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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Larrikin
C C P C C P Alliance
476
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Posted - 2016.06.21 15:07:22 -
[1] - Quote
Hi Space Friends. We'd like to introduce 3 new Serpentis Capitals that will be released with 118.6. There will be available first in the Shadow of the Serpentis event, and later in LP stores. More details about this will be released in a dev blog soon!
Dreadnought: Vehement
Reacting to the rise of capsuleer capital fleets, the Serpentis Corporation requested that the Angel CartelGÇÖs naval architects design a dreadnought class capital ship. This was done using the Moros hull as the basis for a formidable mobile weapons platform. After receiving the prototype, capital ship engineers from the CartelGÇÖs Guardian Angels division maximized the damage potential of the design. For good measure, the Guardian Angels combined this with advanced Serpentis stasis webification technology.
Gallente Dreadnought bonuses (per skill level): 5% bonus to Capital Hybrid Turret rate of fire Minmatar Dreadnought bonuses (per skill level): 10% bonus to Stasis Webifier effectiveness Role Bonus: Can fit Siege Modules 37.5% bonus to Capital Hybrid Turret damage 5x penalty to Entosis Link cycle time
Slot layout: 5H, 6M, 7L; 3 turrets 3 Rig Slots, 400 Calibration Fittings: 725,000 PWG, 825 CPU Defense (shields / armor / hull) : 114,300 / 132,600 / 140,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge rate / average cap per second) : 54,500 / 4,000 / 13.625 Mobility (max velocity / agility / mass / warp speed / align time): 75 / 0.045 / 1,250,000,000 / 1.5 / 77.98s Targeting (max targeting range / Scan Resolution / Max Locked targets): 105km / 75 / 7 Sensor strength: 44 Magnetometric Signature radius: 11,300 Cargo capacity: 2,550 Fleet hanger capacity: 10,000 Ship maintenance bay capacity: 1,000,000
Supercarrier: Vendetta
GÇ£The Federation still thinks it can play games with the future of the human species. Just as it played games with the lifeGÇÖs work of my father. I will show them how the game is really played. They destroyed a man who would have revolutionized the science and application of neural boosters. I will destroy them by showing them just how powerful that science can be. There will be no peace and no let up. I swear vendetta, in the name and for the memory of Igil Sarpati.GÇ¥ - V. Salvador Sarpati, interviewed by Alton Haveri of the Scope
Gallente Carrier bonuses (per skill level): 10% bonus to Fighter damage 5% bonus to Fighter Hitpoints 3+ bonus to ship warp core strength Minmatar Carrier bonuses (per skill level): 5% bonus to Fighter velocity 10% bonus to Stasis Webification Burst Projector effectivness 3+ bonus to ship warp core strength Role Bonus: Can fit Networked Sensor Array Can fit Burst Projectors Can use 3 Warfare Link modules simultaneously Can launch Light, Support and Heavy Fighters Can lock at extended ranges 400% bonus to Armor Plates and Shield Extenders 50% bonus to Remote Sensor Dampener Resistance 50% bonus to Stasis effect resistances 50% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link cycle time
Slot layout: 7H, 5M, 7L 3 Rig Slots, 400 Calibration Fittings: 907,500 PWG, 880 CPU Defense (shields / armor / hull) : 343,000 / 682,000 / 390,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge rate / average cap per second) : 81,000 / 5,070 / 16 Mobility (max velocity / agility / mass / warp speed / align time): 80 / 0.036 / 1,600,000,000 / 1.5 / 79.85s Targeting (max targeting range / Scan Resolution / Max Locked targets): 4,600km / 60 / 14 Sensor strength: 162 Magnetometric Signature radius: 19,010 Cargo capacity: 1,750 Fleet hanger capacity: 50,000 Ship maintenance bay capacity: 2,000,000 Fighter hanger capacity: 110,000 Fighter squadron launch tubes: 5 Squadron limits (Light, Support, Heavy): 3, 2, 3
Titan: Vanquisher
