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nahtoh
Caldari Bull Industries
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Posted - 2007.03.09 16:26:00 -
[361]
Originally by: TangoStar Holy ****!!
Now whoever thinks this is somehow "useless"... you need to make up your ignorant minds. Realize where this is going.
How about you go take a long walk out a short airlock without any equipment?
Like someone else has already said this was a sodding annoying feature in E&B <after the first couple of times>, and futhermore in most any game I play the extravgent enter and exit screens normally get turned off pretty damm quickly.
Thankfully this is being mooted as a option that can be ignored/disabled.
On the other hand I can see it spawning war decs if they have annoying emotes/dancing in stations <reason for war dec "was jumping around station like a total twonker" or "dance pls=war dec">.
All in all its pretty much a "meh" as long as it don't impact on me and HELL NO if it does.
The best I can think of this something to do when camped... ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.09 16:26:00 -
[362]
Originally by: Miss Anthropy I don't just want to walk in stations. I want to be able to hop, skip, run, carpet surf on my butt and crawl in them too!!!
Training of skill Walk Like An Egyptian Level 2 has been completed. -
 If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Ftuoil Xelrash
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Posted - 2007.03.09 16:27:00 -
[363]
Awsome
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Hana Brenecki
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Posted - 2007.03.09 17:09:00 -
[364]
Edited by: Hana Brenecki on 09/03/2007 17:07:17 A few points:
1. Devs have said walking in stations is OPTIONAL. For those who missed it, which seems to be a few of you.
2. Anyone who thinks that "this is just eye candy, what's the point" hasn't thought about this issue very hard. The ramifications walking in stations (even in a very basic form) will have on gameplay are blindingly obvious, absolutely massive, and extremely positive. Just because it doesn't go "pew pew" and just because it isn't PVP based, doesn't mean it doesn't affect the game. EVE isn't the PVP-only game that many think it is, there are many more ways to play the game than just that. I know several people who will be joining EVE for walking in stations alone, when it appears.
3. System requirements may be high but I really don't care, I will buy a whole new computer if I have to. It will absolutely be money well spent.
4. To those who say "I'd rather they work on fixing the existing stuff first before they do this" - a different team works on the walking in stations stuff, who wouldn't be doing bugfixing anyway. CCP can fix stuff AND do new stuff at the same time, being a big company with hundreds of employees they probably do a whole ton of different things at once. I'm sure we'll see plenty more bugfix patches before we ever see walking in stations anyway, so if you really want to see bugfixes first and walking in stations second, you'll probably get your wish. Personally I'd rather see walking in stations first but then that's just me...
CCP I love you.
(And to those who reckon CCP doesn't communicate enough to us about things, or whatever - YOU SURELY MUST BE JOKING. There's an incredible abundance of communication. You people sure are spoilt. Check out the forums of some other recently released games for some eye-opening contrast...)
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xeom
Exit 13
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Posted - 2007.03.09 18:00:00 -
[365]
Originally by: DarkMatter Edited by: DarkMatter on 08/03/2007 11:33:46 I have a question for the DEV's no one here has asked yet:
Knowing that you said with the new graphics upgrade, whoever chooses to run the DX10 version will need to redo their avatar. I'm assuming with this, we'll need to do a full body Avatar, clothes and all?
What about the DX9 version that some ppl will still have to use for a few more years? Will that version of the client even run this new feature? Will we have to redo our Avatar's for the DX9 version?
I will say this looks impressive, but from my standpoint, it better lead to fighting in stations, POS' and on planets & moons someday. It also better not cause any more lag for those of us actually playing the old game, the one out in space... Otherwise it will truly be useless IMO, like the video cut-scenes in the Wing Commander games became after you watched them once...
Thats pretty much all DX9 dude.They will do DX10 at a later time.But first you will have that which is basicly DX9.Right now EVE is on a fixed pipeline. --- "Those nuclear missiles are for domestic heating." - Scagga
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.03.09 18:06:00 -
[366]
Reading up the article in GamersInfo Article I am a bit worried that they might neglect other, more important, areas of EVE all in the gain for some new shiny pics.
