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Martin Scorsazie
Nocx Initiative Moist.
0
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Posted - 2016.07.03 17:46:15 -
[1] - Quote
The current system for switching Ammo types during combat can really gimp lazers if you're switching multiple times a fight. I fly Mainly Amarr and Energy turret based ships, and every other weapon system is fine because their ammunition comes in large stacks; but Lazer crystals come in Used and Unused Variants, and constantly trying to use up your Used crystals over your Unused crystals can even result in lost DPS (as the energy turrets often have different durability level crystals in them and when 1 turret runs out it wont auto reload).
I propose the right click Ammo menu "seperate" Used and Unused crystals in some way, to make it easier to discern (and avoid misclicking) which crystals you want to use.
And while we're on the subject of Reloading and Crystals. Energy Turrets reloading Instantly is a core part of their gameplay, and I (and probably lots of other Energy Turret users) love switching crystals on targets as I close distance, or Increase or Decrease transversal. If you don't want to lose DPS, you try to time your reloads for exactly when the Turret Finishes its cycle, But often you have to wait for the last second for it to register. If you do it too fast (atleast I've experienced this) the crystal will attempt to switch but instead revert back to the Ammunition it had before, And I "Always" click on it when it first changes in hopes of starting my cycle ASAP. Resulting in another cycle with the wrong ammunition type.
I also propose that Ammo changes be "Que'd" so that they occur instantly after the next cycle ends. This would benefit all weapon systems as well as ammo changes are costly to DPS. It already happens this way for Reloading when empty, so why not implement the same system for Reloads. It also greatly benefits Amarr and any Energy Turret based ship, as there would be 0 gap in between Ammo changes, to maximize the effectiveness of Amarr's so called "Instant Reload"
Any Thoughts? |
Danika Princip
GoonWaffe Goonswarm Federation
4511
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Posted - 2016.07.03 18:03:44 -
[2] - Quote
Have you tried the old workaround of keeping your new crystals in a can?
Also, the even older workaround, called 'git gud'?
Also, instant ammo switching is an advantage in itself, it doesn't need a buff. |
Martin Scorsazie
Nocx Initiative Moist.
0
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Posted - 2016.07.03 19:01:21 -
[3] - Quote
Danika Princip wrote:Have you tried the old workaround of keeping your new crystals in a can?
Also, the even older workaround, called 'git gud'?
Also, instant ammo switching is an advantage in itself, it doesn't need a buff.
I don't (and many other players) have the screen real estate to have my Cargo and a can with my crystals open during every fight just to swap them out, when there is a perfectly good Right click menu designed for this task, and taking the time to open the can and move it over is the whole reason I wanted to implement the change in the first place.
All they have to do is Organize the Menu by Used and Unused instead of Alphabetical. Also that doesn't actually solve the problem as you still waste time that other weapon systems don't have to, I really don't care for this input it doesn't mean anything.
You gain milliseconds of advantage, the only thing this change "Buffs" is you won't be misled about which crystals are in your turrets when you activate them. It also means that people who have laggy computers will be able to be a little bit more competitive in PvP, not relying on their systems response time to change ammo quickly.
You feel this change will make other people kill you more?
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Nevyn Auscent
Broke Sauce
3366
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Posted - 2016.07.03 23:26:30 -
[4] - Quote
Danika Princip wrote:Have you tried the old workaround of keeping your new crystals in a can?
Also, the even older workaround, called 'git gud'?
Also, instant ammo switching is an advantage in itself, it doesn't need a buff. The problem is that it's not instant. It can take me 3-4 seconds to switch a laser crystal currently due to server overrun. Module ends, I tell it to change ammo, it takes 2 seconds for the server to actually get around to accepting it's changed ammo, module can cycle beyond 100% also, and if I start the module up early, then it stops the ammo change and uses the old ammo.
I.E. Eve could use an action queue of a few seconds so you could set up 'Stop module, change ammo/script, start module' and not lose time due to server back forth at 1 tick per second. This should be implemented for every action of course, not just lasers, but would be a significant improvement to EVE |
Martin Scorsazie
Nocx Initiative Moist.
0
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Posted - 2016.07.04 05:02:16 -
[5] - Quote
I'm glad you think so :) |
Raphael Deimatar
SUPREME MATHEMATICS A Band Apart.
0
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Posted - 2016.07.04 10:25:36 -
[6] - Quote
they actuall y tell you "crystal multifrequency (used)" just click on that... They never uysed to do that, i solved that problem by trashing any partly used stack of crystals because i could not be ****** dealing with that **** |
Martin Scorsazie
Nocx Initiative Moist.
0
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Posted - 2016.07.06 03:41:59 -
[7] - Quote
Raphael Deimatar wrote:they actuall y tell you "crystal multifrequency (used)" just click on that... They never uysed to do that, i solved that problem by trashing any partly used stack of crystals because i could not be ****** dealing with that ****
That is a LARGE portion of your ammo you are not using my friend, a costly decision with T2 and Faction Laser ammo (which you probably know of course). Are you saying you are also adverse to this change? This is a 100% positive change and only makes all weapon systems better, the fact that energy turrets benefit from already existing systems (which, is basically how they are supposed to operate anyway, Instantly) is indicative of how a system like this should really already be in place.
Really believe that it's THAT much of a bonus? because it isn't. Its a huge quality of life change that anybody who uses turrets/Launchers will like the feel of, AND could change the way people use energy turrets without changing their actual numbers |
Brokk Witgenstein
Extreme Agony The Wraithguard.
374
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Posted - 2016.07.06 23:38:16 -
[8] - Quote
Next up: automatic ammo switching depending on range and tracking?
Wouldn't mind a right-click "load Multifreq" in the context menu though. |
Frostys Virpio
Yet another corpdot.
2960
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Posted - 2016.07.07 13:20:22 -
[9] - Quote
Nevyn Auscent wrote:Danika Princip wrote:Have you tried the old workaround of keeping your new crystals in a can?
Also, the even older workaround, called 'git gud'?
Also, instant ammo switching is an advantage in itself, it doesn't need a buff. The problem is that it's not instant. It can take me 3-4 seconds to switch a laser crystal currently due to server overrun. Module ends, I tell it to change ammo, it takes 2 seconds for the server to actually get around to accepting it's changed ammo, module can cycle beyond 100% also, and if I start the module up early, then it stops the ammo change and uses the old ammo. I.E. Eve could use an action queue of a few seconds so you could set up 'Stop module, change ammo/script, start module' and not lose time due to server back forth at 1 tick per second. This should be implemented for every action of course, not just lasers, but would be a significant improvement to EVE
That's all because of 1 second server ticks. If your module cycle last 6.01 second, it will have to "over-cycle" because the server know the cycle was not over in time for the last tick. Add latency to that and you can have module under the tick time but still really close suffering from the same thing. On top of that, while lasers ammo swap is supposed to be instant, nothing in the game will ever take less time than a tick. You also can't really start shooting until the next one. The queu would have to be made to take all of this into account.
Once this is all figured, CCP will look at it and see how many hours it should take to implement and check what the real gain in game from this will be. I am not in position to make a complete judgement but I would guess it will fall in a category similar to the log-off button to swap character without quitting the client. |
Cristl
462
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Posted - 2016.07.07 16:44:29 -
[10] - Quote
Martin Scorsazie wrote:I also propose that Ammo changes be "Que'd" so that they occur instantly after the next cycle ends.
Any Thoughts? Sure, why not just write queued, instead of "Que'd"? (This is a genuine question, not a troll) |
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Sonya Corvinus
Grant Village
297
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Posted - 2016.07.07 16:49:36 -
[11] - Quote
of all the ridiculous suggestions... |
Martin Scorsazie
Nocx Initiative Moist.
0
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Posted - 2016.07.09 05:52:19 -
[12] - Quote
Sonya Corvinus wrote:of all the ridiculous suggestions...
