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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Heinrich Harkkon
State War Academy Caldari State
1
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Posted - 2016.06.15 16:59:41 -
[61] - Quote
The new secondary lighting for boosters look really good. I must be in the minority that like the dock/undock camera, it adds a nice bit of immersion to docking rather than just appear in the hangar. The new hangar lighting looks good too, I like the grittier, less sterilized look it gives. |
Heinrich Harkkon
State War Academy Caldari State
1
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Posted - 2016.06.15 17:06:48 -
[62] - Quote
Manssell wrote:Vincent Athena wrote:I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing? It really doesn't matter Vincent since these updates are all DX11 so even if you see them in the blog we'll never see them in game since yet again CCP is going to release new features that aren't available to their mac customers. CCP have gone out of their way to continue support for Mac users. Your issue is with Mac computers lagging behind and it's something you need to take up with Apple, not CCP. |
Ageanal Olerie
Federal Navy Academy Gallente Federation
16
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Posted - 2016.06.16 00:57:27 -
[63] - Quote
Heinrich Harkkon wrote:The new secondary lighting for boosters look really good. I must be in the minority that like the dock/undock camera, it adds a nice bit of immersion to docking rather than just appear in the hangar. The new hangar lighting looks good too, I like the grittier, less sterilized look it gives.
I think this stuff is great!
It's something I might have suggested in Player Features & Ideas. Though anyone who's posted there probably knows by now that there is a very nasty cabal of nay-sayers who seem to spend all day every day crapping on people's ideas there, especially things like this.
They (and you quickly learn who those regular are) would come together to each individually mock anyone who would dare make a suggestion like this. Unsurprisingly they seem to have a VERY soft heart for the ganking lifestyle, opposing any idea that would help curtail it and lauding ideas to make ganking easier and more lucrative.
SO glad that CCP couldn't care less what those dips think as they (CCP) continually upgrade and improve on the Eve universe.
So again... Thank You CCP for regularly improving Eve like this and increasing its immersiveness. You rock!
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CCP Sledgehammer
C C P C C P Alliance
477
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Posted - 2016.06.16 09:33:35 -
[64] - Quote
elitatwo wrote:I hope this is the right place for this, my Phantasm seems to look different on the current SiSi built. There is a silver-ish plating thing around the elliptic spikey-front. And copyships didn't copy my TQ killmark does it have a new placement?
I'll check that Phantasm issue out. Kill marks won't copy over using copyships, as far as I know, but I'll double check.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Servanda
Liga Freier Terraner Northern Coalition.
25
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Posted - 2016.06.16 12:56:08 -
[65] - Quote
BTW could you fix the killmarks on the rag? Seems like they are somehow reversed smallest = 100 |
Bienator II
madmen of the skies
3538
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Posted - 2016.06.17 01:06:36 -
[66] - Quote
https://www.reddit.com/r/Eve/comments/4oglk8/sisi_ship_velocity_vectors/
the ship velocity vectors are AMAZING.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Torgeir Hekard
I MYSELF AND ME
271
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Posted - 2016.06.17 06:52:36 -
[67] - Quote
While ship velocity vectors are definitely useful, I'm not sure they are a good idea in big fights. We probably need a separate easily accessible toggle somewhere in the hud settings for them. |
Eli Stan
Center for Advanced Studies Gallente Federation
510
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Posted - 2016.06.17 15:58:52 -
[68] - Quote
Things can get rather cluttered and hard to interpret when there are multiple ships in a small volume of space, especially since each object gets multiple lines. One curved line from the object to the player's plane, one red vector in the ship plane, and one blue vector originating from the ship. Then there's the red or yellow aggression boxes, the small white selection circle, and the large white active target circle. http://i.imgur.com/hxqonf1.png
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elitatwo
Eve Minions O.U.Z.O. Alliance
1256
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Posted - 2016.06.18 08:34:48 -
[69] - Quote
CCP Sledgehammer wrote:elitatwo wrote:I hope this is the right place for this, my Phantasm seems to look different on the current SiSi built. There is a silver-ish plating thing around the elliptic spikey-front. And copyships didn't copy my TQ killmark does it have a new placement? I'll check that Phantasm issue out. Kill marks won't copy over using copyships, as far as I know, but I'll double check.
Ouh okay. Thank you!
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Lugh Crow-Slave
2819
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Posted - 2016.06.19 00:24:12 -
[70] - Quote
any chance we can get brigades to look like WHs again?... you know what they are supposed to be lore wise. The current effect looks watered down and half finished
Citadel worm hole tax
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Ezra Endashi
LightningStrikesTwice Elemental Tide
13
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Posted - 2016.06.19 16:25:15 -
[71] - Quote
Ship's engine lights look gorgeous! |
Rivr Luzade
Kenshin. DARKNESS.
2535
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Posted - 2016.06.19 18:41:37 -
[72] - Quote
Not visual, but since you mention cyno gens: what happened to the sound when you cyno out? There used to be this noisy sound when you initiate the jump (that triggers the blue or red jump flash effect animation), followed by the noisy sound of the jump itself as well as the landing noise after a jump. The first part is completely gone and the blue/red jump flash effect is completely silent. Can we get that noise back?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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darkneko
Black Cat mining Inc. Khione's Dominion
22
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Posted - 2016.06.20 07:51:57 -
[73] - Quote
Looks great but I wish the rorqual and other actual game play changes had come out before visual stuff. |
Nana Skalski
Poseidaon
12771
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Posted - 2016.06.21 10:33:26 -
[74] - Quote
What about giving the lights that actually fit the hangars, now they hide everything in darkness or are too bright.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Alstevar Eastern
Caldari State
5
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Posted - 2016.06.21 12:54:21 -
[75] - Quote
Nana Skalski no, it's a spotlight position bug, i'm sure now.
Your effective personal standings need to be higher to see the player's signature.
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nezroy
Nice Clan
15
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Posted - 2016.06.24 06:59:16 -
[76] - Quote
The new tactical overlay stuff is awesome. Especially liking the circle/line that shows where I'm headed when manually piloting with double-clicks in space.
That said, the directional and transversals vector on selected ship are too small when zoomed out to normal cruiser/BS scales. If I'm zoomed out to the 50km ring or more and at typical non-prop cruiser/BS speeds, the blue arrows are completely lost in the noise of target brackets, etc. |
Lord Kalus
L0CAL SP1KE Circle-Of-Two
145
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Posted - 2016.06.26 18:52:32 -
[77] - Quote
I like how, in the "with secondary lighting" pic, there's a light shining RIGHT AT the front of the ship and it isn't lit up at all from it. That sure is some good secondary lighting right thurr.
Join Domunation Horde, for All Shall Perish
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Lord Kalus
L0CAL SP1KE Circle-Of-Two
145
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Posted - 2016.06.26 19:04:15 -
[78] - Quote
Manssell wrote:nezroy wrote:Manssell wrote:Vincent Athena wrote:I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing? It really doesn't matter Vincent since these updates are all DX11 so even if you see them in the blog we'll never see them in game since yet again CCP is going to release new features that aren't available to their mac customers. And thank god for that, as it would be ridiculous for CCP to bottleneck their development advancements to accommodate the players on widely unused gaming platforms. Yes, all three of you. How original of you! I have never seen a person comment to down to a player on the forums because they are on a mac How To Use A Mac For Gaming
I'm sure you've seen the meme a few times too. Here it is again for your viewing pleasure though.
Join Domunation Horde, for All Shall Perish
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Carsten2285
State War Academy Caldari State
1
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Posted - 2016.06.28 22:21:06 -
[79] - Quote
Love the new lighting effects, especially the in station, or Citadel, under ship lighting effect. Which brings up an interesting question: Why can't I look UP? The cool video boards in the Astrahus are UP from my ship and I cannot look up at all. This means that I also cannot look under my ship to see that cool new lighting effects.
/sad |
Gostina Mishina
Royal Amarr Institute Amarr Empire
32
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Posted - 2016.07.02 19:30:09 -
[80] - Quote
Yeah, I like the animations, but the lighting in general is weird in a Minmatar hangar Gloom is great, but try a screenshot of an Astero there and see the frankly ridiculous level of contrast on the white hull.
I wish I could get that kind of contrast out in space. |
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