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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Sabriz Adoudel
Move along there is nothing here
5850
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Posted - 2016.07.01 09:01:20 -
[361] - Quote
LUH-3417 Ormand wrote:Sabriz Adoudel wrote:I'd love to see opportunities related to PVP that award SP, aimed at new players. [snip] Obviously vets making alt accounts would do them too and would collude to achieve them easily, but that won't stop them achieving something. I forgot to use my [sarcasm] tag. My bad. The only people that would actually use such a feature would be old players and multiboxers. Newbros wouldn't stand a chance. If you told me the only way I could gain SP was by going out into nullsec and taking down a 5 year vet, I'd log out and delete the game. This game is confusing enough for new players. By far the steepest learning curve of any game I've ever seen. I'm noticing that the ONLY people in this thread that actually disliked the daily reward, are people with over 1,000 likes received on their profile. Imagine that, old players don't like anything that helps new players...
If your mindset is that you cannot kill players with more SP than you, you should probably uninstall EVE now, and play games where that is actually true.
I have mentored people into dealing billions of ISK damage before their first character was eight hours old.
SP and ISK fielded only decide close fights. There's plenty of ways to avoid close fights in EVE (low SP characters should avoid them unless they are happy to learn from a loss)
FWIW, I got within 90% of the maximum possible SP from this 'feature'. Most newbs would have fallen further behind me in the SP stakes during it.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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Naz al-Ghul
Concordia Inc.
2
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Posted - 2016.07.01 12:44:21 -
[362] - Quote
I think there should be a return of Thrill of the Hunt later, but in an expanded form. I'm of a mind that the skill queue should be accelerated through activity within the game. I.e. You get a really small boost for logging in, but you also get a boost for clearing out ratting sites, finishing manufacturing projects, mining an asteroid to its depletion. Basically a player should be rewarded for playing the game outside of just material gains and losses through ISK. I get that this is a massively multiplayer space simulation and not a traditional MMO, but traditional MMOs have ideas that keep people logged in. We can borrow some of those ideas on some level and retain EVE Online's identity. So long as there is risk involved or resources involved, it's perfectly fine. |
Daichi Yamato
Xero Security and Technologies
3358
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Posted - 2016.07.01 16:02:33 -
[363] - Quote
Titanium Seagull wrote:Daichi Yamato wrote:Ekanea Molou wrote:Hi CCP. Perhaps if you measure the crowd's reaction in response to withdrawing this potentially addictive game element, you could improve your data? Why did you remove it? You missed this thread then? The response to the feature was overwhelmingly negative. Yes, most new players, casual players, or returning players missed it because we don't read the forums daily. We don't scour them for things to complain about, but we do come to them when changes that we care about are linked in patch notes, hence the reason you see an 'overwhelmingly negative' response initially, and now an 'overwhelmingly negative' response to their removal. Honestly, this is going to be the reason I quit and never come back. It's a little thing, but it's a thing that matters. It's a thing that's indicative of what CCP is doing. They've adopted a freemium model of upsells for 'big fish' by introducing skill injectors. The changes to the economy have made it very difficult to succeed in doing anything without buying and selling PLEX (I remember when getting to L3 missions meant you could actually afford the ship required to farm them). If you're going to go after a freemium model for your income, make your game free to play. If you're not, then don't penalize new players for not buying your freemium nonsense, and don't yank those few things that could help new players get an edge after only a few weeks. Unless something amazing happens before the time I've already bought runs out, I probably won't even log again. There's just no reason to play as a newbro.
No the response was still overwhelmingly negative. look at the number of posts in that thread compared to here.
You guys have gotten hung up on thinking it allows you to train faster than vets. it doesnt, you train SLOWER than vets with these dailies. For the thousandth time, if noobs want to train faster, there are a million better ways to do it than dailies. i.e. just make noobs train faster. (this is actually how it used to work...you know, when EVE was constantly growing in subscription base.)
