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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
CyberRaver
Tri-gun Psychotic Tendencies.
35
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Posted - 2016.06.10 12:02:13 -
[1] - Quote
Agrakari Saraki wrote:The original 900% NSA scanres boost made it a nightmare to keep carriers tackled with dictors, as they just instalock you and alpha the dictor off the field. If the intention was to prevent this, I don't think that the nerf to 500% meaningfully improves this situation. The carriers can still lock dictors in 3 seconds, which isn't enough time to burn out of your bubble and escape. Add to that the immense buff to cruiser application, and even HICs have a hard time keeping a carrier tackled before help arrives.
I think that this situation is negatively impacting content generation by allowing carriers to clear their tackle without assistance, leading to less fleet fights and content generated over tackled carriers.
Carriers have less ehp and are the anti subcap platform
Kindly eat a **** with your small gang bullshit
You want to kill capitals come properly prepared with ecm or your own caps
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CyberRaver
Tri-gun Psychotic Tendencies.
35
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Posted - 2016.06.10 12:05:49 -
[2] - Quote
Empress Honeybadger wrote:Looks like nullbears get what they want.
Prior to capital patch it was possible to take down a carrier with 3 blopses. Now they alpha the blops battleships with abilities. The only way to survive was to jam the figthers. Now CCP takes away this capability. 3 blopses is 3-4 times more ISK on field than a carrier, fielded in hostile nullsec with a lot of risk (baits etc). Why do you make it impossible to kill a carrier with 3 blopses?
Now that you have given them ECCM strength, can you at least make it so that fighters stop dpsing when they are jammed? I know ECM was broken in the favor of the jammer since the shift from drones to fighters but the fix you are proposing makes it broken in the favor of the carrier this time.
More broadly, can CCP actually start hearing the voice of non-consensual pvp people? Most of the changes are either favor pve people or fleet warfare. Meanwhile it takes for us years to fix broken stuff such as blops fatigue. I know carebears are a majority and we are a minority. I know we get downvoted to death whenever we speak our voice. But if you make this game so that ratting in 0.0 is even more secure the Eve ecosystem will begin to lose its meaning. Ratters are supposed to take risks in 0.0. But they should also be rewarded well for it. Right now both the risk and reward in ratting in 0.0 is not at a sufficient level.
3 blops t2 fit are worth about a bil each
a single t2 fit carrier with t2 fighters is 3 billion
If you bling thats your issue
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CyberRaver
Tri-gun Psychotic Tendencies.
35
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Posted - 2016.06.10 12:13:35 -
[3] - Quote
Empress Honeybadger wrote:CyberRaver wrote:Agrakari Saraki wrote:The original 900% NSA scanres boost made it a nightmare to keep carriers tackled with dictors, as they just instalock you and alpha the dictor off the field. If the intention was to prevent this, I don't think that the nerf to 500% meaningfully improves this situation. The carriers can still lock dictors in 3 seconds, which isn't enough time to burn out of your bubble and escape. Add to that the immense buff to cruiser application, and even HICs have a hard time keeping a carrier tackled before help arrives.
I think that this situation is negatively impacting content generation by allowing carriers to clear their tackle without assistance, leading to less fleet fights and content generated over tackled carriers. Carriers have less ehp and are the anti subcap platform Kindly eat a **** with your small gang bullshit You want to kill capitals come properly prepared with ecm or your own caps Carriers atm are a pve ratting platform for most of all. Why as a small fleet I field 4-5 times more ISK and men for a single carrier yet am unable to take it down? Because nullbears like you gotta nullbear for every single proposal against them and you are in majority. And they just made it so that its impossible to jam the figther. So all I can do according to you is bring my capitals in your staging system. OK.
Keep your risk averse ass out of sov null then
3 patrol boats dont hold down a aircraft carrier, even if you gold plate the engines to make them cost more
Small gangs should be fighting small gangs, 3 frigates die to a ishtar so 3 lightly tanked stealth ships should die to a carrier many times bigger
You arent meant to butt heads with blops but be rather tactical and kill smaller things
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CyberRaver
Tri-gun Psychotic Tendencies.
36
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Posted - 2016.06.10 12:18:36 -
[4] - Quote
Empress Honeybadger wrote:CyberRaver wrote:Empress Honeybadger wrote:CyberRaver wrote:Agrakari Saraki wrote:The original 900% NSA scanres boost made it a nightmare to keep carriers tackled with dictors, as they just instalock you and alpha the dictor off the field. If the intention was to prevent this, I don't think that the nerf to 500% meaningfully improves this situation. The carriers can still lock dictors in 3 seconds, which isn't enough time to burn out of your bubble and escape. Add to that the immense buff to cruiser application, and even HICs have a hard time keeping a carrier tackled before help arrives.
I think that this situation is negatively impacting content generation by allowing carriers to clear their tackle without assistance, leading to less fleet fights and content generated over tackled carriers. Carriers have less ehp and are the anti subcap platform Kindly eat a **** with your small gang bullshit You want to kill capitals come properly prepared with ecm or your own caps Carriers atm are a pve ratting platform for most of all. Why as a small fleet I field 4-5 times more ISK and men for a single carrier yet am unable to take it down? Because nullbears like you gotta nullbear for every single proposal against them and you are in majority. And they just made it so that its impossible to jam the figther. So all I can do according to you is bring my capitals in your staging system. OK. Keep your risk averse ass out of sov null then 3 patrol boats dont hold down a aircraft carrier, even if you gold plate the engines to make them cost more Small gangs should be fighting small gangs, 3 frigates die to a ishtar so 3 lightly tanked stealth ships should die to a carrier many times bigger You arent meant to butt heads with blops but be rather tactical and kill smaller things 3 ishtars kill a megathron. Can you stfu with your ******** comparison? We are talking about t2 battleship vs t1 carrier. Compare 3 svipuls vs 1 cerberus if you wanna keep making sense. 3 HACs vs 1 t1 battleship. Or 3 assault frigate vs 1 cormorant. You speak almost like you pay 20 bil for a thanatos lol And nullbear says hotdropped is risk averse lol. What kind of idiot are you?
Considering the hull and armour jump its a viable comparison, also the role is different for each one, a BLOPS is not meant to be a forward ship of the line, a HAC is Your problem for using the ship for a purpose beyond its design
You are just mad they arent a free kill any more
Pick your targets better or git gud scrub |
CyberRaver
Tri-gun Psychotic Tendencies.
36
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Posted - 2016.06.10 12:24:05 -
[5] - Quote
SHAGGY ONE wrote:CyberRaver wrote:Empress Honeybadger wrote:CyberRaver wrote:Agrakari Saraki wrote:The original 900% NSA scanres boost made it a nightmare to keep carriers tackled with dictors, as they just instalock you and alpha the dictor off the field. If the intention was to prevent this, I don't think that the nerf to 500% meaningfully improves this situation. The carriers can still lock dictors in 3 seconds, which isn't enough time to burn out of your bubble and escape. Add to that the immense buff to cruiser application, and even HICs have a hard time keeping a carrier tackled before help arrives.
I think that this situation is negatively impacting content generation by allowing carriers to clear their tackle without assistance, leading to less fleet fights and content generated over tackled carriers. Carriers have less ehp and are the anti subcap platform Kindly eat a **** with your small gang bullshit You want to kill capitals come properly prepared with ecm or your own caps Carriers atm are a pve ratting platform for most of all. Why as a small fleet I field 4-5 times more ISK and men for a single carrier yet am unable to take it down? Because nullbears like you gotta nullbear for every single proposal against them and you are in majority. And they just made it so that its impossible to jam the figther. So all I can do according to you is bring my capitals in your staging system. OK. Keep your risk averse ass out of sov null then 3 patrol boats dont hold down a aircraft carrier, even if you gold plate the engines to make them cost more Small gangs should be fighting small gangs, 3 frigates die to a ishtar so 3 lightly tanked stealth ships should die to a carrier many times bigger You arent meant to butt heads with blops but be rather tactical and kill smaller things GO CYBER, ITS YOUR BIRTHDAY!
Dropping it like its hot |
CyberRaver
Tri-gun Psychotic Tendencies.
36
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Posted - 2016.06.10 12:33:00 -
[6] - Quote
Empress Honeybadger wrote:CyberRaver wrote:
Considering the hull and armour jump its a viable comparison, also the role is different for each one, a BLOPS is not meant to be a forward ship of the line, a HAC is Your problem for using the ship for a purpose beyond its design
You are just mad they arent a free kill any more
Pick your targets better or git gud scrub
There is no point talking to you. Nullbear tells me what blopses are meant for. Its not like we are dropping blopses in fleet fights. A single pve ship 1 level larger. You ask us to drop carriers in your system to kill your pve ships. Make nullbearing %100 safe and rot in your ******* empty systems and game. IDK how many times I have seen tishu hotdroppers killing goon carriers posted on reddit. Its official you are the new CFC lol.
Awww bloo bloo
a capital isnt 1 level higher, this fallacy is what is skewing yoru arguement
They are multiple levels above a battleship, there just isnt anything inbetween
You sound salty you cant drop with impunity on a 4 billion capital and get a free kill
Change your approach or play something else, bring 2 falcons, shut him down and guess what you get a carrier kill
YOU are behind the meta fam
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CyberRaver
Tri-gun Psychotic Tendencies.
36
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Posted - 2016.06.10 12:43:24 -
[7] - Quote
Empress Honeybadger wrote:CyberRaver wrote:Empress Honeybadger wrote:CyberRaver wrote:
Considering the hull and armour jump its a viable comparison, also the role is different for each one, a BLOPS is not meant to be a forward ship of the line, a HAC is Your problem for using the ship for a purpose beyond its design
You are just mad they arent a free kill any more
Pick your targets better or git gud scrub
There is no point talking to you. Nullbear tells me what blopses are meant for. Its not like we are dropping blopses in fleet fights. A single pve ship 1 level larger. You ask us to drop carriers in your system to kill your pve ships. Make nullbearing %100 safe and rot in your ******* empty systems and game. IDK how many times I have seen tishu hotdroppers killing goon carriers posted on reddit. Its official you are the new CFC lol. Awww bloo bloo a capital isnt 1 level higher, this fallacy is what is skewing yoru arguement They are multiple levels above a battleship, there just isnt anything inbetween You sound salty you cant drop with impunity on a 4 billion capital and get a free kill Change your approach or play something else, bring 2 falcons, shut him down and guess what you get a carrier kill YOU are behind the meta fam Did you even not read the proposed changes in this thread? Are you here just to be toxic? Do you not think we drop widows on carriers atm? 2 falcons will not be able to jam a carrier after changes. Thats what I wrote here for.
Its only a bonus not immunity
And a little maths for you
A sin has 14 times more armour then a atron
And a thanatos has 13 times more armour then your sin
my comparison is more then valid
Bring a couple pocket falcons and enjoy the fight
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CyberRaver
Tri-gun Psychotic Tendencies.
37
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Posted - 2016.06.10 12:50:06 -
[8] - Quote
You are meant to jam the fighters **** nugget
The carrier isnt the one you should be jamming
but sure cry more, my salt powered carrier is loving the fuel |
CyberRaver
Tri-gun Psychotic Tendencies.
37
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Posted - 2016.06.10 12:57:12 -
[9] - Quote
Empress Honeybadger wrote:CyberRaver wrote:You are meant to jam the fighters **** nugget
The carrier isnt the one you should be jamming
but sure cry more, my salt powered carrier is loving the fuel So when you drop on a carrier, if the carrier attacks someone with fighters, and you jam the fighters, they still keep dpsing the primary target. All they can't do is to switch target. The jam only jams 1 fighters in the whole squad. Which is like 1/9 reduced dps or something. The initial target always dies. And you know what carrier pilots do after? They call the fighters in, put them out again, and by the time you land the jams on them they can be sent after another target. And then the target dies no matter you jam the fighters. So no, jams even at this point do not work against carriers. You are really an arrogant ***** as all your kind in big null corps. No knowledge. Full of opinions.
And you are a risk averse entitled manbaby
Turn left are dealing with carrier in proper gangs, and jamming fighters fine, how is it you seem to be the one struggling?
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CyberRaver
Tri-gun Psychotic Tendencies.
37
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Posted - 2016.06.10 13:05:58 -
[10] - Quote
Empress Honeybadger wrote:CyberRaver wrote:Empress Honeybadger wrote:CyberRaver wrote:You are meant to jam the fighters **** nugget
The carrier isnt the one you should be jamming
but sure cry more, my salt powered carrier is loving the fuel So when you drop on a carrier, if the carrier attacks someone with fighters, and you jam the fighters, they still keep dpsing the primary target. All they can't do is to switch target. The jam only jams 1 fighters in the whole squad. Which is like 1/9 reduced dps or something. The initial target always dies. And you know what carrier pilots do after? They call the fighters in, put them out again, and by the time you land the jams on them they can be sent after another target. And then the target dies no matter you jam the fighters. So no, jams even at this point do not work against carriers. You are really an arrogant ***** as all your kind in big null corps. No knowledge. Full of opinions. And you are a risk averse entitled manbaby Turn left are dealing with carrier in proper gangs, and jamming fighters fine, how is it you seem to be the one struggling? Because you never drop on solo carriers with a small fleet and I drop on them everyday.
