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Satchel Darkmatter
Kripa Exploration
2
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Posted - 2016.06.17 16:15:56 -
[1] - Quote
I'm bored cant play atm so just sitting thinking about various game mechanics, I was thinking about the bounty system which at the moment some one places a bounty on a player and that sum of isk goes into the players bounty pool, then as that player gets killed a percentage of the cost of the lost ship is removed from the pool, personally I think this is a fairly pointless system as is evidenced by the fact players make fun of it by placing bounties on each other as a joke.
I think bounties should be a bit more serious and carry more weight than they do at the moment.
So I was thinking about GTA, or to be honest I was thinking about No Man's Sky but that borrowed the idea from GTA so either one fits I guess, in these games you have a 5 star wanted system, the more of a douche bag you are the higher your wanted status rises, at 5 the top level your basically being shot at by everything.
I think a system like this could work within the EvE ecosystem, bellow I will explain how I think it might work but the idea itself is open to further suggestion.
Bounty System Few things. Bounties would only apply to a player once they dock at a station.
Player A is a bit of a **** and kills miners for no reason, as a result one of the miners decides its time this guy gets killed or hunted, Player M(iner) docks at a station and goes to the market where they find a section selling Bounty Warrant's, there would be 7 different types of warrant and they would cost differing amounts based on their privilages.
- High Security Warrant 100 Million isk
Player with this warrant level on them (GTA,NMS level 5 star wanted..) would be flagged as a free kill all across High Sec and Concord would not get involved in any aggression
- Amarr, Gal, Kal, Min Security Warrant 25 Million Isk
Players with this warrant are flagged as free kills only in the faction space their warrant was paid for, Concord would not get involved as long as the target is within the warrants region, otherwise Concord would react.
- Low Security Warrant 5 Million Isk
Players flagged with this are flagged as a free kill in Low Sec as a result not gate or station guns would get involved in any act's of aggression on them.
The miner happens to be playing in Amarr space so he buys a single Amarr Security Warrant which costs him 5 Million Isk, when he opens this from his inventory he gets to set the player name of the target and sets it to Player A(sshole), Player A now has an Amarr Warrant on his head and any player is open to attack him freely, once the target is killed if his ship lost is valued at a price higher than the maximum payout for the warrant then the Warrant is lifted and the attackers who took part in the kill are paid a split of a the amount based on the warrant type, for example a High Security Warrant which would cost 100 Million would payout a maximum of 10 million Isk and a minimum of 200,000 Isk, a player killed in a shuttle will not have his warrant cleared unless his total kills/payouts clear his maximum payouts much like the current system, if they kill a warrant on a player who's in a 50 million ship they would then gain the maximum 10 million, or a percentage of that if more than one player was on the killmail.
People placing the bounty are ensuring the target is going to get killed and they are paying for the right of having concord look the other way while it happens, they are not directly paying the people who do the killing, the payout to the killers would come in the form explained above from an NPC Bounty Hunter Association.
So just like the current system getting alts to kill your bounty clear would not really work as you would still need to lose a ship of enough value.
Additionally bounties would not stack and a player will only be able to have 1 of each bounty type active at any given time, so a player who's already got a High Sec bounty on him can get another one placed but it will only become active when he's killed and lost enough value to clear the previous one.
in addition to the system above I would like to bring in this new Bounty Hunter Association which would be an NPC Corp with a HQ and an Agent, a player who has a bounty on them would be able to goto this station talk to the agent and Pay-Off their bounty at a cost, part of this would be sent to the Bounty Issuer and the rest would go into the corp(isk sink?) so as an example of this in practical terms, Miner gets pissed at a ganker so he places a 100 million High Sec kill the guy anywhere bounty which will flag the hostile player as a free kill in all of Highsec up until he loses enough ships to have the warrant lifted, lets assume that the player does not want to lose his ships so he goes to the bounty HQ and talks to an Agent to pay off his warrant, he would then pay 150 million, 50 million would sink and the 100 million would be sent to the miner via the NPC corp explaining that the victim payed his debt.
Most players would not pay up like this and would rather take the death, and that's cool, but if you happen to catch some one with a bounty when their really busy and need to get something done safely then they might be more willing to pay up.
Players who are part of the Bounty Hunter Corp would gain a bonus to their payout allowing them to gain a percentage point or two more from all payouts, I think it should be a thing that people are actually bounty hunters as a profession and gain some sort of bonus as a result, just like haulers and miners do.