GÇ£The Federation still thinks it can play games with the future of the human species. Just as it played games with the lifeGÇÖs work of my father. I will show them how the game is really played. They destroyed a man who would have revolutionized the science and application of neural boosters. I will destroy them by showing them just how powerful that science can be. There will be no peace and no let up. I swear vendetta, in the name and for the memory of Igil Sarpati.GÇ¥ - V. Salvador Sarpati, interviewed by Alton Haveri of the Scope
Gallente Titan bonuses (per skill level): 5% bonus to Capital Hybrid Turret rate of fire 6+ bonus to ship warp core strength Minmatar Titan bonuses (per skill level): 10% bonus to Stasis Webifier effectivness 6+ bonus to ship warp core strength Role Bonus: Can fit doomsday devices Can fit Jump Portal Generator Can fit Clone Vat Bay Can use 3 Warfare Link modules simultaneously 1000% bonus to Capital Hybrid Turret damage 500% bonus to Armor Plates and Shield Extenders 80% bonus to Remote Sensor Dampener Resistance 80% bonus to Stasis effect resistances 80% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link cycle time
Slot layout: 8H, 6M, 8L; 6 turrets 3 Rig Slots, 400 Calibration Fittings: 1,155,000 PWG, 1,045 CPU Defense (shields / armor / hull) : 412,000 / 848,000 / 560,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge rate / average cap per second) : 130,000 / 7,220 / 18 Mobility (max velocity / agility / mass / warp speed / align time): 70 / 0.037 / 2,100,000,000 / 1.5 / 107.72s Targeting (max targeting range / Scan Resolution / Max Locked targets): 250km / 65 / 8 Sensor strength: 240 Magnetometric Signature radius: 23,205 Cargo capacity: 18,000 Fleet hanger capacity: 100,000 Ship maintenance bay capacity: 5,000,000
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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CCP Larrikin
C C P C C P Alliance
476
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Posted - 2016.06.21 15:07:32 -
[2] - Quote
Reserved
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Anthar Thebess
1557
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Posted - 2016.06.21 15:12:43 -
[3] - Quote
Finally big isk sink, Thank you CCP!
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Darkthemis
AQUILA INC Verge of Collapse
3
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Posted - 2016.06.21 15:13:02 -
[4] - Quote
Legit af |
bullshoals
107th Suicide Kings Nihilists Social Club
20
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Posted - 2016.06.21 15:16:01 -
[5] - Quote
no Carrier ? with web boni to fighter? |
Mimiko Severovski
Sebiestor Tribe Minmatar Republic
55
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Posted - 2016.06.21 15:17:17 -
[6] - Quote
Could you please remove '5x penalty to Entosis Link cycle time' from the vendetta and vanquisher? |
viverxia
Serenity Prime The Volition Cult
7
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Posted - 2016.06.21 15:18:25 -
[7] - Quote
Are these gonna be seeded onto SISI to test? |
Jay Amazingness
GoonWaffe Goonswarm Federation
42
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Posted - 2016.06.21 15:19:01 -
[8] - Quote
would rather have a 5% web range bonus and a 5% bonus to effectiveness on the vanquisher tbh
edit: can we also have the warfare link thing changed back to how it was before (skill based compared to a flat "can run three warfare links) this is on all tittys too :P
Jay "I'm gay" Amazingness
Headshotting FCs since day one.
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Cade Windstalker
Donohue Enterprises Ad-Astra
441
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Posted - 2016.06.21 15:25:04 -
[9] - Quote
I'm really not sure how I feel about a web bonus on a capital ship. It's either going to be *horribly OP* as things get webbed down to almost nothing, or almost useless (probably due to module range), with very little swing in between.
The Vindicator is already a prime example of how powerful something like this can be against smaller targets, and now with HAW fit dreads I'm more than a little scared of what this is going to do to capital/sub-cap engagements.
