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Svodola Darkfury
Frozen Corpse Industries The-Culture
414
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Posted - 2016.06.28 00:35:41 -
[1] - Quote
Hi All,
Recently began experimenting with smartbombing battleships, and I've noticed that there is a lack of uniformity of range across the damage types, despite the faction modules being equivalent in difficulty of obtaining. The result of this is that Kinetic and Thermal damages are less ranged that Explosive/EM damages for no reason that I can see aside from "Because they are." This is similar to the holdover of drone types doing less damage than other drone types, due to the varied ranges, with the exception that my Kinetic smartbombs don't hit harder for having a shorter range.
My recommendation is making the smartbomb ranges uniform (7500m for faction variants, and pushing officer variants up to their highest counterparts in the other damages).
Svo.
CEO of Heaven's End; Bad League of Legends Player.
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FT Diomedes
The Graduates
2600
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Posted - 2016.06.28 00:46:18 -
[2] - Quote
I agree that this is one instance where making things more homogeneous is a good idea.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Sobaan Tali
Caldari Quick Reaction Force
946
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Posted - 2016.06.28 01:26:06 -
[3] - Quote
That has always seemed odd to me, too. I've never really used smarties much, but I know the range does indeed taper off differently depending on damage type chosen. Worse yet, both damage and range are skewed towards favoring EMP more than the others. I'd understand if it were the inverse with range depreciating for better damage or even if they were more demanding on cap or fitting, but that's not the case. EMP is just better past T2. There's even more of them that are EMP. I'd imagine it's just weird balance, but for balancing what exactly? To control popularity?
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Khan Wrenth
Ore Oppression Prevention and Salvation
628
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Posted - 2016.06.28 01:40:18 -
[4] - Quote
Sobaan Tali wrote:That has always seemed odd to me, too. I've never really used smarties much, but I know the range does indeed taper off differently depending on damage type chosen. Worse yet, both damage and range are skewed towards favoring EMP more than the others. I'd understand if it were the inverse with range depreciating for better damage or even if they were more demanding on cap or fitting, but that's not the case. EMP is just better past T2. There's even more of them that are EMP. I'd imagine it's just weird balance, but for balancing what exactly? To control popularity? That one I can answer!
I'm getting ready for work so I can't do a forum search right now, but a Dev once did speak on that subject. When smartbombs were introduced, the Devs were of the belief that they are (regardless of damage type) energy weapons, and therefore, fit best as a weapon from Amarr. Therefore, Amarrian smartbombs (EM damage) are stronger than the competition, by virtue of Amarr being the progenitor of that class of weapons.
Let's discuss overhauling the way we get intel in EvE.
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elitatwo
Eve Minions O.U.Z.O. Alliance
1272
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Posted - 2016.06.28 07:03:10 -
[5] - Quote
And don't forget they haven't been module-cieded yet.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Amarisen Gream
Divine Demise Apocalypse Now.
270
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Posted - 2016.06.28 11:28:11 -
[6] - Quote
elitatwo wrote:And don't forget they haven't been module-cieded yet.
Really hope they get around to that soon(tm) and make them better - would even love a ship that was bounced for them or low-slot models to boost them.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Donnachadh
United Allegiance of Undesirables
891
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Posted - 2016.06.28 13:49:23 -
[7] - Quote
I do not care much one way or the other so just some random thoughts.
Why should they all be the same for area of effect and damage?
From a purely real world physics point the way they are seems to make sense. Yes I know this is a game and not the real world. Thermal against the intense cold of space is going to lose it's ability to create damage long before any of the other types would. The intensity of a shock wave from a explosion also drops rather quickly as it travels away from the source of the explosion. Kinetic energy also drops off very quickly as it travels away from the source. The damage from an EM blast still drops over distance but not nearly to the same degree as the other damage types.
Taken as a whole missiles are perhaps the longest ranged weapons in the game and the ships that use those are mostly shield tanked and therefor more vulnerable to EM damage so from this the fact that the EM bombs are the largest area of effect seems to make some sense from a balance point as well. |
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