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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Aldaris Malachi
Caldari Provisions Caldari State
1
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Posted - 2016.06.28 03:15:01 -
[271] - Quote
Skipper Riddles wrote:So what you are saying is you have taken it upon yourself to be the fitting police of New Eden. Hands on training has always been the best route. I digress...
Me personally, no.
But yeah, as you've said "hands on training" is the way to show people that EvE is what it is since it seems a lot of people tend to forget its unforgiving nature. |
HadHaFangs
PIROCOR Mordus Angels
0
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Posted - 2016.06.28 07:26:26 -
[272] - Quote
Thrill of the hunt was nice in my opinion. A pitty that it didn't have the desired outcome as you hoped for.
In my opinion the thing that would potentially cause people to come back is when game play is such that people would want to play. They would want to login because the goal they set before them is giving them pleasure to work at. This is what a game should do right? I see on the forums many people being frustrated with certain aspects of the game. If you login to a game and it is not contributing to a pleasurable experience, would you login again? Just as an example, look at afk cloaking being used to grief some nullsec systems. So many despise this game style yet, CCP say it is a style of playing they allow and are happy with. Yet, it only satisfies the cloaker. Often a single person. And he is the cause of many not logging in. I have seen corporations renting space paying many billions to their land lords. They rent 2 systems which they can manage. 1 or 2 cloakers sit afk for weeks on end in their systems. Occasionally they hot drop the renters causing fear that at any moment they can do this again. So the corporation members opt not to play EVE while the griefing is going on. They start playing other games like ARK, WOW etc etc. Even the comms are saturated with these other games. Different time zones allow sometimes only 2 or 3 people to be online at a time. They cannot stand up to hot drops or even attempt to retaliate. How is this conducive to positive game play when it only serves to make 1 or 2 people happy and many others don't play EVE as a result? There exists no mechanic that allows those renters to sniff out their camper and safeguard their rented space thus allowing them to play the game the way they want to. There has been many good suggestions from the player base to help balance this game style, yet CCP says, they allow this and its not going to change. You want people to login again. You want happy paying customers. You want the game to grow. But you chose to only listen to some and not others. I suggest you take a look at the forums again and see what your paying customers want. Else the ones you have will also dwindle into nothing. Word by mouth is a great marketing tool right? When people are excited about something, they tell every one else about it. And you grow your customer base without paying a cent for it. The same goes for the other side of the scale. Frustrate people enough and even what you have, you will lose. The future of the game is totally in your hands. A person has 2 ears and one mouth. Thats why you should listen more and speak less. Listen to everybody, not only some.
Take out the nerf bat and nerf some play style as well, not only ships and objects in the game. Surely you can see fozziesov as an example. Players have pulled it appart. And as a result, many numbers of people say, what the hell. Everything we have worked for can be obliterated in a flash. The scale is not balanced from what I can see.
I would like to see many more friends return to EVE. I long to see them again. I miss the friendships. The game has become somewhat lonely...
My 2c.
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Skipper Riddles
Ivory Vanguard
46
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Posted - 2016.06.28 08:32:50 -
[273] - Quote
HadHaFangs wrote:Thrill of the hunt was nice in my opinion. A pitty that it didn't have the desired outcome as you hoped for.
