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Maria Dragoon
Crayven Corp.
103
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Posted - 2016.06.28 22:53:56 -
[1] - Quote
Suggestion simple
Step one: Remove attributes numbers.
Step two: give all actions an attribute modifier
Step three: performing an action will now now apply an attribute modifier, so lets say you are mining, and mining action attribute could be memory (x3) so memory attribute based skills will now be 10 percent sp bonus while you are actively mining.
Why did I add a multiplier? Well simple really, passive actions would have a smaller Attribute bonus because you can fire and forget them. Things like PI, or station/Corp operations, markets, ectra ectra.
Reason: It would encourage actively engaging in things to get a bonus to SP gain
PS: I'm not really going to bust my ass off defending this idea, I was an idea I created in my head at work and decided to just throw it out there to see what other people thought. So if you like it, you like it, if you hate it, well.... You hate it. :'(
Life is really simple, but we insist on making it complicated. Confucius
"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."
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elitatwo
Eve Minions O.U.Z.O. Alliance
1272
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Posted - 2016.06.28 23:57:30 -
[2] - Quote
JEEBUS NO DAMMIT
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Maria Dragoon
Crayven Corp.
103
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Posted - 2016.06.29 00:05:11 -
[3] - Quote
elitatwo wrote:JEEBUS NO DAMMIT
Wow, why thank you for the post, may I ask why? Or is has our great holy lord of Jeeb been invoked for explanation? :)
Life is really simple, but we insist on making it complicated. Confucius
"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."
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Raiz Nhell
Tactically Gifted Tactical Supremacy
517
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Posted - 2016.06.29 05:44:35 -
[4] - Quote
Maria Dragoon wrote:elitatwo wrote:JEEBUS NO DAMMIT Wow, why thank you for the post, may I ask why? Or has our great holy lord of Jeeb been invoked for explanation? :)
BOB NO DAMMIT!!!
Think of the Hamsters!!! Dear Bob the Hamsters!!!!!
Pretty sure this would add a massive overhead to the servers for each action that every character made...
Target... multiple calculations Fire weapons... many calculations Launch Drones... some calculations Drones engage... 5 calculations Activate tank... multiple calculations Activate prop mod... multiple calculations
Spread this across all the pilots across the cluster and the Hamsters are going to want to do horrible things to you.
There is no such thing as a fair fight...
If your fighting fair you have automatically put yourself at a disadvantage.
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Nevyn Auscent
Broke Sauce
3360
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Posted - 2016.06.29 06:11:01 -
[5] - Quote
Step one of removing attributes is good.. Step two of adding them back in using a more complex system however is terrible and goes directly against Eves passive skill system. Just remove them and flat rate train. |
Shallanna Yassavi
Imperial Academy Amarr Empire
241
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Posted - 2016.06.29 06:21:05 -
[6] - Quote
Passive training = you go do whatever you want while skills happen.
For EVE, this is a good thing.
A signature :o
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elitatwo
Eve Minions O.U.Z.O. Alliance
1273
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Posted - 2016.06.29 16:36:27 -
[7] - Quote
Maria Dragoon wrote:elitatwo wrote:JEEBUS NO DAMMIT Wow, why thank you for the post, may I ask why? Or has our great holy lord of Jeeb been invoked for explanation? :)
You're most welcome!
The reason is, EVE is not a level up game and you want to create an EVE-Diablo.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Sonya Corvinus
Grant Village
240
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Posted - 2016.06.29 16:57:29 -
[8] - Quote
So myself and a few alts can fit lasers and remote reps. Go to a safe, fire/orbit/rep each other while at work to get a bonus to training? Neat. |
Gadget Helmsdottir
Gadget's Workshop
161
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Posted - 2016.06.29 17:47:55 -
[9] - Quote
And suddenly EvE is Black Desert in Space.
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
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Maria Dragoon
Brutor Tribe Minmatar Republic
103
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Posted - 2016.06.29 21:50:12 -
[10] - Quote
Raiz Nhell wrote:Maria Dragoon wrote:elitatwo wrote:JEEBUS NO DAMMIT Wow, why thank you for the post, may I ask why? Or has our great holy lord of Jeeb been invoked for explanation? :) BOB NO DAMMIT!!! Think of the Hamsters!!! Dear Bob the Hamsters!!!!! Pretty sure this would add a massive overhead to the servers for each action that every character made... Target... multiple calculations Fire weapons... many calculations Launch Drones... some calculations Drones engage... 5 calculations Activate tank... multiple calculations Activate prop mod... multiple calculations Spread this across all the pilots across the cluster and the Hamsters are going to want to do horrible things to you.
