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Aston Martin DB5
Brutor Tribe Minmatar Republic
73
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Posted - 2016.06.14 14:22:17 -
[1] - Quote
I'm just curious about the current state of daily's and if CCP in the near future plans to expand this concept even further. I think it was a great addition for players but "thrill of the hunt" each day is .
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Lan Wang
Knights of the Posing Meat FETID
3146
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Posted - 2016.06.14 14:24:27 -
[2] - Quote
yes ccp will make so you will be able to login and grind dailies till your heart is content to max level ravens
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Aston Martin DB5
Brutor Tribe Minmatar Republic
73
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Posted - 2016.06.14 14:27:42 -
[3] - Quote
Lan Wang wrote:yes ccp will make so you will be able to login and grind dailies till your heart is content to max level ravens
If you consider it grind or a tedious task.... don't do it. I on the other hand will be happy to see dailies expanded |
Lan Wang
Knights of the Posing Meat FETID
3146
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Posted - 2016.06.14 14:29:08 -
[4] - Quote
Aston Martin DB5 wrote:Lan Wang wrote:yes ccp will make so you will be able to login and grind dailies till your heart is content to max level ravens If you consider it grind or a tedious task.... don't do it. I on the other hand will be happy to see dailies expanded
i dont do them but dont get suprised when it becomes a requirement in some form or another in the future
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Revis Owen
The Conference Elite CODE.
354
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Posted - 2016.06.14 14:31:12 -
[5] - Quote
Eve is marketed as a place where players generate the content among themselves. Dailies and all other NPC-based content are an abomination and should be killed with fire.
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Bobb Bobbington
Bros Before Holes The Devils' Rejects
314
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Posted - 2016.06.14 14:48:49 -
[6] - Quote
Aston Martin DB5 wrote:Lan Wang wrote:yes ccp will make so you will be able to login and grind dailies till your heart is content to max level ravens If you consider it grind or a tedious task.... don't do it. I on the other hand will be happy to see dailies expanded
It's not nearly as simple as that. The system compels people to log on each day, using a skinner box method of positive reinforcement. Those that regularly log on and finish the daily advance faster in the game, those that don't shoot an npc are not rewarded. This is contrary to many of the core beliefs of the game, namely that you gain skillpoints passively and do not have to constantly play to stay competitive.
The same statement which you said can be applied to the learning skills way back. They weren't a mandatory skill to have. However, you felt forced to train them, and that if you didn't you would cease to be competitive. Now, you didn't actually HAVE to train the skills, however people still did and hated the system. And that was a passive system. This is an active one that requires you to relog every single day in order to get the bonus.
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Lady Ayeipsia
Red Federation RvB - RED Federation
1107
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Posted - 2016.06.14 14:52:13 -
[7] - Quote
https://community.eveonline.com/news/dev-blogs/shadow-of-the-serpent-signal-the-dawn/
The above recent dev blog covers some of the changes/ideas tied to daily oppertunities. Basically, there will not be anything new like the current SP daily, but past events like the guerista one will become a form of limited time.event dailies. |
Ix Method
Tribal Liberation Force Minmatar Republic
500
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Posted - 2016.06.14 14:53:30 -
[8] - Quote
Revis Owen wrote:Eve is marketed as a place where players generate the content among themselves. Dailies and all other NPC-based content are an abomination and should be killed with fire. Yeah man down with stuff that encourages undocking and isn't player created. **** it, stations, feel the warmth of our torches. Gates, gaaaaaaaahhhh, be gone! Stars, no, sodoff. Infact WHERE THE HELL DOES CAP COME FROM!?>!?! Get rid of that monstrosity, it's not player created. I just want a dark area I can fly around in and hopefully bump into someone bored enough to do the same.
Or maybe I'm wrong and it's just a little bit of SP that doesn't really matter.
Travelling at the speed of love.
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Pandora Carrollon
Kingsman Tailors
348
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Posted - 2016.06.14 14:53:53 -
[9] - Quote
Revis Owen wrote:Eve is marketed as a place where players generate the content among themselves. Dailies and all other NPC-based content are an abomination and should be killed with fire.
Please stop trying to put EVE in a box.
The universe is more than just player content. CCP's efforts generate a lot of fun and content for players as well. Many, if not most, players actually do NPC/AI interaction with the game. While this is euphemistically called PvE in EVE, it's not. We all still compete to engage in it. So it's still 'player based content'.
I have a lot of competition in my area for running pirate sites so I know how much the resource is stretched. That's certainly player content around NPC sites. So your observation is a bit off skew, it's still player based content and the intent is to get players to log in more and start making MORE player based content while they are in there.
