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Jonah Gravenstein
Machiavellian Space Bastards
26266
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Posted - 2016.07.02 11:22:34 -
[31] - Quote
Sabriz Adoudel wrote:OP - The absolute best way to learn how to avoid being ganked is to gank for a while. Learn all the tricks of the trade, then develop counters for them. If you look up my combat history you will see a lot of me ganking miners - what you will not see is me losing ships when I transport expensive goods, despite me often carrying billions of ISK worth of blueprints around highsec.
A lowskilled newbie can take out Ventures, Endurances and Prospects just fine, and with a little training you will be able to hit Retrievers, Covetors and the (now quite rarely seen) untanked Hulks and Mackinaws.
Just think of your ships as consumables. You will lose lots of them in your EVE career - some to cunning ambushes, some to your own carelessness, some in the name of defending or assaulting a greater objective.
There are many lessons best learned in a cheap ship like your Venture. I can confirm this knowing how the mechanics behind suicide ganks work is a good step towards not being a victim of it.
A few years back I did some miner ganking with the New Order guys, it's quite educational and they're happy to show you how it all works, even if you're going to use that knowledge against them.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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ergherhdfgh
Imperial Academy Amarr Empire
1506
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Posted - 2016.07.02 11:27:02 -
[32] - Quote
There was a lot of good advice here about how to fit you ship for more tank and how to use movement to reduce or even eliminate incoming damage. Also lots of good advice about choosing the right high sec system to mine in.
I would like to highlight and draw attention to the intel aspects of tilting the odds in your favor. DMC touched on this:
DeMichael Crimson wrote: Make sure you add that character and his Corp to your personal contacts with -10 standings. They will then show as Red in local chat which will make it much easier for you to see them quickly.
DMC
But I would like to take it a bit further. Knowing who the gankers are and where they typically hang out is very good intel to have. You can set standings like DMC said to groups known to gank like CODE. Also if you have local in a separate window as other's have suggested and you are in a low population system you can look up any new pilots in system on the killboards. This works especially well if you run two monitors.
When you do find pilots with lots of mining ship ganks in their kill history you can also look at their corp and Alliance and see if the whole group needs to have negative standings set. This way you will know immediately when a ganker is in system before he has time to warp to your belt.
Also this is probably a good time to point out that high sec is not safe. I know that conceptually you are aware of this but many players even ones that have been playing for years still think that high sec is the safest space in Eve and it is not. High sec is far more dangerous than sov null that is blue and well defended. What I mean by this is that if you are in or friendly with the group that owns the local space and involved in the local intel channels you will know when local is safe and when it is not. You will also know when reds are coming from several systems away.
That type of group intel and group defense can make null sec far safer than high sec. Keep in mind that I am not saying that all null sec is safer than all of high sec. I am just saying that in the right situation null sec can be safer than high sec.
Something else worth pointing out is that you should have kill rights on the pilot that ganked you. There is also such a thing as locator agents that you can use to find out where a pilot is currently located. You will need to do a little research to figure out how to make it all happen but you already know what he likes to fly and can probably figure out how he likes to fit it through the killboards via losses he has of that same ship. So you can hunt him down and extract revenge on a one time basis if you are so inclined to do so. Read up a bit on activating kill rights before you attempt this. Also keep in mind he will be able to defend himself so you need to have a ship picked specifically to take him out. |
Bernard Quinn
Science and Trade Institute Caldari State
4
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Posted - 2016.07.04 13:07:25 -
[33] - Quote
On top of what others have said, you can also opt to mine in "different locations" inside a system. A lot of missions have asteroids in them, and at Level 1, the Security Mission NPC's are pretty easy to kill (most, but not all) to clear out your own private belt.
By mining in missions, you force potential gankers to use combat scanners to scan you down before they can get to you, which (if you're monitoring your DScan) will give you plenty of warning as you'll be able to see Combat Probes on your DScan long before they can even warp to you.
You can run Level 1 Security missions easily in a Frigate, and while doing so, take a peek at your mining Overview. If you see asteroids, then feel free to bring back a mining ship after clearing out the NPC's to mine a bit before you turn in the mission. |
Bumblefck
Kerensky Initiatives
12502
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Posted - 2016.07.04 18:40:16 -
[34] - Quote
Probably better this happened to you three days in rather than three months, when you would've invested a lot more time and energy into the game. Keep at it; try sampling both sides of the coin, and others have said.
Perfection is a dish best served like wasabi .
Bumble's Space Log
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Black Belle
Republic Military School Minmatar Republic
2
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Posted - 2016.07.06 02:55:00 -
[35] - Quote
I didn't try mining yet, but someone kept telling me to get a permit or else. Being so new, I don't think I have anything strong enough to survive a fight with this person. I assume he would take money and no honor his word, and end up shooting me anyway. |
Sonya Corvinus
Grant Village
285
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Posted - 2016.07.06 04:29:34 -
[36] - Quote
Black Belle wrote:I didn't try mining yet, but someone kept telling me to get a permit or else. Being so new, I don't think I have anything strong enough to survive a fight with this person. I assume he would take money and no honor his word, and end up shooting me anyway.
I don't mine anymore, but I've played long enough to say that if you fly a tanked procurer, stay in a low traffic system (5 people or less), and jump out if someone else tries to share the same belt with you, you will pretty much never lose a mining ship. Just don't go AFK (doing anything in EVE, not just mining).
The permit thing is a very, very successful racketeering scheme |
Mara Pahrdi
The Order of Anoyia
1145
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Posted - 2016.07.08 10:27:23 -
[37] - Quote
Black Belle wrote:I didn't try mining yet, but someone kept telling me to get a permit or else. Being so new, I don't think I have anything strong enough to survive a fight with this person. I assume he would take money and no honor his word, and end up shooting me anyway. Train tank first, yield second. Decent T2 tank only takes about 10-12 days of training.
Remove insurance.
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Sedit Bellum
Imperial Academy Amarr Empire
7
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Posted - 2016.07.08 19:12:29 -
[38] - Quote
Mara Pahrdi wrote:Black Belle wrote:I didn't try mining yet, but someone kept telling me to get a permit or else. Being so new, I don't think I have anything strong enough to survive a fight with this person. I assume he would take money and no honor his word, and end up shooting me anyway. Train tank first, yield second. Decent T2 tank only takes about 10-12 days of training.
Ugh, I wish you posted 10 days ago.. I did the total opposite
btw, ty all for all the advice, I've been having a blast so far and making decent ISK for a noob. Now I have all this ISK and such low skills that I really can't buy anything with it yet.. Soon (58days soon) I'llbe sporting a skiff all tanked out |
Sonya Corvinus
Grant Village
307
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Posted - 2016.07.08 19:55:05 -
[39] - Quote
Sedit Bellum wrote:Ugh, I wish you posted 10 days ago.. I did the total opposite btw, ty all for all the advice, I've been having a blast so far and making decent ISK for a noob. Now I have all this ISK and such low skills that I really can't buy anything with it yet.. Soon (58days soon) I'llbe sporting a skiff all tanked out
I'd ask the question of if it's worth it to use a skiff over a procurer. If you lose a skiff, it will cost you 200 mil. If you lose a procurer, it's only 30 mil.