Also has this been run past the Wormhole crowd? That's the main place I can see something like this getting a lot of use, especially with the combination of webs and super-powered Cap guns on a ship that, at least for now, is likely to only be deployed in small numbers. |
Judy Mikakka
Habitual Euthanasia Pandemic Legion
12
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Posted - 2016.06.21 15:25:13 -
[10] - Quote
Jay Amazingness wrote:would rather have a 5% web range bonus and a 5% bonus to effectiveness on the vanquisher tbh
edit: can we also have the warfare link thing changed back to how it was before (skill based compared to a flat "can run three warfare links) this is on all tittys too :P
That's what the blood raider one is gonna be for :^) |
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Judy Mikakka
Habitual Euthanasia Pandemic Legion
12
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Posted - 2016.06.21 15:26:10 -
[11] - Quote
Cade Windstalker wrote:I'm really not sure how I feel about a web bonus on a capital ship. It's either going to be *horribly OP* as things get webbed down to almost nothing, or almost useless (probably due to module range), with very little swing in between.
The Vindicator is already a prime example of how powerful something like this can be against smaller targets, and now with HAW fit dreads I'm more than a little scared of what this is going to do to capital/sub-cap engagements.
Also has this been run past the Wormhole crowd? That's the main place I can see something like this getting a lot of use, especially with the combination of webs and super-powered Cap guns on a ship that, at least for now, is likely to only be deployed in small numbers.
No one cares about WHs and balancing a ship around WH use is dumb |
Viridiana 'Vi' Sovari
Night Angels
162
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Posted - 2016.06.21 15:26:19 -
[12] - Quote
Jay Amazingness wrote:would rather have a 5% web range bonus and a 5% bonus to effectiveness on the vanquisher tbh
edit: can we also have the warfare link thing changed back to how it was before (skill based compared to a flat "can run three warfare links) this is on all tittys too :P
Web range is a bonus exclusive to the Blood Raider pirate Faction.
Currently for sale
Lots of blueprints
Travel fit Nyx
66m SP Thanny pilot
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Max Rink
Capital Warfare Dumb Crippled Alliance
0
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Posted - 2016.06.21 15:27:03 -
[13] - Quote
can u explain why all of those have 400 cal points as opposed to the usual 350 for faction stuff? |
Jay Amazingness
GoonWaffe Goonswarm Federation
42
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Posted - 2016.06.21 15:30:02 -
[14] - Quote
Judy Mikakka wrote:Jay Amazingness wrote:would rather have a 5% web range bonus and a 5% bonus to effectiveness on the vanquisher tbh
edit: can we also have the warfare link thing changed back to how it was before (skill based compared to a flat "can run three warfare links) this is on all tittys too :P That's what the blood raider one is gonna be for :^) eh even with a tobi web links + overload you get just below 34km, I guess if you have the money for the ship you are gonna be rocking tobis
Jay "I'm gay" Amazingness
Headshotting FCs since day one.
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Elanis
ElitistOps Pandemic Legion
0
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Posted - 2016.06.21 15:35:47 -
[15] - Quote
For the Vendetta, a bonus to Dromi effectiveness would be more desirable than the bonus to the web burst. I can't foresee the web burst being used much because then you're stuck with a 5 minute weapon timer. A bonus to Dromi effectiveness wouldn't be overpowered because you can just shoot and kill the Dromis. |
Quesa
Burning Napalm Northern Coalition.
99
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Posted - 2016.06.21 15:49:07 -
[16] - Quote
We've seen Supercarriers and now Titans and Dreadnaughts.
Why have we not seen any faction carriers? I would think adding faction variants of the non-super/titan hull class would be better for the game rather than throw fuel on the the super/titan proliferation that we've seen in recent years since Dominion. |
Cade Windstalker
Donohue Enterprises Ad-Astra
441
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Posted - 2016.06.21 15:57:29 -
[17] - Quote
Judy Mikakka wrote:No one cares about WHs and balancing a ship around WH use is dumb
Balancing a ship around any single part of the game with no consideration to the others is generally a poor decision. You have to take multiple situations and use-cases into consideration, that's why it's called "balance".