Thus, CCP's efforts are the exact opposite of what is being implied, they want more players on and are just using a little bit of a bribe to do it.
I don't know how well it works but I know I log in to play for about an hour when I can find the spare hour to do it and enjoy the 10K SP boost, it's helping with my training.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
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Galaxy Pig
New Order Logistics CODE.
985
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Posted - 2016.06.14 15:07:31 -
[10] - Quote
Just please for the love of god don't make the different kinds of dailies stack. 20% SP boost is plenty, thanks.
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Pandora Carrollon
Kingsman Tailors
348
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Posted - 2016.06.14 15:12:17 -
[11] - Quote
Galaxy Pig wrote:Just please for the love of god don't make the different kinds of dailies stack. 20% SP boost is plenty, thanks.
^^^^^ This is probably why you haven't seen any hints of the next level.
They don't want to over-do the rewards so I have no idea what they'd target next. Maybe some straight ISK reward or chance at a blingy thing. (equivalent to clothes/mounts or pets on other MMO's)
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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Frostys Virpio
Yet another corpdot.
2916
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Posted - 2016.06.14 15:26:06 -
[12] - Quote
Revis Owen wrote:Eve is marketed as a place where players generate the content among themselves. Dailies and all other NPC-based content are an abomination and should be killed with fire.
Being undocked mean you are potential content for someone else. |
Vincent Athena
V.I.C.E.
3869
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Posted - 2016.06.14 15:44:20 -
[13] - Quote
Once you had to log in every day to do your skill queue. CCP said that those who logged in tended to stay logged in, finding something to do. The Daily is an attempt by CCP to bring that situation back, but use a carrot (extra SP) rather than a stick ( your training stops).
But so far, I see no increase in the concurrent player level. To me, CCP's efforts appear to have failed.
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Aston Martin DB5
Brutor Tribe Minmatar Republic
73
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Posted - 2016.06.14 16:15:23 -
[14] - Quote
Bobb Bobbington wrote:Aston Martin DB5 wrote:Lan Wang wrote:yes ccp will make so you will be able to login and grind dailies till your heart is content to max level ravens If you consider it grind or a tedious task.... don't do it. I on the other hand will be happy to see dailies expanded Those that regularly log on and finish the daily advance faster in the game, those that don't shoot an npc are not rewarded
lol advance faster? That massive 3-4 million extra SP a year |
Bobb Bobbington
Bros Before Holes The Devils' Rejects
314
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Posted - 2016.06.14 16:46:41 -
[15] - Quote
Aston Martin DB5 wrote:Bobb Bobbington wrote:Aston Martin DB5 wrote:Lan Wang wrote:yes ccp will make so you will be able to login and grind dailies till your heart is content to max level ravens If you consider it grind or a tedious task.... don't do it. I on the other hand will be happy to see dailies expanded Those that regularly log on and finish the daily advance faster in the game, those that don't shoot an npc are not rewarded lol advance faster? That massive 3-4 million extra SP a year
Let see... At ~20% faster, that gives, if you do it every day
- 1 extra day of training per 5
- 6 extra days per month (30 days), the equivalent of one and a half 1x skills to V
- 72 extra days, 2.4 months, of training every year!
Even if you only do it HALF of the time you're gaining about another month and a week of training each year. Insignificant?
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It has a 25m signature.
No it's not a cosmic signature.
Probably.
Btw my corp's recruiting.
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Sonya Corvinus
Grant Village
173
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Posted - 2016.06.14 17:58:36 -
[16] - Quote
The biggest question I have right now is how will this play from a marketing angle?
Due to real life constraints, I have very little time to actually play the game right now. I'm still logging in for literally 30 seconds per character to kill one frigate rat in HS to get the SPs. Will CCP spin it to say people like me are logging on daily? I'm not generating content for anyone, not even playing the game, really.
I just hope when they release the numbers for people logging in daily (if they do at all) because of this, they use people who logged in and stayed logged in, not people who took those 30 seconds to kill one rat before logging out again. |
u3pog
Caldari Provisions Caldari State
740
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Posted - 2016.06.14 19:31:35 -
[17] - Quote
I don't understand why are you still arguing about advantages or disadvantages of 20% more SP. Since the introduction of Injectors, these dailies hardly matter. Mandatory, you say? If you are so obsessed with SP, just inject yourself and don't do dailies. Simple as that. Hows that for an advantage? Ask Iron Bank if he is doing dailies. |
Shae Tadaruwa
Science and Trade Institute Caldari State
519
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Posted - 2016.06.14 19:49:25 -
[18] - Quote
Vincent Athena wrote:Once you had to log in every day to do your skill queue. CCP said that those who logged in tended to stay logged in, finding something to do. The Daily is an attempt by CCP to bring that situation back, but use a carrot (extra SP) rather than a stick ( your training stops).
