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Khan Tzestu
Castle Mining Integrated Profit with Progress and Industry
2
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Posted - 2016.06.15 05:09:35 -
[31] - Quote
They've already done this before in Dust with 10 daily missions. Now I know it won't be implemented the same as there but before the dailies it took forever to level up but afterwards if you had good sp missions you could level up pretty fast. Now on that it was weapons, tanks, isk, sp, them dreaded boxes and boosters. It worked in the fact that many I knew jumped on to do the dailies and some of them could take many hours to complete. Not to sure if they went that route here what kind of other than isk and sp rewards there'd be but at least on Dust it worked to keep people on longer than normal if they landed one well worth going for. It also got people trying out different roles they wouldn't try otherwise. As a new guy I can tell you that there's no real rush to be on as skills will train regardless if you're on or not. Now I get we all have lives in the real world but I think it's better that the ones that do have time to play games and choose to play this one have a reward for playing the game. I'm good either way as I enjoy the game without insensitive to play, but I can see if someone is getting burnt out doing the same routine day after day that it can give someone a reason to go try something new. The key is to have variety in the missions. Not only in the required action but in the rewards. |
Geronimo McVain
McVain's Minning and Exploration Inc
85
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Posted - 2016.06.15 06:11:30 -
[32] - Quote
I like the dailys. When CCP does as they promised and extend the choice!!!! of dailys to other activities, still only one daily/account, it would be great. What I personally dislike is the 22h timer. IMHO one daily between downtimes with a 4-6 hour timer would be better. This way you can almost do the dailys whenever you want but will prevent people from grabbing 2 dailys around downtime. This will lead to some additional grabbing on Sundays but it will give much more leeway when you are not always playing at the same time. |
Shae Tadaruwa
Science and Trade Institute Caldari State
520
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Posted - 2016.06.15 06:22:08 -
[33] - Quote
Vincent Athena wrote:Shae Tadaruwa wrote:Vincent Athena wrote:Once you had to log in every day to do your skill queue. CCP said that those who logged in tended to stay logged in, finding something to do. The Daily is an attempt by CCP to bring that situation back, but use a carrot (extra SP) rather than a stick ( your training stops).
But so far, I see no increase in the concurrent player level. To me, CCP's efforts appear to have failed. What data are you looking at for this conclusion? Hopefully not just PCU count, which won't show the impact of the dailies, if there has been any impact. The eve offline data plots. CCP's idea is people who log in for just a quick NPC kill will get caught up in doing other stuff. Friends will mention a roam, help with a mission or anom, or some such.Thus, they actually will not just log in for 30 seconds, but an hour. Thus, a step up in the concurrent user plot would be expected. But I do not see it. It doesn't have any way of showing what you are concluding. |
Dracvlad
Taishi Combine Second-Dawn
1761
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Posted - 2016.06.15 06:37:17 -
[34] - Quote
Well I am just grateful to be able to develop my alts to be useful so gives me options if stuff in game stops me from doing anything with my mains, just hop into my now meaty alt and do stuff.
I have even given exploration a go with my alts now that I trained the hacking and what not skills on them, thanks CCP and my anti ganking ganker toon does look rather good now with his gunnery. Next up is to get my two alts on Dracvlad's account up and running on PI, giving potentially more ganking targets.
So from where I am sitting this has given me more reasons to do stuff in game.
I think setting it at 22 hours was the correct thing to do.
COHE, the Coalition of Hisec Entities is now in operation, time to make hisec work for people who operate there.
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Yun Kuai
Justified Chaos Spaceship Bebop
319
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Posted - 2016.06.15 07:53:01 -
[35] - Quote
Vincent Athena wrote:Once you had to log in every day to do your skill queue. CCP said that those who logged in tended to stay logged in, finding something to do. The Daily is an attempt by CCP to bring that situation back, but use a carrot (extra SP) rather than a stick ( your training stops).
But so far, I see no increase in the concurrent player level. To me, CCP's efforts appear to have failed.
