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Asmaster
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Posted - 2007.03.06 10:28:00 -
[31]
what is wrong with the devs? y are they forcing mission runners into low sec. no changes should be done to level 4 missions. they should let mission runners decide if they want to do level 5+ in low sec. Imo the devs should lets the faction ships be insure at it true value. the insurance is so lame: 500000lp + 200mil isk + 32mil isk insurance cost = 108mil! no wonder people dont want to go in low sec with it.
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Tiodus
Gallente City of Certitude
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Posted - 2007.03.06 11:09:00 -
[32]
Edited by: Tiodus on 06/03/2007 11:08:24 Well I'm gonna pimp the cnr with faction torps, T2 rigs and strongest possible tank and go for lvl5's in systems too crowded for pirates to effectively function in.
And use the second account for scouting just in case. I really don't see how this wouldn't be a good solution.
Just yesterday got 5XDG torps bundle for 75 a pop from Jita.
Imo it's not that black and white, there are many variables like crowding an low-sec agent system, pimping the cnr to take on higher levels, have logistics or support, or training the main for capitals and get really effective support from the cnr. Make no mistake it's a very powerful ship.
*edit* can you say 'uber-cnr'? *and edit 2* argh the op started with "I heard a rumor"
Regards, -Tiodus |
000Hunter000
Gallente Magners Marauders
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Posted - 2007.03.06 12:30:00 -
[33]
wtb CNR for 100 mill
yes i must be dreaming Resized tag... again... hope this pleases the tag ninjas from ccp... again :p
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Arialla
Caldari
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Posted - 2007.03.07 02:43:00 -
[34]
Originally by: Gamesguy Ya, the ship fitted to pvp actively seek out fights and can die just like any other when blobbed. 2 well fitted regular BS> 1 faction fitted faction BS.
The point was that a PvPer is actively seeking to PvP and does not mind the risk (for whatever reason) of losing his faction ship.
The mission runner is NOT LOOKING FOR PVP. The mission runner is trying to make ISK. Losing a faction battleship with faction/T2 fittings is not making ISK.h
Quote: This is a group game, dont complain that you cant compete with other people together doing things in groups. As for the whole relying on other people thing, you better never pvp.
I am not complaining that I cannot compete with people in groups. I am just stating why I won't be taking a CNR into low sec.
Quote: So your entire argument is "I wanna be able to solo all missions and make uber isks", well too bad, there isnt a single MMO out there that lets you solo the end game content.
I am just explaining why I won't be taking a CNR into low sec.
Quote: Depends on the corp. IIRC not enough ppl run the plexes in our space(we're a pvp alliance) so pretty much whenever people need money and can get together group they can go run it and distribute loot however they want.
Interesting.
Quote: Join a decent corp? Ask any pvper how they distribute loot, 99% of the time the loot goes to 1 person(usually the fc), who keeps the **** in a hanger till it gets full and then it gets sold in jita, and the money is evenly split(with extras going to the ppl that lost ships). I cant believe you're even bringing this up.
Not everyone is in a huge established Corp. Tell me, what are your Corp requirements? If there is a battle is attendance compulsory? How about SPs and experience? How do you make money to PvP? How big does your wallet have to be to risk a faction battleship with faction/T2 fittings in PvP? Do you sell GTCs?
Stop trying to tell me how I and other high sec mission runners will behave when you are sitting in 0.0 in an established Corp with a wallet that is probably bursting at the seams.
I won't risk a CNR in low sec unless the level 5 risk vs reward is balanced properly. If the reward for level 5 is only slightly better than level 4 then why bother?
Your favorite ARE* and BI&, Arialla
* Agent Runner Extraordinaire & Budding Industrialist |
Shaemell Buttleson
Darwin With Attitude
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Posted - 2007.03.07 05:18:00 -
[35]
Edited by: Shaemell Buttleson on 07/03/2007 05:15:25 I'd be absolutley devastated if the price of CNR's became as low as Fleet Tempests.
How unfair would that be?
Signature removed, no profanity please - Jacques([email protected]) |
Soporo
Caldari
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Posted - 2007.03.07 06:04:00 -
[36]
CCP is out of their tree, if they think this new initiative is gonna get more than 1/4 of missioners out of Empire, if that.