In my opinion the thing that would potentially cause people to come back is when game play is such that people would want to play. They would want to login because the goal they set before them is giving them pleasure to work at. This is what a game should do right? I see on the forums many people being frustrated with certain aspects of the game. If you login to a game and it is not contributing to a pleasurable experience, would you login again? Just as an example, look at afk cloaking being used to grief some nullsec systems. So many despise this game style yet, CCP say it is a style of playing they allow and are happy with. Yet, it only satisfies the cloaker. Often a single person. And he is the cause of many not logging in. I have seen corporations renting space paying many billions to their land lords. They rent 2 systems which they can manage. 1 or 2 cloakers sit afk for weeks on end in their systems. Occasionally they hot drop the renters causing fear that at any moment they can do this again. So the corporation members opt not to play EVE while the griefing is going on. They start playing other games like ARK, WOW etc etc. Even the comms are saturated with these other games. Different time zones allow sometimes only 2 or 3 people to be online at a time. They cannot stand up to hot drops or even attempt to retaliate. How is this conducive to positive game play when it only serves to make 1 or 2 people happy and many others don't play EVE as a result? There exists no mechanic that allows those renters to sniff out their camper and safeguard their rented space thus allowing them to play the game the way they want to. There has been many good suggestions from the player base to help balance this game style, yet CCP says, they allow this and its not going to change. You want people to login again. You want happy paying customers. You want the game to grow. But you chose to only listen to some and not others. I suggest you take a look at the forums again and see what your paying customers want. Else the ones you have will also dwindle into nothing. Word by mouth is a great marketing tool right? When people are excited about something, they tell every one else about it. And you grow your customer base without paying a cent for it. The same goes for the other side of the scale. Frustrate people enough and even what you have, you will lose. The future of the game is totally in your hands. A person has 2 ears and one mouth. Thats why you should listen more and speak less. Listen to everybody, not only some.
Take out the nerf bat and nerf some play style as well, not only ships and objects in the game. Surely you can see fozziesov as an example. Players have pulled it appart. And as a result, many numbers of people say, what the hell. Everything we have worked for can be obliterated in a flash. The scale is not balanced from what I can see.
I would like to see many more friends return to EVE. I long to see them again. I miss the friendships. The game has become somewhat lonely...
My 2c.
I think the watch list offered a little relief regarding the main point of your post. To go along with your outstanding post; I would like to add that too many changes take place far to fast. I feel like I have to catch up every time I have to be away for even short periods of time. Generally returning to feel the bug errors made in the game changes that seem to pummel us, as those errors introduced often take far too long to get attention by the developers. It would be nice to sit down to a consistent game that handles the same way. They change far too many things too often. If they need to make some changes, it would be nice to smooth out what we already have. The story in the missions could be a lot better/re-written or make screen fonts to auto-contrast from light to dark when sky is the same color as the screen text. Maybe add an audible alert WITH VOLUME LEVEL ADJUSTMENT that corp members fleeted could sound within the corp if they need help in an emergency situation. Just like a fire alarm at a fire station. When a member sounds the alarm the corp channel would deliver location information. Maybe allow corp members to select the ability to allow for auto destination setting if the alarm sounds. Anyone follow me here?
Most of these type of changes would be more benign, with less pilot issues than adding something, then taking it away. It is hard to feel loss of something you never had. Thank you, that is all.
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Ariel Marquette
University of Caille Gallente Federation
60
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Posted - 2016.06.28 09:56:44 -
[274] - Quote
Kill the watchlist to make the game easier for the supercap pilots.
Kill the daily SP because the supercap pilots don't want anyone having a shot at closing the skills gap reasonably quickly.
Kill the game by catering to the vociferous minority at the expense of the quiet majority. |
Algarion Getz
Aideron Corp
181
|
Posted - 2016.06.28 11:14:19 -
[275] - Quote
Ma SP :( Dont remove this feature. It brought much needed flexibility to the skill system. For example, when you only needed a few skills from the int/mem category you could get them with the daily SPs. Without the daily SP we have to use remaps with 1 year cooldown again if we want optimal skill training.
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Kalpel
KBM
105
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Posted - 2016.06.28 11:24:18 -
[276] - Quote
Lagartija Nick wrote:Please don't remove this feature. I think you guys are missing how powerful just the idea that there is a tiny daily skillpoint boost in the game can be. People that haven't played the game in years that I know have expressed interest in returning simply because of the inclusion of this daily 10k skillpoint bonus for playing the game and logging on.
It was a good idea, and really the short data collection period is only givng you an idea of how it is affecting your current playerbase, not the people who are just learning about it who have yet to subscribe or resubscribe.
Exactly, I just recently started to play again after some time away, this "Thrill of the hunt" daily was just that little boost that made my decision to resubscribe a good one, now I'm not so sure
You failed to target nothing! GëívGëí online ... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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Edward Pierce
GoonWaffe Goonswarm Federation
133
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Posted - 2016.06.28 12:29:13 -
[277] - Quote
Can we go back to talking about the removal of skill attributes please?
