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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Larrikin
C C P C C P Alliance
501
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Posted - 2016.07.01 10:47:36 -
[1] - Quote
Hi Space Friends,
The current range that warp bubbles are effective (how far from your destination they can pull you out of warp) is a little unclear. This has lead to some 'interesting' possibilities, such as bubble camping a gate with a citadel.
With the 118.7 patch, we are considering changing the maximum distance for a warp bubble (mobile, probe or hictor bubble) to effect a warp to be 500km.
This means only warp disruption bubbles that are 500km in-front or behind your warp destination, which are inline with your warp, will pull you out of warp early or drag you.
What do you think? We'd love your feedback!
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Judy Mikakka
Habitual Euthanasia Pandemic Legion
22
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Posted - 2016.07.01 10:49:11 -
[2] - Quote
When do you give the avatar more CPU? |
SHAGGY ONE
Deep Core Mining Inc. Caldari State
10
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Posted - 2016.07.01 10:49:39 -
[3] - Quote
YES DO IT. |
Querns
GoonWaffe Goonswarm Federation
2412
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Posted - 2016.07.01 10:51:48 -
[4] - Quote
Fair and elegant change. Ship it!
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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GordonO
BURN EDEN
168
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Posted - 2016.07.01 10:52:27 -
[5] - Quote
Judy Mikakka wrote:When do you give the avatar more CPU?
Off-topic. Pls remove and ban from forums
... What next ??
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Tarmogoyf
Love Echelon
0
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Posted - 2016.07.01 10:53:09 -
[6] - Quote
imgay |
White 0rchid
SniggWaffe WAFFLES.
9
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Posted - 2016.07.01 10:53:53 -
[7] - Quote
GordonO wrote:Judy Mikakka wrote:When do you give the avatar more CPU? Off-topic. Pls remove and ban from forums http://i.imgur.com/FZWkWgn.png This button is there for a reason.
I think the change is good. This means no more citadel dragging on gates I would assume? |
Skyler Hawk
The Tuskers The Tuskers Co.
80
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Posted - 2016.07.01 10:57:34 -
[8] - Quote
Seems like a very good change. |
Kahanis Inkunen
KarmaFleet Goonswarm Federation
0
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Posted - 2016.07.01 11:01:41 -
[9] - Quote
The hard cap on bubble drag range makes the following possible: Anchor a t1 small bubble 499 km from a gate and a t2 large 501 km from the gate. When somebody warps to the gate they end up on the edge of a small bubble, deep inside the large. |
Morrigan LeSante
Black Omega Security The OSS
1499
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Posted - 2016.07.01 11:03:29 -
[10] - Quote
Kahanis Inkunen wrote:The hard cap on bubble drag range makes the following possible: Anchor a t1 small bubble 499 km from a gate and a t2 large 501 km from the gate. When somebody warps to the gate they end up on the edge of a small bubble, deep inside the large.
Seeing as we don't generally care about bubblefucked gates you jump into, I doubt this is a problem. |
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CCP Larrikin
C C P C C P Alliance
502
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Posted - 2016.07.01 11:04:57 -
[11] - Quote
Kahanis Inkunen wrote:The hard cap on bubble drag range makes the following possible: Anchor a t1 small bubble 499 km from a gate and a t2 large 501 km from the gate. When somebody warps to the gate they end up on the edge of a small bubble, deep inside the large.
This is also possible now :)
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Kimimaro Yoga
Paragon Trust The Bastion
56
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Posted - 2016.07.01 11:07:00 -
[12] - Quote
This seems like such a no-brainer that I'm not sure why it wasn't done back when the grid size was expanded so dramatically.
In general it doesn't seem like the drag effect was intended to work at ranges of thousands to tens of thousands of KM. Allowing this in the first place is a major buff to the tactic, as being within MWD range of the gate/station/etc is no longer feasible.
Specifically looking at the citadels issue, my understanding is that citadels can't be placed close to gates precisely so that they can't interfere with gate travel. Dragging directly to within range of a citadel rather negates that limitation.
Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3
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Damhest
Monkey Attack Squad Goonswarm Federation
10
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Posted - 2016.07.01 11:07:09 -
[13] - Quote
I'm against this. I would rather love bubbles to break the warp anywhere in-between start and finish warp points, including safespots, and removing drag-bubble mechanics (because you exit warp before them). This looks harsh, but it would bring in a reasonable amount of difficulty to gang chases and fleet warfare. |
Arizan Holosalintan
Alcoholocaust. Test Alliance Please Ignore
0
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Posted - 2016.07.01 11:07:54 -
[14] - Quote
I disagree
Currently there are interdiction nullified ships present in the game, allowing for the avoidance of Citadel drag bubbles. Travel ceptors are unlockable and should be used to scout your routes. If you're travelling a route you haven't scouted, it should the defender.
Grids are currently 8'000km. Grids of this size would be not be fully utilized if we're only going to use 500km.
Warp disruption bubbles and drag bubbling allow for grid manipulation and control. The ability to change the terrain and manipulate it allows for interesting scenarios to develop based upon point of origin and setup.
Bubble camping a gate with a citadel only puts you in range of the PDS systems, as such small things (if you haven't scouted your) you'll be affected. If you have scouted your route, why are you warping gate to gate? Shouldn't you bounce from a moon, planet or anomaly to avoid bubble?
If you're bigger, haven't scouted, and land in the bubble depending on the ship you have you'll land in a warp bubble as normal and suffer the consequences.
Citadel camping, i.e being on a citadel with carriers and attacking people on the gate bubbles won't be fixed by this. Being in a Citadel camping with the PDS smart bombs won't save you from a manned gate camp.
So in brief this change is an attempt to protect travel from manned gate camps. Which it won't prevent because apparently the smart bombs on citadels are too OP (which they aren't) on account of people traveling through space without scouting (which they shouldn't).
Does that about cover it?
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Cade Kenobi
Death Row inc Failed Diplomacy.
20
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Posted - 2016.07.01 11:12:21 -
[15] - Quote
This is a good idea and I'm sure most people would be happy with the change |
Momiji Sakora
Omni Galactic Central Omni Galactic Group
55
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Posted - 2016.07.01 11:15:46 -
[16] - Quote
This is a pretty fair change - I don't have a problem with it as someone who enjoys bubbling gates. |
Anthar Thebess
1590
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Posted - 2016.07.01 11:19:47 -
[17] - Quote
No, and i hate bubbles
Eve is sandbox - players in nullsec should be allowed to do as they like. Don't take or nerf tools we have.
Citadel camping is only possible if person warp directly between the gates. If they use bookmark, any celestial they will not fall into the citadel trap.
You stated few times, people can only have citadels, if they control some area of the space, if this is my space i should be allowed to do as i like.
If someone is afraid of bubbles - they can use nullified ships.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Grookshank
Jump Drive Appreciation Society
112
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Posted - 2016.07.01 11:21:30 -
[18] - Quote
Seems like a good idea. |
Rain6637
GoonWaffe Goonswarm Federation
34067
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Posted - 2016.07.01 11:23:00 -
[19] - Quote
CCP Larrikin wrote:Kahanis Inkunen wrote:The hard cap on bubble drag range makes the following possible: Anchor a t1 small bubble 499 km from a gate and a t2 large 501 km from the gate. When somebody warps to the gate they end up on the edge of a small bubble, deep inside the large. This is also possible now :) This makes the meta balls model misleading, don't you think?
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1236
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Posted - 2016.07.01 11:31:33 -
[20] - Quote
CCP Larrikin wrote:Kahanis Inkunen wrote:The hard cap on bubble drag range makes the following possible: Anchor a t1 small bubble 499 km from a gate and a t2 large 501 km from the gate. When somebody warps to the gate they end up on the edge of a small bubble, deep inside the large. This is also possible now :)
are you saying this is fine, or are you saying you'll fix this some other time?
it's not fine btw, it's really awful |
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Morrigan LeSante
Black Omega Security The OSS
1499
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Posted - 2016.07.01 11:48:28 -
[21] - Quote
TrouserDeagle wrote:CCP Larrikin wrote:Kahanis Inkunen wrote:The hard cap on bubble drag range makes the following possible: Anchor a t1 small bubble 499 km from a gate and a t2 large 501 km from the gate. When somebody warps to the gate they end up on the edge of a small bubble, deep inside the large. This is also possible now :) are you saying this is fine, or are you saying you'll fix this some other time? it's not fine btw, it's really awful
Why? Should warping to direct gate to gate unscouted not be punished? |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
455
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Posted - 2016.07.01 11:54:21 -
[22] - Quote
CCP Larrikin wrote:Kahanis Inkunen wrote:The hard cap on bubble drag range makes the following possible: Anchor a t1 small bubble 499 km from a gate and a t2 large 501 km from the gate. When somebody warps to the gate they end up on the edge of a small bubble, deep inside the large. This is also possible now :) Correct me if I'm wrong, but the only way that you can end up with this currently is if the Larger Bubble is put there by a HIC/DIC, I believe that Kahanis Inkunen was concerned about them both being Anchored items, which current mechanics would put you on the edge of the larger bubble.
----Direction of Travel----> A(edge of Large Bubble B(edge of smaller bubble
Concern is that currently you would end at A, with the proposed changes and the correctly distanced bubble placement you'd end up at B. |
Avery Lewis
Hoover Inc. Pandemic Legion
1
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Posted - 2016.07.01 12:04:23 -
[23] - Quote
Caldari 5 wrote:CCP Larrikin wrote:Kahanis Inkunen wrote:The hard cap on bubble drag range makes the following possible: Anchor a t1 small bubble 499 km from a gate and a t2 large 501 km from the gate. When somebody warps to the gate they end up on the edge of a small bubble, deep inside the large. This is also possible now :) Correct me if I'm wrong, but the only way that you can end up with this currently is if the Larger Bubble is put there by a HIC/DIC,
You're wrong. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1236
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Posted - 2016.07.01 12:14:52 -
[24] - Quote
Morrigan LeSante wrote:TrouserDeagle wrote:CCP Larrikin wrote:Kahanis Inkunen wrote:The hard cap on bubble drag range makes the following possible: Anchor a t1 small bubble 499 km from a gate and a t2 large 501 km from the gate. When somebody warps to the gate they end up on the edge of a small bubble, deep inside the large. This is also possible now :) are you saying this is fine, or are you saying you'll fix this some other time? it's not fine btw, it's really awful Why? Should warping to direct gate to gate unscouted not be punished?
getting dragged off by a bubble is being punished. getting dragged into the centre of 50 bubbles is just ridiculous, and I think an unintended thing with the grid changes |
gr33nCO
Hard Knocks Inc. Hard Knocks Citizens
8
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Posted - 2016.07.01 12:18:28 -
[25] - Quote
you could also make anchored bubbles in space time out after downtime. That would resolve a lot of the issues. |
Archbishop of Banterbury
Imperial Shipment Amarr Empire
0
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Posted - 2016.07.01 12:22:17 -
[26] - Quote
gr33nCO wrote:you could also make anchored bubbles in space time out after downtime. That would resolve a lot of the issues.
actually a good idea and easily doable by CCP.... but well..................... |
Querns
GoonWaffe Goonswarm Federation
2413
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Posted - 2016.07.01 12:24:08 -
[27] - Quote
gr33nCO wrote:you could also make anchored bubbles in space time out after downtime. That would resolve a lot of the issues.
I'd probably say "after a time period" rather than "after downtime;" otherwise, if you anchor a bunch of bubbles in USTZ or before downtime, you get shafted out of many hours of potential life. But yeah, expiration on bubbles is something that would be good.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1236
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Posted - 2016.07.01 12:27:00 -
[28] - Quote
giving anchored bubbles a duration of a couple of hours would be good, and would be much easier than thinking up a clever way to stop people spamming 100 of them |
Raging Beaver
Bat Country Pandemic Legion
48
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Posted - 2016.07.01 12:28:51 -
[29] - Quote
Introducing a hard cap doesn't seem like a good solution (if anything, it seems a bit lazy). As I presume, the main objective of this change would be to get rid of the gatecamping Fortizars, maybe disallow anchoring bubbles within - say, 100km of the citadels? |
Primary This Rifter
SniggWaffe WAFFLES.
1199
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Posted - 2016.07.01 12:33:08 -
[30] - Quote
Kahanis Inkunen wrote:The hard cap on bubble drag range makes the following possible: Anchor a t1 small bubble 499 km from a gate and a t2 large 501 km from the gate. When somebody warps to the gate they end up on the edge of a small bubble, deep inside the large. I'm pretty sure this just means that you'll be pulled to the edge of the large bubble since it's closer than 500 km. The location of the anchored mobile warp disruptor isn't what's used to determine pulling/stopping, the field edge is. |
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