AND of that 1/4, when they start losing ships more than usual, some will migrate back to Empire.
The only thing that MAY happen in some few systems is, Missioner Corps banding together to take over a LowSec system. Thats not gonna be common though.
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CHAOS100
Momentum. Dusk and Dawn
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Posted - 2007.03.07 06:11:00 -
[37]
Obviously if they are changing missions they are changing the rewards...
CNR will probably be lvl 5 --------------
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Arialla
Caldari
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Posted - 2007.03.07 11:12:00 -
[38]
Originally by: Soporo The only thing that MAY happen in some few systems is, Missioner Corps banding together to take over a LowSec system. Thats not gonna be common though.
Agreed. After all, if the mission runners wanted to police systems and fight pirates then they would have joined a 0.0 Corp.
Your favorite ARE* and BI&, Arialla
* Agent Runner Extraordinaire & Budding Industrialist |
heheheh
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Posted - 2007.03.07 11:22:00 -
[39]
Originally by: Arialla
Here are problems with groups: - availability of people - compatible ship setups - gang skills - reliability of people - loot distribution
I always woner why people that play alone play MMORPG's tbh.
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.03.07 11:24:00 -
[40]
Edited by: DarkMatter on 07/03/2007 11:21:46 Forcing players to gang up to run missions is not going to work very well at all IMO...
The only time I run missions in EVE is when I don't feel like ganging up. Running missions is a solo ISK making activity, trying to force it to become a multiplayer PvE activity is stupid IMO...
Some will like it, most will not... Most running them will probably be multiple accout users farming the new system...
Building the homestead
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Blane Xero
Amarr The Firestorm Cartel Legiones Astartes
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Posted - 2007.03.07 11:40:00 -
[41]
In my opinion lvl 4's are already too easy, T2 fitted raven solo's pretty much all except the ganza's possably,
Introducing lvl 5's + in low sec will mean pirates will hunt these agents out, and camp them to hell, so no i dont see people wanting to use CNR's for them.
I Have been waiting a long time for harder missions that need groups, and reward well enough to bother taking groups, hearing that they will now be in low sec is just brilliant, not only will my empire corp not be doing them, but level 4's are getting EASIER, some people simply DONT WANT to leave empire for a reason, and when CCP is thinking of making lvl 4's easier well,, it looks like they are trying to force people into low sec for decent money, its not bad enough that getting an alliance into 0.0 is near impossable, now our empire rewards are getting nerfed to hell? mining profits went down a great deal because of exploration/new regions, now missions are going to be getter easier and most probably less rewarding,
(Cue sarcasm) ALL HAIL CCP! (/Sarcasm)
This is not only getting worse its getting unbelievable, you can't just have a game that advertises as letting people do what they want and then change it so that the only way to make any decent money is in area's people dont want to go because it is far too risky, i have been trying to get lvl 4 bounties put back to a decent level so that spending 4 hours on a single mission was not all for a poxy 10mill, and so that it might actually be WORTH doing them in groups, and also hearing that lvl 5's are basically just going to be the harder lvl 4's + some new ones is just the way to go CCP,
---------- Photoshop, ú50 Time to make a sig that dont look idiotic - 5 hours time for forum mod to nerf it - 2 minutes Finding out you spent 5 hours on a sig that was too big - PRICELESS.... |
Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.03.07 12:21:00 -
[42]
Originally by: Kaptein Trefot A full faction fitted cnr with faction tank and DG cruise launchers can cost as much as 4b++ to build up. It goes without saying that you cant take such an expensive ship to low sec becouse if you lose it it will take 6-7 months to rebuild. In other words if you lose 1 ship every 6-7 months you you have made about 0 isk!
Many people take CNR + Faction/Officer fitting into lowsec/0.0. Many of these people make several billion a week. Some people even solo 8/10's with them.
--
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Kaptein Trefot
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Posted - 2007.03.07 14:24:00 -
[43]
Originally by: Lord WarATron
Originally by: Kaptein Trefot A full faction fitted cnr with faction tank and DG cruise launchers can cost as much as 4b++ to build up. It goes without saying that you cant take such an expensive ship to low sec becouse if you lose it it will take 6-7 months to rebuild. In other words if you lose 1 ship every 6-7 months you you have made about 0 isk!