The other thing you are hung up on is that you cant do anything without billions of isk and millions of SP. You have simply and completely missed the whole point of eve and thats probably why you've repeatedly quit.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Daichi Yamato
Xero Security and Technologies
3358
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Posted - 2016.07.01 16:04:55 -
[364] - Quote
Naz al-Ghul wrote:I think there should be a return of Thrill of the Hunt later, but in an expanded form. I'm of a mind that the skill queue should be accelerated through activity within the game. I.e. You get a really small boost for logging in, but you also get a boost for clearing out ratting sites, finishing manufacturing projects, mining an asteroid to its depletion. Basically a player should be rewarded for playing the game outside of just material gains and losses through ISK. I get that this is a massively multiplayer space simulation and not a traditional MMO, but traditional MMOs have ideas that keep people logged in. We can borrow some of those ideas on some level and retain EVE Online's identity. So long as there is risk involved or resources involved, it's perfectly fine.
Why should botters get even more benefits than waht they do now? Why should people be penalised for having a job and a family?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Koldais
New Eden Cultural Exchange Advent of Fate
0
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Posted - 2016.07.01 19:54:35 -
[365] - Quote
Took out the 10,000SP daily and replaced it with garbage only people without a job, family or life can do?
This is the only way I can express my disgust to CPP
http://s369.photobucket.com/user/koldfusion77/media/Buycot_CCP.jpg.html |
NovaCat13
Seymourus and Co.
231
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Posted - 2016.07.02 14:31:02 -
[366] - Quote
Good riddance
That's funny because that's what I did because they added dailies. I also stopped logging in.
Just say NO to Dailies
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elitatwo
Eve Minions O.U.Z.O. Alliance
1283
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Posted - 2016.07.02 20:06:26 -
[367] - Quote
Naz al-Ghul wrote:I think there should be a return of Thrill of the Hunt later, but in an expanded form. I'm of a mind that the skill queue should be accelerated through activity within the game. I.e. You get a really small boost for logging in, but you also get a boost for clearing out ratting sites, finishing manufacturing projects, mining an asteroid to its depletion. Basically a player should be rewarded for playing the game outside of just material gains and losses through ISK. I get that this is a massively multiplayer space simulation and not a traditional MMO, but traditional MMOs have ideas that keep people logged in. We can borrow some of those ideas on some level and retain EVE Online's identity. So long as there is risk involved or resources involved, it's perfectly fine.
No!
You know my fellow capsuleers that you give names are this way because they stayed through all the hardship. Now you get everything handed to you on a golden platter and you complain and complain.
The only time I complained was when I made the observation that it takes a while to train 10 attribute skills to shove of a minute or two of the other skills training time. My complaint was to my corpmates who went through the very same phase as I did back then.
So get over yourselves already, EVE is not a f-ing level up game. You have engineering V, so do I - big deal.
NOBODY can train any skill beyond V but you believe you need all that.
Spoiler alert, you do not.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Daichi Yamato
Xero Security and Technologies
3366
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Posted - 2016.07.02 22:16:13 -
[368] - Quote
NovaCat13 wrote:Good riddance That's funny because that's what I did because they added dailies. I also stopped logging in.
I was gonna say, the new events with extended periods and a ceiling to rewards are actually better for those with commitments outside the game.
But it's curious to see that a fan of the old dailies has time to mess around with photo bucket to make a qq post and what looks like a man-cave
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Caleb Seremshur
The Atomic Fallout Kids
821
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Posted - 2016.07.03 08:00:12 -
[369] - Quote
Disappointed this happened. That's all I got to say. |
elitatwo
Eve Minions O.U.Z.O. Alliance
1284
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Posted - 2016.07.03 13:47:53 -
[370] - Quote
Sabriz Adoudel wrote:I'd love to see opportunities related to PVP that award SP, aimed at new players. A 'Get your first kill' opportunity, a 'Kill 5 players in lowsec' opportunity, a 'Kill 5 players in nullsec or wormholes' opportunity, a 'Legally kill someone in highsec' opportunity, an 'Illegally kill someone in highsec' opportunity - all of these would provide pointers toward the fun parts of EVE. Hell, even a 'Lose 10 ships in PVP' opportunity would be great. Obviously vets making alt accounts would do them too and would collude to achieve them easily, but that won't stop them achieving something.