"It simply comes down to resource allocation and they see a richer game experience occurring by creating depth in the Ambulation Project then by touching the older content due to time constraints."
The majority of players out there want carebear mmorgs and if CCP wants to increase their suscriber numbers they maybe need to introduce more carebear elements at the cost of PvP stuff.
Hopefully they will find the right balance.
But the pictures are indeed nice 
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FireWynd
Caldari BloodBath 'N Beyond
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Posted - 2007.03.09 19:18:00 -
[367]
When Ford decides to make a new line of car, do you all call them and complain wtf are you doing, you shouldnt be wasting your time making new stuff when you should focus on fixing the 2006 Ford Explorer seatbelt (example). Or you have many other cars already out, why you putting your focus on this new one.
Well we all know because a company like Ford CAN WORK on many, many things at ONE time. Reality check, companies CAN do this! So its no suprise to think CCP cant be able to make walking in stations and at the same time work on fixing your annoying bugs. And realistically, has there EVER been an MMO that has fixed ALL the bugs? Has there? No! And so dont think for a second if WIS was cancelled that your bugs would magically disappear, there will always be bugs and problems.
Id 100% rather have them take new steps and new things brought in, rather then hopelessly wait on the same ole same ole game for years, HOPING they come around and fix whatever your complaining about. No instead, ill enjoy what we got and truly enjoy what were going to get!
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Sevarus James
Minmatar Meridian Dynamics FREGE Alliance
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Posted - 2007.03.09 22:32:00 -
[368]
Completely amazing. I do hope that from an immersion standpoint, the ability to be FPS is part of it........or I won't want much part of it. The LAST thing that appeals to me as a an EVE player is to have 'cameras' showing me "me" OUTSIDE of the damn pods.
 Ubuntu 3d-Linux Desktop+EVE |

RaWBLooD
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Posted - 2007.03.10 00:54:00 -
[369]
Edited by: RaWBLooD on 10/03/2007 00:52:01
Originally by: DarkMatter
Quote: why fight inside of stations when one can just blow them up with huge ships ?
Maybe because you can't blow up outposts, only bring the shields down...
Makes perfect sense that after you take down the shields to send in a boarding party and actually take the station from its inhabitants...
Yes, some of you lack imagination...
Honestly, some of you should just license a copy of EVE as it was at relase and run your own server, never changing the game, stuck in the past 
good try insulting me but seriously consider what you are saying why would i board a station, if i can threaten to destroy you and the station without leaving my ship? a smart person would be happy to oblige to my request, think of efficiency here and not about what would be cool to add just cause its SUPER FUN LOL11``!!
im all for assasins inside stations though, as well as being able to sabotage ships in 0.0 stations that dont have the right security (or turn blind eye with the right connections)
maybe you lack imagination, the ability to blow up outposts would be a much better addition than a mindless mob fight inside a station.
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Armin Novastorm
Gallente I-Omniscient-I
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Posted - 2007.03.10 02:03:00 -
[370]
Originally by: Hana Brenecki Edited by: Hana Brenecki on 09/03/2007 17:07:17 A few points:
1. Devs have said walking in stations is OPTIONAL. For those who missed it, which seems to be a few of you.
2. Anyone who thinks that "this is just eye candy, what's the point" hasn't thought about this issue very hard. The ramifications walking in stations (even in a very basic form) will have on gameplay are blindingly obvious, absolutely massive, and extremely positive. Just because it doesn't go "pew pew" and just because it isn't PVP based, doesn't mean it doesn't affect the game. EVE isn't the PVP-only game that many think it is, there are many more ways to play the game than just that. I know several people who will be joining EVE for walking in stations alone, when it appears.
3. System requirements may be high but I really don't care, I will buy a whole new computer if I have to. It will absolutely be money well spent.
4. To those who say "I'd rather they work on fixing the existing stuff first before they do this" - a different team works on the walking in stations stuff, who wouldn't be doing bugfixing anyway. CCP can fix stuff AND do new stuff at the same time, being a big company with hundreds of employees they probably do a whole ton of different things at once. I'm sure we'll see plenty more bugfix patches before we ever see walking in stations anyway, so if you really want to see bugfixes first and walking in stations second, you'll probably get your wish. Personally I'd rather see walking in stations first but then that's just me...
