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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Malcanis
Vanishing Point. The Initiative.
17779
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Posted - 2016.06.24 18:55:13 -
[211] - Quote
I hope that CCP repurpose the skillpoints for doing stuff things to a new and improved NPE, with tutorial mission chains that give them SP to spend in spaceship command or gunnery or industry (or whatever) that allow actual genuine new players who are happy to spend a dozen or two hours learning the game mechanics a skill portfolio that is relevent to their interests.
Basically a character customisation process combined with a tutorial combined with an introduction to EVE.
As a cheap skinner box to tase multi-year veterans into logging in, though, yeah not so much.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Falin Whalen
GoonWaffe Goonswarm Federation
900
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Posted - 2016.06.24 20:38:11 -
[212] - Quote
Malcanis wrote:I hope that CCP repurpose the skillpoints for doing stuff things to a new and improved NPE, with tutorial mission chains that give them SP to spend in spaceship command or gunnery or industry (or whatever) that allow actual genuine new players who are happy to spend a dozen or two hours learning the game mechanics a skill portfolio that is relevent to their interests.
Basically a character customisation process combined with a tutorial combined with an introduction to EVE.
As a cheap skinner box to tase multi-year veterans into logging in, though, yeah not so much. Wouldn't that violate your law?
"it's only because of their stupidity that they're able to be so sure of themselves."
The Trial - Franz Kafka-á
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Frostys Virpio
Yet another corpdot.
2945
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Posted - 2016.06.24 20:48:21 -
[213] - Quote
Falin Whalen wrote:Malcanis wrote:I hope that CCP repurpose the skillpoints for doing stuff things to a new and improved NPE, with tutorial mission chains that give them SP to spend in spaceship command or gunnery or industry (or whatever) that allow actual genuine new players who are happy to spend a dozen or two hours learning the game mechanics a skill portfolio that is relevent to their interests.
Basically a character customisation process combined with a tutorial combined with an introduction to EVE.
As a cheap skinner box to tase multi-year veterans into logging in, though, yeah not so much. Wouldn't that violate your law?
His law basically only remind people of what the truth about newbie targeted feature mean. If we were to never get anything implemented for newbies unless there is no way for vets to profit from it, nothing would ever get done. Only way you would bypass that reality is if you were to completely prevent vets from ever having more than 1 account and character so they could never participate in newbie stuff ever again and it's pretty much a given this will never happen. |
Eris Tsutola
0ne True Cave C0VEN
0
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Posted - 2016.06.24 23:50:21 -
[214] - Quote
I am really happy to see that CCP actually have a guts to make a decisions that are better for a game in a long run. Dailies are horrible and have never provided any good gameplay in any game, especially in sandbox.
It's time to resub :D |
Nevyn Auscent
Broke Sauce
3338
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Posted - 2016.06.25 00:55:57 -
[215] - Quote
Eris Tsutola wrote:I am really happy to see that CCP actually have a guts to make a decisions that are better for a game in a long run. Dailies are horrible and have never provided any good gameplay in any game, especially in sandbox.
It's time to resub :D I'm on a competition weekend myself. But when I get back they'll be getting a resub from me on one account. Still some other spots I'm deeply unhappy with but this solves one of the really big ones. |
elitatwo
Eve Minions O.U.Z.O. Alliance
1268
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Posted - 2016.06.25 01:32:21 -
[216] - Quote
Beta Maoye wrote:Lan Wang wrote: whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again
Making 500M or 600M for an injector is not easy for a new player. Why not make their life easier? Let them build up their isk making skill faster, you will have higher demand for your injectors later. The true demand for skill points are in later stage for those skills that need weeks or months to train. After the first 30 days expired, they are more than happy to buy your injectors.
Okay the best solution is clear now!
After having to read what cannot be unread it is clear now that from now on all new accounts get all skillpoints at once for a 5$ package deal with 300 purple fit titans and motherships to yolo and collect in nullsec NPC station they have to get to first and the the tutorial only shows the map and how they can use the map to find their titans and motherships.
During the trial account time of 10 days they cannot apply to any corporation or alliance and cannot use the market.
