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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Zuki Ed
Gallente Quantum Industries Prime Orbital Systems
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Posted - 2007.03.05 10:05:00 -
[121]
Really nice map, I like it. Especially that it's automated makes it really accurate. Updates once a week is enough imo cos station ping pong is happening alot and every time one changes hands an update is not good for the info imo.
Good map mate!!! I cna ytpe 300 wrods pre mniuet!!! Max sig image file size is 24,000 bytes. --Jorauk |
Chewan Mesa
Interstellar eXodus R0ADKILL
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Posted - 2007.03.05 10:12:00 -
[122]
I like it, personally I dont need a war-map or something, you gather that from COAD enough where something is going on, but a map really showing where which alliance has space and how big it is is quite a nice change, especially since its up to date at any time.
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HatePeace LoveWar
Amarr FATAL REVELATIONS FATAL Alliance
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Posted - 2007.03.05 10:50:00 -
[123]
Nice, i especially like how its automated. Eve vs WoW |
Hardin
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.03.05 11:10:00 -
[124]
This map gets the Hardin Seal of Approval ------------------------------ CVA - Kicking Arse For The Empire - http://eve-files.com/dl/83607
AMARR VICTOR |
Scagga Laebetrovo
Delictum 23216
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Posted - 2007.03.05 11:21:00 -
[125]
Nice map - I would suggest though that Ushrakhan influence doesn't extend into the domain and devoid regions :)
Your signature exceeds the maximum allowed filesize of 24000 bytes -Valorem ([email protected])
Delictum 23216 Official forums |
Hardin
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.03.05 11:27:00 -
[126]
Originally by: Scagga Laebetrovo Nice map - I would suggest though that Ushrakhan influence doesn't extend into the domain and devoid regions :)
I understand where you are coming from Scagga - tho to be fair both they and Imperial Order do have significant influence in the low-sec areas bordering their 0.0 holding in the same way that CVA extends its influence and upholds Amarrian justice in the Kheram/Gemodi/Yong/Mamet/Misaba areas...
------------------------------ CVA - Kicking Arse For The Empire - http://eve-files.com/dl/83607
AMARR VICTOR |
Trivas
ClanKillers Dusk and Dawn
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Posted - 2007.03.05 11:56:00 -
[127]
Very nice map.
Sticky plz
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Paladin Vent
Aeria Gloris Inc United Legion
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Posted - 2007.03.05 12:03:00 -
[128]
Originally by: Xeliya Edited by: Xeliya on 05/03/2007 07:10:27
Originally by: Paladin Vent
Originally by: Xeliya Can you put Fallen Souls for North Paragon (GQ2 Area)
Can not. I is automaticaly generated. Put some more POS, or conquer an outpost. :)
Look on your map again . . . GQ2 has an Outpost system that belong to us and has for about a month now and systems around us belong to us.
Ok, let's look at map. You have 1 outpost and 2 POS aside from your outpost in Paragon (bottom-center of map). In the same time, BoB have outpost and 2 POS very close to your outpost. At the same time BoB have 3 additional outposts and 2 POS in the same location (but not so close), which are increasing BoB's total influence in the location. So, your influence is barely not enogh to win 1 vs 4. If you want to appear on the map, you must claim several systems near your outpost with the POS (about 3-4). Or you may try kill the BoB and get their closest influencing outpost.
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mamolian
Vortex. Maelstrom Alliance
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Posted - 2007.03.05 12:10:00 -
[129]
Paladin Vent, this I like :)
Good job mate.
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Johnny ReeRee
The ReeRee Brigade
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Posted - 2007.03.05 12:14:00 -
[130]
An outstanding effort -- very well done.
This is the map that matters. Accurate and automatic, no bizarre meta-gaming underpinnings as with the goonie map.
Good job. Sticky this one.
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Thesia Syn
Gallente Multiverse Corporation
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Posted - 2007.03.05 12:22:00 -
[131]
Edited by: Thesia Syn on 05/03/2007 12:18:24 Very nice work.
edit: sticky plz
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Splagada
Minmatar Tides of Silence
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Posted - 2007.03.05 12:22:00 -
[132]
i like. less subject to bias ------
Relaxed corp recruiting |
Wild Rho
Amarr Sharks With Frickin' Laser Beams
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Posted - 2007.03.05 12:23:00 -
[133]
Get rid of the border lines as they make the map look like someone attacked it with MS paint.
Apart from that it's very good.
One minor thing, maybe you could add a red glow over systems with high numbers of ships destroyed in 0.0 in a 24 hour period to show recent large conflicts?
Or better yet a total for ships destroyed that week in systems to show where real long term battles are being fought (put in a threshold of number of kills that has to be passed in order for it to show on the map?). For getting such totals just have it store total ships destroyed in the last 24 hours for the last 7 days.
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Red Gabba
RennTech The Guardian Coalition
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Posted - 2007.03.05 12:40:00 -
[134]
This is one top notch map, while i understand there may be a few bugs (like Pure having influence over jovian space) Its a accurate description of eve atm.
Its about time a few maps for Eve were produced as most of them show to much info and are hard to read.
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Paladin Vent
Aeria Gloris Inc United Legion
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Posted - 2007.03.05 12:49:00 -
[135]
Originally by: Wild Rho One minor thing, maybe you could add a red glow over systems with high numbers of ships destroyed in 0.0 in a 24 hour period to show recent large conflicts? Or better yet a total for ships destroyed that week in systems to show where real long term battles are being fought (put in a threshold of number of kills that has to be passed in order for it to show on the map?). For getting such totals just have it store total ships destroyed in the last 24 hours for the last 7 days.
I'll work on border lines and fonts. But before I start, I want to see any design ideas on how I should draw them.
About wars: I've already stated my position in the first post. Source code is under BSD. Fill free to download and make any changes you want.
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.03.05 13:10:00 -
[136]
Just read the source, very tidy.
Any chance you'll publish how you extracted the data from Eve?
What I do the rest of the time - Vote for a Jita bypass! |
budvarian
Minmatar Mia Ore Removal
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Posted - 2007.03.05 13:13:00 -
[137]
I have to say that I think this mapping idea is very informative and supplies a nice cross reference to the other maps that are produced for different purposes. It is possible to tiangulate (compare) this map with the others and get a feel for the accuracy of their more explicit boundaries.
Good work I like it.
Cheers Member of MIA Ore Removal Corp |
budvarian
Minmatar Mia Ore Removal
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Posted - 2007.03.05 13:16:00 -
[138]
I have to say that I think this mapping idea is very informative and supplies a nice cross reference to the other maps that are produced for different purposes. It is possible to tiangulate (compare) this map with the others and get a feel for the accuracy of their more explicit boundaries.
Good work I like it.
Cheers Member of MIA Ore Removal Corp |
Wild Rho
Amarr Sharks With Frickin' Laser Beams
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Posted - 2007.03.05 13:19:00 -
[139]
Originally by: Paladin Vent
I'll work on border lines and fonts. But before I start, I want to see any design ideas on how I should draw them.
Honestly I'd leave the border lines out completely as they don't go well with the glow effect you've used (it would look better with just the glow anyway).
Thanks for making the source code avaiable as well, I can't wait to get home and have a read through it
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.03.05 13:42:00 -
[140]
Originally by: Xeliya
Originally by: Patch86
Originally by: Xeliya Can you put Fallen Souls for North Paragon (GQ2 Area)
Otherwise nice map
I don't think it works like that, mate. If you want that part of the map, you've got to have more sovereignty than anyone else. If you don't got it, the map maker isn't going to change it
Should check facts before smacking . . .
I'm not smacking, its true. If its mathematically generated based on POS numbers, and they're being swamped by their neighbours with more structures, then the only way to get them on the map would be to have more POS's.
And I find it useful to see who has the POS power on this map, as opposed to "political" power. We already have 2 political maps for that reference. If they have few enough starbases, comparatively, to be swamped by neighboring powers, then its an interesting fact to know.
Its a shame that its likely to bruise egos, but thats not a good reason to rehash the entire structure, by changing values or similar. --------
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Xeliya
Dark-Rising Fallen Souls
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Posted - 2007.03.05 13:59:00 -
[141]
Edited by: Xeliya on 05/03/2007 13:58:42
Originally by: Paladin Vent Edited by: Paladin Vent on 05/03/2007 12:04:08
Originally by: Xeliya Edited by: Xeliya on 05/03/2007 07:10:27
Originally by: Paladin Vent
Originally by: Xeliya Can you put Fallen Souls for North Paragon (GQ2 Area)
Can not. I is automaticaly generated. Put some more POS, or conquer an outpost. :)
Look on your map again . . . GQ2 has an Outpost system that belong to us and has for about a month now and systems around us belong to us.
Ok, let's look at map. You have 1 outpost and 2 POS aside from your outpost in Paragon (bottom-center of map). But BoB have outpost and 2 POS very close to your outpost. And additionally BoB have 3 outposts and 2 POS in the same location (but not so close), which are increasing BoB's total influence in the location. So, your influence is barely not enogh to win 1 vs 4 outposts. If you want to appear on the map, you must claim several systems near your outpost with the POS (about 3-4). Or you may try kill the BoB and get their closest influencing outpost.
The BoB outposts are 7 jumps H8 and then 20+ MP5/LX, that's not close by but what ever. Why should we have to POS spam systems around us with POS's that do nothing to show it's our land? The other systems in Paragon may look close on the 2D map but they are not and you can check this with you 3D map and/or auto pilot. ----------
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Metacannibal
Gekidoku Koroshiya Buntai
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Posted - 2007.03.05 14:07:00 -
[142]
Originally by: Xeliya .... to show it's our land?
its bobspace, you are renting it, in that aspect, this map very well displays the real situation. renting space does not equal owning it.
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ZoXoR
Minmatar 4S Corporation Morsus Mihi
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Posted - 2007.03.05 14:12:00 -
[143]
thats the way ingame star-map should look like
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.03.05 14:40:00 -
[144]
Originally by: Xeliya The BoB outposts are 7 jumps H8 and then 20+ MP5/LX, that's not close by but what ever. Why should we have to POS spam systems around us with POS's that do nothing to show it's our land? The other systems in Paragon may look close on the 2D map but they are not and you can check this with you 3D map and/or auto pilot.
I think you're on to something there.
Quite possibly the map program actually calculated a bubble of influence for you - but since it's a 3D map pressed flat into a 2D image, it might be that your bubble of influence exists at the "bottom" where it simply isn't visible from the top...
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.03.05 15:16:00 -
[145]
Best map EVER!!!! To where I send a cake as thanking gift?
If brute force doesn't solve your problem.. then you are not using enough!! |
Xeliya
Dark-Rising Fallen Souls
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Posted - 2007.03.05 15:22:00 -
[146]
Edited by: Xeliya on 05/03/2007 15:25:30 Edited by: Xeliya on 05/03/2007 15:23:09
Originally by: Metacannibal
Originally by: Xeliya .... to show it's our land?
its bobspace, you are renting it, in that aspect, this map very well displays the real situation. renting space does not equal owning it.
Renting = You don't get sov there buddy. You are not in our alliance nor bobs so how do you know what our relationship with bob is? If we wanted to rent and farm isk we wouldn't be on the pipe.
Originally by: Ishina Fel
Originally by: Xeliya The BoB outposts are 7 jumps H8 and then 20+ MP5/LX, that's not close by but what ever. Why should we have to POS spam systems around us with POS's that do nothing to show it's our land? The other systems in Paragon may look close on the 2D map but they are not and you can check this with you 3D map and/or auto pilot.
I think you're on to something there.
Quite possibly the map program actually calculated a bubble of influence for you - but since it's a 3D map pressed flat into a 2D image, it might be that your bubble of influence exists at the "bottom" where it simply isn't visible from the top...
Hmm interesting point as I can very much see that. 2D map 3PPT looks like it's right beside us but over 15 jumps away . . . ----------
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charmed knight
Aeria Gloris Inc United Legion
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Posted - 2007.03.05 15:23:00 -
[147]
Originally by: Paladin Vent The result of my work you can se below: http://dl.eve-files.com/media/corp/UNL/influence.png
nice
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.03.05 15:26:00 -
[148]
Edited by: Kagura Nikon on 05/03/2007 15:25:21 Now i remember. This remembered me of Civilization IV influence map.
With some tweaking in the algorithm and inclusion of more parameters It coudl become the ultimate map.
A suggestion. You could add a way to introduce number of player in the equation. Because an alliance that fields 1000 members in a space with 2 outpost... have far more influence than anotehr alliance that fields 100 players on a space with teh same 2 outposts.
If brute force doesn't solve your problem.. then you are not using enough!! |
Ashareth
Caldari Disturbed Hoggs
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Posted - 2007.03.05 15:38:00 -
[149]
A reallyj really great job. I do like thee "automated" generation and the fact you choose influence with fixed valor as a start.
Keep working on it please.:)
Oh, and, for me, there is absolutly nothing wrong with your design, nice looking, efficient and really readable. But i know most people don't have the same taste than me.:D
It's more accurate than most of the "political" maps cause all minor alliance/renters that have sovereignity can appear on it.
It gives a better look at things and is a very useful tool to add to the other maps.
The only thing that is missing, from my point of view, are the alliance that claim npc space, even if i understand the technical limitations and the problem in it.
It would be great if you could find a way to display it(like another type of color with lines or something to show that they are alliances claiming the space and having influence even if they are in npc space).
Other than that, great job. :) ------------------------------------------------
"Heaven is for the Dead Hell is for the Living"
Harrisson Flowerchild AndromFde |
arjun
Die Apokalyptischen Reiter Dusk and Dawn
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Posted - 2007.03.05 15:50:00 -
[150]
make the distqance calvculation jumpcount based only not measured in lightyears.
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