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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Carrion Crow
Dropship
30
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Posted - 2016.07.01 13:52:18 -
[451] - Quote
hey CCP...
this looks like a pretty gnarly feedback thread, so I thought I'd add some feedback around things other than camera.
- LOVE the new quality of life improvements to citadels - trading/contracts in our wormhole is just awesome - LOVE the new lighting in the station/citadel, it looks amazing - Tactical overlay changes . looks good
I'm a little underwhelmed by the fighter changes, but I've yet to do some further testing.
It does seem like we've lost something that encouraged people to undock in capitals at a small scale.
Previously, we had started using carriers for small gang action - it was so refreshing to be able have a carrier that had some punch. We lost some carriers and we killed some people with them, and I really hope that isn't a form of play that is already dead.
It was so much fun.
Overall though, thumbs up and cant wait for more!
CC |
Carrion Crow
Dropship
30
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Posted - 2016.07.01 13:58:38 -
[452] - Quote
One further point - people have mentioned the ads in citadels.
I do wonder why we should see ads for null sec peeps in OUR wormhole corp citadel? :)
hopefully this is something that is on the roadmap to give players more control?
Thanks
CC |
Shalashaska Adam
Partial Safety
192
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Posted - 2016.07.01 14:26:06 -
[453] - Quote
Carriers now need some major TLC, they are in a very bad place now.
I think the redesign of the secondary attack on light fighters went entirely in the wrong direction, when all that was needed was the application change. They could have even done with a raw dps buff after the alpha on small targets was sorted. |
helana Tsero
Science and Trade Institute Caldari State
542
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Posted - 2016.07.01 14:27:13 -
[454] - Quote
My thoughts on the station/citadel interiors.
- They look very good but they are very graphic intensive. Running two clients open there is a noticeable performance hit when one client is in station/citadel. Be good if they could be optimised more.
- Be nice if the spots lights lit up the ship more. Most of my ships are in darkness. I like the directional spots.. they look cool but just need to light up the ship. (to be fair I do play with heavy contrast)
- Its fairly unrealistic and unimmersive to have all this traffic in the citadel interior. In NPC stations it made sense.. but in a corps citadel.. when you know there is max 5 pilots inside its kinda immersion breaking to see battleships and cruisers traversing the station corridors constantly.
- two ad screens per interior is to much. Pretty much everyone I know turns there ship so they dont see the ads now. They also give a performance hit... (im looking at you PL ad)
"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave." | zoonr-Korsairs |
Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |
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Tyran Crow
OMFGWTF Unlimited
39
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Posted - 2016.07.01 15:09:57 -
[455] - Quote
Making the game look better is nice but as others have stated, form over function just doesn't work for the type of player who is into Eve. Instead of an animation try developing active navigation. It would only take 2 three digit entries to set a basic course in a 3d environment. Example: 230 Mark 025..... This would go far in making fleet movement more coordinated and add another layer of depth to the game. It would beat the SH*t out of conga lines. Scanning improvements might include wrecks so salvaging might become more of a profession and less of a side effect or after thought. Balance changes might include a realistic difference between small, medium and large vessels. High slot modules that allow 2 of a lower class weapon would then be possible... i/e 1 Battleship high slot fitting 2 medium cannons... This would allow larger vessels to realistically engage smaller vessels instead of relying on drone skills. The list of game changing/ improving possibilities are endless but skipping all that for the sake of shiny new fluff is not the road to an epic game play experience. |
Rain6637
GoonWaffe Goonswarm Federation
34071
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Posted - 2016.07.01 15:34:06 -
[456] - Quote
Undocking camera needs nonconsensual camera rumbling that we also can't disable.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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CCP Mimic
C C P C C P Alliance
111
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Posted - 2016.07.01 16:02:38 -
[457] - Quote
Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7 |
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Kremlath
Cayman Finance
60
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Posted - 2016.07.01 16:10:46 -
[458] - Quote
Thank God.
And thanks. p.s. please don't bundle any good camera options with the toggle |
Garm Jax
Brutor Tribe Minmatar Republic
5
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Posted - 2016.07.01 16:15:32 -
[459] - Quote
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Kalpel
KBM
124
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Posted - 2016.07.01 16:24:30 -
[460] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7
Thank you, thank you, thank you!!!
You failed to target nothing! GëívGëí online ... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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Sergey Hawk
The Sith Syndicate REFORD
91
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Posted - 2016.07.01 17:05:42 -
[461] - Quote
Kremlath wrote:Thank God. And thanks. p.s. please don't bundle any good camera options with the toggle This mysterious toggle will be called "Turn on OLD Camera" because new camera doesn't have good options. Just a dream...
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Eli Stan
Center for Advanced Studies Gallente Federation
542
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Posted - 2016.07.01 17:13:22 -
[462] - Quote
Good to hear, thanks.
I remain curious what other camera features will be combined with this in the toggle... |
Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
202
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Posted - 2016.07.01 17:30:55 -
[463] - Quote
Sergey Hawk wrote:Kremlath wrote:Thank God. And thanks. p.s. please don't bundle any good camera options with the toggle This mysterious toggle will be called "Turn on OLD Camera" because new camera doesn't have good options. Just a dream... Well I mean Invert Zoom Direction is quite nice... |
Cade Kenobi
Death Row inc Failed Diplomacy.
