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DHuncan
Mostly Harmless Mining Corp
4
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Posted - 2011.12.19 23:52:00 -
[1] - Quote
Cannot use T2 missiles? Is that a bug? https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Tau Cabalander
Retirement Retreat Working Stiffs
207
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Posted - 2011.12.19 23:58:00 -
[2] - Quote
No. No faction turret or launcher can use T2 ammo. |
Liang Nuren
Heretic Army
180
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Posted - 2011.12.20 00:05:00 -
[3] - Quote
You have no idea how happypants I would be if faction weapons could use T2 ammo.... :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Naomi Knight
Imperial Academy Amarr Empire
85
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Posted - 2011.12.20 00:08:00 -
[4] - Quote
yep bug |
DHuncan
Mostly Harmless Mining Corp
4
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Posted - 2011.12.20 01:02:00 -
[5] - Quote
Thanks. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Muad 'dib
The Imperial Fedaykin
23
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Posted - 2011.12.20 03:09:00 -
[6] - Quote
best thing about faction launchers with missiles, is that if you dont need the t2 ammo options, they do more dps than T2 even with perfect specalisation, all the faction guns yeild less dps and are thus mostly bunk. |
Goose99
Republic Military School Minmatar Republic
330
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Posted - 2011.12.20 03:09:00 -
[7] - Quote
They really need to fix faction weapons. I love how 1 mil t2 guns do more dps than 100 mil faction guns even with t1 ammo. |
RougeOperator
Autocannons Anonymous
101
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Posted - 2011.12.20 03:22:00 -
[8] - Quote
Would be neat if faction guns got a bonus to damage with faction ammo.
Just a thought.
Rep fleet guns get a bonus with rep fleet ammo etc. Domination guns get a bonus with Domination ammo etc. Amarr guns a bonus with Amarr faction crystals.
Problem solved with simple coding as well. |
Muad 'dib
The Imperial Fedaykin
23
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Posted - 2011.12.20 03:24:00 -
[9] - Quote
RougeOperator wrote:Would be neat if faction guns got a bonus to damage with faction ammo.
Just a thought.
Thats come up before, maybe its time |
RougeOperator
Autocannons Anonymous
101
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Posted - 2011.12.20 03:25:00 -
[10] - Quote
Muad 'dib wrote:RougeOperator wrote:Would be neat if faction guns got a bonus to damage with faction ammo.
Just a thought.
Thats come up before, maybe its time
Its totally time.
Sorry I havent been hanging around auga to shoot at ya much. Holidays and all so im afk a lot. |
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Muad 'dib
The Imperial Fedaykin
24
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Posted - 2011.12.20 03:38:00 -
[11] - Quote
RougeOperator wrote:
Its totally time.
Sorry I havent been hanging around auga to shoot at ya much. Holidays and all so im afk a lot.
Well since its christmas i'll look the other way this time :P |
DeBingJos
T.R.I.A.D
152
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Posted - 2011.12.20 08:11:00 -
[12] - Quote
Muad 'dib wrote:RougeOperator wrote:
Its totally time.
Sorry I havent been hanging around auga to shoot at ya much. Holidays and all so im afk a lot.
Well since its christmas i'll look the other way this time :P
Heyhey!!
aren't we supposed to be very angry at each other?
WHERE WILL THIS END!!! I DEMAND SMACK!!! Fix FW ! |
DHuncan
Mostly Harmless Mining Corp
5
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Posted - 2011.12.20 15:49:00 -
[13] - Quote
DeBingJos wrote:Muad 'dib wrote:RougeOperator wrote:
Its totally time.
Sorry I havent been hanging around auga to shoot at ya much. Holidays and all so im afk a lot.
Well since its christmas i'll look the other way this time :P Heyhey!! aren't we supposed to be very angry at each other? WHERE WILL THIS END!!! I DEMAND SMACK!!!
/smack https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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FlinchingNinja Kishunuba
Perkone Caldari State
14
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Posted - 2011.12.20 16:45:00 -
[14] - Quote
Was under the impression that faction stuff was balanced due to seriously low prereqs. |
RougeOperator
Autocannons Anonymous
103
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Posted - 2011.12.20 17:28:00 -
[15] - Quote
FlinchingNinja Kishunuba wrote:Was under the impression that faction stuff was balanced due to seriously low prereqs.
Not enough to really call it balanced.
Would still be better off putting on a RCU to OR cpu MOD to use tech 2 weapons in most cases.
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Jesus Rambo
Friendship is Magic The Laughing Men
6
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Posted - 2011.12.20 17:47:00 -
[16] - Quote
RougeOperator wrote:FlinchingNinja Kishunuba wrote:Was under the impression that faction stuff was balanced due to seriously low prereqs. Not enough to really call it balanced. Would still be better off putting on a RCU to OR cpu MOD to use tech 2 weapons in most cases.