What an odd choice for a massive overhead selection. First of all by removing the attribute numbers. Also I can imagine that the Attribute bonus for each action would NOT be a stacking thing, it would simply pick the action providing the highest possible modifier over any other action. With all the things they been adding to the game, I again doubt overhead would be the top selection of problems.
Life is really simple, but we insist on making it complicated. Confucius
"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."
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Maria Dragoon
Brutor Tribe Minmatar Republic
103
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Posted - 2016.06.29 22:10:06 -
[11] - Quote
Second post for the responses to the smaller replies.
Shallanna Yassavi wrote:Passive training = you go do whatever you want while skills happen.
For EVE, this is a good thing.
The training is still passive, however adding in a system (After the current attribute system is cut) that rewords players for activity is a good thing as well. It helps remove the current "Must research everything about attribute points" To figure out what best attributes you must train for the next... What is it six months now? Or is the remaps still yearly? Regardless, the fact that you are stuck in your training plan for X amounts of months when a lot of things can happen in a month is....bad
Instead A simple system that rewards players for ingame activity. Something that any mmo needs to help entertain the players, is other players going out there doing something else besides logging in for 5 minutes and setting skills.
Sonya Corvinus wrote: So myself and a few alts can fit lasers and remote reps. Go to a safe, fire/orbit/rep each other while at work to get a bonus to training? Neat.
I mean, sure, not like I can't set up a second account purely for creating skill injectors for my primary account at all. :) but hey if I posted every way that something could be abused every suggestion thread would be a mile long (And sometimes are)
Elitatwo wrote: You're most welcome!
The reason is, EVE is not a level up game and you want to create an EVE-Diablo.
I honestly don't understand this. First of all- We already have levels, they are called skill levels, Second of all - I- in no way suggested the removal of passive skillpoint gain. I don't understand where you, or anyone else is getting that idea, but that is not my suggestion. Maybe I should edit my op and expand on the explanation as some people don't.... How should I put this diplomatically, understand it.
But I will expand upon it in here
First of all with the removal of attribute point system means if someone logs in for 5 minutes and sets skills will gain no passive bonuses their SP gain from attributes as everyone will have the same attributes. However when you perform an action be it a passive action like PI or a active action like shooting someone's face off, you will gain an attribute modifier so like memory(x1) or memory (x3) ectra.
On the flip side, the game will only pick the attributes with the highest modifier, so lets say you have a passive action going on that is giving you a willpower(x1) and then perform an action that suddenly gives you a willpower(x4) well the game will use the Willpower(x4) till the action ends, and then fall back to willpower(x1)
Nevyn Auscent wrote:Step one of removing attributes is good.. Step two of adding them back in using a more complex system however is terrible and goes directly against Eves passive skill system. Just remove them and flat rate train.
I honestly don't think it that much more complex then it is now: However if you want the system to be easy to learn, give little attribute bubbles at the top of the screen that will show what action is giving you what modifier for that bubble (give a bubble for each attribute.) :)
Life is really simple, but we insist on making it complicated. Confucius
"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."
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ShahFluffers
Ice Fire Warriors Escalating Entropy
10136
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Posted - 2016.06.29 22:45:50 -
[12] - Quote
Maria Dragoon wrote:I honestly don't understand this. First of all- We already have levels, they are called skill levels, Second of all - I- in no way suggested the removal of passive skillpoint gain. I don't understand where you, or anyone else is getting that idea, but that is not my suggestion. Maybe I should edit my op and expand on the explanation as some people don't.... How should I put this diplomatically, understand it. Here is the distilled essence of what the people above are trying to point out to you:
The moment you create significant and tangible rewards for doing something... especially something as all encompassing as skillpoints... it becomes less than optional.
The 10k skillpoints that people got from killing a single NPC showed a small glimmer of this. There were some people who wrung their hands over missing that bonus... or wanted it increased... or wanted the 22 hour timer reduced or removed. They dedicated time (a small amount of time, but time nonetheless) out of what they normally do to destroy an NPC just to get that bonus.
Basically... your idea penalizes people for not doing certain things (that they may or may not want to do) in order to gain extra skillpoints.
Maria Dragoon wrote:not like I can't set up a second account purely for creating skill injectors for my primary account at all. :) but hey if I posted every way that something could be abused every suggestion thread would be a mile long (And sometimes are) And this is why most ideas here tend to get shot down.
You have to take possible abuse into account.
How did you Veterans start?