NPE fixed, noobs happy.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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beakerax
Pator Tech School
300
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Posted - 2016.06.25 03:05:43 -
[217] - Quote
Satchel Darkmatter wrote:skill gap didn't you know? CCP fixed this by commodifying sp
Satchel Darkmatter wrote:quick isk making methods that new players simply do not have well **** |
Skipper Riddles
Ivory Vanguard
45
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Posted - 2016.06.25 03:39:09 -
[218] - Quote
opportunity lost lol
Where does one post the issue with undocking and having no control over the screen with your mouse? Often need to dock and undock 2,3,4 times before one can zoom to the ship. or even see it as it is zoomed completely out. sometime the station is even out of view.
Hope this is under consideration for the new build. Sorry I posted this here but didn't know where else to put it. |
Malcanis
Vanishing Point. The Initiative.
17781
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Posted - 2016.06.25 04:43:23 -
[219] - Quote
Falin Whalen wrote:Malcanis wrote:I hope that CCP repurpose the skillpoints for doing stuff things to a new and improved NPE, with tutorial mission chains that give them SP to spend in spaceship command or gunnery or industry (or whatever) that allow actual genuine new players who are happy to spend a dozen or two hours learning the game mechanics a skill portfolio that is relevent to their interests.
Basically a character customisation process combined with a tutorial combined with an introduction to EVE.
As a cheap skinner box to tase multi-year veterans into logging in, though, yeah not so much. Wouldn't that violate your law?
It would. I always try to.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Mara Rinn
Cosmic Goo Convertor
5875
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Posted - 2016.06.25 09:31:53 -
[220] - Quote
Ripard Teg wrote:I'm glad you guys got the data you were looking for, and I'm even more glad that you saw the same thing that a lot of us predicted. I hope you guys will address the underlying causes here, rather than the symptoms. The underlying cause is that you've got to make your PvE more fun, challenging, interesting, and engaging. Your PvP players are happy -- well, we'd be happier if we could get instant fights within 10-15 minutes of logging in, but that's a different issue. You really need to address the fact that other than incursions and a few interesting things happening in w-space, your PvE hasn't changed in 13 years.
Ripard hit the nail on the head.
I love PvE, even the limited form that EVE has at present.
The way to get (people like) me to participate in PvP is to have something interesting to take a risk for. The reward doesn't have to be financial (we already have expeditions and escalations for financially rewarding PvE), it just has to be fun. In some cases, escaping/getting killed is the line between 'boring' and 'fun'. The PvPers already have their fun by ruining my day, so give me something interesting to make it worth the risk of having my day ruined.
I'm not asking for Mass Effect epic storylines with voice acting and romances and "hero saves the world" arcs. But you do have the epic arc system in place, all you need is the creative types with interesting stories to tell inside the world of EVE. More stuff like The Anomaly and The Preacher, less stuff like Pirate Invasion. More Children of Light, less Guristas Extravaganza. More "Angel Log 123345"* and less "Hello I am generic mission agent 5434. Go over there and shoot these things which are Angel Cartel flavoured."
ESO has been keeping me entertained for a while. Some of the environmental storytelling there is quite amusing for those looking for it, and unobtrusive for those simply seeking to grind to level 50 as quickly as possible. Little things like a skeleton in the desert surrounded by empty bottles and a note to a loved one back home, a dog guarding the grave of its master, or a corpse slumped in a hallway full of traps, accompanied by a journal of the dead person where they talk about trying to bypass the traps, and steeling themselves to make a run for it (which, apparently, they flunked).
An example of a rewarding but not financially exploitable PvE experience is Site One. I read about it happening at the time but I was too busy grinding ISK to participate (shame on me). Ultimately it ended up with a permanent site where we can collect historical documents GÇö souvenirs if you will GÇö discussing the Arek'jalaan (sp?) project. I am sure the people who participated have that adventure as a special memory of their time playing EVE Online.
Almost-but-not-quite similar projects have happened recently with the item acquisition during the release of the strategic destroyers.
I'm looking forward to the pirate opportunities, and I wonder if more events like Arek'jalaan might be possible in the future.
* In the "good old days" we used to find items in NPC wrecks called "logs" which contained references to special bases (which we capsules call "deadspace complexes") which the enterprising capsuleer could head out to nullsec to encounter. There was no quest. No "X" on the map to tell you where to go, just a mention of a system and a base, which you could go and find in your own time.