That means you can lose six procurers and still end up more profitable than losing a single skiff. How much extra protection and ISK/hr is a skiff going to get you, and is it worth it for a ship that's 6-7x more expensive? |
Jonah Gravenstein
Machiavellian Space Bastards
26303
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Posted - 2016.07.08 20:03:08 -
[40] - Quote
Sonya Corvinus wrote:Sedit Bellum wrote:Ugh, I wish you posted 10 days ago.. I did the total opposite btw, ty all for all the advice, I've been having a blast so far and making decent ISK for a noob. Now I have all this ISK and such low skills that I really can't buy anything with it yet.. Soon (58days soon) I'llbe sporting a skiff all tanked out I'd ask the question of if it's worth it to use a skiff over a procurer. If you lose a skiff, it will cost you 200 mil. If you lose a procurer, it's only 30 mil. That means you can lose six procurers and still end up more profitable than losing a single skiff. How much extra protection and ISK/hr is a skiff going to get you, and is it worth it for a ship that's 6-7x more expensive? Indeed, a Procurer is enough to make all but the most determined of hisec gankers look for another target; even with a T1 fit it can soak up an absurd amount of damage in the time it takes Concord to drop the doughnuts.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Sonya Corvinus
Grant Village
307
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Posted - 2016.07.08 20:07:55 -
[41] - Quote
Jonah Gravenstein wrote:Indeed, a Procurer is enough to make all but the most determined of hisec gankers look for another target; even with a T1 fit it can soak up an absurd amount of damage in the time it takes Concord to drop the doughnuts.
I was thinking of editing my post to explain a bit more to newer players, saw you replied so I'll put the explanation here.
Skiffs are great ships, but I'd caution any new player against always going for the bigger/better ship. Gaming, and MMOs in general teach us that the next set of 'gear' is nearly always better. (Skiff > Procurer > Venture). That isn't true in EVE. On paper is a skiff better than a procurer (and substitute any ship for that, ie, a tengu is better than a drake, an Ishtar is better than a vexor navy, etc.) but then also factor into the decision how painful is it to lose, and is it worth that extra (and often somewhat marginal) benefit?
I often tell newer people to get into decent smaller ships (procurer and/or prospect for mining, T3Ds, frigates, maybe a HAC eventually for PvE/PvP). Stop there. Now work to get core skills (engineering/navigation/armor/shields) fairly high before trying to 'upship'. I know it doesn't make sense in the traditional sense of how video games progress, but in EVE it will open a lot of doors a lot quicker, and your losses along the way will be a whole lot cheaper.
I made this mistake when I first started. I raced to get to a battleship, started ratting in nullsec and could barely survive. My shield skills were awful, my engineering skills were terrible, and I completely ignored half the navigation ones. I can do far more in a cruiser (and destroyer, for certain things) today with those core skills trained than I ever could a few months in flying a battleship. |
Mara Pahrdi
The Order of Anoyia
1146
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Posted - 2016.07.08 21:27:08 -
[42] - Quote
Sonya Corvinus wrote:Skiffs are great ships, but I'd caution any new player against always going for the bigger/better ship. The main advantages of a Skiff are tank and speed. But it really shines when boosted. I haven't done any mining in the last 2 years, but if I remember right, my procurers fielded a tank of about 95k while the skiff went up to 120k. If you go for specific resists, more is possible. All just T2 plus cheap implants, nothing shiny.
For a new player it's not so much a matter of isk, but rather at which point in time it is worth training. I'd always look at the general support skills first. Those are useful in more than just one area.
Remove insurance.
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Sonya Corvinus
Grant Village
307
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Posted - 2016.07.08 23:05:39 -
[43] - Quote
Mara Pahrdi wrote:The main advantages of a Skiff are tank and speed. But it really shines when boosted. I haven't done any mining in the last 2 years, but if I remember right, my procurers fielded a tank of about 95k while the skiff went up to 120k. If you go for specific resists, more is possible. All just T2 plus cheap implants, nothing shiny.
For a new player it's not so much a matter of isk, but rather at which point in time it is worth training. I'd always look at the general support skills first. Those are useful in more than just one area.
Agreed, I haven't mined in a few years (outside of gas mining, but that is a completely different topic). I'd say skiffs make a lot of sense in fleets in NS, but procurers are the way to go in HS.
LS/WH mining, which is what I love means prospects. Oh how I love prospects. |
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