CCP I love you.
(And to those who reckon CCP doesn't communicate enough to us about things, or whatever - YOU SURELY MUST BE JOKING. There's an incredible abundance of communication. You people sure are spoilt. Check out the forums of some other recently released games for some eye-opening contrast...)
@1 Good, chances are I dont have a comp that could handle it, and if I did it would be yet another time sink in a game that has plenty.'
@2 Those ramifications of which you speak are not at all obvious to me. If it is totally optional as claimed above, it cant mean much or people with low end systems would be locked out of certain content which only occured within the stations. So please feel free to elaborate.
@3 Glad you have the money to run out and buy a cutting edge new system on a whim. Some of us, actually a lot of us I imagine, cannot afford to do so.
@4 Your only seeing the shiny side of a tarnished penny in my view... they add more stuff, and with it more bugs. If bugs introduced in new content is > then the amount fixed within the same patch, it becomes a losing battle. I don't want more shiny in the form of half-tarnished nickels to replace my half tarnished pennies. I want someone to clean my pennies first.
The argument is moot anyway since CCP will do as they want with their game and we will have to live with it or quit. Frankly I could care less if they talk to us, I want them to listen to us as well. They could take some lessons from the developers of Galactic Civilizations if they need examples.
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Cadela Fria
Amarr Eye of God X-PACT
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Posted - 2007.03.10 02:17:00 -
[371]
Originally by: RaWBLooD Edited by: RaWBLooD on 10/03/2007 00:52:01
Originally by: DarkMatter
Quote: why fight inside of stations when one can just blow them up with huge ships ?
Maybe because you can't blow up outposts, only bring the shields down...
Makes perfect sense that after you take down the shields to send in a boarding party and actually take the station from its inhabitants...
Yes, some of you lack imagination...
Honestly, some of you should just license a copy of EVE as it was at relase and run your own server, never changing the game, stuck in the past 
good try insulting me but seriously consider what you are saying why would i board a station, if i can threaten to destroy you and the station without leaving my ship? a smart person would be happy to oblige to my request, think of efficiency here and not about what would be cool to add just cause its SUPER FUN LOL11``!!
im all for assasins inside stations though, as well as being able to sabotage ships in 0.0 stations that dont have the right security (or turn blind eye with the right connections)
maybe you lack imagination, the ability to blow up outposts would be a much better addition than a mindless mob fight inside a station.
Tbh if you don't see the point in leaving your ship, then don't. Let others who do see the point leave their ship and do whatever it is they want to do.
I can think of tons of reasons why I'd wanna leave my ship, but that doesn't mean you see it the same way and thus you can just stay in your ship and continue like you always have
 Knowledge is a priviledge, not a right
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Grendelsbane
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Posted - 2007.03.10 02:28:00 -
[372]
Originally by: Plasticine Perfection Edited by: Plasticine Perfection on 07/03/2007 21:56:18
Originally by: Pacala Not sure if you saw the two people in the beginning meeting and looking at the map. If we can have our corp meetings using EveVoice as opposed to TS or Vent as well as collaborate on maps and other things that would be fantastic. Think of the time savings for planning ops and fleet movements. I think it definitely adds to the immersion and functionality.
Having said that, I'm probably gonna go through that undocking sequence only once. Maybe when I get a new ship, but definitely not every damn time when I dock to pick up a skill.
Yeah I saw them looking at the map. Explain to me how that, admittedly nicely rendered, map was any more usful than the OLD map? And about corp meets etc, well, how exactly is all that wasted processing power on making you all look nice going to help the meeting? We're talking about walking in stations here, not eve-voice. Most of that vid was 2 people walking about in a station, not sharing a map interface. It was more Sims2 than GRAW.
I'm talking about GAMEPLAY not eyecandy. What's made EVE great? Not the graphics - the vast majority of the time in actualy combat you zoom right out and totally abstract the graphics.
The old map, pre-seamless zoom, was FAR better functionally than the pretty new map.