Day 0 Advice for New Players
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Geronimo McVain
McVain's Minning and Exploration Inc
102
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Posted - 2016.06.25 09:34:46 -
[221] - Quote
The most whining came from vets that patted their 50+M SP and +5 imps and told us, that Dailies are bad and that you really don't need them.
Okay you have won and the noobs have lost: more easy killboard boosting cause this way it takes the noobs longer to be competetive.
I'm looking at a 150+ day skillque for basic skills to have some variety in ships and fly them well. This just cost me around a month additional training time!
I'm really happy that CCP adds some new Titans so that the vets have new toys and I will have more time to admire it, cause I'm missing the skillpoints. I really hope that you enjoy the extra kills. |
aldhura
Bartledannians The Ascendancy Protocol
57
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Posted - 2016.06.25 10:26:11 -
[222] - Quote
Yep, absolutely not necessary to reward those who log in everyday and play the game...
Bartledannians Corporation is recruiting
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Edward Olmops
Gunboat Commando
339
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Posted - 2016.06.25 10:26:32 -
[223] - Quote
Hi CCP Rise,
kudos for your efforts for player retention. Here is something very odd to chew on:
I played a nonexistent feature until the moment it actually became reality. Whoa. Now make something of this as a game developer. :-D
Background: I am a subscriber since 2009, used to play a lot, being logged in for hours on a daily basis. During the last 2-3 years I dropped to casual with times of more intense activity. Various reasons, but the main thing is that I do not want to dedicate the biggest part of my free time to playing EVE any more (strategic decision). I still play games, but I find myself rather doing one or two rounds of LoL than playing EVE despite I am convinced EVE is far better. It's difficult to find something -engaging (intellectually AND feel of achievement through impact on the universe and/or ingame gratification, but with a focus on the former) -I haven't done yet over and over again -I can do for just an hour once or several times a week
Now, recently I played on that basis again for several months (almost daily logins, activity in space, interaction, content generation for others etc).
The solution: Industry & PI fit my playstyle/schedule, logistics and market speculation are sufficiently challenging and the prospect of building one of the first Citadels promised to be an achievement with an impact on the world and the game of fellow pilots. However, since I lack the time to run one, Citadels became uninteresting the moment they started appearing everywhere and repeating the same PI clicks over and over again is nothing I will sacrifice time for.
---
PvP sadly is nothing for me any more since I will hardly find fights in my playing time window (except in FW), despite having superior CHARACTER skills I will TOTALLY suck (meta changed a hundred times since I last tried), everyone will overestimate me due to character age. At least that is what I believe.
---
Thrill of the hunt feedback: was excited about the feature. Then as you have correctly found out: it did not make me log in. That is until 2 weeks ago when I logged in for different reasons, tried it out. Then it made me log in various times just for that and triggered interaction with others (working as designed?) And today I even got a faction spawn. YAY. |
Johnno Ormand
Discipuli Diaboli Test Alliance Please Ignore
8
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Posted - 2016.06.25 11:34:31 -
[224] - Quote
CCP Rise wrote:Good day!
I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".
I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.
Until next time, Fly safe, CCP Rise for Team Size Matters
Nooooo, please don't! This is one of the best features you have released this year! |
Blake Moneycentino
Murloc Defense Force From The Abyss
0
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Posted - 2016.06.25 14:01:48 -
[225] - Quote
Open up the game to more ways to pay so you get a big player base of those ho cant pay with paypall or crediet card.
Mostly gamers are not welty so get those pay methods they can acces..
Bankcontact or the paycards they sell in stores. In Belgium we have paysafe for sale in stores.
Wen you startoff tis game it is realy boring to waith on the basic skills so taking out the 10k points will take away hope of them ho want to work tewards lowsec where the game gets realy played.
Dont mind the bad english.. I speak dutch normaly! :)
Keep up the good work! This game is amasing! |
Hark'ma
New Eden Cultural Exchange Advent of Fate
0
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Posted - 2016.06.25 16:35:52 -
[226] - Quote
Well... 4 accounts and I log in every day now to get the 10,000 SP on each.
Take it out if you want. Another drop in the bucket of reasons not to play vid games in the summer.
It's not the end of the world. But I'm taking it more as a flick to the nose, than a slap in the face by CCP.
Just leave it in for a year. See how it pans out. It's not hurting anyone having it in. It will hurt how many of us see CCP and any future ideas they may have. |
Hark'ma
New Eden Cultural Exchange Advent of Fate
0
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Posted - 2016.06.25 16:46:06 -
[227] - Quote
Did anyone at CCP ever thing that because of the multi client loading launcher that everyone always logs in all their toons daily regardless on if they do anything with them or not?
I just hit the Launch All Clients button always and three toons do nothing usually while I play my main.
So should we all not load up the toons we might not use when we play to help your metrics?
I don't think CCP is considering this in their math. |
Lan Wang
Knights of the Posing Meat FETID
3238
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Posted - 2016.06.25 16:49:56 -
[228] - Quote
Hark'ma wrote:Take it out if you want. Another drop in the bucket of reasons not to play vid games in the summer.
you mean 10k sp a day made you want to log in more than actually going out and enjoying the summer? what a time to be alive
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Norrin Ellis
Venture Racing
341
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Posted - 2016.06.25 17:29:38 -
[229] - Quote
This really sets an uncomfortable precedent. How are we to know that every new feature we like isn't simply a month-long data-mining tease?
Don't give us puppies that you aren't going to let us keep.
CEO, Venture Racing
Manager, EVE Online Hold'Em
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Vailen Sere
420 Enterprises. Tactical Supremacy
18
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Posted - 2016.06.25 19:24:25 -
[230] - Quote
CCP Rise wrote:Good day!
I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".
Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect and improve engagement in EVE. I can't go into too much detail about results but I thought you guys might like to know a bit about what did happen after it launched. The biggest conclusions we can draw so far (though we are still gathering and analyzing data) are that recurring opportunities did have a significant effect on player activity in game. We saw a pretty big bump in the share of folks heading out to kill something each day, and we heard some feedback that this in turn led to some pretty funny situations (read: kills). On the other hand, we saw very little change in login behavior, i.e. if you weren't planning to log on anyway, the 10,000 free SP boost wasn't really going to change your mind. This is really important for us and by collecting solid data with a fast and simple feature like recurring opportunities we will be able to make better decisions as we work on larger things in the future, such as the Shadow of the Serpent event, which begins on Tuesday in the 118.6 release.
I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.
Until next time, Fly safe, CCP Rise for Team Size Matters
Rise,
I hope you take a statistical look with a side look for an equal period on how this changed activity of newer players vs older players.
I think you'll see the sp increase seriously helped out the players on a character less than 2 years old and helped balance some of the power creep.
My suggestion: Flat rate SP per hour to 2500 or higher and dump the implants. |
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Skipper Riddles
Ivory Vanguard
45
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Posted - 2016.06.25 20:13:54 -
[231] - Quote
SP here, SP there, SP gone; I don't care.
Honestly I'm kind of troubled over this SP thing.
Using 10,000 SP to enhance logging in. What I saw from it was an increase in log ins, but logged in for only a short period of time. From the DUST 514 perspective, we all have heard this from friends and corp mates.
"HI! I'm only here to get my daily"
6-10 minutes later they're logged out and may or may not see them the rest of the day often times NOT. For new players who are still on trials are going to take a hard look at this and feel like they have lost what would help them gain a little SP to feel like they can advance far enough to feel like they 'have something' to bring to the table while looking for a corp to join. Maybe consider offering such a plan to players 4 months old or less. ??? Seasoned players have an agenda and plenty of skills to well should I say "suck it up"?
The issue to me is many of us also have busy forward moving lives on the outside of New Eden. If something gets in the way of logging in to play, 10,000 - 30,000 - 50,000 SP is not going to sway me to play EvE when I simply should not be playing games. At some point a user needs to focus on what is important; like work, taking care of their children, pets, ill family members, mowing the lawn, painting the bedroom. etc...
I have already in game witnessed a player online that should have been at the hospital while his wife was having a child. REALLY!
There are two sides on every coin, and I'm not certain these little Dminer tests will ever bring you the desired results. If what you are looking for through these mining test ever does show you that desired result, there is a good chance that in the background it is doing much more harm than good. I don't want to be that guy, but one has to consider EVERYTHING before taking on such a challenge. |
Neadayan Drakhon
Heuristic Industrial And Development AddictClan
284
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Posted - 2016.06.25 23:01:07 -
[232] - Quote
Johnno Ormand wrote:CCP Rise wrote:Good day!
