| Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 :: one page |
|
|
| Author |
Topic |

Wendat Huron
Lupus Industries
 |
Posted - 2007.03.26 00:48:00 -
[331]
Really, what does the circles mean?
|

Paladin Vent
Aeria Gloris Inc United Legion
 |
Posted - 2007.03.26 09:09:00 -
[332]
Originally by: Wendat Huron Really, what does the circles mean?
Legend: Dot - star system Bold Colored Dot - claimed star system Square - system with outpost Blue Lines - jump gate connections between systems in contellation Red Lines - jump gate connections between contellations Magenta Lines - jump gate connections between regions
Colored areas - alliance zones of influence domination. Oblique Lines on areas - indicates that influence domination changed here. Color of the lines is the color of previous owner. Circle around system - Indicates that sovereignty changed in this system.
|

Razin
The xDEATHx Squadron
 |
Posted - 2007.03.27 14:43:00 -
[333]
Originally by: Paladin Vent
Originally by: Wendat Huron Really, what does the circles mean?
Legend: Dot - star system Bold Colored Dot - claimed star system Square - system with outpost Blue Lines - jump gate connections between systems in contellation Red Lines - jump gate connections between contellations Magenta Lines - jump gate connections between regions
Colored areas - alliance zones of influence domination. Oblique Lines on areas - indicates that influence domination changed here. Color of the lines is the color of previous owner. Circle around system - Indicates that sovereignty changed in this system.
Excellent map, thanks very much! Nice to have the ability to track the sov situation almost dayly when I'm not able to log in to EVE.
On the legend: it's nothing too complex, however to prevent additional questions perhaps it could be added to the map (upper right corner looks empty enough). ...
 |

Butter Dog
The Littlest Hobos
 |
Posted - 2007.03.27 18:47:00 -
[334]
I really like this map
----------

|

Phrixus Zephyr
D00M. Triumvirate.
 |
Posted - 2007.03.29 02:42:00 -
[335]
Originally by: Butter Dog I really like this map
I agree. Actually shows whos got what and where.
Originally by: Benglada And whos going to tackle for them? Jesus?
|

Jane Spondogolo
NoobWaffe
 |
Posted - 2007.03.29 06:18:00 -
[336]
Originally by: Internet Knight
Originally by: Jane Spondogolo If the data is in the cache, he's perfectly entitled to play with it. The EULA covers playing with the program, or CCP's data. Since cache data is not the program, nor does it belong to CCP (data generated by your computer genuinely belongs to you), it isnt EULA material, nor could it be if CCP wanted to.
Good luck with that. The cache files weren't generated by us. They were generated 100% using data supplied by CCP's servers.
Wait. So your telling me that a program that doesnt alter anything, uses data generated on your own machine (based on interactions with player generated data stored on CCP's server), on your OWN machine breaches the EULA, even tho it isnt in the EULA.
So is it copyright? Well no, because he's not making the cache available. He's making a visual guide to some data in it. Perfect example of fair use.
ALL With CCP's aproval?
You people have some crazyface views of the laws.
THE LAW THE LAW! INTERNET IS SERIOUS BUSINESS! THE LAW THE LAW! ______ Unrepentant Southern Federation Cheerleader.
|

Paladin Vent
Aeria Gloris Inc United Legion
 |
Posted - 2007.03.29 17:23:00 -
[337]
Dear Jane, if you do not agree with EULA - please do not play the game. And let us halt such discussions.
|

Paladin Vent
Aeria Gloris Inc United Legion
 |
Posted - 2007.03.29 17:23:00 -
[338]
Dear Jane, if you do not agree with EULA - please do not play the game. And let us halt such discussions.
|

Jake Stevens
 |
Posted - 2007.04.01 23:44:00 -
[339]
any chance of an eta on update?  ------------- YARRR |

papaPadla
Destructive Influence Band of Brothers
 |
Posted - 2007.04.02 14:30:00 -
[340]
would be great to have like a set day for updates... 2 times a week i think is decent.. dunno i may be asking too much?
-------------------------------------
 |
|

TornSoul
BIG Interstellar Alcohol Conglomerate
 |
Posted - 2007.04.02 22:12:00 -
[341]
Couple of suggestions
Add additinal sov points to unclaimed systems (that arent empire etc)
Whichever alliance has the fewest *jumps* - *not* pixel distance - gets it (at say half or quarter of a POS system value - Experiement). If a tie - No one gets it Should be fairly computationally cheap doing a breath-first traversel (most traversels will end quite quickly), to figure out who is closest.
Note that this step should *not* be additive - But simply who ever has a claimed system the closest. Example Alliance A happens to have 5 sov systems each 2 jumps from system X Alliance B happens to have 1 sov system 1 jumps from system X
Alliance B should get the (deminished) sov points for system X (can get there faster etc - More access ways does not help in this)
Once the additional sov points are added - Do your usual rendering.
Add a "history" multiplier to all systems.
Meaning, that sov points gets multiplied with an increasing factor the longer an alliance have held on to sov. You should have enough data to do this by now. 1 week (or day - Experiment) = sov * 2 2 weeks = sov * 3 Or similar. Cap it at some level (say 5 or 10 in this example - Experiment)
One interesting effect of this will be that systems totally surrounded, and thus overwhelmed, and not showing at all, over time will emerge.
Only fair for those holding on under those odds :-)
Oh and - Awesome map 
BIG Lottery
[u |

Blue Stratos
Amarr Setenta Corp Xelas Alliance
 |
Posted - 2007.04.03 00:32:00 -
[342]
Love ur map
Completley unbiased and the best map to grace eve to date, well done

Originally by: CCP Sharkbait think the problem is found. last startup now.
|

Lake
The Praxis Initiative FREGE Alliance
 |
Posted - 2007.04.03 07:51:00 -
[343]
Edited by: Lake on 03/04/2007 07:51:40 Edited by: Lake on 03/04/2007 07:48:37 I just noticed a situation where my suggestion posted earlier would probably have useful effect.
If you look at the map from April 1 or April 2 and examine the border between GUARD and PURE (northeast, drone space bordering Vale of The Silent) you'll see that PURE shows influence across a region boundary in a region they have no sov and no outposts.
Now I'm not arguing that they don't have 'influence' there. Having an outpost 1 jump away obviously implies some sort of influence. But I don't think it quite represents the borders as a human would perceive them.
Please note I'm not trying to make an issue of this particular instance. I only bring it up as an example of how the map would be changed by the tweak suggested.
Quick recap for those that don't want to bring up the old post: The suggestion is to have influence that travels through jumpgates only cross region or constellation boundaries if the influencing alliance has sov somewhere in that adjoining constellation/region as well.
P.S. TornSoul - If I understand your (soft-sov for unclaimed systems) suggestion properly, I believe he already does that (or something extremely similar). See my example for an illustration of one of the more dramatic effects of just that feature.
-- Lake, Founder of The Praxis Initiative |

Paladin Vent
Aeria Gloris Inc United Legion
 |
Posted - 2007.04.03 19:59:00 -
[344]
Edited by: Paladin Vent on 03/04/2007 20:08:25
2Lake Region borders is no more than a wall in human minds. In the game there is no such barriers. You can't see any difference between region jump and regular system jump. So, I have no desire to fortify that fantom walls in the map.
Originally by: TornSoul Couple of suggestions Add additinal sov points to unclaimed systems
The influence is spreading through stargates. It is spreading from the first verion of the map. It was not clear described in the first post, so I added a note about the spread to it.
Originally by: TornSoul
Add a "history" multiplier to all systems.
This mean that borders of the alliances will move every day even when there are no changes in sovereignty. I think this is not a good idea.
Originally by: papaPadla
would be great to have like a set day for updates... 2 times a week i think is decent.. dunno i may be asking too much?
Sorry, I have no time for map last week. As I said in first post, I'll try to make new maps as often as I can. But I can't guarantee that I'll make it daily. Also I can't guarantee that maps for all days will be rendered. //offtopic: A BoB with Russian nick? 
|

