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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Berrik Radhok
Ten Dollar Bond GoonSwarm
12
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Posted - 2016.06.23 15:18:09 -
[31] - Quote
I have 53 million SP, so this wasn't hugely useful to me, but still, 6 hours a day off my skill queue added up. If it scaled slightly based on total SP, that might be a nice thing! |
FT Diomedes
The Graduates
2596
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Posted - 2016.06.23 15:18:12 -
[32] - Quote
While I opposed the introduction of this iteration of daily opportunities, I am glad to see that CCP continues to try to improve the Eve experience. It's also encouraging to see CCP being willing to admit that a new feature is not having the desired effect. I hope the information gained from this even helps improve the Eve experience for all players.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Ripard Teg
Ice Fire Warriors Escalating Entropy
1268
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Posted - 2016.06.23 15:24:28 -
[33] - Quote
I'm glad you guys got the data you were looking for, and I'm even more glad that you saw the same thing that a lot of us predicted.
I hope you guys will address the underlying causes here, rather than the symptoms. The underlying cause is that you've got to make your PvE more fun, challenging, interesting, and engaging. Your PvP players are happy -- well, we'd be happier if we could get instant fights within 10-15 minutes of logging in, but that's a different issue.
You really need to address the fact that other than incursions and a few interesting things happening in w-space, your PvE hasn't changed in 13 years.
aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.
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Hildulfr
KarmaFleet Goonswarm Federation
6
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Posted - 2016.06.23 15:26:19 -
[34] - Quote
I found myself logging in 2 alt accounts far more often and combining the Hunt with a trip through belts, mining, and some low level mission running. Probably an extra 2-3 hours of play time a week. Overall I think if they can combine it with some industry, PVP, and exploration activities, it would be a nice mechanic that benefits more play styles.
Talking to some new players in local in systems around Amarr and Isendeldik, most of them definitely said it was worth doing the Hunt to speed up skill training.
I agree that there is a lot of room for improvements in the EVE PVE experience. I stopped running missions years ago on my main account. The recent events have been a pleasant change. Plenty of PVP with the war. |
Skia Aumer
Sebiestor Tribe Minmatar Republic
301
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Posted - 2016.06.23 15:28:24 -
[35] - Quote
Ripard Teg wrote:I'm glad you guys got the data you were looking for, and I'm even more glad that you saw the same thing that a lot of us predicted. I hope you guys will address the underlying causes here, rather than the symptoms. The underlying cause is that you've got to make your PvE more fun, challenging, interesting, and engaging. Your PvP players are happy -- well, we'd be happier if we could get instant fights within 10-15 minutes of logging in, but that's a different issue. You really need to address the fact that other than incursions and a few interesting things happening in w-space, your PvE hasn't changed in 13 years. That. And industry only had a face-lift. Which is great, but we want moar! |
Chewytowel Haklar
KarmaFleet Goonswarm Federation
193
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Posted - 2016.06.23 15:36:36 -
[36] - Quote
I would like to add that often in EVE the barrier to logging in and participating is due to skill points. What if you had a type of program that granted you all the skill points you would need for any subcap ship once per month (or perhaps even just for new characters on an an account or returning inactives)? This could be limited to a few days to allow you to test out a new ship and fit and see if you like it. After the few days you lose the skill points gained temporarily but gain an insight into a different type of ship. This could also entice newer players to try out certain types of ships by buying PLEX. I am not sure if this would have a deleterious effect on the market, but it might be a cool way to get people to log into the game.
Perhaps the downsides to this that it might cheapen the feel of making choices and living with making the wrong ones and learning from it. Yet, this could also enhance the learning experience and bring more players into different aspects of the game. Further just imagine being a newer player and joining a Nullsec alliance and being able to fly a T3 destroyer on the first day! Again it would have a time limit but might be a very cool thing to do. |
Norrin Ellis
Venture Racing
335
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Posted - 2016.06.23 15:39:17 -
[37] - Quote
This feature got me out of the station every day for a few minutes. Now I'll go back to spinning my ships and using EVE as a chatbox.
CEO, Venture Racing
Manager, EVE Online Hold'Em
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Mynxee
Signal Cartel EvE-Scout Enclave
286
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Posted - 2016.06.23 15:43:47 -
[38] - Quote
I didn't use the feature, heck, I can't even remember to keep a training queue going half the time :P But what I love about the OP is that it shows us a delightfully flexible and experimental mindset about game features from CCP and that is just wonderful to see. Seems to bode well for the ongoing possibility of keeping things fresh with new stuff being popped in here and there, then retired and replaced with something else new a bit later. The amount of stuff that's been changed/added to the game over the last two years is really staggering!
Lost in space, looking for sigs...
Blog: Cloaky Wanderer
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Ghostface Bheskagor
Pandemic Horde Inc. Pandemic Horde
0
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Posted - 2016.06.23 15:44:43 -
[39] - Quote
I got used to a neat morning routine - coffee, some music, and logging to eve to do the daily opportunity. It only takes few minutes, but most of the mornings I stick around for an hour or so, since there are some reds to hunt, or few rats to kill, since "I've engaged that pack, killed the frig, might as well kill both battleships"
Well, so starting next Tuesday Eve will be purged from my morning routine. I'll keep logging for fleets and OPs after work, surely.