Final thoughts, placing a bounty on some one should never be a trivial thing, having players running around with billions in bounties on them just because they think it looks cool is a mockery of a system that should be really good and a potential carrier path for players.
thoughts??
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Bumblefck
Kerensky Initiatives
12401
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Posted - 2016.06.17 17:54:18 -
[2] - Quote
Post in the right forum and 'no, thanks'
Perfection is a dish best served like wasabi .
Bumble's Space Log
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Satchel Darkmatter
Kripa Exploration
2
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Posted - 2016.06.17 17:58:41 -
[3] - Quote
oddly enough I was in the right forum, but just realized I actually had two eve tabs open and I guess I hit post in the wrong tab without realizing it..
my bad.. |
Amnika MonSulu
Black Thorne Corporation Black Thorne Alliance
0
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Posted - 2016.06.17 18:00:36 -
[4] - Quote
100Mil for a lvl5 HS bounty seems really low...for not much more than a PLEX, I could target a corporation and open them to all kinds of crazy killing/ganking without the hassle of a wardec.
Maybe its not that it's too cheap, but a bad design that is easily exploited. |
Satchel Darkmatter
Kripa Exploration
2
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Posted - 2016.06.17 18:32:25 -
[5] - Quote
simple solution is that any given player can only issue a fixed number of bounties, I was sure I mentioned that I may have deleted it in an edit, but yeah each player should be limited to x number of bounties so super rich cant just bounty everyone forever kinda thing.
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Maekchu
Gunpoint Diplomacy
303
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Posted - 2016.06.17 18:33:19 -
[6] - Quote
It has the same weakness as the old bounty system.
You just log in an alt and kill your char with the bounty. Bounty removed. |
Satchel Darkmatter
Kripa Exploration
2
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Posted - 2016.06.17 18:38:10 -
[7] - Quote
Your still losing the cost of the ship so even if you let an alt kill yourself your still out x isk based on the bounty placed on you.
All your doing by getting an alt to do the killing is remove the opportunity for some one else to do it. |
Maekchu
Gunpoint Diplomacy
303
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Posted - 2016.06.17 18:40:56 -
[8] - Quote
Satchel Darkmatter wrote:Your still losing the cost of the ship so even if you let an alt kill yourself your still out x isk based on the bounty placed on you.
All your doing by getting an alt to do the killing is remove the opportunity for some one else to do it. So I just jump into a rookie ship and star blapping, when in a clean clone. Nothing lost.
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Satchel Darkmatter
Kripa Exploration
2
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Posted - 2016.06.17 18:41:54 -
[9] - Quote
Solution to that is to NOT make a rookie ship reduce the bounty pool since its a free ship. |
Maekchu
Gunpoint Diplomacy
303
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Posted - 2016.06.17 18:45:17 -
[10] - Quote
Satchel Darkmatter wrote:Solution to that is to NOT make a rookie ship reduce the bounty pool since its a free ship. So you want the current system with more rules?
Might work, I don't know. I think paying 100M to get someone "perma flashy" is maybe a tad cheap.
I'd prefer a total rework. |
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Amnika MonSulu
Black Thorne Corporation Black Thorne Alliance
1
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Posted - 2016.06.17 19:04:42 -
[11] - Quote
Satchel Darkmatter wrote:Solution to that is to NOT make a rookie ship reduce the bounty pool since its a free ship.
Now you are just making more rules and changes to make a more complex system of system already in need of attention. I don't see how it would be any better...and seriously...cap the number of bounties placed as one of those rules? |
Gadget Helmsdottir
Gadget's Workshop
150
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Posted - 2016.06.17 19:18:45 -
[12] - Quote
Satchel Darkmatter wrote:simple solution is that any given player can only issue a fixed number of bounties, I was sure I mentioned that I may have deleted it in an edit, but yeah each player should be limited to x number of bounties so super rich cant just bounty everyone forever kinda thing.
How would you limit this to a player, and not their 8-kajillion alts?
--Gadget alt #349,762
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
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Ima Wreckyou
The Conference Elite CODE.
2606
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Posted - 2016.06.17 19:19:33 -
[13] - Quote
Yeah, I don't see any way how this can be abused. CCP should implement it right away.
Just want to add, in case some mad miner reads this and gets confused, that a bounty is obviously never the answer. You should rather dock and get a mining permit. They are only 10mil ISK and good for a year. o7
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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