Many people take CNR + Faction/Officer fitting into lowsec/0.0. Many of these people make several billion a week. Some people even solo 8/10's with them.
Yeah all the carebeares should just afk the cnr down to BoB space and run plexes all day. Sounds like a plan!
And if everyone and their dog can run plexes and earn several billions a week in 0.0 there is certainly nothing wrong with the risk vs isk issue in high sec.
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.03.07 15:06:00 -
[44]
Originally by: Kaptein Trefot A full faction fitted cnr with faction tank and DG cruise launchers can cost as much as 4b++ to build up. It goes without saying that you cant take such an expensive ship to low sec becouse if you lose it it will take 6-7 months to rebuild. In other words if you lose 1 ship every 6-7 months you you have made about 0 isk!
If the devs are stupid enough to add these changes to high sec mission running the cnrs will become completely useless as the new missions can be run equally fast with 8 heavies on a drake and your left with more tank than you'll ever need. As soon as these changes are confirmed to take place I will sell all my faction gear and if I dont quit right away I might buy a cap ship char and try out missions with carriers/dreads. Than again I doubt I can be bothered as I refuse to be victimised by pirates at a gank fest.
6 months? Lol you should try the rewards of low and null sec. I can make a bil in one week if I focus on making money ( and with a 5.5 mil sp char).
Also you don't need so uber expensive ships if you do the missions in group. A tech 2 fitted Command ship will cost you what? 150 mil? 3 of them are far far far more powerfull than any CNR.
If brute force doesn't solve your problem.. then you are not using enough!! |
Kaptein Trefot
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Posted - 2007.03.07 15:11:00 -
[45]
Originally by: Kagura Nikon
Originally by: Kaptein Trefot A full faction fitted cnr with faction tank and DG cruise launchers can cost as much as 4b++ to build up. It goes without saying that you cant take such an expensive ship to low sec becouse if you lose it it will take 6-7 months to rebuild. In other words if you lose 1 ship every 6-7 months you you have made about 0 isk!
If the devs are stupid enough to add these changes to high sec mission running the cnrs will become completely useless as the new missions can be run equally fast with 8 heavies on a drake and your left with more tank than you'll ever need. As soon as these changes are confirmed to take place I will sell all my faction gear and if I dont quit right away I might buy a cap ship char and try out missions with carriers/dreads. Than again I doubt I can be bothered as I refuse to be victimised by pirates at a gank fest.
6 months? Lol you should try the rewards of low and null sec. I can make a bil in one week if I focus on making money ( and with a 5.5 mil sp char).
Also you don't need so uber expensive ships if you do the missions in group. A tech 2 fitted Command ship will cost you what? 150 mil? 3 of them are far far far more powerfull than any CNR.
Ohh my God!! Nerf low sec!!
Another example proving that there is nothing wrong with level IV high sec missions.
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.03.07 17:58:00 -
[46]
Except that CCP wants a game with just a minority of players living in empire. Because 90% of the gameplay they want to have in teh game is avaliabel just in low sec and below.
CCP wants that everyone at least once in a while get into low sec.
A hint as long as you don't stay in the very fisrt system in low sec you will be MUCH safer in low sec than any memer of a big alliance will be in empire.
If brute force doesn't solve your problem.. then you are not using enough!! |
Nymos
Fimbulvintr
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Posted - 2007.03.07 18:24:00 -
[47]
Edited by: Nymos on 07/03/2007 18:23:45 you know, this price drop of mission runner's favorite faction stuffs and ships (if it happens)...
means pvpers can actually afford to use them for pvping!
excellent!
edit: oh yes btw stop crying about expensive setups. do these people know what kind of isk some people spend on their PVP setups? a head full of t2 implants and faction stuff on their ships, that's not uncommon at all. or take a dread loss + faction hardeners and dreads going boom in pos siege is not uncommon as well. --
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.03.07 19:23:00 -
[48]
Navy issue Raven? Screw that.