The only nice thing about the daily skill point bonus was the fact that it was attribute-less SP that could be used to train off-remap skills. |
Sulfurblade
Evil Pink Bunnies
2
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Posted - 2016.06.28 12:43:29 -
[278] - Quote
Kalpel wrote:Lagartija Nick wrote:Please don't remove this feature. I think you guys are missing how powerful just the idea that there is a tiny daily skillpoint boost in the game can be. People that haven't played the game in years that I know have expressed interest in returning simply because of the inclusion of this daily 10k skillpoint bonus for playing the game and logging on.
It was a good idea, and really the short data collection period is only givng you an idea of how it is affecting your current playerbase, not the people who are just learning about it who have yet to subscribe or resubscribe. Exactly, I just recently started to play again after some time away, this "Thrill of the hunt" daily was just that little boost that made my decision to resubscribe a good one, now I'm not so sure
I agree 150%... I think I will be letting my sub lapse again... As my Test has now failed since there test failed.... |
Ledo Hashur
New Eden Development Corp Warped Intentions
3
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Posted - 2016.06.28 13:00:44 -
[279] - Quote
CCP Rise wrote:Good day!
I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".
I'm not surprised a bit.
It was either a poorly conceived concept to begin with, or you're hurting new players by removing it. Take your pick. It's a negative one way or another.
Personally, I would have liked to see it stay until a player reached X MM skill points, just to help out the new players. That said, Skill Injectors can be bought by newbies, but I'm not a fan of that approach.... I've seen too many noob players getting into ships they shouldn't be flying (yet).
I realize CCP is constantly trying to tweak game balance in favor of... balance, I suppose.... however, some of the game dynamics have been upset IMHO with these skill point changes. Not that I'm complaining, since I'll admit I've purchased skill injectors AND extractors.
Regardless, my suggestion is keep the Daily Opps rewards around for new players. Time-based would be another potentially useful way to limit them (e.g. only available during first 90 days of game play). |
Nanako Chosokabe
Federal Defense Union Gallente Federation
52
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Posted - 2016.06.28 13:41:13 -
[280] - Quote
I liked the of a daily SP bonus BUT and rather wished you folks would have revamped it rather than just gotten rid of it.
1. It should have been more challenging (quantity, quality of enemy) 2. If should have been more creative 3. It should have been on a sliding scale of difficulty relative to a player's level of SP
Oh well, not a huge issue... |
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Maizie Fields
Eden Ranch Injector Spa
1
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Posted - 2016.06.28 14:02:34 -
[281] - Quote
As a pioneer of the burgeoning skillpoint farming industry, I have mixed feelings on the removal of the dailies. At the Ranch, we repurpose characters into "Harvestable Toons" (or "HTs") by optimizing training attributes (typically to I/M or P/W) and fitting them with +5 implants in order to yield 1,944,000 skillpoints per month. With dailies, we were able to raise the productivity of each Harvestable Toon from 3.8 to 4.0 skill injectors per month by having the HT simply run 6 "Thrill of the Hunt" missions during the month. The effort required minimal time, could be rotated through all three toons per account during a given month, and made for a nice, even 4 injector per month output per toon.
With the removal of dailies, while we lose that productivity benefit, our business becomes more passive. With the time savings, we'll be able to manage more accounts and more toons. The removal of dailies should also modestly increase the demand for skill injectors. Although our profitability per Harvestable Toon will decline, we believe we will be able to maintain and even increase the overall profitability of the business.
Maizie Fields,
Chief Injection Officer,
Eden Ranch Injector Spa
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Maizie Fields
Eden Ranch Injector Spa
1
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Posted - 2016.06.28 14:10:08 -
[282] - Quote
-
Maizie Fields,
Chief Injection Officer,
Eden Ranch Injector Spa
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Elenahina
Agony Unleashed Agony Empire
932
|
Posted - 2016.06.28 14:21:14 -
[283] - Quote
Maizie Fields wrote:As a pioneer of the burgeoning skillpoint farming industry, I have mixed feelings on the removal of the dailies.
