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Lori Sarain
Federal Navy Academy Gallente Federation
0
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Posted - 2016.06.26 23:06:32 -
[1] - Quote
Lets give players who have active account +1 bonus to all attributes for each month of continuous payment (up to +5 bonus for 5 months of payment). Those +5 bonus points to attributes for continuous payment should not stack with points from learning implants eg. player with full set of +5 learning implants and +5 month bonus to attributes should have only +5 bonus to attributes overall.
This way, after 5 months of having active (paid) account in Eve every player could make PVP without fear of loosing learning implants. Even if someone pods a player, loosing implants will not harm her/him and podded character could learn with full speed because of bonus for continuous payment.
If player stops paying for account for longer than 1 month payment bonus to attributes counter will drop to zero. When payment occurs and account will become active again, bonus counter it will start to rise +1 after each month (again, up to +5 after 5 months).
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Danika Princip
GoonWaffe Goonswarm Federation
4493
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Posted - 2016.06.26 23:20:05 -
[2] - Quote
Let's not! |
Nevyn Auscent
Broke Sauce
3350
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Posted - 2016.06.26 23:48:22 -
[3] - Quote
Or let's remove attributes all together. Much better plan. |
Daichi Yamato
Xero Security and Technologies
3347
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Posted - 2016.06.26 23:53:46 -
[4] - Quote
I must be missing something. People who don't pay for their accounts dont train at all let alone slower than those that do continuously. They're not even allowed to log in...
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Khan Wrenth
Ore Oppression Prevention and Salvation
628
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Posted - 2016.06.27 01:42:17 -
[5] - Quote
Daichi Yamato wrote:I must be missing something. People who don't pay for their accounts dont train at all let alone slower than those that do continuously. They're not even allowed to log in... I could be wrong, but I think OP might be referring to difference between paying an account with cash verses PLEXing it. It's the only way it makes any sort of sense. But I don't know why anyone would single out payment method as a reason to do something so asinine.
Let's discuss overhauling the way we get intel in EvE.
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Frostys Virpio
Yet another corpdot.
2948
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Posted - 2016.06.27 02:23:52 -
[6] - Quote
Khan Wrenth wrote:Daichi Yamato wrote:I must be missing something. People who don't pay for their accounts dont train at all let alone slower than those that do continuously. They're not even allowed to log in... I could be wrong, but I think OP might be referring to difference between paying an account with cash verses PLEXing it. It's the only way it makes any sort of sense. But I don't know why anyone would single out payment method as a reason to do something so asinine.
Especially since that payment method gives CCP less money... |
Lori Sarain
Federal Navy Academy Gallente Federation
0
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Posted - 2016.06.27 05:49:48 -
[7] - Quote
Proposal main goal is to make learning implants still usable but less important and no-PVP blocking. Its relatively small change and does not require to change implant ecosystem that works in Eve now. Change will allow new players like me who now sit in HiSec bored with +5 learning implants (and are afraid of loosing them) to start PVP-ing without sacrificing training speed if podded. Money can be made, implants can be bought but lost time is precious and I want to train full speed to get core and fittings skills ASAP.
I propose to give bonus to attributes for months of payment, done by any means: 1) by real cash (buying PLEX or subscription) 2) indirectly by buying PLEX on internal game market for ISK.
I pay for game with PLEX bought by real money and every month I'm making a decision... pay for Eve or make a break because eg. I have much work or I'm going to vacation soon. Described bonus will work like incentive to me and similar players without recurring subscription to pay for active account continuously.
And most importantly, I will start to PVP and will travel to low-sec, null-sec and wormholes with my main character and .... will not become bored with this game (I'm bored now). |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16525
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Posted - 2016.06.27 05:57:21 -
[8] - Quote
just use a jump clone like the rest of us do, sorted.
also outside of a smartbombing bs there is no reason to lose a pod in high or lowsec.
Better the Devil you know.