Not only fitting reqs, but skill prereqs. It becomes especially more relevant with large guns. It's a lot easier for most people to drop the ISK for faction guns than to train up T2 larges. |
Goose99
Republic Military School Minmatar Republic
341
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Posted - 2011.12.20 17:53:00 -
[17] - Quote
Jesus Rambo wrote:RougeOperator wrote:FlinchingNinja Kishunuba wrote:Was under the impression that faction stuff was balanced due to seriously low prereqs. Not enough to really call it balanced. Would still be better off putting on a RCU to OR cpu MOD to use tech 2 weapons in most cases. Not only fitting reqs, but skill prereqs. It becomes especially more relevant with large guns. It's a lot easier for most people to drop the ISK for faction guns than to train up T2 larges.
Not sure if serious...
Yes, I'd rather fit 100 mil guns that do less dps and can't use t2 ammo instead of 1 mil guns, in order to save a few days of training time.
If it had been, say, 5 mil vs 1 mil, then there may be a point there. As it is now, if you fit faction guns, you'll just be a hilarious km for someone using t2 guns. |
Liang Nuren
Heretic Army
190
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Posted - 2011.12.20 18:00:00 -
[18] - Quote
Goose99 wrote:Jesus Rambo wrote:RougeOperator wrote:FlinchingNinja Kishunuba wrote:Was under the impression that faction stuff was balanced due to seriously low prereqs. Not enough to really call it balanced. Would still be better off putting on a RCU to OR cpu MOD to use tech 2 weapons in most cases. Not only fitting reqs, but skill prereqs. It becomes especially more relevant with large guns. It's a lot easier for most people to drop the ISK for faction guns than to train up T2 larges. Not sure if serious... Yes, I'd rather fit 100 mil guns that do less dps and can't use t2 ammo instead of 1 mil guns, in order to save a few days of training time. If it had been, say, 5 mil vs 1 mil, then there may be a point there. As it is now, if you fit faction guns, you'll just be a hilarious km for someone using t2 guns.
Large T2 guns are what 7-8M SP or so worth of supports and skills? Yeah, I suspect most people would (rightly) drop some ISK on faction guns while they take care of little things like drone skills. Hell, I had a faction 350mm rail sentry domi when I was a nooblet - worked great.
-Liang
Ed: Also, for PVE does it even matter how much it costs? 100M is like an extra hour or two of running missions and if it helps the bottom line... wheeeeeeee.... Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Murtific
Snuff Box
0
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Posted - 2011.12.20 18:09:00 -
[19] - Quote
Muad 'dib wrote:best thing about faction launchers with missiles, is that if you dont need the t2 ammo options, they do more dps than T2 even with perfect specalisation.
false statement detected... go back and check your numbers pl0x
Heavy Missile Launcher II with Fury > Faction launcher with Faction ammo (DG ammo is not realistic, thus not credible in any statement of test.) |
Liang Nuren
Heretic Army
190
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Posted - 2011.12.20 18:12:00 -
[20] - Quote
Murtific wrote:Muad 'dib wrote:best thing about faction launchers with missiles, is that if you dont need the t2 ammo options, they do more dps than T2 even with perfect specalisation. false statement detected... go back and check your numbers pl0x Heavy Missile Launcher II with Fury > Faction launcher with Faction ammo (DG ammo is not realistic, thus not credible in any statement of test.)
Hey, I underlined the part you missed. And he's right. The question is whether or not you need the T2 missile option. Its arguable with Cruise, but with HAM, HML, and Torps its mandatory.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Sven Galli
Drama Inc.
2
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Posted - 2011.12.20 18:53:00 -
[21] - Quote
Goose99 wrote:They really need to fix faction weapons. I love how 1 mil t2 guns do more dps than 100 mil faction guns even with t1 ammo.
This is as it should be. You are paying for not wanting to spend the time to train the skills required. Skill training should always trump isk spending. |
Liang Nuren
Heretic Army
190
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Posted - 2011.12.20 19:19:00 -
[22] - Quote
Sven Galli wrote:Goose99 wrote:They really need to fix faction weapons. I love how 1 mil t2 guns do more dps than 100 mil faction guns even with t1 ammo. This is as it should be. You are paying for not wanting to spend the time to train the skills required. Skill training should always trump isk spending.