Well it's pretty apparent as to why we haven't seen an increase. I posted about it in the monster thread and will reiterate here. CCP is trying to dangle a cheap carrot in front of you but in actualality you're locked in chains and being poked in the back. These dailies are the cheapest and laziest thing they could do. In my 8 years of playing there hasn't been a real change in almost every form of PVE content (I'm not counting the minor UI changes or slight iterations like the hacking mini-game). After 8 years, the content is old and very stale. Running anoms in nullsec are still exactly the same as they were the first time I was in nullsec. What compels me to log in just to run the exact same thing I ran 6 years ago? Nothing because it's boring.
CCP's biggest mistake was not doing a massive overhaul on ratting, mining, industry, exploration, etc. first and then introducing dailies. When the players have PVE content that is fun (read challenging or constantly different like a random generator for missions), that gives players a real reason to log in. Once they have that reason, you'll see the player count start going back to the 50k levels of the past naturally. Once player levels has started to increase because the game is more fun to play on a daily basis, then you could introduce the dailies as a reward for being more active. Doing this would have meant the game is fun to play with players logging in on their own, and on top of that they receive a pretty substantial reward for logging in as well. That's a win-win for everyone.
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March rabbit
Mosquito Squadron The-Culture
1809
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Posted - 2016.06.15 09:32:13 -
[36] - Quote
Ralph King-Griffin wrote: Anecdotaly , almost every time i login to grab some free sp i end up running a locate for someone, or i hear "he's out!" On comms And im immediatly scrolling through my ships looking for something fast, Or just get slapped in the face with a fleet ad.
Point is i have logged in when i normally wouldnt have and got dragged into something (gennerally a violent something too) that i otherwise would have missed.
It looks like you just needed some 'reason' to log in into the game at unusual time If that's what looks like target of dailies then CCP won this round.
The only question here would be: why don't you do dailies when you are playing already? Are they needed to be done when it's not your primary time?
The Mittani: "the inappropriate drunked joke"
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Pak Narhoo
Splinter Foundation
1729
|
Posted - 2016.06.15 09:36:46 -
[37] - Quote
Vincent Athena wrote:Once you had to log in every day to do your skill queue. CCP said that those who logged in tended to stay logged in, finding something to do. The Daily is an attempt by CCP to bring that situation back, but use a carrot (extra SP) rather than a stick ( your training stops).
But so far, I see no increase in the concurrent player level. To me, CCP's efforts appear to have failed.
They just should HTFU, say they made a huge mistake swallow the backslash and remove the near unlimited skill queue and stop leaving poop in the sandbox.
That will never happen but I can dream. Instead we'll get more, I'm sure as they experimented with this when Dust was still around: http://imgur.com/lA0qf34
Brace yourself, it's going to get worse. Much, much worse.
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Neadayan Drakhon
Heuristic Industrial And Development AddictClan
253
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Posted - 2016.06.15 10:19:46 -
[38] - Quote
Aston Martin DB5 wrote:I'm just curious about the current state of daily's and if CCP in the near future plans to expand this concept even further. I think it was a great addition for players but "thrill of the hunt" each day is . Dailies should not exist in EVE.
whoever at CCP thought they were a good idea (CCP Rise) ought to be fired for gross incompetence.
Dailies should be removed immediately and should never have been added.
Skill trading should not exist either. |
Laken Starr
Mining and Munitions Ltd ChaosTheory.
89
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Posted - 2016.06.15 10:41:59 -
[39] - Quote
Pandora Carrollon wrote:Revis Owen wrote:Eve is marketed as a place where players generate the content among themselves. Dailies and all other NPC-based content are an abomination and should be killed with fire. Please stop trying to put EVE in a box. The universe is more than just player content. CCP's efforts generate a lot of fun and content for players as well. Many, if not most, players actually do NPC/AI interaction with the game. While this is euphemistically called PvE in EVE, it's not. We all still compete to engage in it. So it's still 'player based content'. I have a lot of competition in my area for running pirate sites so I know how much the resource is stretched. That's certainly player content around NPC sites. So your observation is a bit off skew, it's still player based content and the intent is to get players to log in more and start making MORE player based content while they are in there. Thus, CCP's efforts are the exact opposite of what is being implied, they want more players on and are just using a little bit of a bribe to do it. I don't know how well it works but I know I log in to play for about an hour when I can find the spare hour to do it and enjoy the 10K SP boost, it's helping with my training.