Give me a Navy issue Rokh pretty please
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RtoZ
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Posted - 2007.03.07 19:25:00 -
[49]
Well... The CNR price will depend on two variables: how much isk it can make and how much time is required to get it. ATM I think 850m isk CNR's are a steal, it's an awesome ships that can make that much isk in a wake of very moderate grind. I sold two of them for 925m isk each for a quicksale, and the dude buying was happy. Yes, if ccp nerf missions AND make the CNR offer easier the price will go down, but IMO it won't go down much, as its still a limited supply item, because it can't be BPO'd and requires a long time investment for the item and it's still a high demand item because it is the CALDARI faction battleship and IMO the best mission runner in the game by far.
Either way I am keeping mine untill I hypothetically lose it, at which time I will get another one, at whichever price it can be bought at. Price up or down I do not see a role change for the CNR so it's value will stay high in comparison with everything else. If the whole of EVE continues its deflationary trend the CNR losing value isn't a big issue. It will not imo lose utility.
And I'm glad I made 1.2b isk off them before that happened
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Arialla
Caldari
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Posted - 2007.03.07 21:49:00 -
[50]
Originally by: heheheh Edited by: heheheh on 07/03/2007 11:18:17
Originally by: Arialla
Here are problems with groups: - availability of people - compatible ship setups - gang skills - reliability of people - loot distribution
I always wonder why people that play alone play MMORPG's tbh.
I would stop wondering if I were you, I suspect you lack the empathy and insight into the human psyche to understand anything outside the realm of how you think and percieve things.
People *are* different, they think different, they grew up different, different environments, different values, different DNAs, different shapes and sizes, different sense of humours, stimulated by different things, annoyed by different things.
Always remember, you are unique, just like everybody else.
So why don't you just shove your prejudice against people who play the game differently than you where the sun don't shine and *accept* people are different, mmmkay?
Your favorite ARE* and BI&, Arialla
* Agent Runner Extraordinaire & Budding Industrialist |
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James Lyrus
Lyrus Associates
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Posted - 2007.03.07 22:56:00 -
[51]
Originally by: Ishina Fel Navy issue Raven? Screw that.
Give me a Navy issue Rokh pretty please
I do solemnly swear that if they ever do a Caldari Navy Scorpion that I will: A) Do everything in my power to acquire one B) PvP in it.
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Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.03.07 23:09:00 -
[52]
Edited by: Gamesguy on 07/03/2007 23:08:22
Originally by: Arialla
EDIT: lol, 12mil SP or IRON won't even look at you. If I had 12mil SP and 3 or 4 faction fitted CNRs in the hangar then maybe I wouldn't mind risking one in low sec.
PvPers are poor, oh sure there are a few rich ones but in general pvpers are always short on money and use industry alts to make money so they can pvp.
Quote: Stop trying to tell me how I and other high sec mission runners will behave when you are sitting in 0.0 in an established Corp with a wallet that is probably bursting at the seams.
I have 600mil in my wallet atm, thats about 4 fleet BS losses before I go broke, I know one of our FCs was down to no ships(he had to use an af to rat) and was flying around t1 cruisers/bcs at one point after an extended war(and being primary in every single fight...).
You think people with more SPs than you magically spawned them? We had to go and slowly train them same as everyone else. I ran L4s in empire and lowsec for 2-3 months solid to grind isks, I know how profitable they are, I know what the risks are in lowsec missioning, and it aint very high.
The system I was grinding in(gyerzen) was a dead end .4 system with a decent population and a local defense force, the only risk of dying is to gatecamps, and all you had to do was fit stabs while traveling and use instas. I didnt lose a single missioning/loot ship to pirates in 3 months of lowsec missioning, please dont assume you know anything until you try it.
EDIT: Oh and the difference between a .5 sec agent and a .4 sec agent was huge, like 30% more LPs and other rewards on the .4sec agent, despite being the same quality. In addition, it was actually safer to run missions for the lowsec agent, because most missions sent you to the adjacent system, ergo the highsec guy sent me to the .4 system a lot and the vice versa.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.03.07 23:24:00 -
[53]
Originally by: Venkul Mul
1) "By making mission runners ... actually face some risk": open map, ship destroyed in the last 24 hour, and look high sec. Mission runners lose a lot of ships.
War targets and foolish haulers lose a lot of ships. I don't think mission runners do, though I'd love to know the real numbers.