Gameplay >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> fancy graphics.
Game developers that forget that make games like Prey. Game companies that remember that make classics like Planescape: Torment.
Yes, but fancy graphics do not neccessarily mean poor gameplay, either. If it were up to you back in the day, we'd probably all still be playing Pong and Asteroid.
I can think off the top of my head any number of ways that this can be used as a tool to create more player interaction in EVE; for example, if this in the game, along with integrated voice... how about face to face meetings between leaders of different corps? You not only have speech at your disposal, but you could also easily have body language and other similar channels of communication.
That would be a very powerful tool for negotiations and would, in my opinion, make the entire thing worth it. EVE is about more than flying around and blowing things up.
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Armin Novastorm
Gallente I-Omniscient-I
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Posted - 2007.03.10 03:13:00 -
[373]
Edited by: Armin Novastorm on 10/03/2007 03:09:49
Originally by: Plasticine Perfection Edited by: Plasticine Perfection on 07/03/2007 21:56:18
Yes, but fancy graphics do not neccessarily mean poor gameplay, either. If it were up to you back in the day, we'd probably all still be playing Pong and Asteroid.
I can think off the top of my head any number of ways that this can be used as a tool to create more player interaction in EVE; for example, if this in the game, along with integrated voice... how about face to face meetings between leaders of different corps? You not only have speech at your disposal, but you could also easily have body language and other similar channels of communication.
That would be a very powerful tool for negotiations and would, in my opinion, make the entire thing worth it. EVE is about more than flying around and blowing things up.
I would like to agree with you, I really would. But the last couple of Dev Blogs have left me wondering about that. The few things they added to facilitate doing things other then flying around and blowing things up are located in 0.0 where that is primarily what happens there.
Also the things which don't involve blowing crap up seem half finished. Simple requests to beef up these features seem ignored. CCP can tell me all day they are working on one thing, but when all I see in the end is support for PvP and taking away things from players who don't want to participate in that kind of thing I am forced to wonder about the sincarity of their claims.
In the end, the proof is in the pudding, and all the pudding is located in 0.0.
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RaWBLooD
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Posted - 2007.03.10 05:29:00 -
[374]
Originally by: Cadela Fria
Originally by: RaWBLooD Edited by: RaWBLooD on 10/03/2007 00:52:01
Originally by: DarkMatter
Quote: why fight inside of stations when one can just blow them up with huge ships ?
Maybe because you can't blow up outposts, only bring the shields down...
Makes perfect sense that after you take down the shields to send in a boarding party and actually take the station from its inhabitants...
Yes, some of you lack imagination...
Honestly, some of you should just license a copy of EVE as it was at relase and run your own server, never changing the game, stuck in the past 
good try insulting me but seriously consider what you are saying why would i board a station, if i can threaten to destroy you and the station without leaving my ship? a smart person would be happy to oblige to my request, think of efficiency here and not about what would be cool to add just cause its SUPER FUN LOL11``!!
im all for assasins inside stations though, as well as being able to sabotage ships in 0.0 stations that dont have the right security (or turn blind eye with the right connections)
maybe you lack imagination, the ability to blow up outposts would be a much better addition than a mindless mob fight inside a station.
Tbh if you don't see the point in leaving your ship, then don't. Let others who do see the point leave their ship and do whatever it is they want to do.
I can think of tons of reasons why I'd wanna leave my ship, but that doesn't mean you see it the same way and thus you can just stay in your ship and continue like you always have
you might try reading my quote or even any of my posts and notice how i agree with this new content but disagree with your idea of its usage /patience
:)
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Richard Aiel
Caldari The Funkstars Guild
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Posted - 2007.03.10 05:38:00 -
[375]
Originally by: Gnulpie Reading up the article in GamersInfo Article I am a bit worried that they might neglect other, more important, areas of EVE all in the gain for some new shiny pics.
"It simply comes down to resource allocation and they see a richer game experience occurring by creating depth in the Ambulation Project then by touching the older content due to time constraints."
The majority of players out there want carebear mmorgs and if CCP wants to increase their suscriber numbers they maybe need to introduce more carebear elements at the cost of PvP stuff.