No, the OP is right. YOU are the one putting Eve in a box, specifically a Skinner box.
Dailies are little more than 'push the button, get the reward' feature that themepark games, especially so-called F2P or those with a heavy emphasis on psychological addiction (like WoW) thrive on. We do NOT need that $*** in Eve.
While I don't think that all NPC content is bad, this specific implementation of it definitely it. |
Jonathan Wolf
State War Academy Caldari State
0
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Posted - 2016.06.15 11:21:56 -
[40] - Quote
How most of the people in this thread sound: "" This new thing hasn't fixed the game overnight and is therefore bad and should be removed!!!11!1111 ""
Good god, you people are whining a lot. The dailies haven't been out all that long, but people without any access to any real data except their own preconceived biases are calling it a failure.
Let it run its course and be glad that CCP are trying to make small, iterative changes to improve the game.
Then again, common sense has never stood in the way of a whiny threadnaught before, so hey, keep at it. After 13 years, I'm sure CCP have learned to ignore doomsayers quite well (not that this is a good thing, because when every change that comes out has people preaching doom and gloom, it desensitizes everyone to the doom and gloom around legitimate issues).
And no, this is not a legitimate issue, because NOBODY IN THIS THREAD HAS ANY ACCESS TO ANY REAL DATA. Only CCP do.
Vote with your actions. If you hate them, don't do them, and express in a calm manner why you aren't doing them. Don't waste electrons screaming about how bad something is when you can't get your head out of your own ******* ass long enough to let a reasonable amount of data be collected. |
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CowQueen MMXII
49
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Posted - 2016.06.15 11:23:18 -
[41] - Quote
Yun Kuai wrote: Well it's pretty apparent as to why we haven't seen an increase. I posted about it in the monster thread and will reiterate here. CCP is trying to dangle a cheap carrot in front of you but in actualality you're locked in chains and being poked in the back. These dailies are the cheapest and laziest thing they could do.
I couldn't agree more.
Pandora Carrollon wrote: CCP knows that hardcore players will log in daily anyway, and here's the stealth bonus, those regulars get MORE SKILL POINTS as a reward. So the idea is NOT just to get more players to log in more often, it's also to reward the loyal daily players. POW... two birds, one missile.
I am probably on of those "hardcore players", but I don't see any reward. I am living in C5 space with most of my characters and there is simply no easy and quick way on doing them. If a bigger number of corp mates now starts to insist on doing them (especially if they can only play during our prime time), dailies might even have a negative impact on the regular corp activities (which do not include PVE more than once every few weeks), turning the desired effect of having more people doing stuff into the opposite direction.
So far, I did the dailies once on the very first day on all four accounts and found them even more annoying than I thought I would.
Moo! Uddersucker, moo!
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Frostys Virpio
Yet another corpdot.
2922
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Posted - 2016.06.15 12:35:58 -
[42] - Quote
Nevyn Auscent wrote: Yes you can argue that it's not compulsory to progress all you want, but considering legitimate scientific studies have been done on that aspect of MMO's and how they trap you into performing certain tasks by means of things like dailies, I'm just going to laugh at you if you try and claim that.
Idiots often fall for cheap trap, news at 11. |
sero Hita
Science and Trade Institute Caldari State
181
|
Posted - 2016.06.15 14:19:31 -
[43] - Quote
Nevyn Auscent wrote: Missions and Dailies however, are quite rightly abominations in a sandbox. Especially dailies that influence progression, and therefore become 'compulsory'. Yes you can argue that it's not compulsory to progress all you want, but considering legitimate scientific studies have been done on that aspect of MMO's and how they trap you into performing certain tasks by means of things like dailies, I'm just going to laugh at you if you try and claim that.
