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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Khan Wrenth
Ore Oppression Prevention and Salvation
632
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Posted - 2016.07.05 12:21:07 -
[541] - Quote
Well, nothing I'm going to say at this point is going to be anything new, but you did say every voice adding to the discussion counts. So let me just throw my hat into the ring alongside everyone else saying "nix the docking/undocking animation". It's distracting, needless, annoying, nauseating, and actively fights against the player's ability to control the camera environment. That last one is a CARDINAL SIN for any game, nonetheless a game where awareness and control are so vital.
Never, never take away the player's ability to control the camera.
I'll tell you what though. After you remove the docking and undocking animations, you can set your team upon the (admittedly daunting) task of reworking the overview and ship fitting window to be more streamlined, and rethinking what information is displayed, how it is displayed, and when. Since they seem to be pining for things to do, you could set them on a path for something constructive, rather then let them loose on little pet projects that ultimately will need to be revoked in BONG ...a matter of days.
Let's discuss overhauling the way we get intel in EvE.
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John WarpingSlow
102
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Posted - 2016.07.05 12:41:09 -
[542] - Quote
THANK YOU for giving us a way to turn off that docking/undocking animation! |
Sue Post
Run - You Fools
7
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Posted - 2016.07.05 13:05:54 -
[543] - Quote
Wow -- thanks guys for fixing it -- that is to say- thanks for giving us the option to turn off the dock animation. that is sweet . Giving the customer options is always a Win - Win for all. It should become a standard for major stuff.
Now - fix the mistake that took away the watch list - and give my war targets a chance to play the game - as they still log off and stay logged - for weeks - and that's got to suck.
Right
Maybe a toggle for that watch list - humm
Thanks again. |
Rain6637
GoonWaffe Goonswarm Federation
34099
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Posted - 2016.07.05 13:19:02 -
[544] - Quote
I feel like I just left a toxic relationship, I feel so freeeeee
Immediate situational awareness again, it's so snappy!
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Sophia Mileghere
Scandium Defense and Security Inc. Dark - Alliance
83
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Posted - 2016.07.05 13:26:01 -
[545] - Quote
Thank you for making the (Un)Docking animation optional.
Next step please: Don't let die the Ingame Browser |
Red Deck
The Tebo Corp
102
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Posted - 2016.07.05 13:53:34 -
[546] - Quote
I have tears, tears of joy in my eyes!
It's so much better with the Dynamic Camera Movement toggle unchecked.
Thank you!!!
P.S.: could we, pretty please, have the jump gate animation also classified as 'dynamic camera movement'? |
Rain6637
GoonWaffe Goonswarm Federation
34099
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Posted - 2016.07.05 14:13:59 -
[547] - Quote
Red Deck wrote:I have tears, tears of joy in my eyes!
It's so much better with the Dynamic Camera Movement toggle unchecked.
Thank you!!!
P.S.: could we, pretty please, have the jump gate animation also classified as 'dynamic camera movement'? I went to a gate just to check. I kinda had my hopes up.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Kremlath
Cayman Finance
76
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Posted - 2016.07.05 14:24:48 -
[548] - Quote
Thanks for this, goodbye captain's quarters. Hey, I'm kind of getting used to that now, maybe it's not so bad apart from load times . |
Tyran Crow
OMFGWTF Unlimited
45
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Posted - 2016.07.05 14:37:12 -
[549] - Quote
Thank you... |
Tao Dolcino
EVE University Ivy League
516
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Posted - 2016.07.05 14:43:35 -
[550] - Quote
Thank you heartily for the toggle :)
Next, i would enjoy a lot if : 1) you place the stargates animation in this "togglable" category. 2) when a ship is undocking, the camera was behind it, a bit above, in a way to see as much space as possible in the direction the ship goes.
Thank you again CCP, and don't forget : make whatever fluff you want if you think that it will attract and keep new players , but NEVER remove our control on the cameras, and never mess our ergonomy and our gameplay !
In doubt ? Listen to the feedback on the test server. Still in doubt ? Always offer a toggle
CCP 2015 : "Fluff is good"
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John Terence Kelly
Federal Navy Academy Gallente Federation
0
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Posted - 2016.07.05 15:12:15 -
[551] - Quote
Tao Dolcino wrote:Thank you heartily for the toggle :) Next, i would enjoy a lot if : 1) you place the stargates animation in this "togglable" category. 2) when a ship is undocking, the camera was behind it, a bit above, in a way to see as much space as possible in the direction the ship goes. Thank you again CCP, and don't forget : make whatever fluff you want if you think that it will attract and keep new players , but NEVER remove our control on the cameras, and never mess our ergonomy and our gameplay ! In doubt ? Listen to the feedback on the test server. Still in doubt ? Always offer a toggle
So now they gave us a toggle for the new cinematic camera BS. That's one more thing they need to test every release, which is one of the reasons they gave for removing the Load Station Environment toggle. They should give that back too and stop wasting my electricity drawing a static ship over and over when a single image is all I want or need. Annoying habits these people have. |
Doc Fury
Furious Enterprises
8246
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Posted - 2016.07.05 15:16:37 -
[552] - Quote
Any chance the toggle can be applied to the Jump animation?
At no time should the client take camera control away from the player.
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
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CCP Darwin
C C P C C P Alliance
2186
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Posted - 2016.07.05 15:28:59 -
[553] - Quote
Doc Fury wrote:Any chance the toggle can be applied to the Jump animation? It probably will not be in the first implementation of this option. We've heard the feedback about including it though. Can't promise anything right now.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Freelancer117
so you want to be a Hero
496
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Posted - 2016.07.05 15:31:39 -
[554] - Quote
Quote:Introducing a setting called 'Dynamic Camera Movement' in the settings menu that allows you to enable or disable automatic camera movement, this will be a single setting that enables/disables all of the following:
Docking animation Undocking animation Ship change animation Animation when logging in to the game in space Dynamic FOV Dynamic center offset
Well done CCP
Regards, a Freelancer
ps: the hideous flashbacks of CCP upper echelon management interfering with Customer decision options back in 2011 have lessened.
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games Pay to Win at skill leveling, with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
http://bit.ly/1egr4mF
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Bad Bobby
Bring Me Sunshine In Tea We Trust
1441
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Posted - 2016.07.05 15:36:49 -
[555] - Quote
CCP Darwin wrote:Doc Fury wrote:Any chance the toggle can be applied to the Jump animation? It probably will not be in the first implementation of this option. We've heard the feedback about including it though. Can't promise anything right now. The first implementation is already on TQ, so I'm pretty certain that the Jump animation will not be removed by it. |
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CCP Darwin
C C P C C P Alliance
2186
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Posted - 2016.07.05 15:44:20 -
[556] - Quote
Bad Bobby wrote:The first implementation is already on TQ, so I'm pretty certain that the Jump animation will not be removed by it. Sorry, I hadn't been following the release schedule on this too closely since I'm working on other projects. Edited my post, thanks.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Rain6637
GoonWaffe Goonswarm Federation
34099
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Posted - 2016.07.05 16:01:50 -
[557] - Quote
Can you consider its impact on load times?
Are there ways to decrease the likelihood of desyncs? Is it a client-side or server-side issue when my client lags several seconds behind everyone else's
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rain6637
GoonWaffe Goonswarm Federation
34099
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Posted - 2016.07.05 16:06:04 -
[558] - Quote
I noticed in the patch notes that an animation was removed for logging in from space. I haven't seen any such animation, since my screen is black until I come out of warp. Is it a matter of having a faster computer, or do you think we can get our controls to show before any of the visuals.
The problem is I can't activate a covert ops cloak until I get my UI, and that doesn't show until after the skybox and all the other stuff. It would be great if I had access to my controls before visuals.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Ageanal Olerie
Federal Navy Academy Gallente Federation
31
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Posted - 2016.07.05 16:10:56 -
[559] - Quote
Oh come on!
Why can't this be 6 different options?
Many people like specific aspects of these features but not all of them.
For instance, I really liked the Docking Animation, Dynamic FOV, and Dynamic Center Offset.
The Animation when logging on while in space I haven't tried.
The undocking animation I would have lked to turn off, although it is a cool effect and might want to turn it on occassionally.
And the ship change animation, I think few people liked because it can get annoying after awhile when you change ships freqently or are otherwise going through your ships making them active.
In any event. I for one would prefer that this not be a single toggle, because there are aspects I'd really like to keep on, and others I'd really like to be off. And I think that applies to most players.
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Varcutii Renalard
32
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Posted - 2016.07.05 16:45:59 -
[560] - Quote
Rain6637 wrote:I jumped on Sisi and it's back to a peaceful experience... almost. Any chance you can add the gate jump animation to the Dynamic Camera option?
^This.
All forced Camera movement, anywhere in eve must have an on/off toggle or be removed. |
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Hirisho Presolana
The Rogue Shades
7
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Posted - 2016.07.05 16:55:51 -
[561] - Quote
CCP Darwin wrote:Bad Bobby wrote:The first implementation is already on TQ, so I'm pretty certain that the Jump animation will not be removed by it. Sorry, I hadn't been following the release schedule on this too closely since I'm working on other projects. Edited my post, thanks.
any chance for the hanga scene lighting and adverts toggle? :3 |
Dominous Nolen
We're Happy In Wormhole Space
203
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Posted - 2016.07.05 16:56:51 -
[562] - Quote
Cerian Alderoth wrote:Dominous Nolen wrote:Noticing sevre camera drift if you bump a gate just before jump animation with a prop mod lit.
If I hit a gate even with a 5mn mwd running the gate shifts severally left/right depending on the camera swing when the gate animation fires to send you through a session change.
Tracking Camera weapon/module noise seems to be somewhat muted as well. Copy & paste this into a bug report.
Already done, multiple reports filed over previous releases...
@dominousnolen
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Alianovna Romanova
Federation Patriots Society of New Eden
4
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Posted - 2016.07.05 17:24:36 -
[563] - Quote
Ageanal Olerie wrote: Oh come on!
Why can't this be 6 different options?
Many people like specific aspects of these features but not all of them.
For instance, I really liked the Docking Animation, Dynamic FOV, and Dynamic Center Offset.
The Animation when logging on while in space I haven't tried.
The undocking animation I would have lked to turn off, although it is a cool effect and might want to turn it on occassionally.
And the ship change animation, I think few people liked because it can get annoying after awhile when you change ships freqently or are otherwise going through your ships making them active.
In any event. I for one would prefer that this not be a single toggle, because there are aspects I'd really like to keep on, and others I'd really like to be off. And I think that applies to most players.
At least separate Dynamic center offset from the other animations. Or even better: give us back our custom tracking offset! |
Kalpel
KBM
129
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Posted - 2016.07.05 17:36:55 -
[564] - Quote
Outstanding!!! Thank you CCP for acting so quickly to the situation, this new toggle is exactly what we needed! again thank you!
You failed to target nothing! GëívGëí online ... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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SportBilly
GHOSTS OF THE FIRST AND ONLY
95
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Posted - 2016.07.05 17:44:16 -
[565] - Quote
Thanks for removing the nauseous docking /undocking animation.javascript:insertsmiley('','/Images/Emoticons/ccp_smile-big.png')
Are you going to put a toggle for the isk info box that appears over other windows unnecessarily, when you have a transaction you are already aware of. |
Crosi Wesdo
War and Order
1984
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Posted - 2016.07.05 18:03:02 -
[566] - Quote
After todays patch the annoying tacky animations can be disabled. Im not going to thank CCP for allowing us to disable something that should not exist in game in its current form.
The new camera is still in many ways worse than the original camera;
- 2x input to look up and down compared to left and right. CCP has never offered a justification to this or even addressed it.
- Too many zoom increments close up to ship and too few increments when zoomed far out which results in sluggish zoom when up close and massive increments in zoom distance when zoomed out far. This can make it hard to put the camera at a distance that is comfortable for kiting. Also, with a ratchet-less scroll wheel mouse this has the added problem of there being far too few increments when looking further out making it far too fast to control with scroll wheel.
- Max zoom out is around the 500km mark compared to the orignal cameras 1000km, which makes no sense since you have increased the size of the grid.
Why stop so close to having the new camera work as well as the old one?
Why are you satisfied that the inferiorities listed above are satisfactory?
It would be nice if CCP finally addressed these points. |
Varcutii Renalard
32
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Posted - 2016.07.05 19:23:39 -
[567] - Quote
Crosi Wesdo wrote:It would be nice if CCP finally addressed these points.
And finally remove the star gate activation/transition animation which forcefully moves the camera making people sick. |
Zappity
Pandemic Horde Inc. Pandemic Horde
2898
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Posted - 2016.07.05 19:37:39 -
[568] - Quote
Forced camera movement is terrible. I'm very glad we have the option to remove the dock animation on particular. It was all stuttery and awful on my laptop.
Zappity's Adventures for a taste of lowsec and nullsec.
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Varcutii Renalard
35
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Posted - 2016.07.05 19:51:10 -
[569] - Quote
Zappity wrote:Forced camera movement is terrible.
And it's awful on a shiny modern computer too.
Nothing to do with hardware but simply forced camera movements. It's awful design, makes people sick and needs an off switch. |
Dominous Nolen
We're Happy In Wormhole Space
204
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Posted - 2016.07.05 19:52:56 -
[570] - Quote
Alianovna Romanova wrote:At least separate Dynamic center offset from the other animations. Or even better: give us back our custom tracking offset!
+1 to both of these.
@dominousnolen
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