But so far, I see no increase in the concurrent player level. To me, CCP's efforts appear to have failed. What data are you looking at for this conclusion?
Hopefully not just PCU count, which won't show the impact of the dailies, if there has been any impact. |
Frostys Virpio
Yet another corpdot.
2917
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Posted - 2016.06.14 20:07:05 -
[19] - Quote
Shae Tadaruwa wrote:Vincent Athena wrote:Once you had to log in every day to do your skill queue. CCP said that those who logged in tended to stay logged in, finding something to do. The Daily is an attempt by CCP to bring that situation back, but use a carrot (extra SP) rather than a stick ( your training stops).
But so far, I see no increase in the concurrent player level. To me, CCP's efforts appear to have failed. What data are you looking at for this conclusion? Hopefully not just PCU count, which won't show the impact of the dailies, if there has been any impact.
The same CCP used to look at when they noted the log-ins for skillqueue updates were sometime generating content? Nobody know what the data looked at was except whoever at CCP did those analysis but hopefully that person remember what he checked and can do the same. |
Vincent Athena
V.I.C.E.
3871
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Posted - 2016.06.14 20:19:24 -
[20] - Quote
Shae Tadaruwa wrote:Vincent Athena wrote:Once you had to log in every day to do your skill queue. CCP said that those who logged in tended to stay logged in, finding something to do. The Daily is an attempt by CCP to bring that situation back, but use a carrot (extra SP) rather than a stick ( your training stops).
But so far, I see no increase in the concurrent player level. To me, CCP's efforts appear to have failed. What data are you looking at for this conclusion? Hopefully not just PCU count, which won't show the impact of the dailies, if there has been any impact. The eve offline data plots. CCP's idea is people who log in for just a quick NPC kill will get caught up in doing other stuff. Friends will mention a roam, help with a mission or anom, or some such.Thus, they actually will not just log in for 30 seconds, but an hour. Thus, a step up in the concurrent user plot would be expected.
But I do not see it.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16320
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Posted - 2016.06.14 20:33:20 -
[21] - Quote
Vincent Athena wrote:Shae Tadaruwa wrote:Vincent Athena wrote:Once you had to log in every day to do your skill queue. CCP said that those who logged in tended to stay logged in, finding something to do. The Daily is an attempt by CCP to bring that situation back, but use a carrot (extra SP) rather than a stick ( your training stops).
But so far, I see no increase in the concurrent player level. To me, CCP's efforts appear to have failed. What data are you looking at for this conclusion? Hopefully not just PCU count, which won't show the impact of the dailies, if there has been any impact. The eve offline data plots. CCP's idea is people who log in for just a quick NPC kill will get caught up in doing other stuff. Friends will mention a roam, help with a mission or anom, or some such.Thus, they actually will not just log in for 30 seconds, but an hour. Thus, a step up in the concurrent user plot would be expected. But I do not see it. Anecdotaly , almost every time i login to grab some free sp i end up running a locate for someone, or i hear "he's out!" On comms And im immediatly scrolling through my ships looking for something fast, Or just get slapped in the face with a fleet ad.
Point is i have logged in when i normally wouldnt have and got dragged into something (gennerally a violent something too) that i otherwise would have missed.
Better the Devil you know.
=]|[=
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Frostys Virpio
Yet another corpdot.
2918
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Posted - 2016.06.14 21:05:39 -
[22] - Quote
Vincent Athena wrote:Shae Tadaruwa wrote:Vincent Athena wrote:Once you had to log in every day to do your skill queue. CCP said that those who logged in tended to stay logged in, finding something to do. The Daily is an attempt by CCP to bring that situation back, but use a carrot (extra SP) rather than a stick ( your training stops).
But so far, I see no increase in the concurrent player level. To me, CCP's efforts appear to have failed. What data are you looking at for this conclusion? Hopefully not just PCU count, which won't show the impact of the dailies, if there has been any impact. The eve offline data plots. CCP's idea is people who log in for just a quick NPC kill will get caught up in doing other stuff. Friends will mention a roam, help with a mission or anom, or some such.Thus, they actually will not just log in for 30 seconds, but an hour. Thus, a step up in the concurrent user plot would be expected. But I do not see it.