How so |
Sonya Corvinus
Grant Village
308
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Posted - 2016.07.09 18:46:31 -
[13] - Quote
Martin Scorsazie wrote:How so
EDIT: This change is merely a One action Que, so that you can get around server lag robbing energy turrets of the only thing that's good about them. You still have to reactivate the guns once they are reloaded, so you still have to click. This solves the bug where energy crystals switch back if you tried to change them too quickly (which is most certainly a bug because it clearly shows the crystal change to the new one before switching back when the cycle starts).
What's all the fuss about, it doesn't make anything really easier, just less frustrating
Amarr already has quicker ammo change times than any other race. You shouldn't be able to queue up ammo changes to make up for mistakes/lack of planning on your part.
Claiming that an instant crystal change is now 2 seconds because of lag/server ticks/player error is a crazy reason for a change to the game. Pay attention. Know how degraded your crystals are before the fight begins. Plan ahead. Don't ask for changes to the game because you could't do proper planning. |
Valkin Mordirc
2170
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Posted - 2016.07.09 19:22:22 -
[14] - Quote
Sonya Corvinus wrote:Martin Scorsazie wrote:How so
EDIT: This change is merely a One action Que, so that you can get around server lag robbing energy turrets of the only thing that's good about them. You still have to reactivate the guns once they are reloaded, so you still have to click. This solves the bug where energy crystals switch back if you tried to change them too quickly (which is most certainly a bug because it clearly shows the crystal change to the new one before switching back when the cycle starts).
What's all the fuss about, it doesn't make anything really easier, just less frustrating Amarr already has quicker ammo change times than any other race. You shouldn't be able to queue up ammo changes to make up for mistakes/lack of planning on your part. Claiming that an instant crystal change is now 2 seconds because of lag/server ticks/player error is a crazy reason for a change to the game. Pay attention. Know how degraded your crystals are before the fight begins. Plan ahead. Don't ask for changes to the game because you could't do proper planning.
Pretty much this,
As for screen Restate you seriously think you can't find room? You don't really even need a large space for the Cargo to be usable. Cut down your overview it doesn't need to be across the whole screen, squash your local chat down, you can find room.
I can fit D-Scan, Two Chat windows, Fleet, Drones, Selected overview, Overview, and cargo, and still have enough space to manual pilot around without hindrance.
So yeah.
Git Gud.
#DeleteTheWeak
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Sonya Corvinus
Grant Village
310
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Posted - 2016.07.09 22:16:41 -
[15] - Quote
Valkin Mordirc wrote: Pretty much this,
As for screen Restate you seriously think you can't find room? You don't really even need a large space for the Cargo to be usable. Cut down your overview it doesn't need to be across the whole screen, squash your local chat down, you can find room.
I can fit D-Scan, Two Chat windows, Fleet, Drones, Selected overview, Overview, and cargo, and still have enough space to manual pilot around without hindrance.
So yeah.
Git Gud.
I play on a laptop 90% of the time and can have 2 chat windows, 2 dscan windows (I use the old and new at the same time, to help easily narrow down searching for certain people), inventory, local, overview, fleet and drones up at the same time when its needed |
Martin Scorsazie
Nocx Initiative Moist.
0
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Posted - 2016.07.10 06:44:36 -
[16] - Quote
Wish I could edit the topic title to "Change Energy Weapons Tooltip from instant Ammo switch to Really Fast Ammo switch"
Honestly guys you can't even see a good thing when it's right infront of you, wish i could get some feedback from somebody who's opinion actually meant something/barely even try to understand the problem.
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Sonya Corvinus
Grant Village
313
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Posted - 2016.07.10 14:23:41 -
[17] - Quote
Martin Scorsazie wrote:Wish I could edit the topic title to "Change Energy Weapons Tooltip from instant Ammo switch to Really Fast Ammo switch"
Honestly guys you can't even see a good thing when it's right infront of you, wish i could get some feedback from somebody who's opinion actually meant something/barely even try to understand the problem.
Translation, "no one likes my idea, so they obviously don't understand it. It's impossible that it might simply not be a good idea"
You got your feedback. don't dismiss it simply because it went a way you weren't expecting |
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