At the Ranch, we grow new characters or repurpose existing characters into "Harvestable Toons" (or "HTs") by optimizing training attributes (typically to I/M or P/W) and fitting them with +5 implants in order to yield 1,944,000 skillpoints per month. With dailies, we were able to raise the productivity of each Harvestable Toon from 3.8 to 4.0 skill injectors per month by having the HT simply run 6 "Thrill of the Hunt" missions during the month. The effort required minimal time, could be rotated through all three toons per account during a given month, and made for a nice, even 4 injector per month output per toon.
With the removal of dailies, while we lose that productivity benefit, our business becomes more passive. With the time savings, we'll be able to manage more accounts and more toons. The removal of dailies should also modestly increase the demand for skill injectors. Although our profitability per Harvestable Toon will decline, we believe we will be able to maintain and even increase the overall profitability of the business.
I just have this vision of hanging racks of struggling people, screaming as the extractors are put into their heads, a dull glaze forming as they begin to forget things.
Mental note: Do not schedule "spa day."
Eve is like an addiction; you can't quit it until it quits you.
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Skipper Riddles
Ivory Vanguard
46
|
Posted - 2016.06.28 14:40:38 -
[284] - Quote
Let the new KID fix the problem. A positive solution to a real problem.
We all know that SP is the real Golden Egg the goose lays. Especially for players under 4 years. So we can assume that SP is going to be the real gravitational pull to bring people back into the game consistently. The real issue is how do we deploy this. In the Milky way Galaxy people are becoming lazy with an entitlement factor. We want something for nothing. But in reality to incorporate that into your real time business plan will always lead to certain failure. In New Eden pilots do not have the luxury we have adopted here on earth. If you don't work for it, you don't get it. So this plan not only fits your current game design, but also insists pilots do a little more for the rewards.
I have developed the KID & KIS system...
KID knowledge Injection Device KID100 KID150 KID200 KID300 KID500 offering SP respective to the number listed after KID so the KID300 injects 300SP directly to the pilots unallocated SP pool.
Can be found in certain containers in-
Combat sites Occasionally found by extractors during PI Looted during data site encounters. Special reward doing missions - R&D offering an enhanced version. Once found and looted the result is immediately added as unallocated SP the KID cannot be transported, sold or traded. Once the KID is handled, the electronic stasis field becomes disabled and the countdown timer of 30 seconds begins if the KID can not make a connection to the KIS, (if a pilot has not purchased one, it will self-destruct after the 30-second timer runs out.)
To avoid exploitation of this device it cannot be dropped during any PVP activity. (Deployment to the pilot must be contained to a decision making process within your network NPC logic algorithms.)
Works in tandem with- KIS port - knowledge Injection Service Port.
tech I, tech II, and prototype each capable of wider band width respectively. Will be lost if the clone is killed and will need to be purchased again. Without this clone enhancement, KID will not function and be considered lost or wasted. tech I can allow connections with KID100 and KID150. tech II can make a connection with KID100, KID150, KID200. prototype has full band width and can handle all KID devices. The KIS can be found, built, sold, and traded. This service port should not be expensive, just a requirement for the KID to connect to through neural transceivers. figuring the price at 3 million, 6 million, and 12 million ISK and requires no special skills to be implanted in the clone.
A new twist...
Any pilot with a negative eight nine or ten standings cannot purchase the KIS interpreter anywhere in New Eden and must rely on finding the device on their own in a data site. KIS units can be found and sold on the market or to anyone with a -6 or higher standing. But the KID### can only be deployed through your NPC system. Pilots with a -10 standing should be considered sanctioned and that port or pathway is shut down or closed until standings higher than -10. Any attempt to make such a connection on a closed or sanctioned port KIS will cause the KID device to self destruct.
The numbers I used need to be changed to fit your balancing routine and a CAP of some value will also need to be assessed & implemented. Hoping because of the additional playtime, the CAP will be higher than 10,000SP
This is a basic structure for your DEV teams. This may take some work, but as stated earlier; "In New Eden, if you don't work for it, you don't get it"
CCP if you want the full scoop, please contact me personally. Skipper |
Skipper Riddles
Ivory Vanguard
46
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Posted - 2016.06.28 14:41:57 -
[285] - Quote
Skipper Riddles wrote:Galaxy Pig wrote:Thrill of the hunt was meaningless PVE.