I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt".
I want to thank all of you for taking the time to talk with us about the feature, both online and in person at Fanfest. While there were certainly concerns from you guys, the conversation stayed mature and productive which is fantastic for us and we really appreciate it.
Until next time, Fly safe, CCP Rise for Team Size Matters
Nooooo, please don't! This is one of the best features you have released this year! No, it was the 2nd or 3rd worst change of the year so far, and probably 3rd worst of the last couple years, counting fozziesov. Worst was injectors for sure, not sure whether to consider dailies worse or better than removing the watch list though... so worst changes of the last couple years could be (from worst to less-worse) 1. skill trading 2. fozziesov 3. tie between dailies and killing the watchlist |
Neadayan Drakhon
Heuristic Industrial And Development AddictClan
284
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Posted - 2016.06.25 23:05:20 -
[233] - Quote
Norrin Ellis wrote:This really sets an uncomfortable precedent. How are we to know that every new feature we like isn't simply a month-long data-mining tease?
Don't give us puppies that you aren't going to let us keep. They shouldn't have implemented it in the first place. |
Mara Rinn
Cosmic Goo Convertor
5875
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Posted - 2016.06.25 23:24:05 -
[234] - Quote
Norrin Ellis wrote:Don't give us puppies that you aren't going to let us keep.
You could see the puppy was rabid the moment it arrived. It was not long for this world.
Day 0 Advice for New Players
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Gaming God
Gaming God Corporation
68
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Posted - 2016.06.25 23:26:14 -
[235] - Quote
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Skipper Riddles
Ivory Vanguard
45
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Posted - 2016.06.25 23:32:33 -
[236] - Quote
Hark'ma wrote:Did anyone at CCP ever thing that because of the multi client loading launcher that everyone always logs in all their toons daily regardless on if they do anything with them or not?
I just hit the Launch All Clients button always and three toons do nothing usually while I play my main.
So should we all not load up the toons we might not use when we play to help your metrics?
I don't think CCP is considering this in their math.
I bet they do take that into consideration. |
Geronimo McVain
McVain's Minning and Exploration Inc
102
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Posted - 2016.06.26 09:41:11 -
[237] - Quote
Skipper Riddles wrote:As an advocate for the beginners, please do not take that away from them. Give 'em a fighting chance to feel useful. The rest of us have plenty to do in New Eden. After a year, if dwelling on SP is an issue; You have not seen nothing as a player of EvE Online or any other MMO. Let give the new recruits their moment to shine.
That's not what EVE need: We need more Capitals and slower SP gain for everyone under 50M SP. At that point SP generation should double so you can fly the Titans quicker. Noobs are the one that mostly log in daily and they get the most out of dailys so CCP should take it away or they might be able to fly a decent ship quickly.
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Wit Zomb
LE CENTRE OMEGA Continuum Production
0
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Posted - 2016.06.26 12:55:37 -
[238] - Quote
Some people like it but u remove it because some people don't care ... I don't understand (i'm lying )
So the real reason is?
Do not act or talk as if we were all stupid
Thx
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Moac Tor
Cyber Core Stain Confederation
606
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Posted - 2016.06.26 15:06:52 -
[239] - Quote
Norrin Ellis wrote:This really sets an uncomfortable precedent. How are we to know that every new feature we like isn't simply a month-long data-mining tease?
Don't give us puppies that you aren't going to let us keep. 100% agree with this. Tranquillity isn't a test server. It was clear to everyone that this idea was a poorly thought out half assed idea from the outset. Even people who supported the concept agreed with this.
Modulated ECM Effects
An Alternative to Skill Trading
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Galaxy Pig
New Order Logistics CODE.
1018
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Posted - 2016.06.26 15:52:32 -
[240] - Quote
Thank you guys so much for removing this terrible feature. I am pleasantly surprised!
Undocking a cheap thrasher, warping to belt to blap one rat, then docking back up to go about your business does not add any meaningful content to the game. Furthermore, "do thing -> get skillpoints" is something entirely antithetical to EVE Online.
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
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