Originally by: Arialla
Quote: I always wonder why people that play alone play MMORPG's tbh.
I would stop wondering if I were you, I suspect you lack the empathy and insight into the human psyche to understand anything outside the realm of how you think and percieve things.
People *are* different, they think different, they grew up different, different environments, different values, different DNAs, different shapes and sizes, different sense of humours, stimulated by different things, annoyed by different things.
Always remember, you are unique, just like everybody else.
I'm not!
Quote: So why don't you just shove your prejudice against people who play the game differently than you where the sun don't shine and *accept* people are different, mmmkay?
For me the point of contention isn't that players shouldn't play solo if they want, it's that they shouldn't expect that they can do nearly everything a team can do, and certainly not as safely or efficiently. I think the tricky thing for CCP is to give solo and casual players enough interesting content and possibilities to make it a decent game for them too, without watering down the game's key dynamics, most of which mean a focus on the group.
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Sixtyniner
The Movement
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Posted - 2007.03.07 23:54:00 -
[54]
Originally by: Venkul Mul
2) "I dont see whats so difficult about forming a group to do missions, especially with the new split LP/rewards between party members thing on the dev blog.": this is the limit of most of the high sec corporations: the people in them has not much time available to play, and that is one of the reasons why they aren't in low sec/0.0 corporations. So waiting 1 hour to gather a party for a level 5 mission will cut heavily on playtime. It will even worst if CCP keep up on the idea of multiple rooms dungeons requiring half an hour to navigate every room. A 6 room missions will require 2 hours and 1/2 to complete simply for the distance between acceleration gates. So 1 mission will require approximately: 1 hour to gather the people; 30 minutes to get to the mission location with decent scouting; 2 hours and 1/2 for the mission. Total 4 hours. For most high sec missions runners a similar commitment is possible only Saturday or Sunday.
Uhm, what? Why donŠt missions runners form a corp? There is no added gamtime needed, and when you need a group you just ask in the corp chat. Takes like 10 minutes tops until you are ready!
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Kaptein Trefot
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Posted - 2007.03.08 00:35:00 -
[55]
Originally by: Gamesguy I have 600mil in my wallet atm
You should run a few plexes or do missions in 0.0/low sec and make several BILLIONS a week like those guyes a few posts up then!
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Arialla
Caldari
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Posted - 2007.03.08 02:13:00 -
[56]
Originally by: Tsanse Kinske For me the point of contention isn't that players shouldn't play solo if they want, it's that they shouldn't expect that they can do nearly everything a team can do, and certainly not as safely or efficiently. I think the tricky thing for CCP is to give solo and casual players enough interesting content and possibilities to make it a decent game for them too, without watering down the game's key dynamics, most of which mean a focus on the group.
/sigh
I responded to someone who attacked solo players and I went off on a bit of a rant cause it is getting really old. It is off-topic and not what this discussion is about.
This thread is about CNRs and whether the price will drop.
It is NOT about changing the game for solo or groups of players. It is NOT about expectations of solo players. It is NOT about changing the game at all.
It is about the EFFECT of CCP's planned changes to the value/price of a CNR.
Arguments for devaluation of CNR:
- CNR will become overkill for watered down level 4s where previously it was an easy mode solution for the toughest level 4s. It will become an absolute luxury and an expensive one at that.
Would you pay 500K LP for a CNR BPC or rather get another offer that can nett you 500mil when a regular Raven with faction/T2 fittings breeze through level 4s?
- Level 5+ Risk vs Reward. The CNR *could* play a role in the now tougher level 5+ missions but we now have the added risk of Low Sec pirates. You need to be watching local, route scanning, alt scouting, etc to deal with the pirate threat or risk losing your 1-2bil CNR. You are running these missions to make ISK, losing a 1-2bil ship is a step in the wrong direction.
Conclusion, CNR becomes overpriced for level 4s and too expensive to risk in low sec.
Arguments that the CNR value will remain the same:
- People *will* risk their CNRs in Low Sec, some *are* doing it currently and more *will* join them once level 5 missions are implemented.
- Mission runners will band together, hunt in groups, police low sec, form mission running Corps.
Arguments to refute this:
- I will cry myself to sleep if I lost 1bil ISK to a pirate, I won't be risking it. I won't risk a 200mil standard Raven with named and T2 fittings in Low Sec.
