495
|
Posted - 2016.06.08 12:37:37 -
[9] - Quote
I'm actually swooning GÖÑGÖÑGÖÑGÖÑ
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
|
Boatessa Lethe
Black Frog Logistics Red-Frog
1
|
Posted - 2016.06.08 12:40:28 -
[10] - Quote
On a scale of Jump Fatigue to the elimination of downtime this scores about a 7 |
|
Skyler Hawk
The Tuskers The Tuskers Co.
77
|
Posted - 2016.06.08 13:00:18 -
[11] - Quote
Will be much appreciated by people staging alliance tournament ships - great stuff. |
Clerical Terrors
Dreddit Test Alliance Please Ignore
2
|
Posted - 2016.06.08 13:05:14 -
[12] - Quote
Will we still require the skills to sit in the ship in order to fit it?
I can only put 250 characters in here, this is bullshit.
|
Ix Method
Tribal Liberation Force Minmatar Republic
500
|
Posted - 2016.06.08 13:10:14 -
[13] - Quote
More at 11.
Travelling at the speed of love.
|
Rob Kaichin
Empire Assault Corp Dead Terrorists
156
|
Posted - 2016.06.08 13:12:37 -
[14] - Quote
Oh, how incredibly awesome :D.
I have noticed an unreproducible bug where, whilst fitting a ship using a pre-made fit, getting into a different ship causes the first ship to be fit, but for all modules to be offline. |
5pitf1re
Stay Frosty. A Band Apart.
94
|
Posted - 2016.06.08 13:17:31 -
[15] - Quote
Awesome stuff Karkur <3
Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically? |
Nyjil Lizaru
Aideron Robotics
47
|
Posted - 2016.06.08 13:18:40 -
[16] - Quote
I know what I'm doing tonight!
This will either be great or awesome!
Nyjil's corollary to Malcanis' Law: -á "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity."
|
|
CCP karkur
C C P C C P Alliance
3964
|
Posted - 2016.06.08 13:25:52 -
[17] - Quote
Clerical Terrors wrote:Will we still require the skills to sit in the ship in order to fit it? No... I updated my post with that info
5pitf1re wrote:Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically? No, but it woudl be a nice additional option to add.
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
|
|
KhanidLady
White Knight Social Club Play Hard Pray Harder
7
|
Posted - 2016.06.08 13:36:02 -
[18] - Quote
5pitf1re wrote:Awesome stuff Karkur <3
Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically?
why not just fit the rigs? fitting rigs doesnt require skills anymore. so you only get increased penalties. |
Vic Vorlon
Aideron Robotics
52
|
Posted - 2016.06.08 13:39:17 -
[19] - Quote
Wonderful to see this happening, Karkur, thank you and the team for getting it done!
|
Multiple Inbound Supercaps
Never Ignorant Gettin' Goals Accomplished
0
|
Posted - 2016.06.08 13:41:47 -
[20] - Quote
Firstly, I love you for this change.
Secondly went on and did some preliminary testing. First 90 ships all fit perfectly and very easily Next 300 ships all fit perfectly, all online and ready to go. It took 1:59 to fit all 300 (150 ships/min)
After that i tried fitting ships i know would have offline mods. 600 ships of a stupid fit with different mods in every slot. It took 4:14 to fit. All mods that should be offline/online were in their correct state. However there were 4 misfits. 1 lowslot and 3 rigs. For the rigs its always the last one to be fit.
I'll do some more testing at a later date. Hit me up if you need anymore info from this testing |
|
KhanidLady
White Knight Social Club Play Hard Pray Harder
7
|
Posted - 2016.06.08 13:43:07 -
[21] - Quote
just curious what is the blocker for T3 cruiser? |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
340
|
Posted - 2016.06.08 13:55:12 -
[22] - Quote
KhanidLady wrote:5pitf1re wrote:Awesome stuff Karkur <3
Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically? why not just fit the rigs? fitting rigs doesnt require skills anymore. so you only get increased penalties.
because if you fit ships for your alliance and they move staging, repacking the ships to move them destroys rigs, but if you put them in cargo, they can easily be moved and not destroyed |
Merlin Kalendar
Le Terrier des Invertebres
0
|
Posted - 2016.06.08 13:59:25 -
[23] - Quote
Thx for this work, I was waiting for a while.
Best regards |
Tavion Aksmis
Pro Dive Shop Digital Vendetta
10
|
Posted - 2016.06.08 14:04:16 -
[24] - Quote
Awsome!!
Rigs to cargohold option and I can die happy ever after :D |
Tavion Aksmis
Pro Dive Shop Digital Vendetta
10
|
Posted - 2016.06.08 14:05:53 -
[25] - Quote
KhanidLady wrote:just curious what is the blocker for T3 cruiser?
Probobly something related to the fact that they have variable amount of slots. Always much harder to code for something that is not static. Something as "simple" as making multifits work for T3Cs might be weeks of development time. |
Major Lee Baked
State War Academy Caldari State
0
|
Posted - 2016.06.08 14:18:18 -
[26] - Quote
CCP Karkur wrote:No, but it would be a nice additional option to add.
Please include the ability to fill the cargo hold of the ship with modules in addition to charges. This seems like it would be simple to implement - you can already do this by importing a fitting with mods in the cargo via the crest appi. Many times people need extra mods in cargo, or items such as rigs, cyno inhibitors, etc. In big alliances, someone has to sit there and manually put everything into the hold of each ship!
It would be a shame for you to make such a great new tool, only to find out that I still need to go through and put mods in the cargo of each one.
Also, the ability to like have it name the ships in a simple sequence, even one that was not customizable, would be awesome. |
Cyrek Ohaya
Blazing Sun Group
22
|
Posted - 2016.06.08 14:18:49 -
[27] - Quote
I'll be able to fit a bunch of bantams this way, thanks. |
Aurthes
M. Corp Engineering Executive Outcomes
65
|
Posted - 2016.06.08 14:18:50 -
[28] - Quote
How about the cargo bay? Can we specify that given extra mods, mobile depot, nanite paste, etc, be in there as well, and with multi-fit? |
Blacksmoke16
Resilience.
14
|
Posted - 2016.06.08 14:20:31 -
[29] - Quote
This feature will be a great addition!
Would it be too much to ask to be able to save fittings with modules in cargo and have those modules be put into cargo when fitting the ships? This would be another game changer as currently if a ship has refits you have to put each mod into each ship 1 by 1. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
340
|
Posted - 2016.06.08 14:23:59 -
[30] - Quote
CCP karkur wrote:Clerical Terrors wrote:Will we still require the skills to sit in the ship in order to fit it? No... I updated my post with that info 5pitf1re wrote:Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically? No, but it woudl be a nice additional option to add.
@ccp_karkur - If you currently use PYFA to write fittings via crest, i am pretty sure it carries over the fittings in cargo and buys them using multi buy and fits them in single fit.
I tried to test on sisi, but it seems sisi oauth is FUBAR and won't let me login to try |
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |