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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Drigo Segvian
Black Fox Marauders
18
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Posted - 2016.06.29 02:28:12 -
[151] - Quote
Love the little +/- wallet display as transactions process.
+1 CCP |
Aid Bringer
Kockegg Industries Hard Knocks Citizens
13
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Posted - 2016.06.29 02:39:21 -
[152] - Quote
Drigo Segvian wrote:Love the little +/- wallet display as transactions process.
+1 CCP
Yeah, its not bad, though I notice they DIDN'T HAVE A PROBLEM CREATING AN ON/OFF TOGGLE FOR THIS ONE. |
Valkin Mordirc
2140
|
Posted - 2016.06.29 03:01:58 -
[153] - Quote
I honestly wouldn't mind it, but there are a few major problems which for me personally ruin it.
The first one is the FOV when docking is WAAAAY to close to the ship. I find myself in vain trying to get the camera to back away from the ship. It's uncomfortable to watch, if the FOV was scaled back, and we are given an option to control the how close the camera is, would be really nice.
Second is that it happens every time I change ships, which again is pretty annoying. Even by it's namesake as a docking animation, I shouldn't really have to see the ship slow meander slowly in some arbitrary spot in a station. Specially if I need to fit multiple ships, or tweak ships, or if decide to be super picky and I can't choose between what ship I want to fly. (More of a personal problem but really.)
On a positive note, the Tac-Overlay is really becoming something, and the changes there are pretty fookin swell.
#DeleteTheWeak
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Sulfurblade
Evil Pink Bunnies
24
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Posted - 2016.06.29 03:45:13 -
[154] - Quote
Valkin Mordirc wrote:I honestly wouldn't mind it, but there are a few major problems which for me personally ruin it.
The first one is the FOV when docking is WAAAAY to close to the ship. I find myself in vain trying to get the camera to back away from the ship. It's uncomfortable to watch, if the FOV was scaled back, and we are given an option to control the how close the camera is, would be really nice.
Second is that it happens every time I change ships, which again is pretty annoying. Even by it's namesake as a docking animation, I shouldn't really have to see the ship slow meander slowly in some arbitrary spot in a station. Specially if I need to fit multiple ships, or tweak ships, or if decide to be super picky and I can't choose between what ship I want to fly. (More of a personal problem but really.)
On a positive note, the Tac-Overlay is really becoming something, and the changes there are pretty fookin swell.
So since your post got redirected here from the other thread..... Bye a dev so the Camera Team can get specifics of whats bad so they can fix it??? Instead of Just FLAT REMOVING IT I guess we have to now spell out their job for them.....
So here goes!
Anything that is repetitive and waists my time is a NO GO every time I switch a ship I have to watch an stupid animation that makes me light headed, Retired from the US Navy and you have managed to make me motion sick on a video game, let me tell you that is some accomplishment!!!
For some reason I had the silly notion that the animation was going to be our ship driving out of the station not returning to the station?!?!? Not sure where I got this idea from???? But I would be far more receptive to a drive out scene then a drive in scene because
A) When I select a new ship I expect it to be in the center of the hangar where the last one was! Dont needlessly waist my time!
B) On a drive out scene I also expect the ability to look thru the door and see what is actually outside and have the ability to stock the undock at any point, perhaps even have the abiltiy to manually turn around, IE we litterally drive ourselves out the door not an animation at all.... This would be acceptable but the current weird mechanic doesn't add to the game in the least bit infact it detracts from the game as undocking now takes far longer and we now get a black screen when we undock!
So to summarize just revert this mess and figure out how to let us drive out, as for returned we don't need any kind of animation its just a waist of time..... |
MiGStalKeR
Crazy Money Making Mofos The Volition Cult
8
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Posted - 2016.06.29 03:49:23 -
[155] - Quote
Ruby Troi wrote:Could we please have an option to turn off the new ship animation every time I dock, log in a character or change ships. One isn't too bad but after the second one it starts to induce motion sickness. this, after a jumpbridge the camera is totally unusable |
Soleil Fournier
Ultimatum.
122
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Posted - 2016.06.29 03:50:31 -
[156] - Quote
Really tripped out on how the new docking camera now has my ship facing the opposite direction than it normally faced. Not enjoying it.
That seems small, it's not. And it's one of those "If it ain't broke don't fix it" deals.
So it would be preferable that once the ship stops moving into place, you rotate it to face the normal direction.
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Thanatos Marathon
Black Fox Marauders
623
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Posted - 2016.06.29 04:07:16 -
[157] - Quote
I really really wish I could shut the docking animation off.
Black Fox Marauders is Recruiting
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Tao Dolcino
EVE University Ivy League
450
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Posted - 2016.06.29 04:10:27 -
[158] - Quote
And as always when there is a crisis between the players and CCP (almost every posts in this thread are against the new animations, i have rarely seen such an unanimity), the CSM is nowhere to be seen.
CCP 2015 : "Fluff is good"
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Fyt 284
The Stone Cutters Guild Requiem Eternal
34
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Posted - 2016.06.29 04:10:36 -
[159] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
Remember the gong? This is worse. Try actually listening to your customers for a change, instead of asking for feedback, and then dismissing it or worse yet, out right ignoring it. |
Rob Kashuken
Dropbears Anonymous Friendly Probes
84
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Posted - 2016.06.29 04:18:57 -
[160] - Quote
General Feedback:
Pros:
I like the new wallet popups whenever a transaction takes place, it's interesting, although I can see how that could be an issue for market traders moving bulk materials.
I also really like the vectoring on the tactical overlay, although I kinda wish that mousing over a weapon retained the range bubble, instead of the red disc indicator - I'm not that great at extrapolating horizontal distances across dynamic vectors.
The new lighting options are very nice, the warp effects are excellent, although could we turn down the brightness of the red giants in their wormholes, mainly as I'm often in those systems, not necessarily *in* the red giant itself.
Neutral:
Camera options - it's a change, no doubt something that I will re-learn, however some of the remote viewing options seems to have been removed when watching a target - I'm finding it troubling when I'm watching something to see where it is aligning to.
Cons:
The docking animation. I'm fine for seeing it when docking, but not whenever I change ships in my hanger - it just makes no sense.
Also, as of this patch, I'm noticing that whenever I undock, I have 15-25 seconds of black screen before the grid loads. I can see my character in space on the undock, when I'm watching with an alt, but it strikes me as odd that I have no control over my ship during the majority of the undock invuln timer - this happens both in stations and citadels. |
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Naz al-Ghul
Concordia Inc.
0
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Posted - 2016.06.29 04:19:13 -
[161] - Quote
With all due respect to CCP staff, I believe it was a poor decision to have the camera behave the way that it does upon undocking. I understand this is for cinematic effect, and I agree it's very pretty, but for someone who uses the tactical view and want to have the information the tactical view presents immediately, the undocking camera animation is annoying.
I get you can kinda cancel it and see the tactical view, but that's a bunch of sudden camera movement to readjust to when it should've been left alone in the first place. I hope CCP Games does at least change that. The docking thing is fine by comparison. Might bother some people but it doesn't deny me any information. |
Gregor Noobius
Covert Syndicate
12
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Posted - 2016.06.29 04:28:59 -
[162] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
It should only happen once, not everytime you change ships
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Mayham Jack
Caldari Provisions Caldari State
2
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Posted - 2016.06.29 05:15:47 -
[163] - Quote
Gregor Noobius wrote:CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why. It should only happen once, not everytime you change ships
WIth the Docking the main issues we are having is It is happening while docked when we switch ships, if we are docking to a station its fine, but it is unacceptable when we are going thru our hanger an changing ships and the length of the undocking as it stands atm it is taking the whole timer to get control of your ship back and the view is often messed up. |
Anna Maria Yolo
Neutron Blaster Solutions
0
|
Posted - 2016.06.29 05:21:03 -
[164] - Quote
I saw cinematic undocking / docking. Its very cool to see it one time. One is enough. Now need to disable it
I'm a little disappointed about recent releases. You waste your resources on gongs, cinematic dock/undock, pirate titans, but you make the game harder and harder for newcomers. Did you discover that all the people interested in EVE already play it, so there will not be new players anymore?
Recent fakaps that make this game harder for beginners
1. Changing the initial SP value and leaving the old tutorial. The tutorial was pretty nice, and it wasa good opportunity to learn Eve and get some money and important skills. Now all the tutorial skills are already injected. So playing the tutorial is rewarded very often with useless skillbooks. First impression of a newcomer? Solution: You could just leave the previous initial SP value and playing the tutorial could be rewarded with a special tutorial skillbook which gain skill + skillpoints allocated to this skill. This could provide fast game game progression and very good new player expirience.