Perhaps you need to change how you play?
Carriers wwere a free lunch before patch, they arent now, thats basicly it
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CyberRaver
Tri-gun Psychotic Tendencies.
37
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Posted - 2016.06.10 13:11:32 -
[11] - Quote
I can fit a frigate to be worth more then a carrier, doesnt mean it can kill one
You are behind the meta, and are unwilling to adapt
Sounds like a harden the **** up moment tbh
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CyberRaver
Tri-gun Psychotic Tendencies.
40
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Posted - 2016.06.10 13:30:07 -
[12] - Quote
https://zkillboard.com/kill/53696372/
5 carriers and a aeon dropped on our small gang
We killed 2 carrier before the others decided Nope
The aeon was 50% armour before we called in the bombers
Bring a proper setup small gang
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CyberRaver
Tri-gun Psychotic Tendencies.
48
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Posted - 2016.06.20 10:55:20 -
[13] - Quote
This change needs rethinking before it goes live
the volleys need to apply 100% to a battleship target which they wont after this change
Small gangs do not deserve special treatment just because they fly non committal doctrines
destroyers and below should not get instapopped but cruisers and above should really feel the pain
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CyberRaver
Tri-gun Psychotic Tendencies.
54
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Posted - 2016.06.21 14:28:43 -
[14] - Quote
CCP Larrikin wrote:Hi M8s, With the 118.6 release, we're making some tweaks to a bunch of capital gameplay. We would love your feedback! Carriers & Fighters- Long Range Heavy Fighters (Ametat, Termite, Antaeus, Gungnir) bomb ability now correctly scales with squadron size.
- Warp Scramblers now stop Fighter MWDs and MJDs mid-cycle.
- Networked Sensor Array bonus to Scan Resolution now has a stacking penalty with sensor boosters.
- Networked Sensor Array bonus to Scan Resolution reduced to 500% (from 900%)
- Networked Sensor Array no longer gives a bonus to number of locked targets.
- Networked Sensor Array sensor strength bonuses now also apply to the Carrier's fighter squadrons.
- Fighters now have orbit ranges more appropriate to their weapons system (you can see this in Show Info)
- General Light Fighters (Templar, Dragonfly, Firbolg, Einherji) have had their basic attack application stats increased and their heavy rocket salvo application & damage stats decreased:
Basic Attack - Explosion Radius (lower is better): 160 (-80) Basic Attack - Explosion Velocity (higher is better): 150 (+30) Heavy Rocket Salvo - Explosion Radius (lower is better): 350 (+250) Heavy Rocket Salvo - Explosion Velocity (higher is better): 100 (-20) Heavy Rocket Salvo - Speed: 14 seconds (-4) Heavy Rocket Salvo - Damage (Average): 146 (-94) Heavy Rocket Salvo - Charges: 12 (+4) Heavy Rocket Salvo - Reload Time: 4 seconds (-2) * All stats per fighter, before skills/mods. Force Auxiliaries- Triage Mode now gives ECM Immunity
- Triage Mode's bonus to Sensor Dampener Resistance has been reduced (T1: 60%, T2: 70%)
Dreadnoughts- Siege Mode now gives ECM Immunity
- Siege Module I has had its bonus to missile ROF increased to 80%
- Siege Mode's bonus to Weapon Disruption Resistance & Sensor Dampener Resistance has been reduced (T1: 60%, T2: 70%)
- Naglfar now has 3 turret hard-points (and an extra high slot) and has lost its role bonus of +50% damage.
- Naglfar has an additional +60 CPU and +80,000 PG
- XL Artillery power grid requirements have been reduced (T1: 162,500 > 125,000)
Miscellaneous- Void Bombs now respect Energy Warfare Resistance
- Void Bombs and Lockbreaker Bombs now give more verbose messages about their effects in the combat log.
- Missiles now have the correct range when fired from large ships.
- All Capital Shield Extenders now provide 10% less shield HP.
- Bastion Module now gives ECM Immunity
- The missile damage formula has been simplified. Ln(drf) / Ln(5.5) has been reduced to a precalculated value. This change has no effect on game-play! More details below.
There are more changes planned. We will be looking at HAW Tracking (more info here) and Light Fighter application / alpha. As always, we welcome your feedback!
Again CCP your changes are too harsh
Lower the damage and UP the ROF, that way we can not instapop things but keep the damage
Nerfing the application like this ruins the entire role of carriers in the current meta
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