=]|[=
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Lori Sarain
Federal Navy Academy Gallente Federation
0
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Posted - 2016.06.27 06:11:22 -
[9] - Quote
I meet pirates with smartbombs and carriers in lowsec in the past. Lost my pod every time. |
Danika Princip
GoonWaffe Goonswarm Federation
4498
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Posted - 2016.06.27 06:49:49 -
[10] - Quote
So? Run two +3 implants in your lowsec clone, the difference in training time is utterly minuscule.
Also use perches and dscan gates you think there might be a smartbomb guy on, it's not difficult. |
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Lori Sarain
Federal Navy Academy Gallente Federation
0
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Posted - 2016.06.27 08:24:04 -
[11] - Quote
Jump clones does not solve described problem with implants.
I do noit want to change clone to body without implants or with lesser implants because - i will be loosing skillpoints that way. I invested my time to train Cybernetics to 5 and bought +5 implants to use it full time - not only in certain days when I use proper clone. Why should I invest large pile of time and money in something and do not use it ? This makes no sense to me.
Also, I do not want to make trips to low-sec or null-sec from time to time, I want to live there and PVP full time. That means my character will be in constant danger of loosing not only costly ship, modules, its cargo, but also game time because of slower training.
Loosing fight, ship and pod its too costly for me and because of this I'm staying PassiVE in hi-sec. As many players in similar situation. Someday I will start PVP or ... I will become too bored, decide to win and stop paying for a game.
I do not want PVP to be risk free, I want reasonable losses when I'm defeated (ship, modules, cargo). Skillpoints are most valuable thing in game and I hate loosing them. |
Makareena
Republic Military School Minmatar Republic
0
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Posted - 2016.06.27 08:55:39 -
[12] - Quote
Frostys Virpio wrote:Khan Wrenth wrote:Daichi Yamato wrote:I must be missing something. People who don't pay for their accounts dont train at all let alone slower than those that do continuously. They're not even allowed to log in... I could be wrong, but I think OP might be referring to difference between paying an account with cash verses PLEXing it. It's the only way it makes any sort of sense. But I don't know why anyone would single out payment method as a reason to do something so asinine. Especially since that payment method gives CCP less money...
PLEX in game is created with real money - CCP gets the same amount no matter what. If i buy a PLEX with ISK - someone else pays real money for my playtime.
And btw Daichi - ghost training. |
elitatwo
Eve Minions O.U.Z.O. Alliance
1271
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Posted - 2016.06.27 09:13:49 -
[13] - Quote
Lori Sarain wrote:... I do not want PVP to be risk free, I want reasonable losses when I'm defeated (ship, modules, cargo). Skillpoints are most valuable thing in game and I hate loosing them.
Good, you have chosen the dark side of the force. Now my young sith apprentice, since you want to do pvp full time that jump clone option might be right for you.
You claim to live in null, so there will be clone stations. Use them and +3 implants. Clone jump a day before your break and train full speed ahead in your second clone.
When you return, jump back to the pvp one or don't use implants at all.
When I started to to pvp, I didn't use any implants but I used my +5 clone to train while I took breaks. I couldn't even use implants for a couple of years before I got my first.
Listen to Danika, she knows. That difference between the +3 and +5 implants are maybe 5 days per year. After being here for more than a year, 5 days will be no time at all.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Daichi Yamato
Xero Security and Technologies
3348
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Posted - 2016.06.27 12:01:09 -
[14] - Quote
If this is about implants why are you tying it to active subscription? Just remove training implants.
In the mean time, stop obsessing over max/sp hour. This is coming from a player whos never used a +5 implant on any char. Even the ones in hi sec.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Frostys Virpio
Yet another corpdot.
2949
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Posted - 2016.06.27 12:56:53 -
[15] - Quote
Makareena wrote:Frostys Virpio wrote:Khan Wrenth wrote:Daichi Yamato wrote:I must be missing something. People who don't pay for their accounts dont train at all let alone slower than those that do continuously. They're not even allowed to log in... I could be wrong, but I think OP might be referring to difference between paying an account with cash verses PLEXing it. It's the only way it makes any sort of sense. But I don't know why anyone would single out payment method as a reason to do something so asinine. Especially since that payment method gives CCP less money... PLEX in game is created with real money - CCP gets the same amount no matter what. If i buy a PLEX with ISK - someone else pays real money for my playtime. And btw Daichi - ghost training.