Well even if these studies shows that dailies can be addictive, you still have to make the choice to do them (Even if it seems, like that choice is the only option, you still choose it). There are plenty of people who are not trying to min/max away the joy of their spare time activity (EVE online), and ignore the dailies.
I don't understand why those who for whatever reason do not ignore the dailies, never feel responsible and accountable for themselves and the consequences of their actions. If you do something you do not like to do, you will hate it and it is your fault not CCPs. People should stop projecting the responsibility unto CCP
There are people able to not go total OCD with these rewards, meaning that if someone feel they have to do the dailies it is only by their own choice (regardsless how mandatory THEY feel it is).
I am tired of people claiming they have no responsibility for how they feel about the game after doing the dailies they choose to do. They then demand changes because they choose to play the game in a way that kills their joy. All of this just for the stupid reason, they feel they have to... the key word here is feel (devoid of rationale). If they hate it, they can stop doing it or live silently with the consequences that come with min/maxing for the sake of it even if you don't enjoy it.
I am fine with the dailies as they in my opinion do not decrease the sandbox, you can still do everything you could before. Now you even have one extra option (For some the only option, for others not).
I also like about the dailies that if someone really want to get in a certain ship faster you can do it now, by performing a mundane task to get there faster. I was never a fan of the long waiting for skills as fights for example are mainly determined by player skills anyway, and the training times for most other activities like trading and PI are trivial anyway). I do hope though they expand to other activites, so the min/max'ers do not feel it as such a big burden, and stop complaining.
"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker
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Pandora Carrollon
Kingsman Tailors
356
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Posted - 2016.06.15 14:39:58 -
[44] - Quote
DeMichael Crimson wrote:The point is it doesn't matter what the reason is for not being able to log into the game, I now feel cheated because I couldn't get those free skillpoints. Wouldn't surprise me to know other players in similar situations also feel the same way.
I can totally see how people would feel this way, however, it's more of a human psychology thing than something that is really an issue.
You might find it easier to take if you realize that this is normal life. There are a BILLION neat things out there that other people are getting/taking advantage of that you can't for whatever reason or another. Most of the time its you not knowing about it, etc. Ignorance is bliss, but you actually know of a lot of things like this and while it might frustrate you, it's life.
I suggest if anyone suffers from this, you need to turn your view on it's head. It's not about what you are missing out on, it's about taking advantage of the opportunities you have when you can. Think of the bonus side and not some 'loss'. Nobody out there is getting this every day that wasn't already logging in... every day.
Run DMC, run! (Sorry, had to do that... love ya!)
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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Pandora Carrollon
Kingsman Tailors
356
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Posted - 2016.06.15 14:47:24 -
[45] - Quote
Laken Starr wrote:No, the OP is right. YOU are the one putting Eve in a box, specifically a Skinner box.
Dailies are little more than 'push the button, get the reward' feature that themepark games, especially so-called F2P or those with a heavy emphasis on psychological addiction (like WoW) thrive on. We do NOT need that $*** in Eve.
While I don't think that all NPC content is bad, this specific implementation of it definitely it.
Uh, okay. You made a statement there but neglected to tell me how I'm putting it in a box. Adding a function that is common from other MMO's doesn't put anything in a box or change it at all. It's additive. You don't have to do them if you don't want to. I'm saying the game is still open and expanding, the sandbox is larger and more versatile.
I'm objecting to the idea that EVE has to be whatever it was and can never change or adapt to add other popular items, that is a 'box' that will end up killing the game.
So, you can claim I'm the one putting things in a 'box' but from my perspective I'm open to keeping EVE expanding in play ideas, not shutting it down to some closed perception of what the game can or should be. So, if I'm putting it in a box, at least it's larger than the one the naysayers are building.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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March rabbit
Mosquito Squadron The-Culture
1809
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Posted - 2016.06.15 14:50:11 -
[46] - Quote
sero Hita wrote: Well even if these studies shows that dailies can be addictive, you still have to make the choice to do them (Even if it seems, like that choice is the only option, you still choose it). There are plenty of people who are not trying to min/max away the joy of their spare time activity (EVE online), and ignore the dailies.
I don't understand why those who for whatever reason do not ignore the dailies, never feel responsible and accountable for themselves and the consequences of their actions.....
Take a look at anti-tobacco laws or anti-alcohol laws and restrictions..... I think you are against them too? After all it's peoples responsibility to not fall for it, yeah?
Hint: not each person has perfect self control. Sometimes it's easier to help him by restriction than cure him from possible sicknesses.
The same is with dailies. Yes, it's player who decides that he NEEDS to waste his time. But why even put him against this choice? In past we had the same case with learning skills. They weren't mandatory but.... And they were removed because...
The Mittani: "the inappropriate drunked joke"
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14196
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Posted - 2016.06.15 14:50:16 -
[47] - Quote
Pandora Carrollon wrote:DeMichael Crimson wrote:The point is it doesn't matter what the reason is for not being able to log into the game, I now feel cheated because I couldn't get those free skillpoints. Wouldn't surprise me to know other players in similar situations also feel the same way. I can totally see how people would feel this way, however, it's more of a human psychology thing than something that is really an issue.
Same. I haven't been using this character to Rat much this last week, using her for other things and it just plain slips my mind to go kill a rat (I'm doing enough rat killin with my other 3 characters anyways lol). It just doesn't bother me when i miss it, because I can't miss something that is optional in the 1st place.
On my other toons i usually forget to check for the free SP anyways, realized yesterday that I had 90k skill points on one. It had been nine days since i though about the free SP is was getting, which shows you how much affect these dailies have on me. ie 'not much'.
I do feel sorry for the people who feel 'cheated' in these situations, but like you say, that's a personal issue, not a 'problem' for everyone. As long as the reward is so minor it can be ignored (like I said, nine days) imo it's all good. Now if they expand dailies too much, then I'll have an issue with it.
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Lisbeth Riraille
Center for Advanced Studies Gallente Federation
71
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Posted - 2016.06.15 16:09:54 -
[48] - Quote
I like it. I'm currently waiting 9 days till astrogeology is trained to lvl 5. Getting a few hours scalped off that each day is awesome. Plus I rat every day anyway so it's no extra pain. |
sero Hita
Science and Trade Institute Caldari State
181
|
Posted - 2016.06.15 16:12:57 -
[49] - Quote
March rabbit wrote:[ Take a look at anti-tobacco laws or anti-alcohol laws and restrictions..... I think you are against them too? After all it's peoples responsibility to not fall for it, yeah?
Hint: not each person has perfect self control. Sometimes it's easier to help him by restriction than cure him from possible sicknesses.
The same is with dailies. Yes, it's player who decides that he NEEDS to waste his time. But why even put him against this choice? In past we had the same case with learning skills. They weren't mandatory but.... And they were removed because...
Bad and very sought examples:
Anti-tobacco laws are due to the second hand smoke that hurts others (especially featuses of pregnant women). Exemplified by that you are allowed to smoke in your house (unless your landlord has decided that the smoke devalues the appartment over time, and you are not allowed) but not in public (hint hint the public part is to protect others who have not chosen to smoke).
With the alcohol laws it is purely (in most european contries anyway) to protect minors, as it has been proven that alcohol inhibits normal development. Grown ups however are allowed to drink themselves to death, which happens quite often. Just like you can gamble all your money away, without anyone stoppping you. That is because as an adult you are responsible for your own actions.
And you are actually rejecting your own claim, as I can indeed to down to the local shop right now to buy and enjoy alcohol responsible, despite there are people in my country who cannot control it.
I am also a little bit offended by that you draw parallels to legislation about harmfull substances affecting minors, and something as unimportant as 10000 sp pr day pr account in a video game. Why should someone be protected from that? Do you really belive that hyperbole is appropriate? Hint hint: I have never heard about legislation about protecting the people from voluntary bonusses in video games. So why should CCP be hold to higher standards and protect them from themselves over something so tedious?
