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Ageanal Olerie
Federal Navy Academy Gallente Federation
38
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Posted - 2016.07.11 04:36:35 -
[1] - Quote
Since we now have FREE ore compression at Citadels, why not also make it available at all NPC stations which have reprocessing facilities, but charge a small fee for the service.
Obviously the fee should be small enough to be cost effective to compress it for refining elsewhere.
Any fee no matter how small will still be higher than Free, so citadels would still have the advantage there. |
Iain Cariaba
3152
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Posted - 2016.07.11 05:21:59 -
[2] - Quote
I'd say for the same reason CCP never added that ability to Outposts in nullsec. No, I don't know what that reason is, but I do know that CCP had the option to add compression modules to the list of available modules for player built Outposts when they stripped the Rorqual of its primary purpose. Instead, they chose to stick will making them POS modules, and now Citadel modules.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Nevyn Auscent
Broke Sauce
3384
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Posted - 2016.07.11 10:07:11 -
[3] - Quote
Iain Cariaba wrote:I'd say for the same reason CCP never added that ability to Outposts in nullsec. No, I don't know what that reason is, but I do know that CCP had the option to add compression modules to the list of available modules for player built Outposts when they stripped the Rorqual of its primary purpose. Instead, they chose to stick will making them POS modules, and now Citadel modules. Probably because outposts were planned for phasing out already at that point? With the roadmap phasing outposts out eventually just like POS'es though a little later along, |
Echo Mande
70
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Posted - 2016.07.11 11:26:14 -
[4] - Quote
Nevyn Auscent wrote:Iain Cariaba wrote:I'd say for the same reason CCP never added that ability to Outposts in nullsec. No, I don't know what that reason is, but I do know that CCP had the option to add compression modules to the list of available modules for player built Outposts when they stripped the Rorqual of its primary purpose. Instead, they chose to stick will making them POS modules, and now Citadel modules. Probably because outposts were planned for phasing out already at that point? With the roadmap phasing outposts out eventually just like POS'es though a little later along,
This sounds plausible.
Where I'd really like to see compression, either as a trait or as a module ability, would be on the Orca and Rorqual. It would even be in character, with an orca in a belt receiving ore either through direct transfer, tractored cans or visiting Miasmossen, with a miasmos (or transport) occasionally transporting full loads of compressed ore elsewhere. The same can be done in an ice field, making the miasmos pilot's work a lot less hectic.
Wallet remarks everywhere
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Nevyn Auscent
Broke Sauce
3387
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Posted - 2016.07.11 19:52:29 -
[5] - Quote
Echo Mande wrote:
This sounds plausible.
Where I'd really like to see compression, either as a trait or as a module ability, would be on the Orca and Rorqual.
It already is on the Rorqual, it uses the Industrial Core is all which therefore means expense. Which was silly and meant it pretty much never got used for that purpose, only if the core was already running to give boosts to a large mining fleet. |
Echo Mande
70
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Posted - 2016.07.11 22:21:50 -
[6] - Quote
Nevyn Auscent wrote:Echo Mande wrote:
This sounds plausible.
Where I'd really like to see compression, either as a trait or as a module ability, would be on the Orca and Rorqual.
It already is on the Rorqual, it uses the Industrial Core is all which therefore means expense. Which was silly and meant it pretty much never got used for that purpose, only if the core was already running to give boosts to a large mining fleet. I know it's part of the industrial core, I've got an alt trained as an old-school rorq pilot. What I meant was that the compression ability stays on the ship and can be used without some kind of siege and that the Orca also gets it.
Wallet remarks everywhere
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Iain Cariaba
3156
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Posted - 2016.07.12 05:30:55 -
[7] - Quote
Nevyn Auscent wrote:Iain Cariaba wrote:I'd say for the same reason CCP never added that ability to Outposts in nullsec. No, I don't know what that reason is, but I do know that CCP had the option to add compression modules to the list of available modules for player built Outposts when they stripped the Rorqual of its primary purpose. Instead, they chose to stick will making them POS modules, and now Citadel modules. Probably because outposts were planned for phasing out already at that point? With the roadmap phasing outposts out eventually just like POS'es though a little later along, CCP has already stated they want to urge people into using citadels more than stations. This is one reason why you can clone jump in citadels without any timer. Why would they add a new incentive to use NPC stations instead?
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Nevyn Auscent
Broke Sauce
3388
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Posted - 2016.07.12 06:07:36 -
[8] - Quote
Iain Cariaba wrote: CCP has already stated they want to urge people into using citadels more than stations. This is one reason why you can clone jump in citadels without any timer. Why would they add a new incentive to use NPC stations instead?
If it's taxed in an unavoidable manner, is it actually an incentive to use NPC stations, or is it an introduction to a feature which Citadels then deliver a better version of. "This tax sucks, how do I avoid it" "Use a Citadel" *Player 1 goes and uses Citadels now*
Note the key part there is unavoidable tax. |
afk phone
Repo Industries
0
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Posted - 2016.07.12 15:55:25 -
[9] - Quote
Nevyn Auscent wrote:Iain Cariaba wrote: CCP has already stated they want to urge people into using citadels more than stations. This is one reason why you can clone jump in citadels without any timer. Why would they add a new incentive to use NPC stations instead?
If it's taxed in an unavoidable manner, is it actually an incentive to use NPC stations, or is it an introduction to a feature which Citadels then deliver a better version of. "This tax sucks, how do I avoid it" "Use a Citadel" *Player 1 goes and uses Citadels now* Note the key part there is unavoidable tax.
I've noted that an unavoidable tax can't be avoided. If you can go to a citadel and not pay, then it is avoidable.
Your idea makes both good sense and no sense at the same time.
Quit drinking so heavily. You'll be better understood and better in bed (you've been fooling yourself). |
Elenahina
Agony Unleashed Agony Empire
963
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Posted - 2016.07.12 16:31:03 -
[10] - Quote
Two reasons:
First, as someone already said, CCP wants to make outposts and POSes go away. Adding spiffy new features to them is counter productive, both in terms of the end goal and allocation of man hours.
Second, Outposts are part of the legacy code base that no one really wants to monkey with. Everytime they make a change involving the legacy code, something goes haywire, usually after deployment to TQ.
Also, honestly, I don't expect it to stay on the Citadels. I expect it to move to the Industrial Platforms once they are released later this year (or at least for them to have bonuses to it, so it makes more sense to put them there.)
Eve is like an addiction; you can't quit it until it quits you.
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