Hopefully they will find the right balance.
But the pictures are indeed nice 
Yet according tp the new mission agent plan, they are doing the exact opposite by sending missioners into lower sec space and to 0.0 to mission thereby "slowly introducing the PVEr into PVP"
 But, Im a troll. Ignore me |

Ranita Drell
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Posted - 2007.03.10 07:46:00 -
[376]
Edited by: Ranita Drell on 10/03/2007 07:43:25 I'm not dead-set against ambulation, though on the other hand I don't see it adding much in the short term.
This is the sort of feature that has to be executed very well to be worth anything at all, in my opinion.
Frankly, in most games, the whole "walking around" thing hasn't been done very well. Particularly in MMOs where people almost never walk, but instead run everywhere -- running over each other, sitting on random spots on the floor, crowding around particular points of interest, repeating the same robotic emotes, everyone using the same identical movements. It all begins to look very silly and bad after a while.
Not that it is a problem totally foreign to EVE. It has same issue, in evidence whenever you undock from a busy station ... the ships stacked on top of each other, the rubber hulls and asteroids, warping straight through planets and structures, etc. If they wanted to add some "fluff" eye-candy, this might be an area worth examining too -- they're not easy problems to solve, I understand, but it would be nice to have them addressed in some manner.
Also, I suppose that since ambulation will be a 100% optional feature in EVE, perhaps that will cut down on several of the problems with avatar movement and interaction in other MMOs. People will be in the station because they want to be in the station, and thus there is no need to run around like a chicken with your head cut off, or even run at all (they wouldn't even need to animate running, and in fact I think their efforts might be better spent programming different styles of walking -- nothing too over the top though, please -- make it subtle!)
Still, I think that EVE is pretty immersive as is. The fact that from the player's point of view we never exit the pod, and that in game communication takes place in text keeps a certain believability intact. The moment the female avatar speaks to you in a deep masculine voice with his/her lips all out of sync (if they move at all), the spell is broken. The atmosphere pretty much ruined.
There is the whole "uncanny valley" thing too. Sure the avatars look good, but when they're actually interacting, will it continue to look good, or will it just look weird? EVE has a rather photo-realistic art style that is very difficult to pull off effectively in video games.
If they are careful it could be a cool feature that will draw a lot of people in. The fact that they've stated that there will be no /dance emote is encouraging. If they do it right, it will indeed add a nice touch, and it would be cool for them to expand the scope of the game beyond spaceships and starbases.
Although I don't think I like the idea of pod-pilots getting in gunfights in spaceship corridors so much but allowing corporations and players to begin some sort of planetside enterprise would be nice, as well as perhaps terrestrial (in atmosphere) aircraft combat and remote command of non-ship NPC forces.
So I think it would be cool for EVE to get ambitious and try to step beyond what it is today, and ambulation is a small move in that direction, which is fine with me. Of course there are a lot of thins I want to see fixed first, but the game development shouldn't stand still until ever bug is fixed. They have an art team and folks who are useful on a project like this, so they might as well use them for what they're good for.
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Stitcher
Caldari J.I.T. Enterprises Freelancer Alliance
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Posted - 2007.03.10 14:33:00 -
[377]
.... so when are we getting a hi-res version of that video? Anytime soon? ***
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Mantees
Gallente Freelancing Corp Confederation of Independent Corporations
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Posted - 2007.03.10 14:41:00 -
[378]
plz plz plz gimme now!
-- OGRank.com - EVE Online - MMORPG News |

RedClaws
Amarr Dragon's Rage Intrepid Crossing
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Posted - 2007.03.10 15:20:00 -
[379]
Edited by: RedClaws on 10/03/2007 15:24:12 Edited by: RedClaws on 10/03/2007 15:23:39 I'm wondering how collision detection will be handled : can i move through a croud without a problem or will i push people aside?
I remember seeing a video from , what i think, was a PS3 game set.
In that video the character you were playing moved through crouds in a real life way, turning his body so he could fit between 2 other persons and pushing other people away that were in his way.
I'll try and find the video.