There is a kind of log-ins from that which will rarely generate much tho but it was the same in the skill queu update day. The guy doing it on his X alts in sequence since he has a plan to do all of them in order. If you bug him about content, he's probably unhappy because you are slowing down his optimal SP grinding speed... |
Nevyn Auscent
Broke Sauce
3294
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Posted - 2016.06.14 21:07:30 -
[23] - Quote
Ralph King-Griffin wrote: Anecdotally , almost every time I login to grab some free sp I end up running a locate for someone, or I hear "he's out!" On comms And I'm immediately scrolling through my ships looking for something fast, Or just get slapped in the face with a fleet ad.
Point is I have logged in when I normally wouldn't have and got dragged into something (generally a violent something too) that i otherwise would have missed.
Well done oh hard core EVE player. However the hard data from EVE Offline says that this trend is not the normal response to dailies, which as expected puts the laugh to CCP's idea that it would increase PCU, which was their marketed reason for why they introduced daily quests to EVE. Being the 1% (Which you already were the 1% that was heavily invested in EVE to begin with) does not make it a good idea, nor do all the people cheering it because 'I get free SP's'. CCP also never claimed that the data directly supported 24H skill queues removal directly caused any PCU drop. They made some vague off the cuff references to it, while providing no direct quotes to that cause or any evidence. Meaning they probably don't have any data supporting that directly, and more likely the PCU drop is caused by their current direction of updates long term. |
Sonya Corvinus
Grant Village
174
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Posted - 2016.06.14 21:13:26 -
[24] - Quote
Ralph King-Griffin wrote:Anecdotaly , almost every time i login to grab some free sp i end up running a locate for someone, or i hear "he's out!" On comms And im immediatly scrolling through my ships looking for something fast, Or just get slapped in the face with a fleet ad.
Point is i have logged in when i normally wouldnt have and got dragged into something (gennerally a violent something too) that i otherwise would have missed.
This is what I'd be curious about. I log in, ignore messages and kill my one rat right now, simply because I don't have time IRL. I wonder what % of people are like me and what are like you.
I get pings for help/etc out of game anyway, so there's no need to log in to see what's going on with other people. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16320
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Posted - 2016.06.14 21:32:39 -
[25] - Quote
Nevyn Auscent wrote:Ralph King-Griffin wrote: Anecdotally , almost every time I login to grab some free sp I end up running a locate for someone, or I hear "he's out!" On comms And I'm immediately scrolling through my ships looking for something fast, Or just get slapped in the face with a fleet ad.
Point is I have logged in when I normally wouldn't have and got dragged into something (generally a violent something too) that i otherwise would have missed.
Well done oh hard core EVE player. However the hard data from EVE Offline says that this trend is not the normal response to dailies, which as expected puts the laugh to CCP's idea that it would increase PCU, which was their marketed reason for why they introduced daily quests to EVE. Being the 1% (Which you already were the 1% that was heavily invested in EVE to begin with) does not make it a good idea, nor do all the people cheering it because 'I get free SP's'. CCP also never claimed that the data directly supported 24H skill queues removal directly caused any PCU drop. They made some vague off the cuff references to it, while providing no direct quotes to that cause or any evidence. Meaning they probably don't have any data supporting that directly, and more likely the PCU drop is caused by their current direction of updates long term. Literaly my first word was Anecdotally so clearly i was trying to dismiss the public data and the charts of the pcu,
Yep looke at me dance and twirle and cheer for all these free hours of training.
Cmon man.
Better the Devil you know.
=]|[=
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Pandora Carrollon
Kingsman Tailors
351
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Posted - 2016.06.14 23:34:04 -
[26] - Quote
Nevyn Auscent wrote:Well done oh hard core EVE player. However the hard data from EVE Offline says that this trend is not the normal response to dailies, which as expected puts the laugh to CCP's idea that it would increase PCU, which was their marketed reason for why they introduced daily quests to EVE. Being the 1% (Which you already were the 1% that was heavily invested in EVE to begin with) does not make it a good idea, nor do all the people cheering it because 'I get free SP's'. CCP also never claimed that the data directly supported 24H skill queues removal directly caused any PCU drop. They made some vague off the cuff references to it, while providing no direct quotes to that cause or any evidence. Meaning they probably don't have any data supporting that directly, and more likely the PCU drop is caused by their current direction of updates long term.
I'm not the 1% either. My traditional login profile was 1-2 times per week for about 1-2 hours per session.
I'm with Ralph, I find myself looking for an hour of time a day to log in and do the daily as well as other stuff (I'm doing PI at the moment too). Life doesn't co-operate much so I'm only getting in 3-4 times per week and still for an hour or two each session. That's about double what I was doing so it's working for me.