I'm not saying that I think these ships are going to be imbalanced in Wormholes, just that I think they're going to have a far bigger impact there than in Null or Low and that WHs should be given serious consideration when balancing these ships. |
Lydia Seii
Nuwa Foundation
3
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Posted - 2016.06.21 15:58:22 -
[18] - Quote
LP store! |
Joshua Foiritain
Coreli Corporation Mercenary Coalition
1783
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Posted - 2016.06.21 16:06:32 -
[19] - Quote
Boo at the Vendetta's extra highslot instead of extra lowslot
Yay for adding them to the LP store though. Any hints as to what you guys are aiming for in LP cost?
The Coreli Corporation is recruiting.
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Masterdant
Masterderizando
1
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Posted - 2016.06.21 16:23:10 -
[20] - Quote
You go really crazy with Mats needed.
The Vehement Build Cost goes to 1,5 Normal MotherShip Build Costs, Vendetta goes to 1,5 of Titan and Vanquisher 4,5 times the cost of a Normal Titan.
And I didnt consider ME of T1 Caps, the Special Mats "Serpentis Modified Capital Microprocessor", LP Cost and ISK Cost of the BPC.
Can you confirm that those are not Final? |
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Gremk
The Red Island Foundation Shadow Cartel
31
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Posted - 2016.06.21 16:37:52 -
[21] - Quote
The Vendetta is beyond underwhelming. Same DPS as a nyx/hel with the velocity and extra fighter ehp lol. Oh and the burst webs which is cool but meh. I saw the extra lowslot for the titan but it looks like the super is getting short changed... Only an additional high slot (lol). For that price point, **** that. I'd rather buy 3-4 hels/supers before buying one of these.
TL;DR Titan is pretty cool. A slight DPS bump (1000% compared to 900%), strong webs and also an extra lowslot... but the super looks like **** in comparison. Another big disappointment for me was removing the armor bonus OR the sig bonus that the rag/erebus get. I think it might be pretty cool (and broken but worth the cost) if the titan could do one or MAYBE both of the boosts.
As far as the dread... lol at anything that is going to be that expensive stuck to a 5 minute siege cycle. |
Chatelaine Superior
Angels Dust
4
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Posted - 2016.06.21 16:47:06 -
[22] - Quote
CCP Larrikin wrote:Hi Space Friends. We'd like to introduce 3 new Serpentis Capitals that will be released with 118.6. There will be available first in the Shadow of the Serpentis event, and later in LP stores. More details about this will be released in a dev blog soon!
i hope gonna be totally new hulls, not just lol skins, or ccp lack of hull designers and creativity in general? i remember was devart competition some time ago and tornado won. There was many designers with awesome hull ideas, whats the point to have 5 different ships in game with same hull, just different color?
common guys internet is getting better everyday, no timeouts for brain frezz ... pls. |
Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
155
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Posted - 2016.06.21 17:29:22 -
[23] - Quote
Chatelaine Superior wrote:CCP Larrikin wrote:Hi Space Friends. We'd like to introduce 3 new Serpentis Capitals that will be released with 118.6. There will be available first in the Shadow of the Serpentis event, and later in LP stores. More details about this will be released in a dev blog soon!
i hope gonna be totally new hulls, not just lol skins, or ccp lack of hull designers and creativity in general? i remember was devart competition some time ago and tornado won. There was many designers with awesome hull ideas, whats the point to have 5 different ships in game with same hull, just different color? common guys internet is getting better everyday, no timeouts for brain frezz ... pls. The only Serpentis ship so far that doesn't use the normal Gallente model is the Daredevil. Given the amount of effort required to make new models, I'd expect the capitals to follow the pattern and use the Moros/Nyx/Erebus models.