Tell me more about how integral you are. okay, here it is... I'm not young enough to know it all !!!
integral you are? will this plan above you work out your kinks?
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Smuff Gallente
KarmaFleet Goonswarm Federation
10
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Posted - 2016.06.28 15:09:49 -
[286] - Quote
Quote: if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind.
if i wasent planning to log in that day nothing short of a free super carrier for logging in would get me to log in just FYI |
DeODokktor
Dark Templars The Fonz Presidium
53
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Posted - 2016.06.28 15:18:38 -
[287] - Quote
Ariel Marquette wrote:Kill the watchlist to make the game easier for the supercap pilots.
Kill the daily SP because the supercap pilots don't want anyone having a shot at closing the skills gap reasonably quickly.
Kill the game by catering to the vociferous minority at the expense of the quiet majority.
New players should be able to fill a supercap gap fairly fast if they wanted to.
For a lot of us, we were around when it took a long time to earn the isk for battleships - not to mention the training back then was bad. The boost now is huge compared to what it was 10 or more years ago. "Noobs" have it much better in the start these days.
R&D used to require standing - standings required missions - missions required good ships and skills. You were forced to skill up and do other things just to move into R&D. Production, Clones, and Markets all went along the same path later on.
Now we have "Citadels" ... No standing required to anchor, potentially no broker fee's. By the sounds of it most things will move over to it and POS will get removed. This is a huge boost to players not needing to gain standings - and also a bit of a boost for them not needing specific skills.
CCP has done a revamp on learning skills and attributes several times now with the result that everyone has the same base stats. Then they turn around and give SOME new players injectors that help them boost their SP/Hour to "not so bad" levels. Sure there was a time when new players could have about 800k SP, but most new players didn't know that.
While I do feel pitty for new players, I think the new players today have early SP/Hour benefits that really remove that early slog us other players had to suffer with. Personally the first thing I did my learning skills to V and got my Implant skills up high enough to "plug-in", this put me way ahead of others who I knew at the time... New players are only about 13 days away from using +5 implants and having the same leaning speed as nearly all the rest of the players in the game!... For learning skills to max (and remember the "impreoved" learning skills didn't come in till much later too!... Older players would spend about two months!
CCP did introduce Tech3 ships that COULD work as a SP-Drain, who knows if that worked or not.
10k/day was not going to break the game, but it wouldn't hold new players either. The only way you can do this is to just give some sort of "early" learning bonus that slowly goes away over time, from a lore perspective it is easy to explain. Old players might dislike it but that honestly shouldn't matter.
EVE is a complicated game, I feel sorry for CCP in some ways, sorry more so for gamers. Industry is driving publishers to make whatever "blitz", whatever "saga", whatever "boom" as there is so much more to be earned selling token amounts of berries, currency, whatever. CCP said they wouldn't ever go the P2W path (Injectors look like that to me!) and if they do go hard in that direction then a ton of the playerbase will quit.
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Memphis Baas
1658
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Posted - 2016.06.28 15:19:46 -
[288] - Quote
Seems like a pointless experiment.
You have enough market data to assess the "value" we place on skillpoints vs. ISK or other rewards. If you were beta-testing the process of rewarding skillpoints through the opportunities system, it seems to have worked. I am guessing that the increase in activity from players was proportional to the "value" of the reward, and the fact that it was a guaranteed reward (rather than "a chance" to get it).
Free skillpoints seems like a good reward for newbies doing the tutorial opportunities for the first time. Especially since they don't have enough cash to buy injectors. |
She11by
Big Boys Don't Cry Kids With Guns Alliance
1
|
Posted - 2016.06.28 15:32:40 -
[289] - Quote
Nice, one more reason not to login every day let's make eve online lower |
Pandora Carrollon
Kingsman Tailors
397
|
Posted - 2016.06.28 15:50:47 -
[290] - Quote
Hmm, well, it caused me to log in more for a while. It was a nice little boost that used right got me a couple of skills moved out of the queue faster. Sad to see it go but I get it.
