Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nana Skalski
Taisaanat Kotei
19428
|
Posted - 2016.11.12 10:20:50 -
[31] - Quote
Leave camera drones alone!
We had enough of them changes already!
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
GëíGïüGëí GÖÑ
|
Sergey Hawk
The Sith Syndicate REFORD
156
|
Posted - 2017.01.14 15:45:13 -
[32] - Quote
CCP, Almost a year has passed since you presented NEW Incarna camera. And still you have not added custom tracking position. And still our ship continues to hide behind HUD and pinned windows. CCPlease move lazy hands within range of keyboard and write awesome code for custom tracking position and ship deviations.
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
|
Sobaan Tali
Caldari Quick Reaction Force
1116
|
Posted - 2017.01.15 01:15:12 -
[33] - Quote
They either can't or won't by this point. They're quite aware by now that a lot of us want custom tracking like the old cam system had. Don't give your hopes up is all I'm saying.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Matthias Ancaladron
Wrath of Angels
77
|
Posted - 2017.01.15 03:12:45 -
[34] - Quote
No thanks. Dynamic camera sucks and makes undocking a nightmare. Every time I unlock, I have to rotate my camera, try to figure out which way im facing, it orient to the station so there's no space for me to right click on to warp out and if you right click station you just get docking options which means it's scroll around or look down the overview for where I want to go.
The effects when warping anf fly in around are cool but aren't worth the headache around the stations. |
Matthias Khenakhtre
Wrath of Angels
80
|
Posted - 2017.01.15 03:12:45 -
[35] - Quote
No thanks. Dynamic camera sucks and makes undocking a nightmare. Every time I unlock, I have to rotate my camera, try to figure out which way im facing, it orient to the station so there's no space for me to right click on to warp out and if you right click station you just get docking options which means it's scroll around or look down the overview for where I want to go.
The effects when warping anf fly in around are cool but aren't worth the headache around the stations. |
Sergey Hawk
The Sith Syndicate REFORD
157
|
Posted - 2017.01.15 08:30:06 -
[36] - Quote
Quote:They either can't or won't by this point. This is the main problem. Why spend time and our money for a new camera if old worked much better? Sometimes I think that the leaders of some CCP dev teams have sh-ùt instead brains. New INCARNA camera written with excellent code. Fine. Prove it and improve this unfinished crap called "new camera".
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
|
Scipio Artelius
Savage Moon Society
46607
|
Posted - 2017.01.15 08:50:47 -
[37] - Quote
Sergey Hawk wrote:Why spend time and our money for a new camera if old worked much better? Who's money? |
Sergey Hawk
The Sith Syndicate REFORD
158
|
Posted - 2017.01.15 18:02:38 -
[38] - Quote
Scipio Artelius wrote:Sergey Hawk wrote:Why spend time and our money for a new camera if old worked much better? Who's money? They waste your and my money. Of course if you are in omega clone.
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
|
Scipio Artelius
Savage Moon Society
46611
|
Posted - 2017.01.15 18:06:18 -
[39] - Quote
Sergey Hawk wrote:Scipio Artelius wrote:Sergey Hawk wrote:Why spend time and our money for a new camera if old worked much better? Who's money? They waste your and my money. Of course if you are in omega clone. Really? Last I looked, they don't have access to my account. They aren't spending a cent of my money, only theirs. |
Sergey Hawk
The Sith Syndicate REFORD
158
|
Posted - 2017.01.15 19:36:42 -
[40] - Quote
Quote:Really? Last I looked, they don't have access to my account. They aren't spending a cent of my money, only theirs. Really. You are the customer! You spend money on subscriptions and other purchases such as PLEX or AUR. These funds CCP spends on the development of EVE and salaries for dev teams. And CCP waste funds in wrong way. DONG, Flashing kill confirmation, "You need to be within range", Incarna new camera, undock animation it's all very cool features but only for those who never undock from Jita IV-4 station. For all others it is useless crap.
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
|
|
Aves Asio
39
|
Posted - 2017.01.15 19:54:46 -
[41] - Quote
From my understanding the old camera had to go because they couldnt figure out how to do the outside view on the citadels.
Ill just paste this here because i find it funny that they only fixed one issue and that is the right click free move.
Tippia wrote: The following issues remain unresolved:
GÇó There is no way (at least none that is obvious) to adjust the tracking point of the tracking camera. This leads to most targets being hidden behind the ship. This solves the old design fault of not having your ship centred at all times, but does so in such a way as to ensure you don't see the target instead. Bring back the old tracking point setting, and remember to still keep your own ship centred. Effectively, this means that the tracking camera still isn't a tracking camera, but now it isn't one in a completely new (but equally useless) way than the previous attempt.
GÇó Turning auto-tracking on does not track your current target. You have to enable the tracking camera, then select an object for it to start tracking, rather than the old behaviour where just turning tracking wouldGǪ wellGǪ turn the tracking on. While there is a separate GÇ£track targetGÇ¥ command, there is no rhyme or reason to the auto-tracking not auto-tracking when it is turned on.
GÇó Tracking camera does not toggle. If you are tracking a target, turning the tracking camera off does not turn the tracking camera off GÇö all it does is ensure that the next time you pick an object, that object is not being tracked. You still have to break the tracking manually. This holds true for both the auto-track, and single-track commands.
GÇó Look camera does not toggle. Same thing here: if you are looking at a target, repeating the action does not turn the look camera off; quite the opposite. Turning look off is a separate action. This is particularly silly since, unlike the tracking camera, the GÇ£selected objectsGÇ¥ panel actually does offer a functional toggle GÇö it just doesn't carry over to the camera shortcut.
GÇó FoV adjustments are insanely limited. While the shortcut for adjusting FoV is more convenient than the old Ctrl-Alt-RL-Mouse Drag, the actual range of the adjustment is crippled to hell. You used to be able to look right down the throat of a station undock from 500km away (a pretty important feature for properly lining up insta-undocks); now even the most narrow zoom still leaves the station a speck in the distance. The old keyboard combination is still there, but offers the exact same adjustment and is therefore pointless.
GÇó Still not independent RClick-slewing of the camera that lets you quick-look away and then snap back to your previous direction.
GÇó Still no equal and linear acceleration on zoom, pan, and tilt.
GÇó Camera resets and changes still aren't instant, and instead involve some insipid and drunken camera move to shift the camera over to the new object. Even with all fancy effects and inertia turned off, you spend time looking at nothing rather than the thing you're asking the game to show you.
But two things have been fixed at least:
GÇó Settings like the tactical overview seem to persist between mode switches. GÇó Minimum inertia offers a useful camera stability.
Conclusion, same as before: just fully reimplement every last bit of functionality of the old camera, because it is still in every way vastly superior to all new camera modes combined. If you absolutely must have a tactical view to make the new carrier drone UI make sense, and you feel very strongly about having a dynamic view for movie making, then that's fine. They're secondary to the point of utter and complete irrelevance compared to having a basic camera that works, though, so get working on that part some time much later when you've refactored the old camera fully into the new system.
New camera is not ready for prime-time and remains turned off.
That was 8 months ago in the feedback thread |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |