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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Fozzie
C C P C C P Alliance
14210
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Posted - 2016.06.08 14:02:54 -
[1] - Quote
Quick Lore Break: In recent months the CONCORD Inner Circle has started seriously considering a new approach to the issue of New Eden's illicit booster trade. Prohibition was successful in reducing booster addiction rates, but has had serious downsides across the cluster. The illegal booster trade has enriched the great pirate factions (especially the Serpentis Corporation and their Angel Cartel partners), and led to an increase in underworld violence as local pirate bands compete for slices of this lucrative pie. Escalating enforcement requirements have stretched the resources of the DED and the empire customs authorities to their breaking points.
In response to these issues, the Inner Circle is planning a complete shift in their approach to boosters. Booster possession, trade and consumption by capsuleers will be legalized, and licenses for legal booster production will be available to certain non-capsuleer corporations (X-Sense being the first authorized manufacturer). Booster production and research by pirate corporations and unlicensed capsuleers will continue to be illegal. Some CONCORD resources will be diverted to harm reduction programs (mainly focused on treating addiction among non-capsuleer populations).
This change in approach is obviously good news for the X-Sense corporation, and experts predict that it will deal a non-trivial blow to the income of the Serpentis Corporation and Angel Cartel. Nobody yet knows how these powerful pirates will respond, but it's a safe assumption that they won't take it lying down.
In practical terms we are planning to legalize all raw and processed boosters in all areas of Empire space, starting in the 118.6 release at the end of June.
This change will only impact boosters (there is a similar but separate change planned that will also legalize Ectoplasm). Other illegal items will continue to have their bans enforced by empire customs officers (so if you try and carry slaves through the Republic they will continue to be cross with you).
Beyond the storyline connection, we want to make this change because the current system of booster illegality is not serving a strong purpose in gameplay. It makes the use of boosters annoying for many pilots, and causes other frustrations such as blocking contracting of ships that have boosters in their cargoholds.
We won't rule out potentially making more changes to the system of item legality and smuggling in the future (including but not limited to complete reworks of the system) but we believe that this change is a significant benefit to the game by itself.
This change is on SISI now so we encourage you to give it a try and let us know what you think.
Thanks and happy boosting!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6011
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Posted - 2016.06.08 14:06:52 -
[2] - Quote
Wooo! Drugs for everyone!
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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The Scanner
Adversity. Psychotic Tendencies.
29
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Posted - 2016.06.08 14:08:16 -
[3] - Quote
Hi, I was wondering why CCP removed my other post regarding CCPs homophobic actions. Why are you running from me? All I want is an explanation for CCP's actions, yet no one (including CCP Fozzie) has responding to my please for justice via evemail. Please fix this. |
KhanidLady
White Knight Social Club Play Hard Pray Harder
7
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Posted - 2016.06.08 14:10:14 -
[4] - Quote
if this leads to an addiction problem, my parents will have a word with you. |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1913
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Posted - 2016.06.08 14:12:25 -
[5] - Quote
I don't see a problem in legalization of combat boosters.
Wonder how the producers feel about it, will it lead to enabling production in high sec ?
Akrasjel Lanate
Founder and CEO of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Soldarius
O C C U P Y Test Alliance Please Ignore
1500
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Posted - 2016.06.08 14:12:48 -
[6] - Quote
ZOMG YESSSSSSSS!!!!!! Cannot say what a great change this is. Mostly for contracting purposes.
It was completely trivial to bypass customs officials anyway. In hundreds of trips through empire space with boosters in my alt's cargo, I have never once lost a ship or had to give up my cargo. Unlike Han Solo, I never get boarded.
The tie-in to X-Sense is an interesting one. Other than as just a story/lore item, will X-Sense have any practical gameplay with boosters? BPCs, etc?
http://youtu.be/YVkUvmDQ3HY
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H3llHound
Hogyoku Goonswarm Federation
89
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Posted - 2016.06.08 14:22:42 -
[7] - Quote
Will this mean I can put combat boosters like the improved blue pill booster into sell contracts? |
Lugh Crow-Slave
2776
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Posted - 2016.06.08 14:24:45 -
[8] - Quote
does this mean we will be able to manufacture them in HS with the new industry arrays or will reactions still be low sec and below?
Citadel worm hole tax
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NoobMan
Hard Knocks Inc. Hard Knocks Citizens
259
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Posted - 2016.06.08 14:31:03 -
[9] - Quote
LEGALIZE IT!
Operations Director of Hard K(n)ocks Inc.
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
301
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Posted - 2016.06.08 14:34:39 -
[10] - Quote
Well this is unexpected.
This could be very cool and a way to get more people into them. I have to admit the GÇÿsmugglingGÇÖ part was sometimes fun though. I always sang the GÇÿBanditGÇÖ song in my head.
The big question is what about booster production? I would hate to see yet another industry move to hi-sec by default. Lowsec is starving for industry (content) as it is it would be nice to keep production there. Booster production actually does provide gameplay in lowsec but if anyone can set up a hi-sec operation I donGÇÖt see it lasting past release day. I think there still should be some GÇÿshadynessGÇÖ to boosters and keeping production in lowsec could do that. I mean does Concord really want all these meth-labs in their nice suburban hisec? |
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Galaxxis
Unicorn Rampage
131
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Posted - 2016.06.08 14:35:03 -
[11] - Quote
So won't this render the newly-introduced SoE boosters obsolete? Sure they have no side-effects, but with decent skills you can take standard boosters without getting side-effects anyway and they give a much bigger boost. |
sHanQ Myteia
Hard Knocks Inc. Hard Knocks Citizens
25
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Posted - 2016.06.08 14:35:45 -
[12] - Quote
as a drug producer since years i actually like the idea even though i will most likely lose some money
while you're at it, mind checking out the balancing between certain boosters? boosters like x-instincts, frentix and sooth sayer are very weak(their side effects pretty much always ruin the purpose of the drug)
for example the Sooth Sayer(+falloff) mostly used by Cynabal/Vagabond pilots can give you a velocity or/and shield capacity penalty.... these side effects make them completely useless for those ships.
curious whats gonna change about that |
Primary This Rifter
SniggWaffe WAFFLES.
1181
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Posted - 2016.06.08 14:37:36 -
[13] - Quote
I was just yesterday talking in help chat about how booster illegality in highsec is ridiculous and has no positive effects from a gameplay standpoint. Great to see that this is changing. |
Bleyddyn apRhys
Aliastra Gallente Federation
5
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Posted - 2016.06.08 14:40:58 -
[14] - Quote
CCP Fozzie wrote:...mainly focused on treating addiction among non-capsuleer populations...
I just realized how cool doing research on addiction would be if you had access to capsuleers.
"Sir and/or Madam, please take these highly addictive and dangerous drugs for three months, then jump into a clean clone and allow us to observe your responses. We will, of course, supply you with the clones for this experiment, along with the drugs. Think of the benefits this could provide for the non-capsuleer popu... Ahem, yes, well, of course we would also compensate you handsomely for your time." |
Ash Darkfire
PH0ENIX COMPANY Phoenix Company Alliance
0
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Posted - 2016.06.08 14:42:44 -
[15] - Quote
Legal powerful drugs in HS will make everyone happy :3
Next patch: Mining yield and cycle time Boosters |
Lugh Crow-Slave
2776
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Posted - 2016.06.08 15:13:30 -
[16] - Quote
sHanQ Myteia wrote:as a drug producer since years i actually like the idea even though i will most likely lose some money
while you're at it, mind checking out the balancing between certain boosters? boosters like x-instincts, frentix and sooth sayer are very weak(their side effects pretty much always ruin the purpose of the drug)
for example the Sooth Sayer(+falloff) mostly used by Cynabal/Vagabond pilots can give you a velocity or/and shield capacity penalty.... these side effects make them completely useless for those ships.
curious whats gonna change about that
o/ Hard Knocks' and Sujarento's main drug supplier :)
what boosters isn't this true for?
Citadel worm hole tax
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Rob Kaichin
Empire Assault Corp Dead Terrorists
156
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Posted - 2016.06.08 15:15:44 -
[17] - Quote
Bad luck Ez and Whizz.
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Tarsas Phage
Freight Club
406
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Posted - 2016.06.08 15:19:31 -
[18] - Quote
Fozzie, this is great! Please make sure they're also removed from the banned items list in Contracts while you're at it :) |
Skir Skor
Stay Frosty. A Band Apart.