"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker
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Satchel Darkmatter
Kripa Exploration
0
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Posted - 2016.06.15 16:44:24 -
[50] - Quote
The daily system as a mechanic is a brilliant one and one that could easily be expanded on to provide a more unique player experience.
I think dailies should be split into groups so that they can more accurately target the right players, for example the 10k Skill points is absolutely fantastic and I would love more of them for me, with me being so low in Skill points they are very important, but I can understand why other players might just be thinking "Meh!".
So why not group dailies and offer them up based on player location,skill points, trade etc, to expand on what I mean imagine a Null Sec PvP player the game might offer him a selection of dailies like "Kill A Destroyer class ship(Player only)" or "Kill a Cruiser) , for people into Industry it could be something like "Build a Frigate" or "Mine 20,000m3 of x ore", For explorers it might be "Find an uncharted Wormhole" or "Scan Down a Class 4" ..
There are countless ways you could group dailies and countless missions or things you could get the player to do, how about as a side task for players they get the opportunity to do a daily in a profession they currently do not have, for example players who do not do trading/hauling they could have the chance to do a hauling daily which might inspire them to do it more often, or players who have not or do not take part in PvP could get a side daily to take part in a fight.
Dailies are good, the skill points they give are a huge help for noobs like myself I welcome more opportunities to gather more SP. |
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Logan Revelore
Symbiotic Systems
83
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Posted - 2016.06.15 17:33:09 -
[51] - Quote
Aston Martin DB5 wrote:I'm just curious about the current state of daily's and if CCP in the near future plans to expand this concept even further. I think it was a great addition for players but "thrill of the hunt" each day is .
I think it's sad that people get excited over this feature. What they really want is a sandpark model, and I agree, that would be better for the game. |
Galaxy Pig
New Order Logistics CODE.
987
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Posted - 2016.06.15 18:16:50 -
[52] - Quote
Jenn aSide wrote: It just doesn't bother me when i miss it, because I can't miss something that is optional in the 1st place.
That does not follow. You are the queen of non-sequiturs.
Jenn aSide wrote: As long as the reward is so minor it can be ignored
It's more than twenty god-**** mother-******* percent.
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
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Cristl
452
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Posted - 2016.06.15 18:35:04 -
[53] - Quote
CowQueen MMXII wrote:I am probably on of those "hardcore players", but I don't see any reward. I am living in C5 space with most of my characters and there is simply no easy and quick way on doing them. If a bigger number of corp mates now starts to insist on doing them (especially if they can only play during our prime time), dailies might even have a negative impact on the regular corp activities (which do not include PVE more than once every few weeks), turning the desired effect of having more people doing stuff into the opposite direction.
So far, I did the dailies once on the very first day on all four accounts and found them even more annoying than I thought I would. If you're really on (sic) of those "hardcore players" and live in a C5, and are as old as your forum character, then haven't you figured out that the dailies are mostly for newbeans? For them they represent real progress, and often they can use the points to buy, say, 'motion prediction SP' while on an INT / MEM remap.
You, on the other hand, should pull your finger out of your arse, grab some blue loot, sell it for shitloads of ISK and then buy skill injectors if you are feeling hard done by.
Honestly, a C5 resident whingeing about not having enough goodies. Go and run highsec L1-3 missions (T1 ships only, no cloaky Proteus mate) to earn enough for a battleship to remind yourself what it was like. |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14197
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Posted - 2016.06.15 18:43:18 -
[54] - Quote
Galaxy Pig wrote:Jenn aSide wrote: It just doesn't bother me when i miss it, because I can't miss something that is optional in the 1st place.
That does not follow. You are the queen of non-sequiturs. Jenn aSide wrote: As long as the reward is so minor it can be ignored
It's more than twenty god-**** mother-******* percent.
Calm down (Anti-)Miner (i'm so sorry dude, you know I couldn't resist ).