TornSoul
BIG Interstellar Alcohol Conglomerate
 |
Posted - 2007.04.03 20:17:00 -
[345]
I should probably have added some more "background" as to what it is I want to acheive with the suggested changes - It would appear it has not been fully understood.
Originally by: Paladin Vent
Originally by: TornSoul Couple of suggestions Add additinal sov points to unclaimed systems
The influence is spreading through stargates. It is spreading from the first verion of the map. It was not clear described in the first post, so I added a note about the spread to it.
I'm not talking about spread here - I'm talking about having more emitters. Besides the stargate spread you use, only travels a few jumps (level>=4) - Which is fine btw. (I do wonder why POS systems are allowed to spread further (level=1) than station systems (level=2), shouldnt it be the other way around? - Unless ofc I interpret the code wrong. It's not quite obvious what the "stantion" field is about - I'm assuming it's a misspelled "station" system...)
However with this model, alot of systems that truly are under the control of some alliance do not get any color. RA's territory is probably the best example(?) Lots of systems "in the middle" there, with hardly any color - Which in my opinion is wrong. Problem would be solved with the suggested method - Making each of those systems to emitters as well (with a lower value), for the alliance having a true sov system the closest.
Originally by: Paladin Vent
Originally by: TornSoul
Add a "history" multiplier to all systems.
This mean that borders of the alliances will move every day even when there are no changes in sovereignty. I think this is not a good idea.
The borders wont move much - the changes will be very gradual (which is kinda the point) And it doesnt have to be daily.
My reasoning is that the longer you have sov over a system, the stronger an emitter it gets.
And likewise, border areas (with conflict and) changing sov, will have a smaller influence on the overall scheme of things. Which is as it should be imo. Things in flux should not be of great importance influence wise.
---
But - It's your map Do what you think is right.
BIG Lottery
[u |

Paladin Vent
Aeria Gloris Inc United Legion
 |
Posted - 2007.04.04 10:07:00 -
[346]
2TornSoul Here's that code: int level=2; if(ss.stantion){ influence*=6; level=1; }
Yes, "stantion" field is misspelled (i.e. have ru name). You should read it as "hasOutpost". POS have by default level=2, outpost have x6 influence and level=1. So, outpost spread is longer than POS.
Originally by: TornSoul
However with this model, alot of systems that truly are under the control of some alliance do not get any color. RA's territory is probably the best example(?) Lots of systems "in the middle" there, with hardly any color - Which in my opinion is wrong. Problem would be solved with the suggested method - Making each of those systems to emitters as well (with a lower value), for the alliance having a true sov system the closest.
Do you offer to make a map that contains hundreds of very small areas? It'll flicker in eyes and will not be informative.
|

TornSoul
BIG Interstellar Alcohol Conglomerate
 |
Posted - 2007.04.05 15:28:00 -
[347]
Originally by: Paladin Vent 2TornSoul Here's that code: int level=2; if(ss.stantion){ influence*=6; level=1; }
Yes, "stantion" field is misspelled (i.e. have ru name). You should read it as "hasOutpost". POS have by default level=2, outpost have x6 influence and level=1. So, outpost spread is longer than POS.
You are ofc correct (I took a 2nd look at the code) - I somehow got those reversed in my mind 
Originally by: Paladin Vent
Originally by: TornSoul
However with this model, alot of systems that truly are under the control of some alliance do not get any color. RA's territory is probably the best example(?) Lots of systems "in the middle" there, with hardly any color - Which in my opinion is wrong. Problem would be solved with the suggested method - Making each of those systems to emitters as well (with a lower value), for the alliance having a true sov system the closest.
Do you offer to make a map that contains hundreds of very small areas? It'll flicker in eyes and will not be informative.
It will give more small areas yes, but it will also "join together" some of the large ones that today have little color.
It's a matter of preference. No BIGgie as such.
If you got the time, I'd love to see a test run of my idea. See what everyone else thinks.
BIG Lottery
|

Sjolus
 |
Posted - 2007.04.05 22:43:00 -
[348]
Would you allow me to gather up all of the images and making an animation out of it, to see the changes over time?
imo, it'll be way better than just clicking back, and on a newone. Sort of gets the mood down. 
However, i love the map, gives a good overview of where to find certain alliances, keep the good work up!
|

PCX339
Beasts of Burden YouWhat
 |
Posted - 2007.04.06 16:37:00 -
[349]
Congrats, you got mentioned in the Dev Blog!
 |