So, it was good while it lasted, back to the old schedule! Thank you for the attempt CCP. Glad to see you trying.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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FoxFire Ayderan
224
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Posted - 2016.06.28 16:35:33 -
[291] - Quote
One of my corp mates said this Recurring Opportunity was often the highlight of her day.
I too, like many, looked forward to it. |
John Terence Kelly
Federal Navy Academy Gallente Federation
0
|
Posted - 2016.06.28 17:00:24 -
[292] - Quote
Add a small amount of SP (less than 50) per NPC kill scaled by the tier/eliteness of the NPC like bounties are. If you want to grind SP you can, but make the amount per kill roughly equate the 10k SP we used to get per day if you play something like 2-3 hours a day. Instead of a 3 second belt rat kill this at least would require sustained farming, ammo usage, risk, etc. |
Freelancer117
So you want to be a Hero
488
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Posted - 2016.06.28 17:11:47 -
[293] - Quote
CCP let's be honest, giving away free SP bites into your profit margin in Selling SP for $$$
And we know how much the Company loves selling skill points, even in a convoluted way.
source: eve player uses $ 28.000 of skill injectors to create max character
Regards, a Freelancer
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games Pay to Win at skill leveling, with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
http://bit.ly/1egr4mF
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Bexol Regyri
Brutor Tribe Minmatar Republic
14
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Posted - 2016.06.28 17:19:56 -
[294] - Quote
I have to say I am going to miss this. Even though it just help a little, it felt nice getting that little reward. Now i know how my dog feels when i make him do a trick for a treat |
Mojo Joo
Portia Squad
40
|
Posted - 2016.06.28 17:29:37 -
[295] - Quote
These just prove one more time that you are completely clueless about changes you make in this game, and what you do is more like a try and error brought to stupid levels... You manage to **** me off more and more with every day spent in this game... |
Charley Varrick
State War Academy Caldari State
13
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Posted - 2016.06.28 17:37:46 -
[296] - Quote
Well, considering this came along right after the old cam removal, Your login results are probably not very accurate. A lot of players are not logging in because of the half a$$ed camera we are now forced to use. |
claranna
Back of Beyond Industries
3
|
Posted - 2016.06.28 18:44:44 -
[297] - Quote
Man,
If CCP ran a restaurant and two customers came into that restaurant and said:
"I don't like fish take it off the menu"
CCP would take fish off the menu and lose every fish eating customer..
As someone who doesn't have EVE as my main game, the silly little daily opportunity for 10,000 SP gave me an actual reason to log onto EVE every day.
Recently I logged onto EVE 16 days in a row. A record by a long way. Back to logging onto other games first again :(
Bollocks. |
Skar
Shadow Legion
2
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Posted - 2016.06.28 19:32:37 -
[298] - Quote
This smacks more of a response to all the moaning that was done about 'free' SP... I'm very surprised CCP have caved in this easy and removed it completely. It was a nice little boost(very little) to the odd skill here and there. Especially for the newer players. Or...veterans like me (i'm just outside the first 1000 characters ever created in game).. I have lapsed from the game a lot and have left 6 or 7 times and rejoined over and over....so my SP is lacking compared to some with my character age. I was looking forward to catching up a little over the older characters that have left/no longer login etc.
I am just wondering where this kind of Recurring Oppurtunities will go in the future. Will we now only recieve ISK rewards for them? Or are SP rewards still on the agenda?
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Spinqa
Evian Industries EVIAN NATION
0
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Posted - 2016.06.28 19:33:34 -
[299] - Quote
That was really nice feature. I was hoping it will be extended and more daily quests will be introduced. It was helpful for beginners. |
Eldat Preseen
Stellanova Engineering Intrepid Crossing
0
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Posted - 2016.06.28 19:43:16 -
[300] - Quote
As a brand new player this was a big help. I know all the people with millions of skill points won't really miss it, but it will really hurt the new guys. |
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