33
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Posted - 2016.06.08 15:31:26 -
[19] - Quote
<3 Nom Nom Nom <3 |
Zam Zumah
Es and Whizz Hedonistic Imperative
14
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Posted - 2016.06.08 15:32:20 -
[20] - Quote
Rob Kaichin wrote:Bad luck Ez and Whizz.
It's the second time this has happened to us. This was our response last time.I hope we will adapt and survive again.
Of course personally I do feel disappointed to see this interesting niche of the game be removed. Smuggling/dealing simply will not be the same and will all be entirely impersonal station trades now.
Since we began counting in 2013 between us all we've delivered 131,424 units of drugs through private contracts. Not only stations, but also WHs, motherships and capital ship fleets! One of our top dealers has sold 78,969,501,540 ISK worth this way. So well done gawrshmapooo I think that record will now stand indefinitely.
I do think it's a mistake to "simplify" things without really replacing with too much else, and on first glance seems will be yet another reason not to do something in low-sec.
I do realise though, for a lot of users this will be a good thing and there is no part in arguing against that.
We'll figure a new approach and interest angle I'm sure. Feels like an end of the era. I hope Fozzie does make on his word to revisit it soon. Though CCP Grey said the same in the linked post above, so won't hold out for anything! |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1230
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Posted - 2016.06.08 15:51:38 -
[21] - Quote
I hope the silly expensive skills are staying, since I have them |
FearlessLittleToaster
GoonWaffe Goonswarm Federation
92
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Posted - 2016.06.08 15:52:24 -
[22] - Quote
I find this totally unnecessary. All a proper capsuleer needs to have a good time in space is 9m3 of Spirits, three Exotic Dancers (male), and one can of long-limb roes. |
Galaxxis
Unicorn Rampage
131
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Posted - 2016.06.08 16:03:16 -
[23] - Quote
TrouserDeagle wrote:I hope the silly expensive skills are staying, since I have them
The silly expensive skills have no bearing on the legality of boosters, so why would they change? |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14180
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Posted - 2016.06.08 16:20:16 -
[24] - Quote
CCP Fozzie wrote: It makes the use of boosters annoying for many pilots, and causes other frustrations such as blocking contracting of ships that have boosters in their cargoholds.
"Frustration" isn't the word, and the damn filter won't let me say the right word !! ,
Thank you guys so much for doing away with that bit of madness, I had a carrier in a station once and couldn't contract that sucker to my alt.because it contained ONE improved exile booster. Rage qutting for the night ensued (rather than flying 25 jumps lol). |
Frikkin' Lasers
All Cats Are Beautiful
4
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Posted - 2016.06.08 16:31:54 -
[25] - Quote
Hauler alts with perilous empire standings around the cluster breathe a sigh of relief with this change. |
Ripard Teg
Ice Fire Warriors Escalating Entropy
1258
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Posted - 2016.06.08 16:37:17 -
[26] - Quote
Just to be clear, does this include the contract system? ie, will we be able to contract boosters and/or ships that have boosters in them?
It'd also be FANTASTIC if, while you're in there tweaking, you could adjust boosters so they show up as charges -- similar to Nanite Repair Paste -- so I don't have to go clean out all my ships every time I want to carrier them somewhere. ;)
aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.
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Gothikia
Star Frontiers
279
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Posted - 2016.06.08 16:40:51 -
[27] - Quote
Should have announced this on 420... Missed opportunity there methinks.
<3 Gothie
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Gorski Car
705
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Posted - 2016.06.08 16:41:27 -
[28] - Quote
It starts with synth blue pills and all of a sudden young capsuleers everywhere is smoking strong x-instinct. Legalizing boosters is wrong and capsuleers should reach for the stars, not for boosters.
(srsly tho best change)
Collect this post
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KitCat 01
True Xenon Inc. White Legion.
11
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Posted - 2016.06.08 16:46:00 -
[29] - Quote
watch out guys, boosters are truly addictive. once you started using them, you won't go back |
Frikkin' Lasers
All Cats Are Beautiful
4
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Posted - 2016.06.08 16:50:13 -
[30] - Quote
Now High Security is really going to be HIGH security
eheheheh
I'll show myself out |
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