Saying that, I'd be curious to see if there is a decrease in logins, once Trill of the hunt is removed, or I'm just a silly exception. |
Dracvlad
Taishi Combine Second-Dawn
1818
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Posted - 2016.06.23 15:45:42 -
[40] - Quote
Well I was fine tuning some exploration characters that I would not have spent the SP on as I have more important things to do with the normal SP, this was giving me more play options and more reasons to log in wwhen I have the the inevitable blanket war dec. It is a pity that you removed this as it was also a major benefit to new players and those who are not so good at making ISK or cannot buy plex with real money. Thankfully I am getting near to the end of that fine tuning, focus was on drone skills, but I had not got them to use ECM drones yet which is a pity...
Oh well, it was good while it lasted.
COHE, the Coalition of Hisec Entities is now in operation, time to make hisec work for people who operate there.
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Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
329
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Posted - 2016.06.23 15:45:55 -
[41] - Quote
So the idea didn't achieve what was required, as a lot of players pointed out would be the case. Rise (and other devs) please look at more engaging reasons to get players to log in. Sure 10k SP is great for some newbies to bulk out their SP but surely this can be done with some more interesting content.
The events that have been ran for the pirate factions recently are a start, but even they are hugely samey. I'm sure you can come up with some more interesting gameplay to drive people to log in! |
Joe Everyguy
Native Freshfood Minmatar Republic
15
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Posted - 2016.06.23 15:49:19 -
[42] - Quote
"Hay guyz! We hope you really didn't like this neat idea we had going for a while. 'Cause it didn't result in more subscriptions or more shekels, we're gonna remove it despite people liking it."
gg no re, ccp. Yet another asinine decision.
Satisfied customers of Joe's House of Snark and Shitpost Emporium
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14225
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Posted - 2016.06.23 15:49:52 -
[43] - Quote
Muh free skillpoints!! Damn you CCP, give a brother free stuff then taking it away!
Seriously though, too bad it didn't work out, I liked it, but then again I was ratting anyways so it was just a bonus. No big loss. |
Mizhir
New Caldari Bureau of Investigation
74797
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Posted - 2016.06.23 15:53:03 -
[44] - Quote
Great to see that you came to sense.
One Man Crew - Collective Solo PVP - Video is out!
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FearlessLittleToaster
GoonWaffe Goonswarm Federation
102
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Posted - 2016.06.23 15:53:42 -
[45] - Quote
CCP Rise and the rest of your team,
So the killing stuff for a bit of extra SP was nice, but the really cool thing about this was your communication on the topic and the goal of getting good data before making big changes. As somebody who has been watching CCP since 2009 you have no idea how encouraging it is to see Devs taking a gradual, data driven approach to new features while clearly communicating the logic behind them to players. The way you presented this kept (most) of the discussion focused on the merits of the change instead of tinfoil nonsense. Please keep it up, and well done all around. |
Oliver Ward
Signal Cartel EvE-Scout Enclave
31
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Posted - 2016.06.23 15:56:48 -
[46] - Quote
I've been in a few conversations with newer players who really enjoyed it, as it helped them grab a few more starter skills early on. Is there any way that something like this could be limited to new characters (maybe for the first 30 days?) when it still makes a pretty significant difference?
I suppose a related question is whether or not there was a noticed increase in retention. |
Rain6637
GoonWaffe Goonswarm Federation
33960
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Posted - 2016.06.23 15:56:48 -
[47] - Quote
**** I just used two skill injectors to get a scout to Cyno V and was going to use dailies to get the last 250,000 SP.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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MidnightWyvern
Night Theifs Curatores Veritatis Alliance
264
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Posted - 2016.06.23 15:57:38 -
[48] - Quote
CCP Rise wrote:Kelby wrote:@CCP Rise
Was this always intended to be a short term test? If so was its limited lifespan kept quiet to try and avoid influencing the results?
For what its worth I found it to be a nice little feature, it would be nice to see some variation in the goals and the rewards in the future but I'm surprised its being removed in its current form after a just month. It wasn't necessarily intended to be short term, but it was focused on information gathering and we knew that depending on results we could change or remove it. We did try to avoid influencing results by sharing any plans, but that wasn't hard since plans were so dependent on what happened. Glad you had a good experience with the feature, we will certainly have similar features coming, we just want them to be more integrated with with the rest of our work and be a little more robust overall. Have you guys considered AURUM? Dust 514 introduced a Login Reward system a while back that would pay 10 AURUM and escalate to 70 AURUM per day after 7 consecutive days.
You could keep a Recurring Opportunity similar to Thrill of the Hunt and have it reward a small daily amount of AURUM. People interested in acquiring cosmetics like ship SKINs would be incentivized to log in and get that reward.
Rattati Senpai noticed us! See you in the next FPS!