Why can't I have both? I spent my time training and I'd like to have 100M ISK guns and T2 ammo. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Murtific
Snuff Box
0
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Posted - 2011.12.21 00:18:00 -
[23] - Quote
Liang Nuren wrote:Murtific wrote:Muad 'dib wrote:best thing about faction launchers with missiles, is that if you dont need the t2 ammo options, they do more dps than T2 even with perfect specalisation. false statement detected... go back and check your numbers pl0x Heavy Missile Launcher II with Fury > Faction launcher with Faction ammo (DG ammo is not realistic, thus not credible in any statement of test.) Hey, I underlined the part you missed. And he's right. The question is whether or not you need the T2 missile option. Its arguable with Cruise, but with HAM, HML, and Torps its mandatory. -Liang
the argument becomes void in nature when applicable prices are cross referenced in conjunction with realistic pvp/pve endeavors |
Liang Nuren
Heretic Army
194
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Posted - 2011.12.21 00:22:00 -
[24] - Quote
Murtific wrote:Liang Nuren wrote:Murtific wrote:Muad 'dib wrote:best thing about faction launchers with missiles, is that if you dont need the t2 ammo options, they do more dps than T2 even with perfect specalisation. false statement detected... go back and check your numbers pl0x Heavy Missile Launcher II with Fury > Faction launcher with Faction ammo (DG ammo is not realistic, thus not credible in any statement of test.) Hey, I underlined the part you missed. And he's right. The question is whether or not you need the T2 missile option. Its arguable with Cruise, but with HAM, HML, and Torps its mandatory. -Liang the argument becomes void in nature when applicable prices are cross referenced in conjunction with realistic pvp/pve endeavors
Oh come on. Just stop. Admit you didn't read it fully and move on.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Tanaka Sekigahara
United Space Marine Corp
12
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Posted - 2011.12.27 14:14:00 -
[25] - Quote
Muad 'dib wrote:best thing about faction launchers with missiles, is that if you dont need the t2 ammo options, they do more dps than T2 even with perfect specalisation, all the faction guns yeild less dps and are thus mostly bunk. You are quite mistaken.T2 launchers and perfect skills with stock( or faction ammo)do more DPS than faction launchers. |
Cambarus
Baros Reloaded
57
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Posted - 2011.12.27 14:23:00 -
[26] - Quote
Tanaka Sekigahara wrote:Muad 'dib wrote:best thing about faction launchers with missiles, is that if you dont need the t2 ammo options, they do more dps than T2 even with perfect specalisation, all the faction guns yeild less dps and are thus mostly bunk. You are quite mistaken.T2 launchers and perfect skills with stock( or faction ammo)do more DPS than faction launchers. I tossed a pair of launchers on an unbonussed ship to see how they compared: A t2 launcher does 25 dps A faction launcher does 26
That's with perfect skills. |
Nadine Le'Slut
The-Four-HorseMen
2
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Posted - 2011.12.27 15:03:00 -
[27] - Quote
are you sure you factored in the missile specialization skills? |
Tanya Powers
Science and Trade Institute Caldari State
542
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Posted - 2011.12.27 15:31:00 -
[28] - Quote
Cambarus wrote:Tanaka Sekigahara wrote:Muad 'dib wrote:best thing about faction launchers with missiles, is that if you dont need the t2 ammo options, they do more dps than T2 even with perfect specalisation, all the faction guns yeild less dps and are thus mostly bunk. You are quite mistaken.T2 launchers and perfect skills with stock( or faction ammo)do more DPS than faction launchers. I tossed a pair of launchers on an unbonussed ship to see how they compared: A t2 launcher does 25 dps A faction launcher does 26 That's with perfect skills.
So are you saying that my T2 heavy missile launcher at spec 4 tossing T2 ammo with 3.8Sec rof (can do better with more/better BCU's & riggs) does less DPS than Some Caldari Navy HEavy Missile Launcher and faction ammo (only HM at 5 since spec is not needed in this case) ?
Well, I'm sure you haven't looked that well for once Cambarus.
Edit because I can and I like it: Just let's put some situation like let's say, cruiser or BC size target. I'm sure I'll kill it faster than your Faction stuff with same fit other than launchers/ammo.
Now if people start making themselves new blood pressure issues just because of one pair of frigs and 2 Spider drones that represent 2 or 5% of the rat's spawn, there's nothing I can do to prove T2 heavy missiles and T2 ammo is better. |
Wuxi Wuxtomie
Pro Synergy ACE WRECKING COMPANY
0
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Posted - 2011.12.27 15:48:00 -
[29] - Quote
On an unbonussed ship, all lvl5:
HML t2: 32 dps HML CN: 29 dps
HAM t2: 40 dps HAM CN: 37 dps
Cruise t2: 44 dps Cruise CN: 40 dps
Siege t2: 80 dps Siege CN: 74 dps
All stats from EFT, t2 rage ammo for t2 launchers, CN ammo for faction launchers |
Malcanis
Vanishing Point. The Initiative.
1490
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Posted - 2011.12.27 15:49:00 -
[30] - Quote
Liang Nuren wrote:Sven Galli wrote:Goose99 wrote:They really need to fix faction weapons. I love how 1 mil t2 guns do more dps than 100 mil faction guns even with t1 ammo. This is as it should be. You are paying for not wanting to spend the time to train the skills required. Skill training should always trump isk spending. Why can't I have both? I spent my time training and I'd like to have 100M ISK guns and T2 ammo. :) -Liang
If faction weapons could use T2 ammo, I think it is possible that prices would change. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
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