Edit : i found it. It was an XBox game and not yet a PS3 game : sorry :) Linkage
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Joshua Deakin
Gallente A.W.M Ka-Tet
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Posted - 2007.03.10 17:12:00 -
[380]
Nice. My "biggest" gripe with EVE has been the size of the ships. Not that they are too big or too small, but I've never gotten a feel for the sizes. A Dominix always felt like car sized object, not 500m huge behemoth. Maybe it's the FOV or the fact you can't zoom very near. Or actually it's the fact that you can see the ship in it max detail from a kilometer or two out when in actual life you'd see much more detail as you come up real close. Homeworld ships had a good sense of scale. -------------------------------------------------
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RaWBLooD
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Posted - 2007.03.11 04:16:00 -
[381]
so we agree that its a good thing and can stop complaining to CCP ?
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.11 04:47:00 -
[382]
Originally by: RaWBLooD so we agree that its a good thing and can stop complaining to CCP ?
/seconded
Thread over. -
 If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Tasuric Orka
Antares Fleet Yards SMASH Alliance
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Posted - 2007.03.11 05:44:00 -
[383]
Personally i'm going to love this, being able to do eve related things without having to give the game 100% of my attention all the time. Which is a requirement at the moment, being a hard core 0.0 alliance pvp pilot does not allow me to go afk for just 5 minutes while in space. And without being in space.. you aren't really playing. So.. the client is closed when I cannot give it my undivided attention.
This will fix that, being able to play chess, checkers, other board games (D&D? ) while docked would be awesome. Awesomer even would be if you could actually trade items "in person", plan things in the featured conference room, view huge charts for trading purposes.. Listen to music in some sort of lounge, look outside at newbies getting ganked, raising @-toasts for being arrogant successful hardcore pod pilots and so forth.
Problem.. its going to make the space game look rather dated and stale. I mean, look at the textures on the raven.. ITS 2007 CCP, WAKE UP PLEASE.
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Dash Ripcock
0utbreak
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Posted - 2007.03.11 18:33:00 -
[384]
Originally by: Selnix The detail in the new high-res models is beautiful. Hopefully the majority of such stuff will be contained to client-side and a minimum of extra bandwidth will be required because I'd hate to think how badly lagged to hell a market hub would get once people start roleplaying in the station if additional data is going to be added to the stream. Otherwise, very very nice.
Also, props to whoever makes the sigs for Outbreak.
I accept Mastercard, Visa, Cheque and cash donations.

Outbreak - The Movie
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Erdain
Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.03.11 19:03:00 -
[385]
I posted on like page 1, but that was about not seeing it, and I have now.
I've been very excited about this development since I first heard about it. Earth and Beyond was one of my favorite games (my first MMO/love, although EvE is far superior). The fact that the devs are actually putting this aspect in amazes me since they said they had no intention of doing so when I started playing.
That being said, EnB's stations sucked. 3 rooms + a hanger where only your ships was wasn't really a dock. I'd like to see some actual content; let us watch as the nanobots build us our ships and/or tech II ammo. Also, the idea of the in-game offices is great! Hopefully we'll be able to rent out and fashion our own quarters as well (I know, you're rolling your eyes right now). What would that add? Roleplaying factor + you can display your trophies of war; perhaps the Complexion Fullerides will even have purpose (yeah, I doubt it too).
Anyway, there's a lot they can add to it later, I'm happy to see it in.
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Obed
Imperial Logistics
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Posted - 2007.03.11 19:16:00 -
[386]
Shiny, very shiny 
-----
I have one account and zero alts.
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Luric Vizjier
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2007.03.11 20:22:00 -
[387]
This looks absolutely amazing, I just hope there will be sufficient NPCs populating the stations so they aren't empty. Gotta remember, every station are not just business centers, but they house millions upon millions of people as well. I would personally love to walk down a housing district and have little kids stop in their tracks to look at the pod pilot crossing their path. -----------------------------------------------
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.11 22:45:00 -
[388]
This looks so damn good, and best of all is No /dance command!      