Paladin Vent
Aeria Gloris Inc United Legion
 |
Posted - 2007.04.06 17:43:00 -
[350]
Edited by: Paladin Vent on 06/04/2007 17:43:37
Originally by: Sjolus
Would you allow me to take the pictures that you make, and to make an animation out of them, i've tried and it looks really cool. Seeing how certain alliances just bulge out is awesome . I would of course give you the proper credits on the page i post it!
Sure, you have my approval. There is only one condition for image files, inherited from eve DB license: You cannot sell them or use in any commercial product. Otherwise, contact CCP for licensing.
|
|

Crystal Starbreeze
Momentum.
 |
Posted - 2007.04.06 22:07:00 -
[351]
Very nice Map much much better than the other extremely biased, non representative map made by a certain person.
My vote....this is the map that become the new sticky map.
|

Karodnotos
Caldari Tides of Silence
 |
Posted - 2007.04.07 02:14:00 -
[352]
Edited by: Karodnotos on 07/04/2007 02:10:31
Originally by: Paladin Vent
Originally by: Wendat Huron Really, what does the circles mean?
Legend: Dot - star system Bold Colored Dot - claimed star system Square - system with outpost Blue Lines - jump gate connections between systems in contellation Red Lines - jump gate connections between contellations Magenta Lines - jump gate connections between regions
Colored areas - alliance zones of influence domination. Oblique Lines on areas - indicates that influence domination changed here. Color of the lines is the color of previous owner. Circle around system - Indicates that sovereignty changed in this system.
I suggest you put the Legend in your OP, so the pod pilots dont have to read the whole thread to find out what the little cycle means 
edit: spelling
 |

Father Calistas
Antipodean inc. Sparta Alliance
 |
Posted - 2007.04.07 12:06:00 -
[353]
Awesome map. I wondered what the hell was going on on the left in the other map, now it makes a bit more sense, ta!
SirMolle - *** Bar Video!
 |

Father Calistas
Antipodean inc. Sparta Alliance
 |
Posted - 2007.04.09 06:14:00 -
[354]
Keep this thing up there! It's an excellent resource for looking at real territory ownership.
SirMolle - *** Bar Video!
 |

nico wurz250
The X-Trading Company Dusk and Dawn
 |
Posted - 2007.04.10 11:45:00 -
[355]
the only map now  - Support your local D2 member! |

nico wurz250
The X-Trading Company Dusk and Dawn
 |
Posted - 2007.04.10 11:45:00 -
[356]
the only map now  - Support your local D2 member! |

MrLobster
Cosmic Odyssey YouWhat
 |
Posted - 2007.04.10 12:25:00 -
[357]
yep indeed the best map, showing more info, and more often updated.
Lets hope the devs stick to their guns and release an XML of Sov Info :) __________________________
 My sig changes once work gets boring... |

MrLobster
Cosmic Odyssey YouWhat
 |
Posted - 2007.04.10 12:25:00 -
[358]
yep indeed the best map, showing more info, and more often updated.
Lets hope the devs stick to their guns and release an XML of Sov Info :) __________________________
 My sig changes once work gets boring... |

Gnulpie
Minmatar Miner Tech
 |
Posted - 2007.04.10 14:11:00 -
[359]
Originally by: TornSoul
Originally by: TornSoul
Add a "history" multiplier to all systems.
This mean that borders of the alliances will move every day even when there are no changes in sovereignty. I think this is not a good idea.
My reasoning is that the longer you have sov over a system, the stronger an emitter it gets.
The idea is not bad, but it is not flawless either. The flaw is there because a POS doesn't get any stronger the longer it is up. You can kill a POS which is there for 1 year as easily as a POS which is there for 1 day.
Therefore I think that it is okay that not all systems have a "history modifier".
But it might be worth a thought that system which just changed sov might get a bit lesser influence for the next few days than those systems which were unchanged. This would affect only few systems and not at systems and also only those systems which had seen some 'action'.
|

JoeT
Amarr Nuclear Rental Service
 |
Posted - 2007.04.10 20:37:00 -
[360]
thats a damn nice map 
 |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 :: one page |
| First page | Previous page | Next page | Last page |