I was saying that subscription gave CCP less money because PLEX are sold for more than a moth of subscription cost.
Ghost training is also no longer working BTW. |
Rivr Luzade
Kenshin. DARKNESS.
2597
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Posted - 2016.06.27 14:29:46 -
[16] - Quote
Lori Sarain wrote:Skillpoints are most valuable thing in game and I hate loosing them. Except for T3 cruisers, please explain to us how you lose skillpoints after CCP removed skillpoint loss due to inadequate clone grade when they removed clone grades? You cannot lose skillpoints any longer (except for T3 cruiser losses), the only thing you have is a barely noticeable slower accumulation rate between different attribute levels and remaps. Slower != loss. Once you have learned and internalized that fundamental difference, we can continue the discussion.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Frostys Virpio
Yet another corpdot.
2949
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Posted - 2016.06.27 15:46:34 -
[17] - Quote
Rivr Luzade wrote:Lori Sarain wrote:Skillpoints are most valuable thing in game and I hate loosing them. Except for T3 cruisers, please explain to us how you lose skillpoints after CCP removed skillpoint loss due to inadequate clone grade when they removed clone grades? You cannot lose skillpoints any longer (except for T3 cruiser losses), the only thing you have is a barely noticeable slower accumulation rate between different attribute levels and remaps. Slower != loss. Once you have learned and internalized that fundamental difference, we can continue the discussion.
I kept telling people stuff like that when they were ass-mad about potentially "losing" SP if they didn't run a daily. They never accepted it. |
Danika Princip
GoonWaffe Goonswarm Federation
4498
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Posted - 2016.06.27 17:44:20 -
[18] - Quote
Lori Sarain wrote:Jump clones does not solve described problem with implants.
I do noit want to change clone to body without implants or with lesser implants because - i will be loosing skillpoints that way. I invested my time to train Cybernetics to 5 and bought +5 implants to use it full time - not only in certain days when I use proper clone. Why should I invest large pile of time and money in something and do not use it ? This makes no sense to me.
Also, I do not want to make trips to low-sec or null-sec from time to time, I want to live there and PVP full time. That means my character will be in constant danger of loosing not only costly ship, modules, its cargo, but also game time because of slower training.
Loosing fight, ship and pod its too costly for me and because of this I'm staying PassiVE in hi-sec. As many players in similar situation. Someday I will start PVP or ... I will become too bored, decide to win and stop paying for a game.
I do not want PVP to be risk free, I want reasonable losses when I'm defeated (ship, modules, cargo). Skillpoints are most valuable thing in game and I hate loosing them.
The 'problem' is entirely in your head. The difference between +3 and +5 implants, across an entire year, is 26 days.
If you really splash out and use +4s, like what I do, it's twelve days. It'd be less than that if you spend time between sessions in your +5 clone too.
(Numbers figured out in evemon with my alt's current queue. You gain more days of training with decent remap management than you do with +5s over +4s)
Should the game really change drastically over such a tiny amount of time? You could always try buying a skill injector with the isk you save from not splashing out half a bil at a time for implants if you're that concerned about training times.
Trust me, I DO live in low/null full time. In low it's laughably easy to get your pod out and avoid smartbomb gatecamps, and in null, well, that's why you run two +3 or 4 implants and not a head full of +5s. It's up to YOU to make the decision here, it's not up to CCP to change the game for you. |
Bumblefck
Kerensky Initiatives
12461
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Posted - 2016.06.27 20:07:08 -
[19] - Quote
Lori Sarain wrote:Skillpoints are most valuable thing in game and I hate loosing them.
Incorrect, dignity is the most valuable thing in game
Perfection is a dish best served like wasabi .
Bumble's Space Log
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Sonya Corvinus
Grant Village
228
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Posted - 2016.06.27 20:46:03 -
[20] - Quote
Lori Sarain wrote:I pay for game with PLEX bought by real money and every month I'm making a decision... pay for Eve or make a break because eg. I have much work or I'm going to vacation soon. Described bonus will work like incentive to me and similar players without recurring subscription to pay for active account continuously.
Why on earth would you buy a plex every month? It's $5/mo cheaper to subscribe for a month than to buy a plex. Just change to a subscription, use that $5/mo you're now saving to buy a plex with real money and sell it on the market. The skill injector you could then buy would cover the difference between +3 and +5 implants for a long time. |
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Lori Sarain
Federal Navy Academy Gallente Federation
0
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Posted - 2016.06.27 21:19:54 -
[21] - Quote
Danika Princip wrote:The 'problem' is entirely in your head. The difference between +3 and +5 implants, across an entire year, is 26 days.
Those 26 days are real, not only in my head. Those days justify fully my and other players "skillpoint obsession".
People are reading about capital rebalance and counting how many months or even years will take to have a good skills to fly dread or carrier... Being able to pilot it 26 days earlier is very tempting. Character progress in Eve is extremely slow comparing to other MMO games, power-leveling or even normal levelling by gaining exp is not available and buying injectors requires another (besides monthly payment) real money investment... New players are making skill-plans for months, years ahead and most hate to see their plan becoming longer... and longer
Danika Princip wrote:It's up to YOU to make the decision here, it's not up to CCP to change the game for you.
It's not only for me... i can win Eve anytime I choose. Learning implants are well known problem - read forums and You will see that many players agree those implants are "bad game design". I presented idea to solve problem, please discuss about it using real arguments. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16533
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Posted - 2016.06.27 21:33:38 -
[22] - Quote
Skill injectors do not require real money, you can buy them off the market with ingame currency.
If YOU cant make enough isk for that without throwing your wallet at tje pc its your problem but plenty of us can and do so with the in game tools.
Better the Devil you know.
=]|[=
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Danika Princip
GoonWaffe Goonswarm Federation
4499
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Posted - 2016.06.27 21:54:58 -
[23] - Quote
Lori Sarain wrote:Danika Princip wrote:The 'problem' is entirely in your head. The difference between +3 and +5 implants, across an entire year, is 26 days. Those 26 days are real, not only in my head. Those days justify fully my and other players "skillpoint obsession". People are reading about capital rebalance and counting how many months or even years will take to have a good skills to fly dread or carrier... Being able to pilot it 26 days earlier is very tempting. Character progress in Eve is extremely slow comparing to other MMO games, power-leveling or even normal levelling by gaining exp is not available and buying injectors requires another (besides monthly payment) real money investment... New players are making skill-plans for months, years ahead and most hate to see their plan becoming longer... and longer Danika Princip wrote:It's up to YOU to make the decision here, it's not up to CCP to change the game for you. It's not only for me... i can win Eve anytime I choose. Learning implants are well known problem - read forums and You will see that many players agree those implants are "bad game design". I presented idea to solve problem, please discuss about it using real arguments.
So use +4s and make it 12 days then.
Trust me. By the time you're looking at optimal capital skills, 12 days, or 26, is absolutely nothing.
I'm training for T2 dread guns myself, on two characters. I'm long past the point of thinking 26 days out of an entire YEAR is actually relevant, at all, and worrying about 12 days is hilarious. (Hell, one of these characters has been rocking the same set of +4s for four or five years of null and lowsec life. Not losing your **** is not hard.)
It's seven whole percent slower if you use +3s! Or three and a bit if you can afford 40mil for two +4s. Hell, if you're a missionrunner, buy them with your own LP.