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Nova Fox
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Posted - 2007.03.11 22:49:00 -
[389]
Im all for it for couple of reasons 1 Its optional 2 I would love to be something over than a 100x100 pixel icon, and i really dont like my mug, need reshaping 3 Immerision is always good, lets people somewhat feel they exist in the game. 4 I get to redo my face when they give us bodies :) 5 From the looks of it, and by as the name suggests there seems to be none of that running jumping twitching sorta things going about in the station, i mean cmon who in real life goes areound doing that all the time at a train station? Now the emotes there seems to be some, such as the salute/greeting one. 6 Gives the developing devs something to do for player immerision experince aka eye candy, they already stated they are almost done for dx9 updates due revelations 2 so whats the next big things on the list? People and planets, mabey a place to live in space too. AND out of those three they picked people (im sure homes in space would be more simpler, i guess they wanted a challenge), (because factional warfare got pushed back to rev 3) 7 This is the same system/engine going to be used in another MMO from WW's licences, so in other words THIS ISNT EVE ONLY, its a dual game project that will befite multiple CCP licenced games that dont involve spaceships, like WW World of Darkness with all sorts of vamps and godknows what else, but trust me the only spaceship your going to see in that game is probably on EVE poster ads in that game, and mabey an aerospace muesem.
So go complain all you want, one way or another this engine will be finished not just for EVE or mabey not eve at all if it gets scrapped, but it will finish for the other mmo. *==================* Fight the bunnies! ...|\_/|.......(\_|) |\<^-^>=@(x-0) \|.uwu........(....) |

Jericho Dark
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Posted - 2007.03.12 03:12:00 -
[390]
Jeezus. I don't even know if I can play the game anymore until this feature comes out.
I've read what most people have talked about in here. The good(Great RP Experience and Immersion), the bad(Takes away the focus from the 'core' game), and the ugly(New Features might end up like other MMO's, i.e. SWG).
Let's talk about the video first.
[Censored] does it look great. The way the characters move, the projection of the Corp meeting room, the size of the ship compared to the little people... Is this really in-game?
Seriously, I thought it was a Single Player RPG for the next-gen console systems(And yes, I'll get back to that comment in a moment) Yes, the graphics looked very authentic to the feel of the EVE Universe, but the movements the characters had...
From all the games I have played, these cats on screen move as if real-life or to put in a better prospective, a CGI movie (Final Fantasy: The Spirits Within is a good example...of movement, not storyline.) The flow from one movement to the next is unbelievably natural. The possibilities of this is nearly limitless to those of the RP persuasion ( Remember those Mission Holo-Room scenarios in certain Space games where you had the commander talk about a situation that the player could re-play over and over again[Using quick saves]? How do you feel about it being a 'real' situation? Hell, how would you feel about being the Captain or Commander giving orders to the 'Hero' player(s)? ) and even gives those that are not into the whole RP thing a place to chat, dawdle around, or just have some new scenery to look at.
The worries I see being talked about in here is that the feature may take away from the overall game.
Well, from what the CCP structure is like from all the Dev Blogs, news articles, etc. is that they have a sub-team for each department(Much like a Movie has a separate team for Audio, Visuals, Script, etc.) so they are not pulling off all of their resources into that department(Have a little faith here)
I could get into how the battle system could be re-worked out a bit, but you know what? CCP will not forget about its players. They are a company first, a company that would like to be able to pay to feed their families and if they have to make a feature that will look 'pretty' to the general public, they'll make sure that the feature will also come in-handy for the veterans of the game as well. So relax.
As far as the ugly... how it could all get out of control...
As long as the interaction remains OPTIONAL, then it all won't be too bad. We, the EVE community, have a voice. If CCP is tilting to one side that we don't approve of, they will listen. That is how it is. Of coarse, we have to be fair to them in the long run. Can't ask them to allow our fully bodied avatars to get into a Space Suit with a Sniper Rifle and snipe a Captain-Pod-Pilot in his BS through a shield tank(Though never say never...)
Extreme example but you understand what I'm talking about.
And now...
I am going to either go to bed, explore space a little bit more, or work on my movie. Either way, it'll be a good diversion from thinking too much about how great this feature will be when released...
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