On another note, the Daredevil is kind of left out in the naming department considering the Serpentis line is Daredevil, Vigilant, Vindicator, Vehement, Vendetta, Vanquisher. |
Alexhandr Shkarov
Swamphole Inc. Swamphole
45
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Posted - 2016.06.21 17:30:12 -
[24] - Quote
Cade Windstalker wrote:I'm really not sure how I feel about a web bonus on a capital ship. It's either going to be *horribly OP* as things get webbed down to almost nothing, or almost useless (probably due to module range), with very little swing in between.
The Vindicator is already a prime example of how powerful something like this can be against smaller targets, and now with HAW fit dreads I'm more than a little scared of what this is going to do to capital/sub-cap engagements.
Also has this been run past the Wormhole crowd? That's the main place I can see something like this getting a lot of use, especially with the combination of webs and super-powered Cap guns on a ship that, at least for now, is likely to only be deployed in small numbers.
Good.
You're not supposed to be able to take these things on easily. It's so incredibly frustrating to see people desire to small-gang capitals worth 10-15 times your fleet and training efforts.
All my posts are on my personal title and should not be confused as me speaking for anyone else.
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Wickedc
Cherry-Poppers Directions Unclear
6
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Posted - 2016.06.21 17:44:27 -
[25] - Quote
CCP Larrikin wrote: Titan: Vanquisher
GÇ£The Molyneux hijack showed me that capsuleers will do extraordinary things when thereGÇÖs blood in the water. For a while there, I wasnGÇÖt sure weGÇÖd get away. Not because of the Feds. No, they were a joke. But the eggers nearly got me. The amusing thing is that they fought one another as much as they tried to catch me. Some of them even helped out. You know, the trail of destruction we left in our wake was almost entirely due to them. I think it would be amusing to give them some more toys, donGÇÖt you?GÇ¥ - V. Salvador Sarpati, interviewed by Alton Haveri of the Scope.
Gallente Titan bonuses (per skill level): 5% bonus to Capital Hybrid Turret rate of fire 6+ bonus to ship warp core strength Minmatar Titan bonuses (per skill level): 10% bonus to Stasis Webifier effectivness 6+ bonus to ship warp core strength Role Bonus: Can fit doomsday devices Can fit Jump Portal Generator Can fit Clone Vat Bay Can use 3 Warfare Link modules simultaneously 1000% bonus to Capital Hybrid Turret damage 500% bonus to Armor Plates and Shield Extenders 80% bonus to Remote Sensor Dampener Resistance 80% bonus to Stasis effect resistances 80% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link cycle time
Slot layout: 8H, 6M, 8L; 6 turrets 3 Rig Slots, 350 Calibration Fittings: 1,155,000 PWG, 1,045 CPU Defense (shields / armor / hull) : 412,000 / 848,000 / 560,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge rate / average cap per second) : 130,000 / 7,220 / 18 Mobility (max velocity / agility / mass / warp speed / align time): 70 / 0.037 / 2,100,000,000 / 1.5 / 107.72s Targeting (max targeting range / Scan Resolution / Max Locked targets): 250km / 65 / 8 Sensor strength: 240 Magnetometric Signature radius: 23,205 Cargo capacity: 18,000 Fleet hanger capacity: 100,000 Ship maintenance bay capacity: 5,000,000
So +60 to warp core strength? Cause you get a +6 per level on the Gallente side, and the same bonus on the Minnie side per skill level as well... I mean, I get it. I really do. You're not suppose to have just a few people capable of holding this thing down, but dear Bob..
Gonna see that these are going to be OP as all get out.
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thebarry
Calamitous-Intent Feign Disorder
17
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Posted - 2016.06.21 17:48:56 -
[26] - Quote
Everything looks fine to me except the price I've heard being tossed around for the Vehement....is it really 30b? |
Alexhandr Shkarov
Swamphole Inc. Swamphole
45
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Posted - 2016.06.21 17:49:52 -
[27] - Quote
Wickedc wrote:
So +60 to warp core strength? Cause you get a +6 per level on the Gallente side, and the same bonus on the Minnie side per skill level as well... I mean, I get it. I really do. You're not suppose to have just a few people capable of holding this thing down, but dear Bob..