But sorry again, it's just not a big deal. No one is more purist than me when it comes to EVE's sandbox. If you've been around these forums for more than 2 seconds you've seen me argue for the preservation of the soul of EVE online, and against the slow degradation of what makes the game great. I tell weak minded people to HTFU and grow a spine to deal with folks just like you.
And I still say it's just not worth getting riled up over. It's CCP giving am player 12 million-ish isk worth of SP for their 1st (or only) rat kill of the day as a reward for logging in and undocking (but without actually giving someone isk that would screw up the economy). It's nothing. |
Sequester Risalo
Semiki Minerals and Missiles Company Ltd.
208
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Posted - 2016.06.15 18:54:23 -
[55] - Quote
Satchel Darkmatter wrote: Dailies are good, the skill points they give are a huge help for noobs like myself I welcome more opportunities to gather more SP.
The first part of your statement is correct, howver don't count on new recurring opportunities to give you additional SP. They will only let you vary the way to gain them. |
sero Hita
Science and Trade Institute Caldari State
183
|
Posted - 2016.06.15 19:06:00 -
[56] - Quote
Jenn aSide wrote:
And I still say it's just not worth getting riled up over. It's CCP giving am player 12 million-ish isk worth of SP for their 1st (or only) rat kill of the day as a reward for logging in and undocking (but without actually giving someone isk that would screw up the economy). It's nothing.
I agree. According to my calculations it is rather 8 mill pr. day if you calculate jita prices and subtract extractor prices, but I have not calculated taxes, so it is less than 8.1 mill isk pr day. It is really nothing value wise. Feeling forced to do something that ruin your enjoyment of the game for 8 mill or 20% more SP a day.... I don't get it. EVE is my sanctum were I relax and escape by busy RL by grouping up with people and blowing some space submarines, no way I would jeopardize that for such a small reward in the case scenario where I would feel annoyed by shooting a single rat a day.
"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker
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Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
958
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Posted - 2016.06.15 19:44:55 -
[57] - Quote
Sequester Risalo wrote:Satchel Darkmatter wrote: Dailies are good, the skill points they give are a huge help for noobs like myself I welcome more opportunities to gather more SP.
The first part of your statement is correct, howver don't count on new recurring opportunities to give you additional SP. They will only let you vary the way to gain them. I really hope thats true.
I've got an inkling CCP is going to stack them.
Proud user of 'Bumblefck's Luscious & Luminous Mustachio Wax'
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Moth Eisig
110
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Posted - 2016.06.15 20:13:53 -
[58] - Quote
Thought one: Additional daily opportunities don't *have* to be NPC oriented. Thought two: Additional daily opportunities would clearly be rotated/selected randomly, not stacked so there would be multiples in one day. Thought three: Comparing killing a single NPC once a day to addictive skinner box click fests in other games is silly. |
Neadayan Drakhon
Heuristic Industrial And Development AddictClan
253
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Posted - 2016.06.15 20:40:08 -
[59] - Quote
Jenn aSide wrote:As long as the reward is so minor it can be ignored
Just because you managed to forget about it for 9 days does not mean this SP reward is in any way minor. It is a stupidly major reward, the amount of time it cuts off your training every time you do it is *not* minor or trivial. CCP made it non-trivial quite intentionally to take advantage of people's fear of missing out.
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sero Hita
Science and Trade Institute Caldari State
183
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Posted - 2016.06.15 21:45:17 -
[60] - Quote
Neadayan Drakhon wrote:Jenn aSide wrote:As long as the reward is so minor it can be ignored Just because you managed to forget about it for 9 days does not mean this SP reward is in any way minor. It is a stupidly major reward, the amount of time it cuts off your training every time you do it is *not* minor or trivial. CCP made it non-trivial quite intentionally to take advantage of people's fear of missing out.
Just because you did not manage to forget about it for 9 days does not mean this SP reward is in any way major. 8 mill isk a day or 20% more SP.....also CCP don't have to save adults from themselves. I don't see why this SP reward should not be accessible for other players just because someone feels a compulsive need to do them out of fear of missing out, and starts hating the game?
"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker
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