- Pirates will start hunting mission runners more because they are being forced into Low Sec for level 5s increasing the risk for your CNR.
- Most mission runners do it solo, maybe with an alt or two. They will continue to do this. They don't want to police systems, they don't want to scan for pirate sign constantly, they don't want to lose their expensive ships to pirates.
- If you can complete a level 5 with a regular Raven or 2 Drakes, why would you risk a CNR? And if you have to gang to do a level 6+ would a CNR really make a noticeable difference over a regular Raven? Especially since now you are not just risking your CNR to pirates but to the competency of your gang mates. Will CCP refund your CNR if a gang mate disconnects in the middle of a tough fight and you get blown up?
Conclusion:
Even if the Low Sec risk is lowered I don't think people will be risking CNRs in Low Sec for at least a few weeks to see how the Low Sec Mission/Pirate blend pans out. I think you will see a lot more Drakes and regular Ravens attempting the level 5s.
Your favorite ARE* and BI&, Arialla
* Agent Runner Extraordinaire & Budding Industrialist |
Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.03.08 02:30:00 -
[57]
Originally by: Arialla
Originally by: Tsanse Kinske For me the point of contention isn't that players shouldn't play solo if they want, it's that they shouldn't expect that they can do nearly everything a team can do, and certainly not as safely or efficiently. I think the tricky thing for CCP is to give solo and casual players enough interesting content and possibilities to make it a decent game for them too, without watering down the game's key dynamics, most of which mean a focus on the group.
/sigh
I responded to someone who attacked solo players and I went off on a bit of a rant cause it is getting really old. It is off-topic and not what this discussion is about.
I'll try to be more careful not to respond to your off-topic rants in the future.
As far as on-topic CNR pricing goes, I think Shaemell Buttleson said it best:
Quote:
I'd be absolutley devastated if the price of CNR's became as low as Fleet Tempests.
How unfair would that be?
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Arialla
Caldari
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Posted - 2007.03.08 03:56:00 -
[58]
Originally by: Tsanse Kinske I'll try to be more careful not to respond to your off-topic rants in the future.
Lol. Apologies for being a bit uptight.
I made the point that a lot of solo mission runners don't like to group and I got sucked into defending this playstyle when I should have just stated that it is a fact and it won't magically change by introducing content that requires grouping. See any other MMORPG.
So actually more annoyed with myself really
Your favorite ARE* and BI&, Arialla
* Agent Runner Extraordinaire & Budding Industrialist |
Kaptein Trefot
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Posted - 2007.03.21 01:09:00 -
[59]
Originally by: Caffeine Junkie Edited by: Caffeine Junkie on 05/03/2007 23:53:22 Heard a rumour and it maybe nothing more that nature of Lvl 4 missions has (or soon will be) altered and therefore the price of CNR's may come down.
Is there anything to this?
If so how long and by how much?
Quote: From the most recent dev blog
You want the current Level 4 missions to stay as they are.
Perfectly valid point. What has already been done is the revisiting of 70% of the most used content on Tranquility, using Triggers and such. This is to freshen up the content, make it less predictable and of course a big part of the Need of Speed.
These revisited missions are all coming in tomorrow as part of Revelations 1.4, so here is a promise. We'll both see how those changes pan out, we'll mine the data and you will compare your experience with what it is today, we'll then see if there is still a need to move certain mission from Level 4 to Level 5. Note also, that the shortlist for moval was 5 missions.
From what I can gather from this blog it means that the gms are willing to let the level IV mission stay at its current difficult level. With the new released missions we cant exactly say that they are getting easier.
In a week or two you probably wount be able to get a CNR for 750m anymore!
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Feng Schui
Minmatar The Ninja Coalition Phobos Alliance
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Posted - 2007.03.21 01:33:00 -
[60]
Originally by: heheheh
I always wonder why people that play alone play MMORPG's tbh.
because fighting against a player (or 2, 3, 4 at a time).. while solo... while risking everything... is far more enjoyable than fighting against computer AI or FPS's, imo.
My opinion is my own, not of my corp or my alliance. If you have problems, we can have a "who can do L4 missions faster" duel >:) |
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