Alts: Saray Wyvern, Mobius Wyvern (Dust 514)
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Joe Everyguy
Native Freshfood Minmatar Republic
15
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Posted - 2016.06.23 16:00:05 -
[49] - Quote
Rain6637 wrote:**** I just used two skill injectors to get a scout to Cyno V and was going to use dailies to get the last 250,000 SP.
I sympathize. Having that extra 10k a day really did cut down on skills by a few hours. Not a herculean amount, but any reduction in the longer times is welcome.
Satisfied customers of Joe's House of Snark and Shitpost Emporium
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Yarosara Ruil
376
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Posted - 2016.06.23 16:02:08 -
[50] - Quote
It was good while it lasted. Oh well! |
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Draciste
Everyone vs Everything THE R0NIN
41
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Posted - 2016.06.23 16:03:15 -
[51] - Quote
so... bad news for everyone
https://twitter.com/Draciste
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Rain6637
GoonWaffe Goonswarm Federation
33960
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Posted - 2016.06.23 16:03:59 -
[52] - Quote
Joe Everyguy wrote:Rain6637 wrote:**** I just used two skill injectors to get a scout to Cyno V and was going to use dailies to get the last 250,000 SP. I sympathize. Having that extra 10k a day really did cut down on skills by a few hours. Not a herculean amount, but any reduction in the longer times is welcome. Eating five days' training off the main on the account isn't so bad, but dangit.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Blitz Hacker
Black Saints
10
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Posted - 2016.06.23 16:05:08 -
[53] - Quote
I think it's semi tragic it's being removed tbh. Where as 10k skill points is 5 hours train time give or take, with a day 1 newbro pilot 5 hours is an assload of sp for them.. specifically to get them to train those support skills no newbro wants to grind out to atleast level 3 before flying around.
*shrug*
More pissed about the IGB going, or atleast not some ability to add another browser in its place, so much functionality is gone with no IGB.. Dotlan and/or Tripwire becomes a minor nightmare, and being solo monitor swapping out in hostile space is a big deal.
I won't cry over the 10k skill points but if you guys are looking for some metric to change you might wanna mention it. Otherwise it's a small bonus that was great to knock some time off some of the more lengthy skills later in game (jdc 5) |
Malcanis
Vanishing Point. The Initiative.
17776
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Posted - 2016.06.23 16:05:14 -
[54] - Quote
Draciste wrote:so... bad news for everyone
Well. I like it!
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Blitz Hacker
Black Saints
10
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Posted - 2016.06.23 16:06:53 -
[55] - Quote
MidnightWyvern wrote:CCP Rise wrote:Kelby wrote:@CCP Rise
Was this always intended to be a short term test? If so was its limited lifespan kept quiet to try and avoid influencing the results?
For what its worth I found it to be a nice little feature, it would be nice to see some variation in the goals and the rewards in the future but I'm surprised its being removed in its current form after a just month. It wasn't necessarily intended to be short term, but it was focused on information gathering and we knew that depending on results we could change or remove it. We did try to avoid influencing results by sharing any plans, but that wasn't hard since plans were so dependent on what happened. Glad you had a good experience with the feature, we will certainly have similar features coming, we just want them to be more integrated with with the rest of our work and be a little more robust overall. Have you guys considered AURUM? Dust 514 introduced a Login Reward system a while back that would pay 10 AURUM and escalate to 70 AURUM per day after 7 consecutive days. You could keep a Recurring Opportunity similar to Thrill of the Hunt and have it reward a small daily amount of AURUM. People interested in acquiring cosmetics like ship SKINs would be incentivized to log in and get that reward.
But if they did that you would stop paying for cool sunglasses and stuff with your Plex.. Oh wait.. you don't.. or anyone doesn't more than once. lol Aur is funny :) |
Ix Method
Tribal Liberation Force Minmatar Republic
509
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Posted - 2016.06.23 16:09:09 -
[56] - Quote
Was well worth doing for the intense nerdrage if nothing else.
Travelling at the speed of love.
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Alfius Togra
Mindstar Technology Goonswarm Federation
10
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Posted - 2016.06.23 16:18:07 -
[57] - Quote
I quite enjoyed driving off a Rapier in my fleet fit Caracal while collecting my daily SP lucre the other day. That amused me greatly. |
Doc Fury
Furious Enterprises
8135
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Posted - 2016.06.23 16:19:39 -
[58] - Quote
Kenneth Feld wrote:Imagine that
EXACTLY what the player base said would happen - Happened
Not empty quoting.
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
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Rain6637
GoonWaffe Goonswarm Federation
33960
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Posted - 2016.06.23 16:20:38 -
[59] - Quote
I wish you'd keep dailies for characters with less than 5 million SP, or perhaps less than two months old. It's not only hard to kill rats with so little SP but it's also visceral to apply SP to low level skills. It might not have the effect you want on veterans but I'm sad to see it go after seeing its benefit to new players.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Xolve
Sniggerdly Pandemic Legion
2580
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Posted - 2016.06.23 16:25:23 -
[60] - Quote
Damn, small step towards getting people in space isn't good enough because it doesn't persuade other players to login.
When will CCP actually figure out how content creation works? |
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