2. Citadels Citadels have to replace POSes as we have been told. But the mechanics of Citadels suck imo. 7 days unanchoring is completely useless. If Citadel is anchored by a large corp it is no problem to loose it. But in High Sec there were hundrets of small newbie corps (We run a mining operation here. We have POS and Orca boost). Citadel is very easy to destroy, and a wardecced corp has no chance to evacuate the assets. This mechanics favors older players with a few battleships over newcomers with ventures. Solution: just leave POSes in game. You may set the requirement, that a POS in Empire has to be fuelled with charters, even if it is off-line. When charters run out, the POS decays in 3 days. This will clean out the moons in Empire. If players will not move to Citadels which dont have be fuelled, this will be very good sign to look at them, and reconsider the mechanics.
3. Skill injectors First - I like the idea of skill injectors. If you implemented the skill trading as you announced it would be very good for newcomers. But your solution favors older/richer players over newcomers. Let me explain. You announced this: https://community.eveonline.com/news/dev-blogs/exploring-the-character-bazaar-skill-trading/
Quote: As a player, the Character Bazaar is how I made the switch from being a 15 million skillpoint Interceptor pilot to being a 33 million skillpoint Battleship pilot. I was able to afford it using the ISK I had earned in my first year plus the sale value of my character. [...] By putting more control of your characters in your hands we hope to improve the game for everyone. Whether youGÇÖre an older player who would rather have ISK than those mining skills you donGÇÖt use any more, a clever new player looking to invest your fortune into your character, a Corp leader trying to move everyone into a new doctrine or someone like me who just realized that they would rather fly ArmageddonGÇÖs than Stilettos, this feature has you covered. This all fits nicely to our overall game design philosophy of giving you control over your experience through cooperation and competition with each other.
Yeah... But one year ago there it was not so hard to buy a char 70-80m SP for around 20b. Now the skill injectors removed this opportunity of buying better char by new players. Prices of chars are set by prices of skill points. Older players didn't extracted "those mining skills you donGÇÖt use any more", but extracted everything else leaving "stripped 5m SP miner". Current system favors players with fat wallets (in game or in real life ), but is poor for newbies. This is a real issue. My friend recently wanted to start eve and I told him that the best way to start is buying a nice char on Bazaar selling plexes for 100-150 USD. When he asked me to find the nice toon I realised that deals are much worse than year ago, when I changed my main. He gave up. Entry cost of a computer game 100-150 USD is acceptable. Entry cost 1000 USD is madness. There is many ways how to fix the skill trading, but I really doubt you see the problem.
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Enzaki
Mining And missions Inc
20
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Posted - 2016.06.29 06:23:23 -
[165] - Quote
Sulfurblade wrote:Ruby Troi wrote:Could we please have an option to turn off the new ship animation every time I dock, log in a character or change ships. One isn't too bad but after the second one it starts to induce motion sickness. I absolutely agree its anger inducing to have to watch this animation every time you change a ship!!!
+100 ccp fix that cam its so bad |
Tzuko1
FREE GATES FREE GATES COALITION
21
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Posted - 2016.06.29 06:41:28 -
[166] - Quote
for real CCP gtfo now. this station movement crap is killing my eyes
Also, it was pointed it out in the SISI feedback topic. and you do what?
https://imgflip.com/i/16m5p2
I assume we need to cancel our subcriptions again to have this optional.... |
Saleya Blackheart
I've no Idea
22
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Posted - 2016.06.29 06:46:46 -
[167] - Quote
CCP Darwin wrote:However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it.
Best possible future iteration: take.it.out.
CCP: Sure, we like nice graphics. But if those "nice" effects get in the way of us playing the game efficiently, we simply don't like it. This so called feature is nauseating and distracting. If i dock, i might do so because i need to reship quickly. I can't do this because i have to wait until this stupid "cut scene" is over. Otherwise i would get sick. So: PLEASE, for the love of god, accept that it was a failure to implement and take it out again.
Jita won't be happy if it gets burned again... |
Sergey Hawk
The Sith Syndicate REFORD
44
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Posted - 2016.06.29 07:05:23 -
[168] - Quote
CCP Darwin wrote: However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
Because this animation is very annoying. Every release you add very annoying thing:
- dong
- flashing kill confirmation
- intermediate centering before rotation in new camera
- scope video in HQ
- ads in hangar
and now this stupid docking animation!
Do you really think that all these crap make EVE better? You are wrong! You are killing the game with these "improvements". Maybe you all need to stop the development of EVE and start practice for Euro 2020? I got more enjoyment from watching how Iceland plays football at Euro 2016 than from playing last 3 months in EVE Online.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Luscius Uta
Hek Squad Separatists
216
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Posted - 2016.06.29 07:16:00 -
[169] - Quote
I tried to accept a courier contract on my regional trading toon, and a popup message told me that my ship has only 3900 m^3 cargo space, less than courier package size (I was in a deep space transport with 60k m^3 fleet hangar). I don't know if this is only a interface bug, or if you actually can't put courier packages in fleet hangars, but it didn't happen before and should be fixed.
Workarounds are not bugfixes.
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Top Yourself
The Scope Gallente Federation
4
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Posted - 2016.06.29 07:23:41 -
[170] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why. Ok, I will.
I have Autism, specifically the kind of ASD that used to be called "Aspergers syndrome" and can be referred to as "high-functioning". None of these are really labels I have an easy time identifying with, but it may help you understand my issues.
One of the symptoms of my condition is that I get sensory overloads. A very simplistic description of this is that lights, noises, lots of change in the scene, the need to repeatedly re-focus on different parts of the scene and lack of control over that scene will cause me to have an unpleasant experience. The actual experience can be discomfort, fatigue, nausia, pain, anxiety and/or anger. It can be subtle, something that only your subconscious picks up and steers you away from, or severe, like actual physical pain, retching and revulsion. In cases where I am kept in an overloaded state and cannot remove myself from it easily, I will go into a more extreme state that can involve panic, rage or mental shutdown.
This is why I switch off sound and a lot of the visual effects. This is why the new(er) UI is a step backwards for me. This is why the new in-station animations and the billboards are offensive. This is why I really do prefer the old EVE that I fell in love with rather than the new EVE that is increasingly unpleasant to expose myself to.
I'm not alone. CCP built the success of this game off the support of many players like me, but now you're turning your backs on us. It's no wonder that your feedback threads look like this. It's not like we don't tell you how we feel, it's just you aren't getting the message. |
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Jared Tobin
Bloodstone Industries B.S.I.
286
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Posted - 2016.06.29 07:30:51 -
[171] - Quote
CCP Darwin wrote:Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting.
However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
Specifically, after only playing for 2.5 hours tonight, this is my immediate response:
It honestly was making me (surprisingly) experience motion-sickness after seeing it 3 times. After 2 hours, I had to look away. It exacerbates itself when switching ships. It also adds about 15-30 seconds of time before I am allowed to undock. It was additionally "jarring" to my senses of visual motion from "left to right" to a sudden "right to left" forced camera perspective when I actually did UNdock.
Lastly, and most importantly: After quitting the game, I have been sitting here still feeling a very unexpected sense of "disorientation" in balance. Mind you, I'm not playing the game anymore. I'm sitting still, viewing a non-moving screen, in a stable, gravity-abiding desk in a room in a house. And though I do not experience "sea-sickness" or "motion-sickness", I am personally shocked that I actually AM FEELING PHYSICALLY UNBALANCED - neigh, slightly "almost sick but not quite".
I hope that was specific for you.
On behalf of a lot of people, but especially for my own health and balance: Please give me the option to TURN OFF that ship motion animation.
As a paying customer, I would appreciate it. |
Pumeia Taranogas
Science and Trade Institute Caldari State
9
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Posted - 2016.06.29 07:39:10 -
[172] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
Thanks for those words of ignorance ^^ just unsubscriped all my accounts, enough is enough and that potion of arrogance is sick as ****.... |
Drago Shouna
Royal Amarr Institute Amarr Empire
433
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Posted - 2016.06.29 07:53:18 -
[173] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
Are you joking?
Did you bother to actually read the thread and the nausea issues it's causing a lot of players?
Did you bother reading the complaints about the camera?
Did you bother to digest the issues we have with swapping ships and the time it now takes?
You want to know specifically why? Because it's GARBAGE, and along with the idiot that thought it up, it should be dumped.
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Kremlath
Cayman Finance
1
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Posted - 2016.06.29 08:03:51 -
[174] - Quote
Please listen to the comments in this thread and remove this docking/undocking animation or allow us to disable it. It is not just very annoying and unnecessary, it is making some people feel physically sick, I among them. Seriously, this is quite a major issue. People feel they are being forced to endure something just because the developers are stubborn.
Good things -
The wallet funds indicator popups. Nice useful feature imo. The tactical overview direction and speed arrows. Very nice to be able to see at a glance what ships are doing, this adds a lot to the tac overview.
Other bad additions -
The 'x amount added to next bounty' popup after killing rat. No need for this, just adds unnecessary info clogging up the screen. It's already easy to tell how much you're getting for the rat bounty, it's right there in targeting. Compare to the wallet popup.
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Pumeia Taranogas
Science and Trade Institute Caldari State
9
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Posted - 2016.06.29 08:08:51 -
[175] - Quote
Drago Shouna wrote:CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why. Are you joking? Did you bother to actually read the thread and the nausea issues it's causing a lot of players? Did you bother reading the complaints about the camera? Did you bother to digest the issues we have with swapping ships and the time it now takes? You want to know specifically why? Because it's GARBAGE, and along with the idiot that thought it up, it should be dumped.
All i can assume there is a bet goin on within the Dev Team who can come up with the Idea that **** up the most people at once. Otherwise i really can't explain this pure ignorance against their customer and playerbase and this stubborn refuse to recognize ANY feedback at all. I won't let me treat like **** anymore from CCP paying friggin 45Gé¼ to them per month. I never left since there was no alternative to EVE, not thats still true but the unique factor of EVE by now sadly became the arrogance of the developer.
Asking for "specific reason" why a feature is bad after tons of people just wrote that the 8 pages before...this must be a joke...it must be |
Robert Caldera
Caldera Trading and Investment
1181
|
Posted - 2016.06.29 08:12:58 -
[176] - Quote
can I get a switch to turn off your new docking/undocking animation? Its annoying as ****!!! |
Loan Survivor
Radzone
3
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Posted - 2016.06.29 08:18:42 -
[177] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
The docking animation as implemented interrupts the game-play, forces a useless feature on the players and it breaks/interrupts the flow of the game while docked in station.
Docking animation should only happen once when ... guess what ... DOCKING!
Seeing the docking animation ONCE when actually docking is ok and fits well with the logical sequence of what's going on in-game.
Docking animation should NOT happen when changing ships. When the sequence kicks in it takes control away from the players just to display some meaningless animation. This actually gets nauseating when seen over and over and over. It completely messes up the camera angles and I have to go re-arrange the camera every time. (Waste of my time). And the fact that it can't be interrupted/disabled is just wrong. I think it's this aspect that's most annoying. It's ruining my experience of the game and there's nothing I can do about it!
Docking animation should also NOT happen when logging in to the game. Seeing this on log-in has made me think I've accidentally undocked. Not good!
Please change the trigger so the docking animation ONLY HAPPENS WHEN ACTUALLY DOCKING. Otherwise, allow it to be interrupted, or better still, remove it! |
Gracea Blout
Garoun Investment Bank Gallente Federation
0
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Posted - 2016.06.29 08:20:00 -
[178] - Quote
HATE the docking animations. HATE HATE HATE. Please make it optional, or failing that....only when i dock a ship and not every time i switch ships in hanger. This is not welcome, or particularly immersive, it is just repetitive and annoying. Please make it go away. |
Gully Alex Foyle
Black Fox Marauders
4456
|
Posted - 2016.06.29 08:36:38 -
[179] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. Noted, but keep in mind that the average EVE nerd wants more options, not less. Especially regarding the UI.
90% of player requests are of the 'please allow us to toggle this on/off' kind. So why not make your nice customers happy?
Players that aren't interested in options can simply ignore them, no biggy.
Animation every time you change your ship is a pain in the butt, anyone can see that. Just think of the times when you need to check 10 or 50 fittings, for example.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Rain6637
GoonWaffe Goonswarm Federation
33999
|
Posted - 2016.06.29 08:55:46 -
[180] - Quote
This is one of those times I have a really hard time typing in lowercase because it doesn't express how I feel about something like the way the undocking animation resets my zoom every time I undock. This is one of those ideas that sounds really good in a design meeting, but upon two or more uses becomes obvious as a mistake. It's tedious and I have to perform a repetitive action not just to fix it but to place my zoom at any zoom that is usable. I can't believe this type of thing is still going on, you'd expect this type of mistake to happen less often over time.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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