As to the 24hr timer, I can fix it for you why it's only 22hr.
Let's say I get a free night to log in but it's late, just before bedtime. So, I log in at 9pm and play for a bit. I get my NPC kill at 9:05pm. Well, the next day I have my free time earlier but need to get to bed early. With a 24hr timer I'd have to wait until 9:05pm to kill my NPC for the credit. However, at 22hr I can log in at 7:00pm and kill the NPC at 7:05 and still make my earlier bed time.
22hr timer gives you more daily flexibility. CCP knows that hardcore players will log in daily anyway, and here's the stealth bonus, those regulars get MORE SKILL POINTS as a reward. So the idea is NOT just to get more players to log in more often, it's also to reward the loyal daily players. POW... two birds, one missile.
Hope that helps with the interpretation. Of course I could be wrong.
Any my personal login data, not anecdotal like Ralph KG's... it's real, it's fact... and I seriously doubt Ralph and I are the only ones doing it no matter what the data says.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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aldhura
Bartledannians The Ascendancy Protocol
45
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Posted - 2016.06.15 02:19:18 -
[27] - Quote
Revis Owen wrote:Eve is marketed as a place where players generate the content among themselves. Dailies and all other NPC-based content are an abomination and should be killed with fire.
If everyone had this attitude there would be nothing for you to shoot at.. what is it your main does ???
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Nevyn Auscent
Broke Sauce
3296
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Posted - 2016.06.15 02:22:31 -
[28] - Quote
aldhura wrote:Revis Owen wrote:Eve is marketed as a place where players generate the content among themselves. Dailies and all other NPC-based content are an abomination and should be killed with fire. If everyone had this attitude there would be nothing for you to shoot at.. what is it your main does ??? While they are ignoring the need for income, 'quest' based NPC content is actually a very bad thing. Bounties are fine, LP as a concept is fine, but the focus should be a lot more on randomly built anomalies with many objectives in a single large site so that players can complete objectives alongside someone else completing other objectives, or attempt to beat said person to their objectives instead. That's a sandbox approach to content, even if it involves NPC's it provides multiple solutions and allows both competition and co-operation.
Missions and Dailies however, are quite rightly abominations in a sandbox. |
aldhura
Bartledannians The Ascendancy Protocol
45
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Posted - 2016.06.15 03:07:11 -
[29] - Quote
Nevyn Auscent wrote:aldhura wrote:Revis Owen wrote:Eve is marketed as a place where players generate the content among themselves. Dailies and all other NPC-based content are an abomination and should be killed with fire. If everyone had this attitude there would be nothing for you to shoot at.. what is it your main does ??? While they are ignoring the need for income, 'quest' based NPC content is actually a very bad thing. Bounties are fine, LP as a concept is fine, but the focus should be a lot more on randomly built anomalies with many objectives in a single large site so that players can complete objectives alongside someone else completing other objectives, or attempt to beat said person to their objectives instead. That's a sandbox approach to content, even if it involves NPC's it provides multiple solutions and allows both competition and co-operation. Missions and Dailies however, are quite rightly abominations in a sandbox. Especially dailies that influence progression, and therefore become 'compulsory'. Yes you can argue that it's not compulsory to progress all you want, but considering legitimate scientific studies have been done on that aspect of MMO's and how they trap you into performing certain tasks by means of things like dailies, I'm just going to laugh at you if you try and claim that.
Its not compulsory in any way, its like saying I have to get skill injectors. There is competition, you welcome to race me to my mission and kill the npc before I get there, or just gank me on the undock. Nothing is compulsory, you have a choice, I personally have only achieved the 10 k 3 times since it started, I chose not to, maybe I fall behind skill wise.. but it is my CHOICE. If CCP said you had to do it or your skill queue stops till yuo do, then thats a whole new discussion.
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DeMichael Crimson
Republic University Minmatar Republic
55454
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Posted - 2016.06.15 05:03:34 -
[30] - Quote
Even though I don't like the idea of gaining free skillpoints for completing a Daily objective (prefer it was removed), I still chose to take advantage of it and jumped on it the first day it became active.
The only problem I have with it is right after that first day I got called away on a travel job and couldn't log into the game until I got back home. So due to real life issues I missed out on 2 weeks of free skillpoints and now I basically feel cheated. Yeah I could have taken my Desktop PC with me (definitely a hassle) or even bought a LapTop to cover that situation (something I wouldn't use very much) but that's not the point.
The point is it doesn't matter what the reason is for not being able to log into the game, I now feel cheated because I couldn't get those free skillpoints. Wouldn't surprise me to know other players in similar situations also feel the same way.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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