21
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Posted - 2016.07.01 18:17:13 -
[464] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7 Now can we please get a toggle to switch the damn annoying wallet pop up off please. |
Tao Dolcino
EVE University Ivy League
501
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Posted - 2016.07.01 18:36:29 -
[465] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7
Wonderful ! You are making everyone happy
Now a next thing which could help us a lot is if we can undock and see as much space as possible in front of us instead of the station ;)
CCP 2015 : "Fluff is good"
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Lugia3
The Scope Gallente Federation
1505
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Posted - 2016.07.01 18:47:29 -
[466] - Quote
We did it reddit!
"CCP Dolan is full of shit." - CCP Bettik
Remove Sov!
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Sergey Hawk
The Sith Syndicate REFORD
94
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Posted - 2016.07.01 19:12:25 -
[467] - Quote
Lugia3 wrote:We did it reddit! Too early to rejoice. Now it is only a promise. Let's see how these promises will be fulfilled.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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KIller Wabbit
Unleashed' Fury Cynosural Field Theory.
974
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Posted - 2016.07.01 19:28:16 -
[468] - Quote
Sergey Hawk wrote:Lugia3 wrote:We did it reddit! Too early to rejoice. Now it is only a promise. Let's see how these promises will be fulfilled.
I think this is a trojan toggle. Some camera feature that we do like is going to be shoved under this toggle. |
Longdrinks
My Wife's Son Play Hard Pray Harder
247
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Posted - 2016.07.01 19:59:29 -
[469] - Quote
god bless |
Greygal
Redemption Road Affirmative.
498
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Posted - 2016.07.01 20:24:48 -
[470] - Quote
I'm not susceptible to motion sickness at all, yet this animation disturbed me oddly. So VERY glad you are adding a toggle, thanks CCP!
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
203
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Posted - 2016.07.01 20:50:01 -
[471] - Quote
Cade Kenobi wrote:CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7 Now can we please get a toggle to switch the damn annoying wallet pop up off please. That already exists. Open your wallet and click the gear icon in the top right. The bottom checkbox toggles the whole feature, or you can set a minimum transaction amount. |
Doc Fury
Furious Enterprises
8236
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Posted - 2016.07.01 21:07:49 -
[472] - Quote
Sergey Hawk wrote:Lugia3 wrote:We did it reddit! Too early to rejoice. Now it is only a promise. Let's see how these promises will be fulfilled.
Watch what they do.. something ...something...
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
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Sir Renalard
evalion88 fanclub The Blacklist.
0
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Posted - 2016.07.01 21:10:51 -
[473] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7 great
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v3locity
Spatial Distortion Inc
24
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Posted - 2016.07.01 22:28:56 -
[474] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7
So what I hear is bla bla bla we're not doing anything but you'll like it.
Not likely. |
v3locity
Spatial Distortion Inc
24
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Posted - 2016.07.01 22:29:45 -
[475] - Quote
Sir Renalard wrote:CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7 great
You "ASSume" to much. |
Steve Galaxius
Hole Violence Goonswarm Federation
1
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Posted - 2016.07.01 22:54:29 -
[476] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7
the only problem with the new camera is the camera animation plays when you switch ships. it gets old really fast when you are fitting ships in a station and it feels really weird to keep seeing the same animation play over and over and over again.
when you log in or dock it is super awesome (and i love the undock animation) but it gets played way too often and instead of looking slick and shiny it ends up just being annoying |
Kalen Blackstar
The Anti-Meme Initiative Boredom Industries
12
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Posted - 2016.07.02 01:25:42 -
[477] - Quote
I am not sure if this was changed in this most recent patch, or one before, but the undocking camera angle is quite poor.
If I was filming video for a fan stream, it would be awesome! ... Well... until I click on something and the camera abruptly snaps back to where it should have been, destroying the cinematic feel and making the pilot dizzy...
As a pilot, I rarely need to be staring at a giant station behind me. As a pilot I am much more interested in where I am going! To that end, a suggestion... when undocking, have the first gate in my route targeted automatically (like the 2nd gate is when we make the jump). Furthermore, it would make much more sense for the camera to be tracking THAT, rather than the station I am leaving.
P.S. ... The lighting and effects are beautiful, but to be honest, I've never heard anyone complain that this game isn't beautiful. Player don't leave because the lighting isn't up to par, they leave because they struggle to enjoy the gameplay in spite of the beautiful scenery. |
Dominous Nolen
We're Happy In Wormhole Space
201
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Posted - 2016.07.02 03:56:41 -
[478] - Quote
[Deleted]
@dominousnolen
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FoxFire Ayderan
226
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Posted - 2016.07.02 05:40:56 -
[479] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7
I'm sure you hate to hear this, but..... more peronalized refinement would be much better.
I like the docking camera. Seems a lot of people do and the biggest complaint you get is having the animation each time you change a ship. I don't mind that, but woudn't care if the animation only showed when you are docking from outter space.
I also like the undocking camera, but did like (and miss) the old camera (most recently) where you'd get a different view of the station as you leave each time, as it seemed to be based on how you had the camera set (zoom and angle) at the time you docked. You got a lot more variety in your undocking view, and some really unique views of the station.
So... ultimately I'd like to keep the docking camera, but disable the undocking camera (which I still might enable from time-to-time since it is also cool, though gets stale after awhile).
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Valrai
Stella Novus Invictus
1
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Posted - 2016.07.02 05:48:27 -
[480] - Quote
The docking sequence is fine... but get rid of the undocking sequence vid... it's annoying and deadly. it overides the condition of the undock temporarily and while overiding it, you have to move your screen or hit a module etc... your temp undock invul is gone by the time you get control of your ship back and trying to redock in a hostile situation ... well your pod makes it. |
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