That is interesting since it would serve even vets that may be interested in pvp but never really did anything else but to obey orders in 100% tidi before.
In this case I define pvp as in they go out on their own and cannot call 5000 fax carriers for help if things go south. The experience gathering here would be invaluable since skillbooks have zero influence in how long you can extent your ships lifetime, only your decisions can.
I urge everyone to watch the "eveiseasy" youtube channel and see what a 21 day old can do with the experience of a vet like Suitonia. And you have to admit 21 days is not so unappealing as a decade now, is it?
In my experience the skillpoints newbies envy to have early on are not as important as knowing how to fly your ship and in case you have a favorite ship that you like to fly every day, it is much more difficult to fight someone who know her / his ship that well. You spend day fiddling with your fit until you found yours that works for you and only you and when you wreck havoc for the first time it will feel like your "first time".
At that point when you train a gunnery skill from lets say 3 to 4 you will feel your progress much different than you would if you just apply point somewhere.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Skiff Laduko
Pator Tech School Minmatar Republic
0
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Posted - 2016.07.04 12:03:44 -
[371] - Quote
Being pretty new I was kind of liking the SPs. Seems to take for ever to gain some relatively low level skill. Looked into skill injectors, but what low level player has 700mil Isk laying around. |
elitatwo
Eve Minions O.U.Z.O. Alliance
1287
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Posted - 2016.07.04 14:58:22 -
[372] - Quote
Skiff Laduko wrote:Being pretty new I was kind of liking the SPs. Seems to take for ever to gain some relatively low level skill. Looked into skill injectors, but what low level player has 700mil Isk laying around.
EVERYONE trained those skills from ZERO to now. You ungrateful noobs start all at level 3. And you do not have to train your attributes ontop of your silver-spoon.
Train the skills like everyone else did. That will put you in the right place and you can get experience your progression like you should - gradually not instant.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
17
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Posted - 2016.07.04 15:37:13 -
[373] - Quote
As long as newbs don't find the game fun and entertaining, we're happy. |
Visello Gaterau
Free Pilots Consortium
10
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Posted - 2016.07.04 18:31:10 -
[374] - Quote
Guess the eve just got hard for the skids and will return to wow agian for their dailies |
Viala Kreatoro
State War Academy Caldari State
0
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Posted - 2016.07.05 08:03:19 -
[375] - Quote
elitatwo wrote:Skiff Laduko wrote:Being pretty new I was kind of liking the SPs. Seems to take for ever to gain some relatively low level skill. Looked into skill injectors, but what low level player has 700mil Isk laying around. EVERYONE trained those skills from ZERO to now. You ungrateful noobs start all at level 3. And you do not have to train your attributes ontop of your silver-spoon. Train the skills like everyone else did. That will put you in the right place and you can get experience your progression like you should - gradually not instant.
At those times you couldnt even warp through a system in one go. What a blast of a game that was, in the first month or 2 of your character.
And since my main is from those days im not an ungrateful kid, i'm someone that sees this game dying because of CCP undeniable stupid decisions.
The problem this game will always have is its ungrateful old EXPERT Userbase. And some pretending as if they always paid for the game when in reality a lot of them have used the plex system to get the **** for free and they have no problem to use the noobs. But when it comes to the experience and the right of the noob player to make their voices heard than that is completly unfair.
And eitherway you look at it, it produced unhappy players, and unhappy players leave. So great move CCP for letting eve quicker be gone into oblivion while experimenting without communicating. |
Daichi Yamato
Xero Security and Technologies
3371
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Posted - 2016.07.05 15:02:46 -
[376] - Quote
Viala Kreatoro wrote:
The problem this game will always have is its ungrateful old EXPERT Userbase. And some pretending as if they always paid for the game when in reality a lot of them have used the plex system to get the **** for free and they have no problem to use the noobs. But when it comes to the experience and the right of the noob player to make their voices heard than that is completly unfair.