Gonna see that these are going to be OP as all get out.
Or you bring a HIC and you've got it covered.
All my posts are on my personal title and should not be confused as me speaking for anyone else.
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Cade Windstalker
Donohue Enterprises Ad-Astra
441
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Posted - 2016.06.21 17:54:13 -
[28] - Quote
Alexhandr Shkarov wrote:Good.
You're not supposed to be able to take these things on easily. It's so incredibly frustrating to see people desire to small-gang capitals worth 10-15 times your fleet and training efforts.
I'm not really suggesting that this is going to stop this from happening either.
Capitals require fleet support to be effective, if you deploy one solo or otherwise without adequate support you deserve to lose it, and CCP's changes over the last two years fit this philosophy.
If someone is using one of these Dreads solo with no support my first concern is going to be bringing enough DPS to break its tank, not its web bonus. The web bonus can be dealt with by simply bringing a HIC or enough Keres to keep the thing scrammed from well outside even overheated and boosted web-range.
In general I'm more concerned that it's going to allow HAW dreads to also play the role of one of their support ships by webbing things down *very* effectively. On the flip side the bonus may end up being more or less dead outside of some niche use in Wormholes where PvE utility and damage potential along with how rich WH groups tend to be make the ships feasible to use. Also in WHs ship-count can be as much a function of logistics as player-count, and engagement ranges can end up at knife-fighting distance due to wormhole jump mechanics and small fleet sizes (though I confess I'm not actually sure how common fighting on a hole is anymore). |
Chatelaine Superior
Angels Dust
4
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Posted - 2016.06.21 18:00:49 -
[29] - Quote
Miss 'Assassination' Cayman wrote:Chatelaine Superior wrote:CCP Larrikin wrote:Hi Space Friends. We'd like to introduce 3 new Serpentis Capitals that will be released with 118.6. There will be available first in the Shadow of the Serpentis event, and later in LP stores. More details about this will be released in a dev blog soon!
i hope gonna be totally new hulls, not just lol skins, or ccp lack of hull designers and creativity in general? i remember was devart competition some time ago and tornado won. There was many designers with awesome hull ideas, whats the point to have 5 different ships in game with same hull, just different color? common guys internet is getting better everyday, no timeouts for brain frezz ... pls. The only Serpentis ship so far that doesn't use the normal Gallente model is the Daredevil. Given the amount of effort required to make new models, I'd expect the capitals to follow the pattern and use the Moros/Nyx/Erebus models. On another note, the Daredevil is kind of left out in the naming department considering the Serpentis line is Daredevil, Vigilant, Vindicator, Vehement, Vendetta, Vanquisher.
deviantart.com 2010 eveonline
why this project was closed down? indeed current game hulls don't have much contest in spaceship stuff, but i bet it can done even better. it's all about ideas. we need ask erebus pilots do they interested to change ship in all cost? new color and low slot for 300 bil. ISK? i guess no, but new interesting hull like daredevil's would be op motivation
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Cade Windstalker
Donohue Enterprises Ad-Astra
441
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Posted - 2016.06.21 18:03:51 -
[30] - Quote
Chatelaine Superior wrote:why this project was closed down? indeed current game hulls don't have much contest in spaceship stuff, but i bet it can done even better. it's all about ideas. we need ask erebus pilots do they interested to change ship in all cost? new color and low slot for 300 bil. ISK? i guess no, but new interesting hull like daredevil's would be op motivation
No hull is ever going to be universally liked. I know some people who think some of the hull changes over the last several years have wrecked various ships where I think the old one was ugly as sin and the new one looks awesome.
Plus it's pretty time consuming to create a new ship model. While I'd love for every faction to have unique Hulls I also get why that's not really feasible, necessarily, in the short term. |
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