Can you please explain how 'the time difference is basically irrelevant, you literally save more time managing your remaps properly than using +5s over +3s or +4s' is not a real argument? Or how 'use cheaper implants and buy an injector with the isk you save' is not one either? |
Donnachadh
United Allegiance of Undesirables
892
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Posted - 2016.06.28 14:26:23 -
[24] - Quote
NO, bad ideas are bad ideas, there are consequences for every decision you make in EvE. Applied to implants we get these options. You can train at the maximum rate possible but you have to risk an expensive set of implants to do it. You can have no risk to implants because you do not have any but the consequence is that your training will be really slow. And there are a multitude of options that fill the space between these extremes. Choose the option that is right for you and instead of obsessing over implants, training times and all of that crap just go play the game and have fun because in the end that is what this is supposed to be about, you know having fun. |
Rawmeat Mary
Hunter Killers. Complaints Department
126
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Posted - 2016.06.28 14:42:41 -
[25] - Quote
Lori Sarain wrote:Danika Princip wrote:The 'problem' is entirely in your head. The difference between +3 and +5 implants, across an entire year, is 26 days. Those 26 days are real, not only in my head. Those days justify fully my and other players "skillpoint obsession"... ...Being able to pilot it 26 days earlier is very tempting. Except that you will never fly that Dread or Carrier anyway, because in Low or Nul you can lose your Implants, and A) you are scared shitless of losing them (losing ISK basically) and B) Non-pirate Implants are waaay cheaper than Caps (and you're scared of losing ISK).
Quote:Danika Princip wrote:It's up to YOU to make the decision here, it's not up to CCP to change the game for you. It's not only for me... i can win Eve anytime I choose. Learning implants are well known problem - read forums and You will see that many players agree those implants are "bad game design". I presented idea to solve problem, please discuss about it using real arguments. I dislike the idea that your idea would throw out the window the value I myself invested in Implants.
'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing.
And if we're very, very lucky, they'll do it in that order.'
Yeah, we're like that.
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Gadget Helmsdottir
Gadget's Workshop
159
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Posted - 2016.06.28 15:09:16 -
[26] - Quote
Ugh.... This "problem" has an easy-peasy solution.
Just Ironbank your toon.
No more SP worries and you now have room for non-learning implants. You've won EvE!
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
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Sitting Bull Lakota
Brave Newbies Inc. Brave Collective
100
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Posted - 2016.07.02 06:36:50 -
[27] - Quote
I remember when learning skills were removed. I hope to one day remember fondly when learning implants were removed. |
Valkin Mordirc
2147
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Posted - 2016.07.02 07:03:39 -
[28] - Quote
Lori Sarain wrote:I meet pirates with smartbombs and carriers in lowsec in the past. Lost my pod every time.
I've survived smart bombing Rohks in a pod before, it only happened once, https://zkillboard.com/kill/38526050/ this loss here.
Valkin has never lost a pod before, and general mashing the warp to button like it's your girl's eh, nevermind.
Like the 'selected overview' window or whatever it's called, that will 99% save your pod.
Regardless. Unless you are running multiple clients you should honestly never lose a pod unless you're bubbled.
Just helpful advice. Honestly we should just get rid of attributes. Min/maxing has never been my thing and I just use implants for the Armor or speed bonus the sets give rather then actually making the training times faster.
#DeleteTheWeak
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Pound Cakeee
Strategic Sustainable Research and Development
4
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Posted - 2016.07.04 22:02:51 -
[29] - Quote
I think this concept has SOME merit. OP talks about boosting attributes for active players...
We already know that a lot of people pay for accounts and put +5's in them, remap, load skills and log off.
What if SOMEHOW, I don't know in what capacity. Maybe a matrix that tracks if you activate X amount of equipment / kill so many NPC's or place however many market orders your account would be considered active... Then you would be given an extra +1 in each attribute up to a certain point.. maybe every two months if you've been deemed active you are given that attribute boost and if you haven't been active and just sat in station and did nothing then you wouldn't get the bonus.
That would be the only way I'd be okay with something like this. Based off the Activity of the player and not in the method they pay. CCP gave players the option to play by playing the game and earning ISK... Don't take that away from us. |
elitatwo
Eve Minions O.U.Z.O. Alliance
1289
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Posted - 2016.07.06 03:13:58 -
[30] - Quote
Pound Cakeee wrote:I think this concept has SOME merit. OP talks about boosting attributes for active players...
No, it does not.
Diablo --->
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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