The Mustache and Beard Thread
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Maria Dragoon
Brutor Tribe Minmatar Republic
103
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Posted - 2016.06.29 23:04:28 -
[13] - Quote
ShahFluffers wrote:Maria Dragoon wrote:I honestly don't understand this. First of all- We already have levels, they are called skill levels, Second of all - I- in no way suggested the removal of passive skillpoint gain. I don't understand where you, or anyone else is getting that idea, but that is not my suggestion. Maybe I should edit my op and expand on the explanation as some people don't.... How should I put this diplomatically, understand it. Here is the distilled essence of what the people above are trying to point out to you: The moment you create significant and tangible rewards for doing something... especially something as all encompassing as skillpoints... it becomes less than optional. The 10k skillpoints that people got from killing a single NPC showed a small glimmer of this. There were some people who wrung their hands over missing that bonus... or wanted it increased... or wanted the 22 hour timer reduced or removed. They dedicated time (a small amount of time, but time nonetheless) out of what they normally do to destroy an NPC just to get that bonus. Basically... your idea penalizes people for not doing certain things (that they may or may not want to do) in order to gain extra skillpoints.
I would like to point out one flaw with this problem. A simple flaw, but a flaw none the less. Most skill attributes have a habit of overlapping, even attributes to things that people might not have any interest in ever doing. The idea is that you will gain a skill bonus for performing an action towards skills that you have in training that relate to those attributes. If you are a combat pilot you will be mainly getting attributes towards Perception and Willpower, and turn most pilots would most likely be training more combat related things, so by them flying the character how they want to fly it naturally provides bonuses to their presumed skill line, but by simply flying ships you get an attribute bonus you get a natural bonus to training other spaceships.
ShahFluffers wrote:Maria Dragoon wrote:not like I can't set up a second account purely for creating skill injectors for my primary account at all. :) but hey if I posted every way that something could be abused every suggestion thread would be a mile long (And sometimes are) And this is why most ideas here tend to get shot down. You have to take possible abuse into account.
Quote:Think of the Hamsters!!! Dear Bob the Hamsters!!!!! JEEBUS NO DAMMIT
I honestly wouldn't think these sort of posts are valid points to abuse. One person pointed to abuse in this thread. A single person out of this entire thread pointed out the possibility of abuse. And my response was that many things already in even specially newly added things seem to be easily abused, however I feel that the problem will be a very small problem. For example the alt and repping.
Sure they can safe up, and rep all day, but they will only get an attribute bonus to the action related to repping plus what ever passive things they have going on in the background.
Life is really simple, but we insist on making it complicated. Confucius
"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."
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Shallanna Yassavi
Imperial Academy Amarr Empire
242
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Posted - 2016.06.30 04:25:41 -
[14] - Quote
Maria Dragoon wrote:Second post for the responses to the smaller replies. Shallanna Yassavi wrote:Passive training = you go do whatever you want while skills happen.
For EVE, this is a good thing. The training is still passive, however adding in a system (After the current attribute system is cut) that rewords players for activity is a good thing as well. It helps remove the current "Must research everything about attribute points" To figure out what best attributes you must train for the next... What is it six months now? Or is the remaps still yearly? Regardless, the fact that you are stuck in your training plan for X amounts of months when a lot of things can happen in a month is.... badInstead A simple system that rewards players for ingame activity. Something that any mmo needs to help entertain the players, is other players going out there doing something else besides logging in for 5 minutes and setting skills. No, it is a bad thing. EVE is a game about freedom, and what used to set it apart from every other game is it didn't make you do [insert stupid repetitive task here] to level up. The less directed the gameplay is, the better. This game is all about plan-and-execute: you figure out what skills you want, then choose the map you need to get them fastest. Or you just throw in some +3 implants, not care about perfect efficiency, not remap, and go have fun with the game.
We had a threadnaught about the undock-to-kill-a-rat-for-XP. Daily "reward active players" type of features is for games so devoid of interesting things to do, they have to threaten you with an efficiency drop to get you to log in. Slightly less insidious is to not give you the latest pretty thing.
That's why they had riots over skill injectors the first time they were announced: they let you buy XP for credits.
A signature :o
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Danika Princip
GoonWaffe Goonswarm Federation
4501
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Posted - 2016.06.30 06:25:25 -
[15] - Quote
Maria Dragoon wrote:
I honestly wouldn't think these sort of posts are valid points to abuse. One person pointed to abuse in this thread. A single person out of this entire thread pointed out the possibility of abuse. And my response was that many things already in even specially newly added things seem to be easily abused, however I feel that the problem will be a very small problem. For example the alt and repping.
Sure they can safe up, and rep all day, but they will only get an attribute bonus to the action related to repping plus what ever passive things they have going on in the background.
...And if one person pointed out that this idea is abusable, what makes you think that thousands will not abuse it? |
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