Noobs plex their accounts and inject their skills just as much as vets.
No one has a problem with noobs voicing their opinion. But i have a problem with no life grinders pushing their agenda and preying on the ignorance of noobs trying to get a feature that actually favours vets.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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KaarBaak
Squirrel Team
375
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Posted - 2016.07.05 22:33:08 -
[377] - Quote
What...um....what did you do say...2 months ago...before the SP misfire? You could just do that?
KB
Dum Spiro Spero
Not getting SP for not killing a rat is like not getting ore for not mining an asteroid.
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Titanium Seagull
Hedion University Amarr Empire
5
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Posted - 2016.07.06 04:02:25 -
[378] - Quote
Daichi Yamato wrote:No the response was still overwhelmingly negative. look at the number of posts in that thread compared to here.
You guys have gotten hung up on thinking it allows you to train faster than vets. it doesnt, you train SLOWER than vets with these dailies. For the thousandth time, if noobs want to train faster, there are a million better ways to do it than dailies. i.e. just make noobs train faster. (this is actually how it used to work...you know, when EVE was constantly growing in subscription base.)
Hey I remember that, except it expired very quickly, I want to say it was 30 days or something?.That was also back when carriers and dreads were the only real capitals and everyone and their mom was tooling around in a Raven with MWDs. Also back when everyone used all that SP boost for learning skills, IIRC.
That said, of course newbros can't train as fast as vets, that's because we don't have the ISK capital or skills to have a head full of the best implants. This was helping bridge that gap for players that logged in every day. My problem with its removal is that if it were going to be removed it shouldn't have been there in the first place. Dailies are a great idea, period. This implementation may have left a lot to be desired, but evolve the implementation, don't just drop the idea. I can think of a few dozen other ways to do it that would have been consistent in-game and resolved a lot of the complaints. Maybe we'll see that, I don't know, but its outright disappearance feels scummy.
Daichi Yamato wrote:The other thing you are hung up on is that you cant do anything without billions of isk and millions of SP. You have simply and completely missed the whole point of eve and thats probably why you've repeatedly quit.
That's not what I'm saying at all, what I'm saying is that what a lot of players want to do *does* require those things, and the path to getting them is paved with real currency instead of in-game effort. I know the SP deficit is almost impossible to reverse because that's a core game mechanic, but a huge part of making a game fun to play is giving the players the option to do something towards that end. If you give them that and then yank it away, it feels like a betrayal, even if it's a tiny thing. |
Nya Kittenheart
Science and Trade Institute Caldari State
23
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Posted - 2016.07.23 03:13:29 -
[379] - Quote
I enjoyed it ,i miss it , i hoped we would get more variety in the objectives and it could have been harder ...For me it was a good motivation to log in , and i m fairly sure it was a good thing for NPE.
Shame it disappeared because of bitter old vets and SP farming ... When human greed destroy a good gameplay design a real shame. |
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
141
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Posted - 2016.07.23 04:38:51 -
[380] - Quote
Nya Kittenheart wrote: Shame it disappeared because of bitter old vets and SP farming ... When human greed destroy a good gameplay design a real shame.
Uhh... that's not why it was removed. I'd love to know where you think you got your information from. Nice try tho.
It was removed because it wasn't having the desired effect on login numbers and from what most everyone could ascertain to make way for the serpentis event. They also hinted at bringing it back at a later date improving upon what they gathered. |
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Nya Kittenheart
Science and Trade Institute Caldari State
23
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Posted - 2016.07.24 21:42:06 -
[381] - Quote
Sure the 3.2M Bonus SP a month weren't contributing ,to turn SP farming into a very profitable activity for close to no risk and or investment. Also the 128 pages full of tears,because don t turn Eve into worl of warcraft bullshit... It was a good game design, i wish it ll come back in the future, and yes dailies to push players to activity (instead of dock spinning) is definitivily something that has been proven effective as a retention tool.
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